be196f9e4b
Game::availability used string labels that were carried through persisted library data, protocol summaries, and the Tauri-facing game payload. That allowed invalid states to exist and required legacy summary conversion code to defensively map strings back into protocol availability values. Move Availability to lanspread-db and re-export it from lanspread-proto so the persisted Game type and wire GameSummary type share one serde enum. The JSON spelling stays Ready, Downloading, or LocalOnly, so the serialized shape does not change for current library indexes or peer payloads. Add typed helpers for sentinel-derived download state. Game::set_downloaded keeps downloaded and Ready/LocalOnly in lockstep and intentionally collapses non-ready local state, including Downloading, back to LocalOnly. That matches the current local-summary contract where active operations are suppressed instead of advertised as Downloading. Game::normalized_availability keeps the legacy Game-to-summary path from publishing an inconsistent Ready value when downloaded is false. Update the follow-up status note so typed availability is no longer listed as open work. Test Plan: - just fmt - just test - just clippy - just build Refs: none
73 lines
2.4 KiB
Rust
73 lines
2.4 KiB
Rust
use std::path::Path;
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use lanspread_db::db::{Availability, Game};
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use serde::{Deserialize, Serialize};
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use sqlx::sqlite::{SqliteConnectOptions, SqlitePoolOptions};
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#[derive(Clone, Debug, Serialize, Deserialize, sqlx::FromRow)]
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pub struct EtiGame {
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pub game_id: String,
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pub game_title: String,
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pub game_key: String,
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pub game_release: String,
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pub game_publisher: String,
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pub game_size: f64,
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pub game_readme_de: String,
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pub game_readme_en: String,
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pub game_readme_fr: String,
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pub game_maxplayers: u32,
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pub game_master_req: i32,
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pub genre_de: String,
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pub game_version: String,
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}
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/// # Errors
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pub async fn get_games(db: &Path) -> eyre::Result<Vec<EtiGame>> {
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let options = SqliteConnectOptions::new().filename(db).read_only(true);
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let pool = SqlitePoolOptions::new().connect_with(options).await?;
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let mut games = sqlx::query_as::<_, EtiGame>(
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"SELECT
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g.game_id, g.game_title, g.game_key, g.game_release,
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g.game_publisher, CAST(g.game_size AS REAL) as game_size, g.game_readme_de,
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g.game_readme_en, g.game_readme_fr, CAST(g.game_maxplayers AS INTEGER) as game_maxplayers,
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g.game_master_req, ge.genre_de, g.game_version
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FROM games g
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JOIN genre ge ON g.genre_id = ge.genre_id",
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)
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.fetch_all(&pool)
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.await?;
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games.sort_by(|a, b| a.game_title.cmp(&b.game_title));
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tracing::info!("Found {} games in game.db", games.len());
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for game in &games {
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tracing::debug!("{}: {}", game.game_id, game.game_title);
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}
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Ok(games)
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}
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impl From<EtiGame> for Game {
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fn from(eti_game: EtiGame) -> Self {
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Self {
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id: eti_game.game_id,
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name: eti_game.game_title,
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description: eti_game.game_readme_de,
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release_year: eti_game.game_release,
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publisher: eti_game.game_publisher,
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max_players: eti_game.game_maxplayers,
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version: eti_game.game_version,
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genre: eti_game.genre_de,
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#[allow(clippy::cast_sign_loss, clippy::cast_possible_truncation)]
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size: (eti_game.game_size * 1024.0 * 1024.0 * 1024.0) as u64,
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downloaded: false,
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installed: false,
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availability: Availability::LocalOnly,
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eti_game_version: None,
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local_version: None,
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peer_count: 0, // ETI games start with 0 peers until peer system discovers them
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}
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}
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}
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