Files
lanspread/crates/lanspread-tauri-deno-ts/src/App.tsx
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2025-11-14 00:03:32 +01:00

560 lines
23 KiB
TypeScript

import { useEffect, useRef, useState } from 'react';
import { invoke } from '@tauri-apps/api/core';
import { listen } from '@tauri-apps/api/event';
import { open } from '@tauri-apps/plugin-dialog';
import { load } from '@tauri-apps/plugin-store';
import "./App.css";
const FILE_STORAGE = 'launcher-settings.json';
const GAME_DIR_KEY = 'game-directory';
const CHECKING_PEERS_TIMEOUT_MS = 5000;
// enum with install status
enum InstallStatus {
NotInstalled = 'NotInstalled',
CheckingPeers = 'CheckingPeers',
Downloading = 'Downloading',
Unpacking = 'Unpacking',
Installed = 'Installed',
}
type StatusLevel = 'info' | 'error';
type GameFilter = 'all' | 'available' | 'installed';
interface Game {
id: string;
name: string;
description: string;
size: number;
thumbnail: Uint8Array | number[];
downloaded: boolean;
installed: boolean;
install_status: InstallStatus;
eti_game_version?: string;
local_version?: string;
status_message?: string;
status_level?: StatusLevel;
peer_count: number;
}
const App = () => {
const [gameItems, setGameItems] = useState<Game[]>([]);
const [searchTerm, setSearchTerm] = useState('');
const [gameDir, setGameDir] = useState('');
const [currentFilter, setCurrentFilter] = useState<GameFilter>('available');
const [totalPeerCount, setTotalPeerCount] = useState(0);
const checkingPeersTimeouts = useRef<Record<string, ReturnType<typeof setTimeout>>>({});
const getFilteredGames = (games: Game[], filter: GameFilter): Game[] => {
switch (filter) {
case 'available':
// Show union of installed games and games with peers
return games.filter(game => game.installed || game.downloaded || game.peer_count > 0);
case 'installed':
return games.filter(game => game.installed || game.downloaded);
case 'all':
default:
return games;
}
};
const filteredAndSearchedGames = getFilteredGames(gameItems, currentFilter).filter(item =>
item.name.toLowerCase().includes(searchTerm.toLowerCase())
);
const clearCheckingPeersTimeout = (gameId: string) => {
const timeoutId = checkingPeersTimeouts.current[gameId];
if (timeoutId !== undefined) {
clearTimeout(timeoutId);
delete checkingPeersTimeouts.current[gameId];
}
};
const scheduleCheckingPeersFallback = (gameId: string, fallbackMessage?: string, fallbackLevel?: StatusLevel) => {
clearCheckingPeersTimeout(gameId);
checkingPeersTimeouts.current[gameId] = setTimeout(() => {
setGameItems(prev => prev.map(item => {
if (item.id !== gameId || item.install_status !== InstallStatus.CheckingPeers) {
return item;
}
return {
...item,
install_status: item.installed ? InstallStatus.Installed : InstallStatus.NotInstalled,
status_message: fallbackMessage ?? 'No peers currently have this game.',
status_level: fallbackLevel ?? 'error',
};
}));
delete checkingPeersTimeouts.current[gameId];
}, CHECKING_PEERS_TIMEOUT_MS);
};
useEffect(() => {
return () => {
Object.values(checkingPeersTimeouts.current).forEach(clearTimeout);
checkingPeersTimeouts.current = {};
};
}, []);
const getInitialGameDir = async () => {
// update game directory from storage (if exists)
// only if it's not already set
await new Promise(resolve => setTimeout(resolve, 1000));
const store = await load(FILE_STORAGE, { autoSave: true });
const savedGameDir = await store.get<string>(GAME_DIR_KEY);
if (savedGameDir) {
setGameDir(savedGameDir);
}
};
useEffect(() => {
// Listen for game-download-failed events specifically
const setupDownloadFailedListener = async () => {
const unlisten = await listen('game-download-failed', (event) => {
const game_id = event.payload as string;
console.log(`❌ game-download-failed ${game_id} event received`);
clearCheckingPeersTimeout(game_id);
setGameItems(prev => prev.map(item => item.id === game_id
? {
...item,
install_status: item.installed ? InstallStatus.Installed : InstallStatus.NotInstalled,
status_message: 'Download failed. Please try again.',
status_level: 'error',
}
: item));
// Convert to string explicitly and verify it's not empty
const pathString = String(gameDir);
if (!pathString) {
console.error('gameDir is empty before invoke!');
return;
}
invoke('update_game_directory', { path: pathString })
.catch(error => console.error('❌ Error updating game directory:', error));
});
return unlisten;
};
const setupNoPeersListener = async () => {
const unlisten = await listen('game-no-peers', (event) => {
const game_id = event.payload as string;
console.log(`⚠️ game-no-peers ${game_id} event received`);
clearCheckingPeersTimeout(game_id);
setGameItems(prev => prev.map(item => item.id === game_id
? {
...item,
install_status: item.installed ? InstallStatus.Installed : InstallStatus.NotInstalled,
status_message: 'No peers currently have this game.',
status_level: 'error',
}
: item));
});
return unlisten;
};
setupDownloadFailedListener();
setupNoPeersListener();
const setupPeerCountListener = async () => {
const unlisten = await listen('peer-count-updated', (event) => {
const count = event.payload as number;
console.log(`🗲 peer-count-updated ${count} event received`);
setTotalPeerCount(count);
});
return unlisten;
};
setupPeerCountListener();
}, [gameDir]);
useEffect(() => {
// Listen for game-unpack-finished events specifically
const setupUnpackListener = async () => {
const unlisten = await listen('game-unpack-finished', (event) => {
const game_id = event.payload as string;
console.log(`🗲 game-unpack-finished ${game_id} event received`);
clearCheckingPeersTimeout(game_id);
setGameItems(prev => prev.map(item => item.id === game_id
? {
...item,
install_status: InstallStatus.Installed,
status_message: undefined,
status_level: undefined,
}
: item));
// Convert to string explicitly and verify it's not empty
const pathString = String(gameDir);
if (!pathString) {
console.error('gameDir is empty before invoke!');
return;
}
invoke('update_game_directory', { path: pathString })
.catch(error => console.error('❌ Error updating game directory:', error));
});
return unlisten;
};
setupUnpackListener();
}, [gameDir]);
useEffect(() => {
if (gameDir) {
// store game directory in persistent storage
const updateStorage = async (game_dir: string) => {
try {
const store = await load(FILE_STORAGE, { autoSave: true });
await store.set(GAME_DIR_KEY, game_dir);
console.info(`📦 Storage updated with game directory: ${game_dir}`);
} catch (error) {
console.error('❌ Error updating storage:', error);
}
};
updateStorage(gameDir);
console.log(`📂 Game directory changed to: ${gameDir}`);
invoke('update_game_directory', { path: gameDir })
.catch(error => console.error('❌ Error updating game directory:', error));
}
}, [gameDir]);
useEffect(() => {
console.log('🔵 Effect starting - setting up listener and requesting games');
const setupEventListener = async () => {
try {
// Listen for games-list-updated events
const unlisten_games = await listen('games-list-updated', (event) => {
console.log('🗲 Received games-list-updated event');
const games = event.payload as Game[];
console.log(`🎮 ${games.length} Games received`);
setGameItems(prev => {
const previousById = new Map(prev.map(item => [item.id, item]));
return games.map(game => {
const previous = previousById.get(game.id);
const installStatus = previous?.install_status
?? (game.installed ? InstallStatus.Installed : InstallStatus.NotInstalled);
return {
...game,
install_status: installStatus,
status_message: previous?.status_message,
status_level: previous?.status_level,
peer_count: game.peer_count ?? 0, // Ensure peer_count is always set
};
});
});
getInitialGameDir();
});
// Listen for game-download-begin events
const unlisten_game_download_begin = await listen('game-download-begin', (event) => {
const game_id = event.payload as string;
console.log(`🗲 game-download-begin ${game_id} event received`);
clearCheckingPeersTimeout(game_id);
setGameItems(prev => prev.map(item => item.id === game_id
? {
...item,
install_status: InstallStatus.Downloading,
status_message: undefined,
status_level: undefined,
}
: item));
});
// Listen for game-download-finished events
const unlisten_game_download_finished = await listen('game-download-finished', (event) => {
const game_id = event.payload as string;
console.log(`🗲 game-download-finished ${game_id} event received`);
clearCheckingPeersTimeout(game_id);
setGameItems(prev => prev.map(item => item.id === game_id
? {
...item,
install_status: InstallStatus.Unpacking,
status_message: undefined,
status_level: undefined,
}
: item));
});
// Initial request for games
console.log('📤 Requesting initial games list');
await invoke('request_games');
// Cleanup function
return () => {
console.log('🧹 Cleaning up - removing listener');
unlisten_games();
unlisten_game_download_begin();
unlisten_game_download_finished();
};
} catch (error) {
console.error('❌ Error in setup:', error);
}
};
setupEventListener();
// Cleanup
return () => {
console.log('🚫 Effect cleanup - component unmounting');
};
}, []); // Empty dependency array means this runs once on mount
const runGame = async (id: string) => {
console.log(`🎯 Running game with id=${id}`);
try {
const result = await invoke('run_game', { id });
console.log(`✅ Game started, result=${result}`);
} catch (error) {
console.error('❌ Error running game:', error);
}
};
const installGame = async (id: string) => {
console.log(`🎯 Installing game with id=${id}`);
try {
const success = await invoke('install_game', { id });
if (success) {
console.log(`✅ Game install for id=${id} started...`);
let fallbackMessage: string | undefined;
let fallbackLevel: StatusLevel | undefined;
// update install status in gameItems for this game
setGameItems(prev => prev.map(item => {
if (item.id === id) {
fallbackMessage = item.status_message;
fallbackLevel = item.status_level;
return {
...item,
install_status: InstallStatus.CheckingPeers,
};
}
return item;
}));
scheduleCheckingPeersFallback(id, fallbackMessage, fallbackLevel);
} else {
// game is already being installed
console.warn(`🚧 Game with id=${id} is already being installed`);
}
} catch (error) {
console.error('❌ Error installing game:', error);
}
};
const updateGame = async (id: string) => {
console.log(`🎯 Updating game with id=${id}`);
try {
const success = await invoke('update_game', { id });
if (success) {
console.log(`✅ Game update for id=${id} started...`);
let fallbackMessage: string | undefined;
let fallbackLevel: StatusLevel | undefined;
// update install status in gameItems for this game
setGameItems(prev => prev.map(item => {
if (item.id === id) {
fallbackMessage = item.status_message;
fallbackLevel = item.status_level;
return {
...item,
install_status: InstallStatus.CheckingPeers,
};
}
return item;
}));
scheduleCheckingPeersFallback(id, fallbackMessage, fallbackLevel);
} else {
// game is already being installed/updated
console.warn(`🚧 Game with id=${id} is already being updated`);
}
} catch (error) {
console.error('❌ Error updating game:', error);
}
};
const needsUpdate = (game: Game): boolean => {
if (!game.installed) return false;
// Check if peers have a version and we have a local version
const peerVersion = game.eti_game_version;
const localVersion = game.local_version;
// If we don't have local version but peers have one, we need update
if (!localVersion && peerVersion) {
return true;
}
// If we have both versions, compare them numerically
if (localVersion && peerVersion) {
const localNum = parseInt(localVersion, 10);
const peerNum = parseInt(peerVersion, 10);
return peerNum > localNum;
}
return false;
};
const getInProgressLabel = (game: Game): string | undefined => {
switch (game.install_status) {
case InstallStatus.CheckingPeers:
return 'Checking peers...';
case InstallStatus.Downloading:
return 'Downloading...';
case InstallStatus.Unpacking:
return 'Unpacking...';
default:
return undefined;
}
};
const getActionLabel = (game: Game): string => {
const inProgress = getInProgressLabel(game);
if (inProgress) {
return inProgress;
}
if (!game.installed) {
return game.downloaded ? 'Install' : 'Download';
}
if (needsUpdate(game)) {
return 'Update';
}
return 'Play';
};
const dialogGameDir = async () => {
const file = await open({
multiple: false,
directory: true,
});
if (file) {
setGameDir(file);
}
};
// Rest of your component remains the same
return (
<main className="container">
<div className="fixed-header">
<div className="top-left-peer-count">
{totalPeerCount > 0 && (
<span className="peer-count">
👥 {totalPeerCount}
</span>
)}
</div>
<h1 className="align-center">SoftLAN Launcher</h1>
<div className="main-header">
{gameDir ? (
<div>
<div className="filter-container">
<button
className={`filter-button ${currentFilter === 'all' ? 'active' : ''}`}
onClick={() => setCurrentFilter('all')}
title="Show all games, regardless of installation status or peer availability"
>
All Games
</button>
<button
className={`filter-button ${currentFilter === 'available' ? 'active' : ''}`}
onClick={() => setCurrentFilter('available')}
title="Show games that are either installed or have peers available for download"
>
Available
</button>
<button
className={`filter-button ${currentFilter === 'installed' ? 'active' : ''}`}
onClick={() => setCurrentFilter('installed')}
title="Show games that are installed or already downloaded to your system"
>
Installed
</button>
</div>
<div className="search-settings-wrapper">
<div></div>
<div className="search-container">
<input
type="text"
placeholder="Search games..."
value={searchTerm}
onChange={(e) => setSearchTerm(e.target.value)}
className="search-input"
/>
</div>
<div className="settings-container">
<button onClick={dialogGameDir} className="settings-button">Set Game Directory</button>
<span className="settings-text">{gameDir}</span>
</div>
</div>
</div>
) : (
<div className="no-directory-container">
<div className="no-directory-message">
Please set a game directory to start scanning for games...
</div>
<div className="no-directory-button">
<button onClick={dialogGameDir} className="settings-button">Set Game Directory</button>
</div>
</div>
)}
</div>
</div>
<div className="grid-container">
{gameDir && filteredAndSearchedGames.length === 0 && gameItems.length === 0 ? (
<div className="no-games-message">
Scanning for games in your directory...
</div>
) : gameDir && filteredAndSearchedGames.length === 0 && gameItems.length > 0 ? (
<div className="no-games-message">
No games found matching your search and filters.
</div>
) : null}
{filteredAndSearchedGames.map((item) => {
const uint8Array = new Uint8Array(item.thumbnail);
const binaryString = uint8Array.reduce((acc, byte) => acc + String.fromCharCode(byte), '');
const thumbnailUrl = `data:image/jpeg;base64,${btoa(binaryString)}`;
return (
<div key={item.id} className="item">
<img src={thumbnailUrl} alt={`${item.name} thumbnail`} />
<div className="item-name">{item.name}</div>
<div className="description">
<span className="desc-text">{item.description.slice(0, 10)}</span>
<span className="size-text">{(item.size / 1024 / 1024 / 1024).toFixed(1)} GB</span>
</div>
<div className="play-button"
onClick={() => {
if (!item.installed) {
installGame(item.id);
} else if (needsUpdate(item)) {
updateGame(item.id);
} else {
runGame(item.id);
}
}}>
{getActionLabel(item)}
</div>
<div className={`item-info${item.status_level ? ` ${item.status_level}` : ''}`}>
<div className="status-left">
{item.status_message && item.peer_count === 0 && !item.installed && !item.downloaded ? item.status_message : ''}
</div>
<div className="status-right">
{item.peer_count > 0 && (
<span className="peer-count">
👥 {item.peer_count}
</span>
)}
</div>
</div>
</div>
);
})}
</div>
</main>
);
};
export default App;