Files
lanspread/IMPL_DECISIONS.md
T
ddidderr 6242d64583 fix(peer): repair update lifecycle regressions
FINDINGS.md identified three merge blockers in the post-plan install/update
flow.

Updates now use FetchLatestFromPeers so the Tauri update command bypasses
local manifest serving and asks peers that advertise the latest version for
fresh file metadata. PeerGameDB now aggregates and validates file descriptions
from latest-version peers, keeping stale cached metadata for older versions
from poisoning chunk planning when filenames stay the same but sizes change.

Download-to-install handoff now performs explicit async state transitions.
The download task mutates Downloading to Installing or Updating under the
active-operation write lock, clears the cancellation token, and then runs the
install transaction. OperationGuard remains armed only as crash or abort
cleanup and is disarmed after normal explicit cleanup, so final refreshes no
longer race a deferred Drop cleanup.

Local library index writers now serialize the load/mutate/save window with one
async mutex. The index fingerprint also includes the root version.ini contents
so a same-length version rewrite in the same mtime second still updates the
reported local version.

The tradeoff is that local index mutations are serialized in-process instead
of moved into a dedicated actor. That keeps the fix small and scoped to the
merge blockers while preserving the existing scanner API.

Test Plan:
- just fmt
- just test
- just clippy
- just build
- git diff --check

Refs:
- FINDINGS.md
2026-05-16 14:19:10 +02:00

2.1 KiB

Implementation Decisions

  • Added a just test recipe so unit tests can be run through the repository's required just ... command surface instead of invoking cargo test directly.
  • Renamed the frontend success event to game-install-finished; the old unpack name no longer matched the transactional install/update lifecycle.
  • Implemented watcher rescans by reusing the existing .lanspread/library_index.json cache and updating a single game entry in that index. This satisfies the per-ID optimized rescan requirement without adding a second cache format.
  • Split full startup recovery from ordinary settled refreshes. Startup and real SetGameDir changes run recovery plus a scan; install/update/uninstall completion only rescans the affected game after operation tracking has been cleared.
  • Rejected path-changing SetGameDir while operations are active. Same-path refreshes are allowed and deliberately skip full recovery so they cannot sweep download transients for in-flight work.
  • Kept a separate active_downloads cancellation-token map next to the single active_operations table. The operation table is the authoritative state for gates; the token map is only cancellation plumbing for in-flight downloads.
  • Treated a downloaded-but-not-installed game as immediately installable from Tauri by sending PeerCommand::InstallGame directly. A not-downloaded game still uses GetGame, and the peer auto-installs after the sentinel commit.
  • Removed the dead internal PeerCommand::UpdateGame path. The UI update button now sends FetchLatestFromPeers, which skips local manifest serving and asks latest-version peers for fresh file metadata before the normal download and update transaction runs.
  • Kept Availability::Downloading in the wire protocol for compatibility, but local summaries do not emit it today because active operations are gated out of scans and serving decisions.
  • Threaded availability through the UI-facing Game payload so LocalOnly rendering follows backend state instead of reverse-engineering it from installed && !downloaded.