Claude Fable 5's branch review found that receiver cancellation or a QUIC send failure could leave the sender-side archive producer blocked on the bounded frame channel. That kept the outbound transfer guard alive and could block later installs or updates of the same game. Route archive frames through a cancellable StreamInstallFrameSink instead of exposing the raw channel sender to providers. The QUIC forwarder now cancels and closes the receive side before awaiting the producer, so a blocked send wakes and the transfer guard can drop normally. Make PeerCommand::StreamInstallGame own its peer metadata preflight inside the peer core. The Tauri layer now sends the command directly, and the peer runtime fetches file details from catalog-version peers before running the existing majority validation and retry logic. This removes the UI-only pending streamed install set and gives PeerEvent::GotGameFiles one meaning again: continue a normal archive download. Tighten the receiver transaction edge cases too. Rollback removes a newly created empty game root, but preserves pre-existing roots. Once streamed staging has been promoted to local/, intent or launch-settings cleanup failures are logged for startup recovery instead of reporting a failed install for bytes that are already committed. Accept missing RAR CRC32 metadata for zero-byte files as CRC32 00000000 while still requiring CRC32 metadata for non-empty files. Update the peer README, scenario docs, and next-steps handoff so the documented ownership and remaining trust limitation match the implementation. Test Plan: - just fmt - just test - just frontend-test - just clippy - git diff --check - python3 -m py_compile \ crates/lanspread-peer-cli/scripts/run_extended_scenarios.py - python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py \ S39 S40 S41 S42 S43 S44 S45 S46 S47 --build-image Refs: streamed-install review handoff from Claude Fable 5
lanspread-peer
lanspread-peer is the networking runtime that lets Lanspread nodes find each
other on the local network, exchange library metadata, and transfer game files.
It is designed to run headless – other crates (most notably
lanspread-tauri-deno-ts) embed it and drive it through a channel-based API.
Runtime Overview
start_peer(game_dir, tx_events, peer_game_db, unpacker, catalog)boots the asynchronous runtime in the background and returns aPeerRuntimeHandlewhose sender controls the peer. The injectedUnpackerkeeps archive extraction out of the peer crate's platform layer, and the catalog set gates which local game roots are announced or served.PeerCommandrepresents the small control surface exposed to the UI layer:ListGames,GetGame,FetchLatestFromPeers,DownloadGameFiles,StreamInstallGame,InstallGame,UninstallGame,RemoveDownloadedGame,CancelDownload,SetGameDir, andGetPeerCount.PeerEventenumerates everything the peer runtime reports back to the UI: library snapshots, download/install/uninstall lifecycle updates, runtime failures, and peer membership changes.PeerGameDBcollects remote peer metadata. It aggregates discovered peers’Gamedefinitions, tracks the latest ETI version per title, and keeps the last seen list ofGameFileDescriptionentries for each peer.
Internally the peer runtime owns four long-lived tasks that run for the lifetime of the process:
- Server component (
run_server_component) – listens for QUIC connections, advertises via mDNS, and servesRequest::ListGames,Request::GetGame,Request::GetGameFileData,Request::GetGameFileChunk, andRequest::StreamInstallby reading from the local game directory. - Discovery loop (
run_peer_discovery) – uses thelanspread-mdnshelper to discover other peers. The blocking mDNS work is executed on a dedicated thread viatokio::task::spawn_blockingso that the Tokio runtime remains responsive. - Ping service (
run_ping_service) – periodically issues QUIC ping requests to keep peer liveness up to date and prunes stale entries fromPeerGameDB. - Local game monitor (
run_local_game_monitor) – watches the configured game directory and each game root non-recursively, gates per-ID rescans while operations are active, emits local-library changes separately from active operation snapshots, and runs a 300-second fallback scan for missed events.
scan_local_library maintains a lightweight on-disk index and produces both a
GameDB and protocol summaries. A game is downloaded only when its root-level
version.ini sentinel exists; local/ being a directory is the install signal.
Networking and File Transfer
- Transport is handled by
s2n-quic; TLS cert/key material is compiled in from the repository root. - Protocol messages are JSON-encoded structures defined in
lanspread-proto::{Request, Response}. - File transfers stream raw bytes over dedicated bidirectional QUIC streams.
peer::send_game_file_datasends entire files, whilepeer::send_game_file_chunkservices ranged requests.
Download Pipeline
When the UI asks to download a game:
- The UI first issues
PeerCommand::GetGamefor a new download, orPeerCommand::FetchLatestFromPeersfor an update that must bypass local archives. The selected peers are queried viarequest_game_details_from_peer, and their file manifests are merged insidePeerGameDB. - Once the UI receives
PeerEvent::GotGameFiles, it forwards the selected file list back withPeerCommand::DownloadGameFiles. download_game_filesstarts a version-sentinel transaction, parks any oldversion.inias.version.ini.discarded, prepares non-sentinel files, emitsPeerEvent::DownloadGameFilesBegin, and builds a per-peer plan (build_peer_plans) that round-robins file chunks across the available peers that advertise the latest version.- Each plan is executed in its own task (
download_from_peer). Chunk requests use per-chunk QUIC streams and write into pre-created files. The chunk writer keeps existing data intact and only truncates when we intentionally fall back to a full file transfer, which prevents corruption when multiple peers fill different regions of the same file. DownloadProgressTrackersamples byte counters, transfer speed, and the number of unique peers that are actively streaming chunks. The Tauri UI sees those values together through the regular download-progress event.version.inichunks are buffered in memory and committed last via.version.ini.tmpfollowed by an atomic rename. Failures are accumulated and retried (up toMAX_RETRY_COUNT) viaretry_failed_chunks; failed downloads sweep.version.ini.tmpand.version.ini.discardedwithout restoring the previous sentinel. Cancelled downloads also discard the peer-owned download payload while preservinglocal/and install transaction metadata.- After a successful sentinel commit,
PeerEvent::DownloadGameFilesFinishedis emitted and the peer auto-runs the install transaction.
Streamed Install Pipeline
Low-disk installs use PeerCommand::StreamInstallGame instead of the normal
archive download pipeline. The peer core owns the whole operation: it refreshes
file metadata from catalog-version peers, runs the same majority file-size
validation used by normal downloads, selects a validated peer list, and emits
the regular download/install lifecycle events while streaming archive-expanded
bytes directly into a StreamedInstallTransaction.
The sender-side StreamInstallProvider writes control and chunk frames through
a cancellable StreamInstallFrameSink. If the QUIC writer fails because the
receiver cancelled or disconnected, the sink wakes any producer blocked on the
bounded frame channel and lets the transfer guard drop normally.
Each failed peer attempt rolls back its staging directory before trying the next
validated peer. A transaction that created a previously missing game root
removes that root again when rollback leaves it empty. Once staging has been
renamed to local/, post-promote intent or launch-settings cleanup failures are
logged for startup recovery rather than reported as a failed install.
PeerCommand::CancelDownload cancels the tracked download token for an active
transfer. The transfer task remains responsible for clearing active_operations,
discarding partial payload files, and refreshing the settled local snapshot, so
the UI continues to treat active-operation snapshots as the single source of
truth for whether a download is still running.
Install Transactions
Install, update, uninstall, downloaded-file removal, and startup recovery live
under src/install/.
Install-side operation intent is stored atomically under the configured peer
state directory, at games/<game_id>/install_intent.json. Game roots still use
Lanspread-owned .local.installing/ and .local.backup/ directories marked by
.lanspread_owned. Startup recovery combines the recorded intent with the
observed filesystem state and only deletes reserved directories when intent or
marker ownership proves they belong to Lanspread.
Downloaded-file removal is deliberately separate from uninstall: it only accepts
catalog IDs that are direct children of the configured game directory, refuses
installed or in-flight roots, and deletes the whole game root only after finding
a regular root-level version.ini sentinel.
Legacy launcher-owned files in game directories are migrated by a dedicated pre-start phase. Normal install, recovery, scan, and transfer paths use only the configured state directory for launcher-owned metadata.
Integration with lanspread-tauri-deno-ts
The Tauri application embeds this crate in
crates/lanspread-tauri-deno-ts/src-tauri/src/lib.rs:
LanSpreadStateholds onto the peer control channel, the latest aggregatedGameDB, per-game operation state, the catalog set, and the user-selected game directory.- The Tauri commands (
request_games,install_game,update_game,remove_downloaded_game, andupdate_game_directory) translate UI actions intoPeerCommands. In particular,update_game_directoryvalidates the filesystem path before storing it, loads the bundled catalog on first use, kicks off the peer runtime on demand, and mirrors the installed/uninstalled state into the UI-facing database. - A background task consumes
PeerEvents and fans them out to the front-end via Tauri publish/subscribe events (games-list-updated,game-download-*,game-install-*,game-uninstall-*,peer-*). The Tauri crate now only provides the unrar sidecar through the injectedUnpacker; rollback and cleanup live in the peer transaction code.
Security & Operational Notes
- All QUIC connections are TLS encrypted; the shipped certificates are suitable for local-network trust but should be rotated for production deployments.
- Peer discovery is restricted to the local link via mDNS.
- Long-running blocking mDNS calls are isolated on dedicated threads which keeps the async runtime responsive even when discovery takes a long time.
- File writes are chunk-safe: partial chunk downloads open files without
truncating existing data, and root-level
version.iniis written only after the rest of the download has succeeded.
Known Limitations
PeerGameDBcurrently models the latest metadata that other peers advertise. If the UI needs to surface titles that only exist locally, additional merging with the locally scannedGameDBwill be required.- The download planner uses a simple round-robin and does not yet take per-peer throughput or failures into account when distributing work.
Refer to the source (particularly src/lib.rs) for the exact message shapes and
state machines.