740 lines
27 KiB
Rust
740 lines
27 KiB
Rust
use std::{
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collections::HashSet,
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path::{Path, PathBuf},
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sync::Arc,
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};
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use eyre::bail;
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use lanspread_db::db::{Game, GameDB};
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use lanspread_mdns::{LANSPREAD_SERVICE_TYPE, discover_service};
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use lanspread_peer::{PeerCommand, PeerEvent, start_peer};
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use tauri::{AppHandle, Emitter as _, Manager};
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use tauri_plugin_shell::{ShellExt, process::Command};
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use tokio::sync::{RwLock, mpsc::UnboundedSender};
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// Learn more about Tauri commands at https://tauri.app/develop/calling-rust/
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struct LanSpreadState {
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peer_ctrl: Arc<RwLock<Option<UnboundedSender<PeerCommand>>>>,
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games: Arc<RwLock<GameDB>>,
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games_in_download: Arc<RwLock<HashSet<String>>>,
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games_folder: Arc<RwLock<String>>,
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}
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#[tauri::command]
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fn request_games(state: tauri::State<LanSpreadState>) {
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log::debug!("request_games");
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let peer_ctrl =
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tauri::async_runtime::block_on(async { state.inner().peer_ctrl.read().await.clone() });
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if let Some(peer_ctrl) = peer_ctrl {
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if let Err(e) = peer_ctrl.send(PeerCommand::ListGames) {
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log::error!("Failed to send message to peer: {e:?}");
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}
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} else {
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log::warn!("Peer system not initialized yet");
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}
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}
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#[tauri::command]
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fn install_game(id: String, state: tauri::State<LanSpreadState>) -> bool {
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let already_in_download = tauri::async_runtime::block_on(async {
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if state.inner().games_in_download.read().await.contains(&id) {
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log::warn!("Game is already downloading: {id}");
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return true;
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}
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false
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});
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if already_in_download {
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return false;
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}
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let peer_ctrl =
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tauri::async_runtime::block_on(async { state.inner().peer_ctrl.read().await.clone() });
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if let Some(peer_ctrl) = peer_ctrl {
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if let Err(e) = peer_ctrl.send(PeerCommand::GetGame(id)) {
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log::error!("Failed to send message to peer: {e:?}");
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}
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true
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} else {
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log::warn!("Peer system not initialized yet");
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false
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}
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}
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/// Backup the current game folder by renaming it to `___TO_BE_DELETE___GameNameHere`
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/// # Errors
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/// Returns error if backup fails
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fn backup_game_folder(game_path: &Path) -> eyre::Result<PathBuf> {
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if !game_path.exists() {
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bail!("Game folder does not exist: {}", game_path.display());
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}
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let game_name = game_path
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.file_name()
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.and_then(|name| name.to_str())
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.ok_or_else(|| eyre::eyre!("Invalid game folder name"))?;
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let parent = game_path
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.parent()
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.ok_or_else(|| eyre::eyre!("Cannot get parent directory"))?;
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let backup_name = format!("___TO_BE_DELETE___{game_name}");
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let backup_path = parent.join(backup_name);
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// Remove existing backup if it exists
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if backup_path.exists() {
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std::fs::remove_dir_all(&backup_path)?;
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}
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// Rename current game folder to backup
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std::fs::rename(game_path, &backup_path)?;
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log::info!(
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"Backed up game folder: {} -> {}",
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game_path.display(),
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backup_path.display()
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);
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Ok(backup_path)
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}
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/// Restore game folder from backup
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/// # Errors
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/// Returns error if restore fails
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fn restore_game_folder(game_path: &Path, backup_path: &Path) -> eyre::Result<()> {
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if !backup_path.exists() {
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bail!("Backup folder does not exist: {}", backup_path.display());
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}
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// Remove the partially installed game folder if it exists
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if game_path.exists() {
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std::fs::remove_dir_all(game_path)?;
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}
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// Restore backup
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std::fs::rename(backup_path, game_path)?;
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log::info!(
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"Restored game folder from backup: {} -> {}",
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backup_path.display(),
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game_path.display()
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);
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Ok(())
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}
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/// Remove backup folder after successful update
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/// # Errors
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/// Returns error if cleanup fails
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fn cleanup_backup_folder(backup_path: &Path) -> eyre::Result<()> {
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if backup_path.exists() {
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std::fs::remove_dir_all(backup_path)?;
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log::info!("Cleaned up backup folder: {}", backup_path.display());
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}
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Ok(())
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}
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#[tauri::command]
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fn update_game(id: String, state: tauri::State<LanSpreadState>) -> bool {
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let already_in_download = tauri::async_runtime::block_on(async {
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if state.inner().games_in_download.read().await.contains(&id) {
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log::warn!("Game is already downloading/updating: {id}");
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return true;
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}
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false
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});
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if already_in_download {
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return false;
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}
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// Get the games folder
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let games_folder =
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tauri::async_runtime::block_on(async { state.inner().games_folder.read().await.clone() });
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let games_folder = PathBuf::from(games_folder);
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let game_path = games_folder.join(&id);
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// Backup current game folder
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let backup_path = match backup_game_folder(&game_path) {
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Ok(path) => path,
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Err(e) => {
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log::error!("Failed to backup game folder for {id}: {e}");
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return false;
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}
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};
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log::info!("Starting update for game: {id}");
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// Start the download process
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let peer_ctrl =
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tauri::async_runtime::block_on(async { state.inner().peer_ctrl.read().await.clone() });
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if let Some(peer_ctrl) = peer_ctrl {
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if let Err(e) = peer_ctrl.send(PeerCommand::GetGame(id.clone())) {
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log::error!("Failed to send message to peer: {e:?}");
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// Try to restore backup if download fails to start
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if let Err(restore_err) = restore_game_folder(&game_path, &backup_path) {
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log::error!("Failed to restore backup after download failure: {restore_err}");
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}
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return false;
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}
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true
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} else {
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log::warn!("Peer system not initialized yet");
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false
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}
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}
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#[cfg(target_os = "windows")]
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fn run_as_admin(file: &str, params: &str, dir: &str) -> bool {
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use std::{ffi::OsStr, os::windows::ffi::OsStrExt};
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use windows::{Win32::UI::Shell::ShellExecuteW, core::PCWSTR};
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let file_wide: Vec<u16> = OsStr::new(file).encode_wide().chain(Some(0)).collect();
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let params_wide: Vec<u16> = OsStr::new(params).encode_wide().chain(Some(0)).collect();
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let dir_wide: Vec<u16> = OsStr::new(dir).encode_wide().chain(Some(0)).collect();
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let runas_wide: Vec<u16> = OsStr::new("runas").encode_wide().chain(Some(0)).collect();
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let result = unsafe {
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ShellExecuteW(
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None,
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PCWSTR::from_raw(runas_wide.as_ptr()),
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PCWSTR::from_raw(file_wide.as_ptr()),
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PCWSTR::from_raw(params_wide.as_ptr()),
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PCWSTR::from_raw(dir_wide.as_ptr()),
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windows::Win32::UI::WindowsAndMessaging::SW_HIDE,
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)
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};
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(result.0 as usize) > 32 // Success if greater than 32
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}
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#[cfg(target_os = "windows")]
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fn run_game_windows(id: String, state: tauri::State<LanSpreadState>) {
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use std::fs::File;
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const FIRST_START_DONE_FILE: &str = ".softlan_first_start_done";
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let games_folder =
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tauri::async_runtime::block_on(async { state.inner().games_folder.read().await.clone() });
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let games_folder = PathBuf::from(games_folder);
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if !games_folder.exists() {
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log::error!("games_folder {games_folder:?} does not exist");
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return;
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}
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let game_path = games_folder.join(id.clone());
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let game_setup_bin = game_path.join("game_setup.cmd");
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let game_start_bin = game_path.join("game_start.cmd");
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let first_start_done_file = game_path.join(FIRST_START_DONE_FILE);
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if !first_start_done_file.exists() && game_setup_bin.exists() {
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let result = run_as_admin(
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"cmd.exe",
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&format!(
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r#"/c "{} local {} de playername""#,
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game_setup_bin.display(),
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&id
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),
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&game_path.display().to_string(),
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);
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if !result {
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log::error!("failed to run game_setup.cmd");
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return;
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}
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if let Err(e) = File::create(&first_start_done_file) {
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log::error!("failed to create {first_start_done_file:?}: {e}");
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}
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}
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if game_start_bin.exists() {
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let result = run_as_admin(
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"cmd.exe",
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&format!(
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r#"/c "{} local {} de playername""#,
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game_start_bin.display(),
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&id
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),
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&game_path.display().to_string(),
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);
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if !result {
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log::error!("failed to run game_start.cmd");
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}
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}
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}
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#[tauri::command]
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fn run_game(id: String, state: tauri::State<LanSpreadState>) {
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#[cfg(target_os = "windows")]
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run_game_windows(id, state);
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#[cfg(not(target_os = "windows"))]
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{
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let _ = state;
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log::error!("run_game not implemented for this platform: id={id}");
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}
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}
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fn set_game_install_state_from_path(game_db: &mut GameDB, path: &Path, installed: bool) {
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if let Some(file_name) = path.file_name()
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&& let Some(file_name) = file_name.to_str()
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&& let Some(game) = game_db.get_mut_game_by_id(file_name)
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{
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if installed {
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log::debug!("Set {game} to installed");
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} else {
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log::debug!("Set {game} to uninstalled");
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}
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game.installed = installed;
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// Read local version.ini if installed
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if installed {
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if let Ok(version) = lanspread_db::db::read_version_from_ini(path) {
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game.local_version = version;
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if let Some(ref version) = game.local_version {
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log::debug!("Read local version for game {}: {}", game.id, version);
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}
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} else {
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log::warn!("Failed to read local version.ini for game: {}", game.id);
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}
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} else {
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// Clear local version when uninstalled
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game.local_version = None;
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}
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}
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}
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#[tauri::command]
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fn update_game_directory(app_handle: tauri::AppHandle, path: String) {
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log::info!("update_game_directory: {path}");
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let peer_ctrl = tauri::async_runtime::block_on(async {
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app_handle
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.state::<LanSpreadState>()
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.inner()
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.peer_ctrl
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.read()
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.await
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.clone()
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});
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if let Some(peer_ctrl) = peer_ctrl
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&& let Err(e) = peer_ctrl.send(PeerCommand::SetGameDir(path.clone()))
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{
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log::error!("Failed to send PeerCommand::SetGameDir: {e}");
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}
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{
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tauri::async_runtime::block_on(async {
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let mut games_folder = app_handle
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.state::<LanSpreadState>()
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.inner()
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.games_folder
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.write()
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.await;
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games_folder.clone_from(&path);
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});
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}
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let path = PathBuf::from(path);
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if !path.exists() {
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log::error!("game dir {} does not exist", path.display());
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}
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let entries = match path.read_dir() {
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Ok(entries) => entries,
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Err(e) => {
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log::error!("Failed to read game dir: {e}");
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return;
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}
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};
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tauri::async_runtime::spawn(async move {
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let mut game_db = app_handle
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.state::<LanSpreadState>()
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.inner()
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.games
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.write()
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.await;
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// Reset all games to uninstalled
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game_db.set_all_uninstalled();
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// update game_db with installed games from real game directory
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entries.into_iter().for_each(|entry| {
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if let Ok(entry) = entry
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&& let Ok(path_type) = entry.file_type()
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&& path_type.is_dir()
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{
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let path = entry.path();
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if path.join("version.ini").exists() {
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set_game_install_state_from_path(&mut game_db, &path, true);
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}
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}
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});
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if let Err(e) = app_handle.emit("games-list-updated", Some(game_db.all_games())) {
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log::error!("Failed to emit games-list-updated event: {e}");
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}
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});
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}
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async fn find_peers(app: AppHandle) {
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log::info!("Looking for peers...");
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loop {
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match discover_service(LANSPREAD_SERVICE_TYPE) {
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Ok(peer_addr) => {
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log::info!("Found peer at {peer_addr}");
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let state: tauri::State<LanSpreadState> = app.state();
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if state.peer_ctrl.read().await.is_some() {
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// Peer discovery is handled by the peer system itself
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// No need to establish explicit connections
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request_games(state);
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} else {
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log::warn!(
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"Peer system not initialized yet, cannot request games from discovered peer"
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);
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}
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break;
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}
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Err(e) => {
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log::warn!("Failed to find peers: {e} - retrying...");
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tokio::time::sleep(tokio::time::Duration::from_secs(5)).await;
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}
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}
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}
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}
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async fn update_game_db(games: Vec<Game>, app: AppHandle) {
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for game in &games {
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log::trace!("peer event ListGames iter: {game:?}");
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}
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let state = app.state::<LanSpreadState>();
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// Store games list
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*state.games.write().await = GameDB::from(games.clone());
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// Tell Frontend about new games list
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if let Err(e) = app.emit("games-list-updated", Some(games)) {
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log::error!("Failed to emit games-list-updated event: {e}");
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} else {
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log::info!("Emitted games-list-updated event");
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}
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}
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fn add_final_slash(path: &str) -> String {
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#[cfg(target_os = "windows")]
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const SLASH_CHAR: char = '\\';
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#[cfg(not(target_os = "windows"))]
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const SLASH_CHAR: char = '/';
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if path.ends_with(SLASH_CHAR) {
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path.to_string()
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} else {
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format!("{path}{SLASH_CHAR}")
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}
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}
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async fn do_unrar(sidecar: Command, rar_file: &Path, dest_dir: &Path) -> eyre::Result<()> {
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if let Ok(()) = std::fs::create_dir_all(dest_dir) {
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if let Ok(rar_file) = rar_file.canonicalize() {
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if let Ok(dest_dir) = dest_dir.canonicalize() {
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let dest_dir = dest_dir
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.to_str()
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.ok_or_else(|| eyre::eyre!("failed to get str of dest_dir"))?;
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log::info!(
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"unrar game: {} to {}",
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rar_file.canonicalize()?.display(),
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dest_dir
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);
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let out = sidecar
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.arg("x") // extract files
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.arg(rar_file.canonicalize()?)
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.arg("-y") // Assume Yes on all queries
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.arg("-o") // Set overwrite mode
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.arg(add_final_slash(dest_dir))
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.output()
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.await?;
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if !out.status.success() {
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log::error!("unrar stderr: {}", String::from_utf8_lossy(&out.stderr));
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}
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return Ok(());
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}
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log::error!("dest_dir canonicalize failed: {}", dest_dir.display());
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} else {
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log::error!("rar_file canonicalize failed: {}", rar_file.display());
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}
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}
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bail!("failed to create directory: {dest_dir:?}");
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}
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async fn unpack_game(id: &str, sidecar: Command, games_folder: &str) {
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let game_path = PathBuf::from(games_folder).join(id);
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let eti_rar = game_path.join(format!("{id}.eti"));
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let local_path = game_path.join("local");
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if let Err(e) = do_unrar(sidecar, &eti_rar, &local_path).await {
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log::error!("{} -> {}: {e}", eti_rar.display(), local_path.display());
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}
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}
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#[allow(clippy::too_many_lines)]
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#[allow(clippy::missing_panics_doc)]
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|
#[cfg_attr(mobile, tauri::mobile_entry_point)]
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|
pub fn run() {
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let tauri_logger_builder = tauri_plugin_log::Builder::new()
|
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.clear_targets()
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.target(tauri_plugin_log::Target::new(
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tauri_plugin_log::TargetKind::Stdout,
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))
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.level(log::LevelFilter::Info)
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.level_for("mdns_sd::service_daemon", log::LevelFilter::Off);
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|
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// channel to receive events from the peer
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|
let (tx_peer_event, mut rx_peer_event) = tokio::sync::mpsc::unbounded_channel::<PeerEvent>();
|
|
|
|
let lanspread_state = LanSpreadState {
|
|
peer_ctrl: Arc::new(RwLock::new(None)),
|
|
games: Arc::new(RwLock::new(GameDB::empty())),
|
|
games_in_download: Arc::new(RwLock::new(HashSet::new())),
|
|
games_folder: Arc::new(RwLock::new(String::new())),
|
|
};
|
|
|
|
tauri::Builder::default()
|
|
.plugin(tauri_plugin_store::Builder::new().build())
|
|
.plugin(tauri_plugin_dialog::init())
|
|
.plugin(tauri_logger_builder.build())
|
|
.plugin(tauri_plugin_shell::init())
|
|
.invoke_handler(tauri::generate_handler![
|
|
request_games,
|
|
install_game,
|
|
run_game,
|
|
update_game_directory,
|
|
update_game
|
|
])
|
|
.manage(lanspread_state)
|
|
.setup({
|
|
let tx_peer_event_clone = tx_peer_event.clone();
|
|
move |app| {
|
|
let app_handle = app.handle().clone();
|
|
// discover peers
|
|
tauri::async_runtime::spawn(async move { find_peers(app_handle).await });
|
|
|
|
// Initialize peer system when games directory is set
|
|
let app_handle_clone = app.handle().clone();
|
|
tauri::async_runtime::spawn(async move {
|
|
// Wait for games directory to be set
|
|
loop {
|
|
let games_folder = {
|
|
let state = app_handle_clone.state::<LanSpreadState>();
|
|
state.games_folder.read().await.clone()
|
|
};
|
|
|
|
if !games_folder.is_empty() {
|
|
match start_peer(games_folder, tx_peer_event_clone) {
|
|
Ok(peer_ctrl) => {
|
|
let state = app_handle_clone.state::<LanSpreadState>();
|
|
*state.peer_ctrl.write().await = Some(peer_ctrl);
|
|
log::info!("Peer system initialized successfully");
|
|
}
|
|
Err(e) => {
|
|
log::error!("Failed to initialize peer system: {e}");
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
tokio::time::sleep(tokio::time::Duration::from_millis(100)).await;
|
|
}
|
|
});
|
|
|
|
let app_handle = app.handle().clone();
|
|
tauri::async_runtime::spawn(async move {
|
|
while let Some(event) = rx_peer_event.recv().await {
|
|
match event {
|
|
PeerEvent::ListGames(games) => {
|
|
log::info!("PeerEvent::ListGames received");
|
|
update_game_db(games, app_handle.clone()).await;
|
|
}
|
|
PeerEvent::GotGameFiles { id, file_descriptions } => {
|
|
log::info!("PeerEvent::GotGameFiles received");
|
|
|
|
if let Err(e) = app_handle.emit(
|
|
"game-download-pre",
|
|
Some(id.clone()),
|
|
) {
|
|
log::error!("PeerEvent::GotGameFiles: Failed to emit game-download-pre event: {e}");
|
|
}
|
|
|
|
let state = app_handle.state::<LanSpreadState>();
|
|
let peer_ctrl = state.peer_ctrl.read().await.clone();
|
|
if let Some(peer_ctrl) = peer_ctrl
|
|
&& let Err(e) = peer_ctrl.send(PeerCommand::DownloadGameFiles{
|
|
id,
|
|
file_descriptions,
|
|
}) {
|
|
log::error!("Failed to send PeerCommand::DownloadGameFiles: {e}");
|
|
}
|
|
|
|
}
|
|
PeerEvent::DownloadGameFilesBegin { id } => {
|
|
log::info!("PeerEvent::DownloadGameFilesBegin received");
|
|
|
|
app_handle
|
|
.state::<LanSpreadState>()
|
|
.inner()
|
|
.games_in_download
|
|
.write()
|
|
.await
|
|
.insert(id.clone());
|
|
|
|
if let Err(e) = app_handle.emit("game-download-begin", Some(id)) {
|
|
log::error!("PeerEvent::DownloadGameFilesBegin: Failed to emit game-download-begin event: {e}");
|
|
}
|
|
}
|
|
PeerEvent::DownloadGameFilesFinished { id } => {
|
|
log::info!("PeerEvent::DownloadGameFilesFinished received");
|
|
if let Err(e) = app_handle.emit("game-download-finished", Some(id.clone())) {
|
|
log::error!("PeerEvent::DownloadGameFilesFinished: Failed to emit game-download-finished event: {e}");
|
|
}
|
|
|
|
app_handle
|
|
.state::<LanSpreadState>()
|
|
.inner()
|
|
.games_in_download
|
|
.write()
|
|
.await
|
|
.remove(&id.clone());
|
|
|
|
let games_folder = app_handle
|
|
.state::<LanSpreadState>()
|
|
.inner()
|
|
.games_folder
|
|
.read()
|
|
.await
|
|
.clone();
|
|
|
|
if let Ok(sidecar) = app_handle.shell().sidecar("unrar") {
|
|
|
|
let app_handle = app_handle.clone();
|
|
|
|
// Spawn a separate task to handle unpacking and backup cleanup
|
|
tauri::async_runtime::spawn(async move {
|
|
unpack_game(&id, sidecar, &games_folder).await;
|
|
|
|
if !games_folder.is_empty() {
|
|
let backup_name = format!("___TO_BE_DELETE___{id}");
|
|
let backup_path = PathBuf::from(&games_folder).join(backup_name);
|
|
|
|
if let Err(e) = cleanup_backup_folder(&backup_path) {
|
|
log::error!("Failed to cleanup backup folder after successful update: {e}");
|
|
}
|
|
}
|
|
|
|
log::info!("PeerEvent::UnpackGameFinished received");
|
|
if let Err(e) = app_handle.emit("game-unpack-finished", Some(id.clone())) {
|
|
log::error!("PeerEvent::UnpackGameFinished: Failed to emit game-unpack-finished event: {e}");
|
|
}
|
|
});
|
|
}
|
|
}
|
|
PeerEvent::DownloadGameFilesFailed { id } => {
|
|
log::warn!("PeerEvent::DownloadGameFilesFailed received");
|
|
|
|
if let Err(e) = app_handle.emit("game-download-failed", Some(id.clone())) {
|
|
log::error!("Failed to emit game-download-failed event: {e}");
|
|
}
|
|
|
|
app_handle
|
|
.state::<LanSpreadState>()
|
|
.inner()
|
|
.games_in_download
|
|
.write()
|
|
.await
|
|
.remove(&id.clone());
|
|
|
|
// Check if a backup exists and restore from backup if failed
|
|
// The backup folder name follows the pattern: ___TO_BE_DELETE___{game_name}
|
|
let games_folder = app_handle
|
|
.state::<LanSpreadState>()
|
|
.inner()
|
|
.games_folder
|
|
.read()
|
|
.await
|
|
.clone();
|
|
|
|
if !games_folder.is_empty() {
|
|
let backup_name = format!("___TO_BE_DELETE___{id}");
|
|
let backup_path = PathBuf::from(&games_folder).join(backup_name);
|
|
let game_path = PathBuf::from(&games_folder).join(&id);
|
|
|
|
// Delete the half-downloaded game folder if it exists
|
|
if game_path.exists() {
|
|
if let Err(e) = std::fs::remove_dir_all(&game_path) {
|
|
log::error!("Failed to delete half-downloaded game folder: {e}");
|
|
} else {
|
|
log::info!("Deleted half-downloaded game folder: {}", game_path.display());
|
|
}
|
|
}
|
|
|
|
// Restore the backup
|
|
if let Err(e) = restore_game_folder(&game_path, &backup_path) {
|
|
log::error!("Failed to restore backup after download failure: {e}");
|
|
}
|
|
}
|
|
}
|
|
PeerEvent::PeerConnected(addr) => {
|
|
log::info!("Peer connected: {addr}");
|
|
if let Err(e) = app_handle.emit("peer-connected", Some(addr.to_string())) {
|
|
log::error!("Failed to emit peer-connected event: {e}");
|
|
}
|
|
}
|
|
PeerEvent::PeerDisconnected(addr) => {
|
|
log::info!("Peer disconnected: {addr}");
|
|
if let Err(e) = app_handle.emit("peer-disconnected", Some(addr.to_string())) {
|
|
log::error!("Failed to emit peer-disconnected event: {e}");
|
|
}
|
|
}
|
|
PeerEvent::PeerDiscovered(addr) => {
|
|
log::info!("Peer discovered: {addr}");
|
|
if let Err(e) = app_handle.emit("peer-discovered", Some(addr.to_string())) {
|
|
log::error!("Failed to emit peer-discovered event: {e}");
|
|
}
|
|
}
|
|
PeerEvent::PeerLost(addr) => {
|
|
log::info!("Peer lost: {addr}");
|
|
if let Err(e) = app_handle.emit("peer-lost", Some(addr.to_string())) {
|
|
log::error!("Failed to emit peer-lost event: {e}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
Ok(())
|
|
}
|
|
})
|
|
.run(tauri::generate_context!())
|
|
.expect("error while running tauri application");
|
|
}
|