Files
lanspread/crates/lanspread-peer/src/local_games.rs
T

282 lines
8.8 KiB
Rust

//! Local game scanning and database management.
use std::{
collections::HashSet,
io::ErrorKind,
path::{Path, PathBuf},
};
use lanspread_db::db::{Game, GameDB, GameFileDescription};
use crate::error::PeerError;
// =============================================================================
// Local directory helpers
// =============================================================================
#[cfg(target_os = "windows")]
pub fn is_local_dir_name(name: &str) -> bool {
name.eq_ignore_ascii_case("local")
}
#[cfg(not(target_os = "windows"))]
pub fn is_local_dir_name(name: &str) -> bool {
name == "local"
}
/// Checks if a local directory has any content.
pub async fn local_dir_has_content(path: &Path) -> bool {
let local_dir = path.join("local");
if tokio::fs::metadata(&local_dir).await.is_err() {
return false;
}
let mut entries = match tokio::fs::read_dir(&local_dir).await {
Ok(entries) => entries,
Err(e) => {
log::warn!("Failed to read local dir {}: {e}", local_dir.display());
return false;
}
};
match entries.next_entry().await {
Ok(Some(_)) => true,
Ok(None) => false,
Err(e) => {
log::warn!("Failed to iterate local dir {}: {e}", local_dir.display());
false
}
}
}
/// Checks if a game is available for download locally.
pub async fn local_download_available(
game_dir: &str,
game_id: &str,
downloading_games: &HashSet<String>,
) -> bool {
if downloading_games.contains(game_id) {
log::debug!("Not serving game {game_id} locally because it is still downloading");
return false;
}
let game_path = PathBuf::from(game_dir).join(game_id);
let eti_path = game_path.join(format!("{game_id}.eti"));
if tokio::fs::metadata(&eti_path).await.is_err() {
return false;
}
// Only treat as pending install if the local installation directory is empty/missing
!local_dir_has_content(game_path.as_path()).await
}
// =============================================================================
// Directory size calculation
// =============================================================================
/// Calculates the total size of a directory recursively.
pub async fn calculate_directory_size(dir: &Path, is_root: bool) -> eyre::Result<u64> {
let mut total_size = 0u64;
let mut entries = tokio::fs::read_dir(dir).await?;
while let Some(entry) = entries.next_entry().await? {
let path = entry.path();
let name = entry.file_name();
let name_str = name.to_string_lossy();
if is_root {
if name_str == ".sync" || name_str == ".softlan_first_start_done" {
continue;
}
if entry.file_type().await?.is_dir() && is_local_dir_name(&name_str) {
continue;
}
}
let metadata = tokio::fs::metadata(&path).await?;
if metadata.is_dir() {
total_size += Box::pin(calculate_directory_size(&path, false)).await?;
} else {
total_size += metadata.len();
}
}
Ok(total_size)
}
// =============================================================================
// Game database loading
// =============================================================================
/// Loads the local game database from the game directory.
pub async fn load_local_game_db(game_dir: &str) -> eyre::Result<GameDB> {
let game_path = PathBuf::from(game_dir);
let metadata = match tokio::fs::metadata(&game_path).await {
Ok(metadata) => metadata,
Err(err) => {
if err.kind() == ErrorKind::NotFound {
log::warn!(
"Local game directory {} missing; reporting empty game database",
game_path.display()
);
return Ok(GameDB::empty());
}
return Err(err.into());
}
};
if !metadata.is_dir() {
log::warn!(
"Configured game directory {} is not a directory; reporting empty game database",
game_path.display()
);
return Ok(GameDB::empty());
}
let mut games = Vec::new();
// Scan game directory and create entries for installed games
let mut entries = tokio::fs::read_dir(&game_path).await?;
while let Some(entry) = entries.next_entry().await? {
let path = entry.path();
if path.is_dir()
&& let Some(game_id) = path.file_name().and_then(|n| n.to_str())
{
let eti_path = path.join(format!("{game_id}.eti"));
let downloaded = tokio::fs::metadata(&eti_path).await.is_ok();
if !downloaded {
continue;
}
let installed = local_dir_has_content(&path).await;
let local_version = if installed {
match lanspread_db::db::read_version_from_ini(&path) {
Ok(version) => version,
Err(e) => {
log::warn!("Failed to read version.ini for installed game {game_id}: {e}");
None
}
}
} else {
None
};
let size = calculate_directory_size(&path, true).await?;
let game = Game {
id: game_id.to_string(),
name: game_id.to_string(),
description: String::new(),
release_year: String::new(),
publisher: String::new(),
max_players: 1,
version: "1.0".to_string(),
genre: String::new(),
size,
downloaded,
installed,
eti_game_version: local_version.clone(),
local_version,
peer_count: 0, // Local games start with 0 peers
};
games.push(game);
}
}
Ok(GameDB::from(games))
}
/// Scans the local games directory and returns a `GameDB` with current games.
pub async fn scan_local_games(game_dir: &str) -> eyre::Result<GameDB> {
load_local_game_db(game_dir).await
}
// =============================================================================
// Game file descriptions
// =============================================================================
/// Gets file descriptions for a game from the local filesystem.
pub async fn get_game_file_descriptions(
game_id: &str,
game_dir: &str,
) -> Result<Vec<GameFileDescription>, PeerError> {
let base_dir = PathBuf::from(game_dir);
let game_path = base_dir.join(game_id);
if !game_path.exists() {
return Err(PeerError::Other(eyre::eyre!(
"Game directory does not exist: {}",
game_path.display()
)));
}
let mut file_descriptions = Vec::new();
for entry in walkdir::WalkDir::new(&game_path)
.into_iter()
.filter_entry(|entry| {
if entry.depth() == 1 {
if entry.file_type().is_dir()
&& entry.file_name().to_str().is_some_and(is_local_dir_name)
{
// Skip the local install folder entirely so WalkDir never enters it.
return false;
}
if let Some(name) = entry.file_name().to_str() {
if entry.file_type().is_dir() && name == ".sync" {
return false;
}
if entry.file_type().is_file() && name == ".softlan_game_installed" {
return false;
}
}
}
true
})
.filter_map(std::result::Result::ok)
{
let relative_path = match entry.path().strip_prefix(&base_dir) {
Ok(path) => path.to_string_lossy().to_string(),
Err(e) => {
log::error!(
"Failed to get relative path for {}: {}",
entry.path().display(),
e
);
continue;
}
};
let is_dir = entry.file_type().is_dir();
let size = if is_dir {
0
} else {
match tokio::fs::metadata(entry.path()).await {
Ok(metadata) => metadata.len(),
Err(e) => {
log::error!("Failed to read metadata for {relative_path}: {e}");
return Err(PeerError::FileSizeDetermination {
path: relative_path.clone(),
source: e,
});
}
}
};
let file_desc = GameFileDescription {
game_id: game_id.to_string(),
relative_path,
is_dir,
size,
};
file_descriptions.push(file_desc);
}
Ok(file_descriptions)
}