203 lines
4.9 KiB
Rust
203 lines
4.9 KiB
Rust
#![allow(clippy::missing_errors_doc)]
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#![allow(clippy::doc_markdown)]
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use std::{collections::HashMap, fmt, path::Path};
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use bytes::Bytes;
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use serde::{Deserialize, Serialize};
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/// Read version from version.ini file
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/// # Errors
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/// Returns error if file cannot be read or parsed
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pub fn read_version_from_ini(game_dir: &Path) -> eyre::Result<Option<String>> {
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let version_file = game_dir.join("version.ini");
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if !version_file.exists() {
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return Ok(None);
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}
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let content = std::fs::read_to_string(&version_file)?;
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let version = content.trim().to_string();
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// Validate format (YYYYMMDD)
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if version.len() == 8 && version.chars().all(|c| c.is_ascii_digit()) {
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Ok(Some(version))
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} else {
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tracing::warn!(
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"Invalid version format in {}: {}",
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version_file.display(),
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version
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);
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Ok(None)
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}
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}
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/// A game
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#[derive(Clone, Serialize, Deserialize)]
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pub struct Game {
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/// example: aoe2
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pub id: String,
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/// example: Age of Empires 2
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pub name: String,
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/// example: Dieses Paket enthält die original AoE 2 Version,...
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pub description: String,
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/// example: 1999
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pub release_year: String,
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/// Microsoft
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pub publisher: String,
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/// example: 8
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pub max_players: u32,
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/// example: 3.5
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pub version: String,
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/// example: Echtzeit-Strategie
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pub genre: String,
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/// size in bytes: example: 3455063152
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pub size: u64,
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/// thumbnail image
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pub thumbnail: Option<Bytes>,
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/// only relevant for client (yeah... I know)
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pub installed: bool,
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/// ETI game version from version.ini (YYYYMMDD format) (server)
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pub eti_game_version: Option<String>,
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/// Local game version from version.ini (YYYYMMDD format)
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pub local_version: Option<String>,
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}
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impl fmt::Debug for Game {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(
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f,
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"{}: {} ({} MB)",
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self.id,
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self.name,
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self.size / 1024 / 1024,
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)
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}
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}
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impl fmt::Display for Game {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "{}", self.name)
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}
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}
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impl PartialEq for Game {
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id
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}
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}
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impl Eq for Game {}
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impl PartialOrd for Game {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for Game {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.name.cmp(&other.name)
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}
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct GameDB {
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pub games: HashMap<String, Game>,
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}
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impl GameDB {
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#[must_use]
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pub fn empty() -> Self {
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GameDB {
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games: HashMap::new(),
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}
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}
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#[must_use]
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pub fn from(games: Vec<Game>) -> Self {
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let mut db = GameDB::empty();
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for game in games {
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db.games.insert(game.id.clone(), game);
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}
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db
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}
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pub fn add_thumbnails(&mut self, thumbs_dir: &Path) {
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for game in self.games.values_mut() {
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let asset = thumbs_dir.join(format!("{}.jpg", game.id));
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if let Ok(data) = std::fs::read(&asset) {
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game.thumbnail = Some(Bytes::from(data));
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} else {
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tracing::warn!("Thumbnail missing: {}", game.id);
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}
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}
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}
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#[must_use]
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pub fn get_game_by_id<S>(&self, id: S) -> Option<&Game>
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where
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S: AsRef<str>,
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{
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self.games.get(id.as_ref())
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}
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#[must_use]
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pub fn get_mut_game_by_id<S>(&mut self, id: S) -> Option<&mut Game>
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where
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S: AsRef<str>,
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{
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self.games.get_mut(id.as_ref())
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}
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#[must_use]
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pub fn get_game_by_name(&self, name: &str) -> Option<&Game> {
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self.games.values().find(|game| game.name == name)
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}
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#[must_use]
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pub fn all_games(&self) -> Vec<&Game> {
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let mut games: Vec<_> = self.games.values().collect();
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games.sort_by(|a, b| a.name.cmp(&b.name));
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games
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}
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pub fn set_all_uninstalled(&mut self) {
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for game in self.games.values_mut() {
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game.installed = false;
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}
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}
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}
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impl Default for GameDB {
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fn default() -> Self {
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Self::empty()
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}
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}
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#[derive(Clone, Serialize, Deserialize)]
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pub struct GameFileDescription {
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pub game_id: String,
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pub relative_path: String,
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pub is_dir: bool,
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}
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impl GameFileDescription {
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#[must_use]
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pub fn is_version_ini(&self) -> bool {
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self.relative_path.ends_with("/version.ini")
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}
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}
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impl fmt::Debug for GameFileDescription {
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#[allow(clippy::cast_precision_loss)]
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(
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f,
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"{}: [{}] path:{}",
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self.game_id,
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if self.is_dir { 'D' } else { 'F' },
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self.relative_path,
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)
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}
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}
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