6a90ca951d
Keep several chunk streams in flight per peer connection so a fast LAN download is no longer forced through a request, wait, request loop. The transport still uses the current GetGameFileChunk request on normal QUIC bidirectional streams, so this improves throughput without adding another wire message or compatibility path. The peer planner now assigns chunks to the least-loaded eligible peer by planned bytes. This keeps shared large files balanced across the latest valid sources, while still respecting per-file source eligibility. Retries are batched by peer and use the same pipelined transport instead of opening a new connection for one failed chunk at a time. Initial peer connection failures are converted into per-chunk failures so the existing retry logic can move those chunks to another validated source. The dead whole-file branch was removed from PeerDownloadPlan because nothing populated it and retrying those entries as zero-length chunks would be a future data-loss trap. Test Plan: - RUSTC_WRAPPER= just fmt - RUSTC_WRAPPER= just test - RUSTC_WRAPPER= just clippy - RUSTC_WRAPPER= just peer-cli-build - RUSTC_WRAPPER= just peer-cli-image - python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py \ S13 S14 S16 S18 S19 S20 S24 S25 S26 S36 - git diff --cached --check Refs: PEER_CLI_SCENARIOS.md Review-Notes: addressed Claude review on whole-file retry cleanup