48 lines
1.4 KiB
Rust
48 lines
1.4 KiB
Rust
use std::path::Path;
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use serde::{Deserialize, Serialize};
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use sqlx::sqlite::SqlitePool;
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#[derive(Clone, Debug, Serialize, Deserialize, sqlx::FromRow)]
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pub struct EtiGame {
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pub game_id: String,
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pub game_title: String,
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pub game_key: String,
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pub game_release: String,
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pub game_publisher: String,
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pub game_size: f64,
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pub game_readme_de: String,
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pub game_readme_en: String,
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pub game_readme_fr: String,
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pub game_maxplayers: u32,
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pub game_master_req: i32,
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pub genre_de: String,
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pub game_version: String,
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}
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/// # Errors
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pub async fn get_games(db: &Path) -> eyre::Result<Vec<EtiGame>> {
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let pool = SqlitePool::connect(format!("sqlite:{}", db.to_string_lossy()).as_str()).await?;
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let mut games = sqlx::query_as::<_, EtiGame>(
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"SELECT
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g.game_id, g.game_title, g.game_key, g.game_release,
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g.game_publisher, CAST(g.game_size AS REAL) as game_size, g.game_readme_de,
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g.game_readme_en, g.game_readme_fr, CAST(g.game_maxplayers AS INTEGER) as game_maxplayers,
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g.game_master_req, ge.genre_de, g.game_version
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FROM games g
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JOIN genre ge ON g.genre_id = ge.genre_id",
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)
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.fetch_all(&pool)
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.await?;
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games.sort_by(|a, b| a.game_title.cmp(&b.game_title));
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tracing::info!("Found {} games in game.db", games.len());
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for game in &games {
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tracing::debug!("{}: {}", game.game_id, game.game_title);
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}
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Ok(games)
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}
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