Files
lanspread/crates/lanspread-client/src/lib.rs
2025-06-25 21:18:36 +02:00

403 lines
13 KiB
Rust

#![allow(clippy::missing_errors_doc)]
use std::{fs::File, io::Write as _, net::SocketAddr, path::PathBuf, sync::Arc, time::Duration};
use bytes::BytesMut;
use lanspread_db::db::{Game, GameFileDescription};
use lanspread_proto::{Message as _, Request, Response};
use lanspread_utils::maybe_addr;
use s2n_quic::{Client as QuicClient, Connection, client::Connect, provider::limits::Limits};
use tokio::{
io::AsyncWriteExt,
sync::{
RwLock,
mpsc::{UnboundedReceiver, UnboundedSender},
},
};
static CERT_PEM: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../../cert.pem"));
#[derive(Debug)]
pub enum ClientEvent {
ListGames(Vec<Game>),
GotGameFiles {
id: String,
file_descriptions: Vec<GameFileDescription>,
},
DownloadGameFilesBegin {
id: String,
},
DownloadGameFilesFinished {
id: String,
},
DownloadGameFilesFailed {
id: String,
},
}
#[derive(Debug)]
pub enum ClientCommand {
ListGames,
GetGame(String),
DownloadGameFiles {
id: String,
file_descriptions: Vec<GameFileDescription>,
},
ServerAddr(SocketAddr),
SetGameDir(String),
}
async fn initial_server_alive_check(conn: &mut Connection) -> bool {
let stream = match conn.open_bidirectional_stream().await {
Ok(stream) => stream,
Err(e) => {
log::error!("failed to open stream: {e}");
return false;
}
};
let (mut rx, mut tx) = stream.split();
// send ping
if let Err(e) = tx.send(Request::Ping.encode()).await {
log::error!("failed to send ping to server: {e}");
return false;
}
let _ = tx.close().await;
// receive pong
if let Ok(Some(response)) = rx.receive().await {
let response = Response::decode(response);
if let Response::Pong = response {
log::info!("server is alive");
return true;
}
log::error!("server sent invalid response to ping: {response:?}");
}
false
}
async fn receive_game_file(
conn: &mut Connection,
desc: &GameFileDescription,
games_folder: &str,
) -> eyre::Result<()> {
log::info!("downloading: {desc:?}");
let stream = conn.open_bidirectional_stream().await?;
let (mut rx, mut tx) = stream.split();
let request = Request::GetGameFileData(desc.clone());
// request file
tx.write_all(&request.encode()).await?;
// create file
let path = PathBuf::from(&games_folder).join(&desc.relative_path);
let mut file = File::create(&path)?;
// receive file contents
while let Some(data) = rx.receive().await? {
file.write_all(&data)?;
}
log::debug!("file download complete: {}", path.display());
tx.close().await?;
Ok(())
}
async fn download_game_files(
game_id: &str,
game_file_descs: Vec<GameFileDescription>,
games_folder: String,
server_addr: SocketAddr,
tx_notify_ui: UnboundedSender<ClientEvent>,
) -> eyre::Result<()> {
let limits = Limits::default().with_max_handshake_duration(Duration::from_secs(3))?;
let client = QuicClient::builder()
.with_tls(CERT_PEM)?
.with_io("0.0.0.0:0")?
.with_limits(limits)?
.start()?;
let conn = Connect::new(server_addr).with_server_name("localhost");
let mut conn = client.connect(conn).await?;
conn.keep_alive(true)?;
let game_files = game_file_descs
.iter()
.filter(|desc| !desc.is_dir)
.filter(|desc| !desc.is_version_ini())
.collect::<Vec<_>>();
if game_files.is_empty() {
eyre::bail!("game_file_descs empty: no game files to download");
}
tx_notify_ui.send(ClientEvent::DownloadGameFilesBegin {
id: game_id.to_string(),
})?;
// receive all game files
for file_desc in game_files {
receive_game_file(&mut conn, file_desc, &games_folder).await?;
}
let version_file_desc = game_file_descs
.iter()
.find(|desc| desc.is_version_ini())
.ok_or_else(|| eyre::eyre!("version.ini not found"))?;
// receive version.ini
receive_game_file(&mut conn, version_file_desc, &games_folder).await?;
log::info!("all files downloaded for game: {game_id}");
tx_notify_ui.send(ClientEvent::DownloadGameFilesFinished {
id: game_id.to_string(),
})?;
Ok(())
}
struct Ctx {
game_dir: Arc<RwLock<Option<String>>>,
}
#[allow(clippy::too_many_lines)]
pub async fn run(
mut rx_control: UnboundedReceiver<ClientCommand>,
tx_notify_ui: UnboundedSender<ClientEvent>,
) -> eyre::Result<()> {
// blocking wait for remote address
log::debug!("waiting for server address");
let server_addr = loop {
if let Some(ClientCommand::ServerAddr(addr)) = rx_control.recv().await {
log::info!("got server address: {addr}");
break addr;
}
};
// client context
let ctx = Ctx {
game_dir: Arc::new(RwLock::new(None)),
};
loop {
let limits = Limits::default()
.with_max_handshake_duration(Duration::from_secs(3))?
.with_max_idle_timeout(Duration::from_secs(3))?;
let client = QuicClient::builder()
.with_tls(CERT_PEM)?
.with_io("0.0.0.0:0")?
.with_limits(limits)?
.start()?;
let connection = Connect::new(server_addr).with_server_name("localhost");
let mut conn = match client.connect(connection.clone()).await {
Ok(conn) => conn,
Err(e) => {
log::error!("failed to connect to server: {e}");
tokio::time::sleep(Duration::from_secs(3)).await;
continue;
}
};
conn.keep_alive(true)?;
if !initial_server_alive_check(&mut conn).await {
continue;
}
log::info!(
"connected: (server: {}) (client: {})",
maybe_addr!(conn.remote_addr()),
maybe_addr!(conn.local_addr())
);
// tx
while let Some(cmd) = rx_control.recv().await {
let request = match cmd {
ClientCommand::ListGames => Request::ListGames,
ClientCommand::GetGame(id) => {
log::info!("requesting game from server: {id}");
Request::GetGame { id }
}
ClientCommand::ServerAddr(_) => {
log::warn!("unexpected ServerAddr command from UI client");
continue;
}
ClientCommand::SetGameDir(game_dir) => {
*ctx.game_dir.write().await = Some(game_dir.clone());
continue;
}
ClientCommand::DownloadGameFiles {
id,
file_descriptions,
} => {
log::info!("got ClientCommand::DownloadGameFiles");
let games_folder = { ctx.game_dir.read().await.clone() };
if let Some(games_folder) = games_folder {
let tx_notify_ui = tx_notify_ui.clone();
tokio::task::spawn(async move {
if let Err(e) = download_game_files(
&id,
file_descriptions,
games_folder,
server_addr,
tx_notify_ui.clone(),
)
.await
{
log::error!("failed to download game files: {e}");
if let Err(e) =
tx_notify_ui.send(ClientEvent::DownloadGameFilesFailed { id })
{
log::error!(
"failed to send DownloadGameFilesFailed event: {e}"
);
}
}
});
} else {
log::error!(
"Cannot handle game file descriptions: games_folder is not set"
);
}
continue;
}
};
// we got a command from the UI client
// but it is possible that we lost the connection to the server
// so we check and reconnect if needed
let mut retries = 0;
loop {
if initial_server_alive_check(&mut conn).await {
log::info!("server is back alive! 😊");
break;
}
if retries == 0 {
log::warn!("server connection lost, reconnecting...");
}
retries += 1;
conn = match client.connect(connection.clone()).await {
Ok(conn) => conn,
Err(e) => {
log::warn!("failed to connect to server: {e}");
log::warn!("retrying in 3 seconds...");
tokio::time::sleep(Duration::from_secs(3)).await;
continue;
}
};
}
let data = request.encode();
log::trace!("encoded data: {}", String::from_utf8_lossy(&data));
let stream = match conn.open_bidirectional_stream().await {
Ok(stream) => stream,
Err(e) => {
log::error!("failed to open stream: {e}");
break;
}
};
let (mut rx, mut tx) = stream.split();
if let Err(e) = tx.send(data).await {
log::error!("failed to send request to server {e:?}");
}
let mut data = BytesMut::new();
while let Ok(Some(bytes)) = rx.receive().await {
data.extend_from_slice(&bytes);
}
log::debug!("{} bytes received from server", data.len());
log::trace!("msg: (raw): {}", String::from_utf8_lossy(&data));
let response = Response::decode(data.freeze());
log::trace!("msg: {response:?}");
match response {
Response::ListGames(games) => {
for game in &games {
log::trace!("{game}");
}
if let Err(e) = tx_notify_ui.send(ClientEvent::ListGames(games)) {
log::error!("failed to send ClientEvent::ListGames to client {e:?}");
}
}
Response::GetGame {
id,
file_descriptions,
} => {
log::info!(
"got {} game file descriptions from server",
file_descriptions.len()
);
let games_folder = { ctx.game_dir.read().await.clone() };
match games_folder {
Some(games_folder) => {
// create all directories before receiving the actual files
file_descriptions
.iter()
.filter(|f| f.is_dir)
.for_each(|dir| {
let path =
PathBuf::from(&games_folder).join(&dir.relative_path);
if let Err(e) = std::fs::create_dir_all(path) {
log::error!("failed to create directory: {e}");
}
});
if let Err(e) = tx_notify_ui.send(ClientEvent::GotGameFiles {
id,
file_descriptions,
}) {
log::error!(
"failed to send ClientEvent::GotGameFiles to client: {e}"
);
}
}
None => {
log::error!(
"Cannot handle game file descriptions: game_dir is not set"
);
}
}
}
Response::GameNotFound(id) => log::debug!("game not found {id}"),
Response::InvalidRequest(request_bytes, err) => log::error!(
"server says our request was invalid (error: {}): {}",
err,
String::from_utf8_lossy(&request_bytes)
),
Response::EncodingError(err) => {
log::error!("server encoding error: {err}");
}
Response::DecodingError(data, err) => {
log::error!(
"response decoding error: {} (data: {})",
err,
String::from_utf8_lossy(&data)
);
}
Response::Pong => (), // ignore (should never happen)
}
if let Err(err) = tx.close().await {
log::error!("failed to close stream: {err}");
}
}
}
}