Files
lanspread/crates/lanspread-tauri-deno-ts/src-tauri/src/lib.rs
T

740 lines
27 KiB
Rust

use std::{
collections::HashSet,
path::{Path, PathBuf},
sync::Arc,
};
use eyre::bail;
use lanspread_db::db::{Game, GameDB};
use lanspread_mdns::{LANSPREAD_SERVICE_TYPE, discover_service};
use lanspread_peer::{PeerCommand, PeerEvent, start_peer};
use tauri::{AppHandle, Emitter as _, Manager};
use tauri_plugin_shell::{ShellExt, process::Command};
use tokio::sync::{RwLock, mpsc::UnboundedSender};
// Learn more about Tauri commands at https://tauri.app/develop/calling-rust/
struct LanSpreadState {
peer_ctrl: Arc<RwLock<Option<UnboundedSender<PeerCommand>>>>,
games: Arc<RwLock<GameDB>>,
games_in_download: Arc<RwLock<HashSet<String>>>,
games_folder: Arc<RwLock<String>>,
}
#[tauri::command]
fn request_games(state: tauri::State<LanSpreadState>) {
log::debug!("request_games");
let peer_ctrl =
tauri::async_runtime::block_on(async { state.inner().peer_ctrl.read().await.clone() });
if let Some(peer_ctrl) = peer_ctrl {
if let Err(e) = peer_ctrl.send(PeerCommand::ListGames) {
log::error!("Failed to send message to peer: {e:?}");
}
} else {
log::warn!("Peer system not initialized yet");
}
}
#[tauri::command]
fn install_game(id: String, state: tauri::State<LanSpreadState>) -> bool {
let already_in_download = tauri::async_runtime::block_on(async {
if state.inner().games_in_download.read().await.contains(&id) {
log::warn!("Game is already downloading: {id}");
return true;
}
false
});
if already_in_download {
return false;
}
let peer_ctrl =
tauri::async_runtime::block_on(async { state.inner().peer_ctrl.read().await.clone() });
if let Some(peer_ctrl) = peer_ctrl {
if let Err(e) = peer_ctrl.send(PeerCommand::GetGame(id)) {
log::error!("Failed to send message to peer: {e:?}");
}
true
} else {
log::warn!("Peer system not initialized yet");
false
}
}
/// Backup the current game folder by renaming it to `___TO_BE_DELETE___GameNameHere`
/// # Errors
/// Returns error if backup fails
fn backup_game_folder(game_path: &Path) -> eyre::Result<PathBuf> {
if !game_path.exists() {
bail!("Game folder does not exist: {}", game_path.display());
}
let game_name = game_path
.file_name()
.and_then(|name| name.to_str())
.ok_or_else(|| eyre::eyre!("Invalid game folder name"))?;
let parent = game_path
.parent()
.ok_or_else(|| eyre::eyre!("Cannot get parent directory"))?;
let backup_name = format!("___TO_BE_DELETE___{game_name}");
let backup_path = parent.join(backup_name);
// Remove existing backup if it exists
if backup_path.exists() {
std::fs::remove_dir_all(&backup_path)?;
}
// Rename current game folder to backup
std::fs::rename(game_path, &backup_path)?;
log::info!(
"Backed up game folder: {} -> {}",
game_path.display(),
backup_path.display()
);
Ok(backup_path)
}
/// Restore game folder from backup
/// # Errors
/// Returns error if restore fails
fn restore_game_folder(game_path: &Path, backup_path: &Path) -> eyre::Result<()> {
if !backup_path.exists() {
bail!("Backup folder does not exist: {}", backup_path.display());
}
// Remove the partially installed game folder if it exists
if game_path.exists() {
std::fs::remove_dir_all(game_path)?;
}
// Restore backup
std::fs::rename(backup_path, game_path)?;
log::info!(
"Restored game folder from backup: {} -> {}",
backup_path.display(),
game_path.display()
);
Ok(())
}
/// Remove backup folder after successful update
/// # Errors
/// Returns error if cleanup fails
fn cleanup_backup_folder(backup_path: &Path) -> eyre::Result<()> {
if backup_path.exists() {
std::fs::remove_dir_all(backup_path)?;
log::info!("Cleaned up backup folder: {}", backup_path.display());
}
Ok(())
}
#[tauri::command]
fn update_game(id: String, state: tauri::State<LanSpreadState>) -> bool {
let already_in_download = tauri::async_runtime::block_on(async {
if state.inner().games_in_download.read().await.contains(&id) {
log::warn!("Game is already downloading/updating: {id}");
return true;
}
false
});
if already_in_download {
return false;
}
// Get the games folder
let games_folder =
tauri::async_runtime::block_on(async { state.inner().games_folder.read().await.clone() });
let games_folder = PathBuf::from(games_folder);
let game_path = games_folder.join(&id);
// Backup current game folder
let backup_path = match backup_game_folder(&game_path) {
Ok(path) => path,
Err(e) => {
log::error!("Failed to backup game folder for {id}: {e}");
return false;
}
};
log::info!("Starting update for game: {id}");
// Start the download process
let peer_ctrl =
tauri::async_runtime::block_on(async { state.inner().peer_ctrl.read().await.clone() });
if let Some(peer_ctrl) = peer_ctrl {
if let Err(e) = peer_ctrl.send(PeerCommand::GetGame(id.clone())) {
log::error!("Failed to send message to peer: {e:?}");
// Try to restore backup if download fails to start
if let Err(restore_err) = restore_game_folder(&game_path, &backup_path) {
log::error!("Failed to restore backup after download failure: {restore_err}");
}
return false;
}
true
} else {
log::warn!("Peer system not initialized yet");
false
}
}
#[cfg(target_os = "windows")]
fn run_as_admin(file: &str, params: &str, dir: &str) -> bool {
use std::{ffi::OsStr, os::windows::ffi::OsStrExt};
use windows::{Win32::UI::Shell::ShellExecuteW, core::PCWSTR};
let file_wide: Vec<u16> = OsStr::new(file).encode_wide().chain(Some(0)).collect();
let params_wide: Vec<u16> = OsStr::new(params).encode_wide().chain(Some(0)).collect();
let dir_wide: Vec<u16> = OsStr::new(dir).encode_wide().chain(Some(0)).collect();
let runas_wide: Vec<u16> = OsStr::new("runas").encode_wide().chain(Some(0)).collect();
let result = unsafe {
ShellExecuteW(
None,
PCWSTR::from_raw(runas_wide.as_ptr()),
PCWSTR::from_raw(file_wide.as_ptr()),
PCWSTR::from_raw(params_wide.as_ptr()),
PCWSTR::from_raw(dir_wide.as_ptr()),
windows::Win32::UI::WindowsAndMessaging::SW_HIDE,
)
};
(result.0 as usize) > 32 // Success if greater than 32
}
#[cfg(target_os = "windows")]
fn run_game_windows(id: String, state: tauri::State<LanSpreadState>) {
use std::fs::File;
const FIRST_START_DONE_FILE: &str = ".softlan_first_start_done";
let games_folder =
tauri::async_runtime::block_on(async { state.inner().games_folder.read().await.clone() });
let games_folder = PathBuf::from(games_folder);
if !games_folder.exists() {
log::error!("games_folder {games_folder:?} does not exist");
return;
}
let game_path = games_folder.join(id.clone());
let game_setup_bin = game_path.join("game_setup.cmd");
let game_start_bin = game_path.join("game_start.cmd");
let first_start_done_file = game_path.join(FIRST_START_DONE_FILE);
if !first_start_done_file.exists() && game_setup_bin.exists() {
let result = run_as_admin(
"cmd.exe",
&format!(
r#"/c "{} local {} de playername""#,
game_setup_bin.display(),
&id
),
&game_path.display().to_string(),
);
if !result {
log::error!("failed to run game_setup.cmd");
return;
}
if let Err(e) = File::create(&first_start_done_file) {
log::error!("failed to create {first_start_done_file:?}: {e}");
}
}
if game_start_bin.exists() {
let result = run_as_admin(
"cmd.exe",
&format!(
r#"/c "{} local {} de playername""#,
game_start_bin.display(),
&id
),
&game_path.display().to_string(),
);
if !result {
log::error!("failed to run game_start.cmd");
}
}
}
#[tauri::command]
fn run_game(id: String, state: tauri::State<LanSpreadState>) {
#[cfg(target_os = "windows")]
run_game_windows(id, state);
#[cfg(not(target_os = "windows"))]
{
let _ = state;
log::error!("run_game not implemented for this platform: id={id}");
}
}
fn set_game_install_state_from_path(game_db: &mut GameDB, path: &Path, installed: bool) {
if let Some(file_name) = path.file_name()
&& let Some(file_name) = file_name.to_str()
&& let Some(game) = game_db.get_mut_game_by_id(file_name)
{
if installed {
log::debug!("Set {game} to installed");
} else {
log::debug!("Set {game} to uninstalled");
}
game.installed = installed;
// Read local version.ini if installed
if installed {
if let Ok(version) = lanspread_db::db::read_version_from_ini(path) {
game.local_version = version;
if let Some(ref version) = game.local_version {
log::debug!("Read local version for game {}: {}", game.id, version);
}
} else {
log::warn!("Failed to read local version.ini for game: {}", game.id);
}
} else {
// Clear local version when uninstalled
game.local_version = None;
}
}
}
#[tauri::command]
fn update_game_directory(app_handle: tauri::AppHandle, path: String) {
log::info!("update_game_directory: {path}");
let peer_ctrl = tauri::async_runtime::block_on(async {
app_handle
.state::<LanSpreadState>()
.inner()
.peer_ctrl
.read()
.await
.clone()
});
if let Some(peer_ctrl) = peer_ctrl
&& let Err(e) = peer_ctrl.send(PeerCommand::SetGameDir(path.clone()))
{
log::error!("Failed to send PeerCommand::SetGameDir: {e}");
}
{
tauri::async_runtime::block_on(async {
let mut games_folder = app_handle
.state::<LanSpreadState>()
.inner()
.games_folder
.write()
.await;
games_folder.clone_from(&path);
});
}
let path = PathBuf::from(path);
if !path.exists() {
log::error!("game dir {} does not exist", path.display());
}
let entries = match path.read_dir() {
Ok(entries) => entries,
Err(e) => {
log::error!("Failed to read game dir: {e}");
return;
}
};
tauri::async_runtime::spawn(async move {
let mut game_db = app_handle
.state::<LanSpreadState>()
.inner()
.games
.write()
.await;
// Reset all games to uninstalled
game_db.set_all_uninstalled();
// update game_db with installed games from real game directory
entries.into_iter().for_each(|entry| {
if let Ok(entry) = entry
&& let Ok(path_type) = entry.file_type()
&& path_type.is_dir()
{
let path = entry.path();
if path.join("version.ini").exists() {
set_game_install_state_from_path(&mut game_db, &path, true);
}
}
});
if let Err(e) = app_handle.emit("games-list-updated", Some(game_db.all_games())) {
log::error!("Failed to emit games-list-updated event: {e}");
}
});
}
async fn find_peers(app: AppHandle) {
log::info!("Looking for peers...");
loop {
match discover_service(LANSPREAD_SERVICE_TYPE) {
Ok(peer_addr) => {
log::info!("Found peer at {peer_addr}");
let state: tauri::State<LanSpreadState> = app.state();
if state.peer_ctrl.read().await.is_some() {
// Peer discovery is handled by the peer system itself
// No need to establish explicit connections
request_games(state);
} else {
log::warn!(
"Peer system not initialized yet, cannot request games from discovered peer"
);
}
break;
}
Err(e) => {
log::warn!("Failed to find peers: {e} - retrying...");
tokio::time::sleep(tokio::time::Duration::from_secs(5)).await;
}
}
}
}
async fn update_game_db(games: Vec<Game>, app: AppHandle) {
for game in &games {
log::trace!("peer event ListGames iter: {game:?}");
}
let state = app.state::<LanSpreadState>();
// Store games list
*state.games.write().await = GameDB::from(games.clone());
// Tell Frontend about new games list
if let Err(e) = app.emit("games-list-updated", Some(games)) {
log::error!("Failed to emit games-list-updated event: {e}");
} else {
log::info!("Emitted games-list-updated event");
}
}
fn add_final_slash(path: &str) -> String {
#[cfg(target_os = "windows")]
const SLASH_CHAR: char = '\\';
#[cfg(not(target_os = "windows"))]
const SLASH_CHAR: char = '/';
if path.ends_with(SLASH_CHAR) {
path.to_string()
} else {
format!("{path}{SLASH_CHAR}")
}
}
async fn do_unrar(sidecar: Command, rar_file: &Path, dest_dir: &Path) -> eyre::Result<()> {
if let Ok(()) = std::fs::create_dir_all(dest_dir) {
if let Ok(rar_file) = rar_file.canonicalize() {
if let Ok(dest_dir) = dest_dir.canonicalize() {
let dest_dir = dest_dir
.to_str()
.ok_or_else(|| eyre::eyre!("failed to get str of dest_dir"))?;
log::info!(
"unrar game: {} to {}",
rar_file.canonicalize()?.display(),
dest_dir
);
let out = sidecar
.arg("x") // extract files
.arg(rar_file.canonicalize()?)
.arg("-y") // Assume Yes on all queries
.arg("-o") // Set overwrite mode
.arg(add_final_slash(dest_dir))
.output()
.await?;
if !out.status.success() {
log::error!("unrar stderr: {}", String::from_utf8_lossy(&out.stderr));
}
return Ok(());
}
log::error!("dest_dir canonicalize failed: {}", dest_dir.display());
} else {
log::error!("rar_file canonicalize failed: {}", rar_file.display());
}
}
bail!("failed to create directory: {dest_dir:?}");
}
async fn unpack_game(id: &str, sidecar: Command, games_folder: &str) {
let game_path = PathBuf::from(games_folder).join(id);
let eti_rar = game_path.join(format!("{id}.eti"));
let local_path = game_path.join("local");
if let Err(e) = do_unrar(sidecar, &eti_rar, &local_path).await {
log::error!("{} -> {}: {e}", eti_rar.display(), local_path.display());
}
}
#[allow(clippy::too_many_lines)]
#[allow(clippy::missing_panics_doc)]
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
let tauri_logger_builder = tauri_plugin_log::Builder::new()
.clear_targets()
.target(tauri_plugin_log::Target::new(
tauri_plugin_log::TargetKind::Stdout,
))
.level(log::LevelFilter::Info)
.level_for("mdns_sd::service_daemon", log::LevelFilter::Off);
// channel to receive events from the peer
let (tx_peer_event, mut rx_peer_event) = tokio::sync::mpsc::unbounded_channel::<PeerEvent>();
let lanspread_state = LanSpreadState {
peer_ctrl: Arc::new(RwLock::new(None)),
games: Arc::new(RwLock::new(GameDB::empty())),
games_in_download: Arc::new(RwLock::new(HashSet::new())),
games_folder: Arc::new(RwLock::new(String::new())),
};
tauri::Builder::default()
.plugin(tauri_plugin_store::Builder::new().build())
.plugin(tauri_plugin_dialog::init())
.plugin(tauri_logger_builder.build())
.plugin(tauri_plugin_shell::init())
.invoke_handler(tauri::generate_handler![
request_games,
install_game,
run_game,
update_game_directory,
update_game
])
.manage(lanspread_state)
.setup({
let tx_peer_event_clone = tx_peer_event.clone();
move |app| {
let app_handle = app.handle().clone();
// discover peers
tauri::async_runtime::spawn(async move { find_peers(app_handle).await });
// Initialize peer system when games directory is set
let app_handle_clone = app.handle().clone();
tauri::async_runtime::spawn(async move {
// Wait for games directory to be set
loop {
let games_folder = {
let state = app_handle_clone.state::<LanSpreadState>();
state.games_folder.read().await.clone()
};
if !games_folder.is_empty() {
match start_peer(games_folder, tx_peer_event_clone) {
Ok(peer_ctrl) => {
let state = app_handle_clone.state::<LanSpreadState>();
*state.peer_ctrl.write().await = Some(peer_ctrl);
log::info!("Peer system initialized successfully");
}
Err(e) => {
log::error!("Failed to initialize peer system: {e}");
}
}
break;
}
tokio::time::sleep(tokio::time::Duration::from_millis(100)).await;
}
});
let app_handle = app.handle().clone();
tauri::async_runtime::spawn(async move {
while let Some(event) = rx_peer_event.recv().await {
match event {
PeerEvent::ListGames(games) => {
log::info!("PeerEvent::ListGames received");
update_game_db(games, app_handle.clone()).await;
}
PeerEvent::GotGameFiles { id, file_descriptions } => {
log::info!("PeerEvent::GotGameFiles received");
if let Err(e) = app_handle.emit(
"game-download-pre",
Some(id.clone()),
) {
log::error!("PeerEvent::GotGameFiles: Failed to emit game-download-pre event: {e}");
}
let state = app_handle.state::<LanSpreadState>();
let peer_ctrl = state.peer_ctrl.read().await.clone();
if let Some(peer_ctrl) = peer_ctrl
&& let Err(e) = peer_ctrl.send(PeerCommand::DownloadGameFiles{
id,
file_descriptions,
}) {
log::error!("Failed to send PeerCommand::DownloadGameFiles: {e}");
}
}
PeerEvent::DownloadGameFilesBegin { id } => {
log::info!("PeerEvent::DownloadGameFilesBegin received");
app_handle
.state::<LanSpreadState>()
.inner()
.games_in_download
.write()
.await
.insert(id.clone());
if let Err(e) = app_handle.emit("game-download-begin", Some(id)) {
log::error!("PeerEvent::DownloadGameFilesBegin: Failed to emit game-download-begin event: {e}");
}
}
PeerEvent::DownloadGameFilesFinished { id } => {
log::info!("PeerEvent::DownloadGameFilesFinished received");
if let Err(e) = app_handle.emit("game-download-finished", Some(id.clone())) {
log::error!("PeerEvent::DownloadGameFilesFinished: Failed to emit game-download-finished event: {e}");
}
app_handle
.state::<LanSpreadState>()
.inner()
.games_in_download
.write()
.await
.remove(&id.clone());
let games_folder = app_handle
.state::<LanSpreadState>()
.inner()
.games_folder
.read()
.await
.clone();
if let Ok(sidecar) = app_handle.shell().sidecar("unrar") {
let app_handle = app_handle.clone();
// Spawn a separate task to handle unpacking and backup cleanup
tauri::async_runtime::spawn(async move {
unpack_game(&id, sidecar, &games_folder).await;
if !games_folder.is_empty() {
let backup_name = format!("___TO_BE_DELETE___{id}");
let backup_path = PathBuf::from(&games_folder).join(backup_name);
if let Err(e) = cleanup_backup_folder(&backup_path) {
log::error!("Failed to cleanup backup folder after successful update: {e}");
}
}
log::info!("PeerEvent::UnpackGameFinished received");
if let Err(e) = app_handle.emit("game-unpack-finished", Some(id.clone())) {
log::error!("PeerEvent::UnpackGameFinished: Failed to emit game-unpack-finished event: {e}");
}
});
}
}
PeerEvent::DownloadGameFilesFailed { id } => {
log::warn!("PeerEvent::DownloadGameFilesFailed received");
if let Err(e) = app_handle.emit("game-download-failed", Some(id.clone())) {
log::error!("Failed to emit game-download-failed event: {e}");
}
app_handle
.state::<LanSpreadState>()
.inner()
.games_in_download
.write()
.await
.remove(&id.clone());
// Check if a backup exists and restore from backup if failed
// The backup folder name follows the pattern: ___TO_BE_DELETE___{game_name}
let games_folder = app_handle
.state::<LanSpreadState>()
.inner()
.games_folder
.read()
.await
.clone();
if !games_folder.is_empty() {
let backup_name = format!("___TO_BE_DELETE___{id}");
let backup_path = PathBuf::from(&games_folder).join(backup_name);
let game_path = PathBuf::from(&games_folder).join(&id);
// Delete the half-downloaded game folder if it exists
if game_path.exists() {
if let Err(e) = std::fs::remove_dir_all(&game_path) {
log::error!("Failed to delete half-downloaded game folder: {e}");
} else {
log::info!("Deleted half-downloaded game folder: {}", game_path.display());
}
}
// Restore the backup
if let Err(e) = restore_game_folder(&game_path, &backup_path) {
log::error!("Failed to restore backup after download failure: {e}");
}
}
}
PeerEvent::PeerConnected(addr) => {
log::info!("Peer connected: {addr}");
if let Err(e) = app_handle.emit("peer-connected", Some(addr.to_string())) {
log::error!("Failed to emit peer-connected event: {e}");
}
}
PeerEvent::PeerDisconnected(addr) => {
log::info!("Peer disconnected: {addr}");
if let Err(e) = app_handle.emit("peer-disconnected", Some(addr.to_string())) {
log::error!("Failed to emit peer-disconnected event: {e}");
}
}
PeerEvent::PeerDiscovered(addr) => {
log::info!("Peer discovered: {addr}");
if let Err(e) = app_handle.emit("peer-discovered", Some(addr.to_string())) {
log::error!("Failed to emit peer-discovered event: {e}");
}
}
PeerEvent::PeerLost(addr) => {
log::info!("Peer lost: {addr}");
if let Err(e) = app_handle.emit("peer-lost", Some(addr.to_string())) {
log::error!("Failed to emit peer-lost event: {e}");
}
}
}
}
});
Ok(())
}
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}