Files
lanspread/crates/lanspread-peer/src/peer.rs
T
2025-11-12 20:42:15 +01:00

112 lines
3.4 KiB
Rust

use std::{convert::TryInto, path::Path};
use bytes::Bytes;
use lanspread_db::db::GameFileDescription;
use lanspread_utils::maybe_addr;
use s2n_quic::stream::SendStream;
use tokio::{
io::{AsyncReadExt, AsyncSeekExt},
time::Instant,
};
use crate::path_validation::validate_game_file_path;
async fn stream_file_bytes(
tx: &mut SendStream,
base_dir: &Path,
relative_path: &str,
offset: u64,
length: Option<u64>,
) -> eyre::Result<()> {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
// Validate the path to prevent directory traversal
let validated_path = validate_game_file_path(base_dir, relative_path)?;
log::debug!(
"{remote_addr} streaming file bytes for peer: {}, offset: {offset}, length: {length:?}",
validated_path.display()
);
let mut file = tokio::fs::File::open(&validated_path).await?;
if offset > 0 {
file.seek(std::io::SeekFrom::Start(offset)).await?;
}
let mut remaining = length.unwrap_or(u64::MAX);
let mut total_bytes = 0u64;
let mut last_total_bytes = 0u64;
let mut timestamp = Instant::now();
let mut buf = vec![0u8; 64 * 1024];
while remaining > 0 {
let read_len = std::cmp::min(remaining, buf.len() as u64);
let read_len: usize = read_len.try_into().unwrap_or(usize::MAX);
if read_len == 0 {
break;
}
let bytes_read = file.read(&mut buf[..read_len]).await?;
if bytes_read == 0 {
break;
}
tx.send(Bytes::copy_from_slice(&buf[..bytes_read])).await?;
remaining = remaining.saturating_sub(bytes_read as u64);
total_bytes += bytes_read as u64;
if last_total_bytes + 10_000_000 < total_bytes {
let elapsed = timestamp.elapsed();
let diff_bytes = total_bytes - last_total_bytes;
if elapsed.as_secs_f64() >= 1.0 {
#[allow(clippy::cast_precision_loss)]
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1_000_000.0);
log::debug!(
"{remote_addr} sending file data: {}, MB/s: {mb_per_s:.2}",
validated_path.display()
);
last_total_bytes = total_bytes;
timestamp = Instant::now();
}
}
}
log::debug!(
"{remote_addr} finished streaming file bytes: {}, total_bytes: {total_bytes}",
validated_path.display()
);
tx.close().await?;
Ok(())
}
pub async fn send_game_file_data(
game_file_desc: &GameFileDescription,
tx: &mut SendStream,
game_dir: &Path,
) {
if let Err(e) = stream_file_bytes(tx, game_dir, &game_file_desc.relative_path, 0, None).await {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
log::error!(
"{remote_addr} failed to stream file {}: {e}",
game_file_desc.relative_path
);
}
}
pub async fn send_game_file_chunk(
game_id: &str,
relative_path: &str,
offset: u64,
length: u64,
tx: &mut SendStream,
game_dir: &Path,
) {
if let Err(e) = stream_file_bytes(tx, game_dir, relative_path, offset, Some(length)).await {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
log::error!(
"{remote_addr} failed to stream chunk {game_id}/{relative_path} offset {offset} length {length}: {e}"
);
}
}