Files
lanspread/crates/lanspread-db/src/db.rs
T
2025-11-08 17:27:01 +01:00

203 lines
4.9 KiB
Rust

#![allow(clippy::missing_errors_doc)]
#![allow(clippy::doc_markdown)]
use std::{collections::HashMap, fmt, path::Path};
use bytes::Bytes;
use serde::{Deserialize, Serialize};
/// Read version from version.ini file
/// # Errors
/// Returns error if file cannot be read or parsed
pub fn read_version_from_ini(game_dir: &Path) -> eyre::Result<Option<String>> {
let version_file = game_dir.join("version.ini");
if !version_file.exists() {
return Ok(None);
}
let content = std::fs::read_to_string(&version_file)?;
let version = content.trim().to_string();
// Validate format (YYYYMMDD)
if version.len() == 8 && version.chars().all(|c| c.is_ascii_digit()) {
Ok(Some(version))
} else {
tracing::warn!(
"Invalid version format in {}: {}",
version_file.display(),
version
);
Ok(None)
}
}
/// A game
#[derive(Clone, Serialize, Deserialize)]
pub struct Game {
/// example: aoe2
pub id: String,
/// example: Age of Empires 2
pub name: String,
/// example: Dieses Paket enthält die original AoE 2 Version,...
pub description: String,
/// example: 1999
pub release_year: String,
/// Microsoft
pub publisher: String,
/// example: 8
pub max_players: u32,
/// example: 3.5
pub version: String,
/// example: Echtzeit-Strategie
pub genre: String,
/// size in bytes: example: 3455063152
pub size: u64,
/// thumbnail image
pub thumbnail: Option<Bytes>,
/// only relevant for client (yeah... I know)
pub installed: bool,
/// ETI game version from version.ini (YYYYMMDD format) (server)
pub eti_game_version: Option<String>,
/// Local game version from version.ini (YYYYMMDD format)
pub local_version: Option<String>,
}
impl fmt::Debug for Game {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{}: {} ({} MB)",
self.id,
self.name,
self.size / 1024 / 1024,
)
}
}
impl fmt::Display for Game {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.name)
}
}
impl PartialEq for Game {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl Eq for Game {}
impl PartialOrd for Game {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for Game {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.name.cmp(&other.name)
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GameDB {
pub games: HashMap<String, Game>,
}
impl GameDB {
#[must_use]
pub fn empty() -> Self {
GameDB {
games: HashMap::new(),
}
}
#[must_use]
pub fn from(games: Vec<Game>) -> Self {
let mut db = GameDB::empty();
for game in games {
db.games.insert(game.id.clone(), game);
}
db
}
pub fn add_thumbnails(&mut self, thumbs_dir: &Path) {
for game in self.games.values_mut() {
let asset = thumbs_dir.join(format!("{}.jpg", game.id));
if let Ok(data) = std::fs::read(&asset) {
game.thumbnail = Some(Bytes::from(data));
} else {
tracing::warn!("Thumbnail missing: {}", game.id);
}
}
}
#[must_use]
pub fn get_game_by_id<S>(&self, id: S) -> Option<&Game>
where
S: AsRef<str>,
{
self.games.get(id.as_ref())
}
#[must_use]
pub fn get_mut_game_by_id<S>(&mut self, id: S) -> Option<&mut Game>
where
S: AsRef<str>,
{
self.games.get_mut(id.as_ref())
}
#[must_use]
pub fn get_game_by_name(&self, name: &str) -> Option<&Game> {
self.games.values().find(|game| game.name == name)
}
#[must_use]
pub fn all_games(&self) -> Vec<&Game> {
let mut games: Vec<_> = self.games.values().collect();
games.sort_by(|a, b| a.name.cmp(&b.name));
games
}
pub fn set_all_uninstalled(&mut self) {
for game in self.games.values_mut() {
game.installed = false;
}
}
}
impl Default for GameDB {
fn default() -> Self {
Self::empty()
}
}
#[derive(Clone, Serialize, Deserialize)]
pub struct GameFileDescription {
pub game_id: String,
pub relative_path: String,
pub is_dir: bool,
}
impl GameFileDescription {
#[must_use]
pub fn is_version_ini(&self) -> bool {
self.relative_path.ends_with("/version.ini")
}
}
impl fmt::Debug for GameFileDescription {
#[allow(clippy::cast_precision_loss)]
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{}: [{}] path:{}",
self.game_id,
if self.is_dir { 'D' } else { 'F' },
self.relative_path,
)
}
}