427 lines
15 KiB
Rust
427 lines
15 KiB
Rust
use std::{
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collections::HashSet,
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fs::File,
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net::SocketAddr,
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path::{Path, PathBuf},
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sync::Arc,
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};
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use eyre::bail;
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use lanspread_client::{ClientCommand, ClientEvent};
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use lanspread_db::db::{Game, GameDB};
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use lanspread_mdns::{discover_service, LANSPREAD_INSTANCE_NAME, LANSPREAD_SERVICE_TYPE};
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use tauri::{AppHandle, Emitter as _, Manager};
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use tauri_plugin_shell::{process::Command, ShellExt};
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use tokio::sync::{mpsc::UnboundedSender, Mutex};
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// Learn more about Tauri commands at https://tauri.app/develop/calling-rust/
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struct LanSpreadState {
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server_addr: Mutex<Option<SocketAddr>>,
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client_ctrl: UnboundedSender<ClientCommand>,
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games: Arc<Mutex<GameDB>>,
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games_in_download: Arc<Mutex<HashSet<String>>>,
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games_dir: Arc<Mutex<String>>,
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}
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#[tauri::command]
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fn request_games(state: tauri::State<LanSpreadState>) {
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log::debug!("request_games");
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if let Err(e) = state.inner().client_ctrl.send(ClientCommand::ListGames) {
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log::error!("Failed to send message to client: {e:?}");
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}
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}
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#[tauri::command]
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fn install_game(id: String, state: tauri::State<LanSpreadState>) -> bool {
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log::error!("Running game with id {id}");
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let already_in_download = tauri::async_runtime::block_on(async {
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if state.inner().games_in_download.lock().await.contains(&id) {
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log::error!("Game is already downloading: {id}");
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return true;
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}
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false
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});
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if already_in_download {
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return false;
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}
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if let Err(e) = state.inner().client_ctrl.send(ClientCommand::GetGame(id)) {
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log::error!("Failed to send message to client: {e:?}");
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}
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true
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}
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#[tauri::command]
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fn run_game(id: String, state: tauri::State<LanSpreadState>) {
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const FIRST_START_DONE_FILE: &str = ".softlan_first_start_done";
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log::error!("run_game {id}");
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let games_dir =
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tauri::async_runtime::block_on(async { state.inner().games_dir.lock().await.clone() });
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let games_dir = PathBuf::from(games_dir);
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if !games_dir.exists() {
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log::error!("games_dir {games_dir:?} does not exist");
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return;
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}
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let game_path = games_dir.join(id);
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let game_setup_bin = game_path.join("game_setup.cmd");
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let game_start_bin = game_path.join("game_start.cmd");
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let first_start_done_file = game_path.join(FIRST_START_DONE_FILE);
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if !first_start_done_file.exists() && game_setup_bin.exists() {
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if let Err(e) = std::process::Command::new(game_setup_bin)
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.current_dir(&game_path)
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.spawn()
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{
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log::error!("failed to run game_setup.cmd: {e}");
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return;
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} else if let Err(e) = std::fs::File::create(FIRST_START_DONE_FILE) {
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log::error!("failed to create {first_start_done_file:?}: {e}");
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}
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}
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if game_start_bin.exists() {
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if let Err(e) = std::process::Command::new(game_start_bin)
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.current_dir(&game_path)
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.spawn()
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{
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log::error!("failed to run game_start.cmd: {e}");
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}
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}
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}
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fn set_game_install_state_from_path(game_db: &mut GameDB, path: &Path, installed: bool) {
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if let Some(file_name) = path.file_name() {
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if let Some(file_name) = file_name.to_str() {
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if let Some(game) = game_db.get_mut_game_by_id(file_name) {
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if installed {
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log::info!("Game is installed: {game}");
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} else {
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log::error!("Game is missing: {game}");
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}
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game.installed = installed;
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}
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}
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}
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}
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#[tauri::command]
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fn update_game_directory(app_handle: tauri::AppHandle, path: String) {
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log::info!("update_game_directory: {path}");
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app_handle
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.state::<LanSpreadState>()
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.client_ctrl
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.send(ClientCommand::SetGameDir(path.clone()))
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.unwrap();
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{
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tauri::async_runtime::block_on(async {
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let mut games_dir = app_handle
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.state::<LanSpreadState>()
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.inner()
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.games_dir
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.lock()
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.await;
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*games_dir = path.clone();
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});
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}
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let path = PathBuf::from(path);
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if !path.exists() {
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log::error!("game dir {path:?} does not exist");
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}
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let entries = match path.read_dir() {
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Ok(entries) => entries,
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Err(e) => {
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log::error!("Failed to read game dir: {e}");
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return;
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}
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};
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tauri::async_runtime::spawn(async move {
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let mut game_db = app_handle
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.state::<LanSpreadState>()
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.inner()
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.games
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.lock()
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.await;
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// Reset all games to uninstalled
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game_db.set_all_uninstalled();
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// update game_db with installed games from real game directory
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entries.into_iter().for_each(|entry| {
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if let Ok(entry) = entry {
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if let Ok(path_type) = entry.file_type() {
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if path_type.is_dir() {
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let path = entry.path();
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if path.join(".softlan_game_installed").exists() {
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set_game_install_state_from_path(&mut game_db, &path, true);
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}
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}
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}
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}
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});
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if let Err(e) = app_handle.emit("games-list-updated", Some(game_db.all_games())) {
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log::error!("Failed to emit games-list-updated event: {e}");
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}
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});
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}
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async fn find_server(app: AppHandle) {
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log::info!("Looking for server...");
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loop {
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match discover_service(LANSPREAD_SERVICE_TYPE, Some(LANSPREAD_INSTANCE_NAME)) {
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Ok(server_addr) => {
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log::info!("Found server at {server_addr}");
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let state: tauri::State<LanSpreadState> = app.state();
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{
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// mutex scope
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let mut addr = state.server_addr.lock().await;
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*addr = Some(server_addr);
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}
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state
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.client_ctrl
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.send(ClientCommand::ServerAddr(server_addr))
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.unwrap();
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request_games(state);
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break;
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}
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Err(e) => {
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log::warn!("Failed to find server: {e} - retrying...");
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}
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}
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}
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}
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async fn update_game_db(games: Vec<Game>, app: AppHandle) {
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for game in &games {
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log::trace!("client event ListGames iter: {game:?}");
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}
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let state = app.state::<LanSpreadState>();
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// Store games list
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let mut state_games = state.games.lock().await;
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*state_games = GameDB::from(games.clone());
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// Tell Frontend about new games list
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if let Err(e) = app.emit("games-list-updated", Some(games)) {
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log::error!("Failed to emit games-list-updated event: {e}");
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} else {
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log::info!("Emitted games-list-updated event");
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}
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}
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fn add_final_slash(path: &str) -> String {
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#[cfg(target_os = "windows")]
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const SLASH_CHAR: char = '\\';
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#[cfg(not(target_os = "windows"))]
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const SLASH_CHAR: char = '/';
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if path.ends_with(SLASH_CHAR) {
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path.to_string()
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} else {
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format!("{path}{SLASH_CHAR}")
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}
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}
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async fn do_unrar(sidecar: Command, rar_file: &Path, dest_dir: &Path) -> eyre::Result<()> {
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if let Ok(()) = std::fs::create_dir_all(dest_dir) {
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if let Ok(rar_file) = rar_file.canonicalize() {
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if let Ok(dest_dir) = dest_dir.canonicalize() {
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let dest_dir = dest_dir
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.to_str()
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.ok_or_else(|| eyre::eyre!("failed to get str of dest_dir"))?;
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log::error!("SIDECARE: {:?}", &sidecar);
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sidecar
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.arg("x") // extract files
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.arg(rar_file.canonicalize()?)
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.arg("-y") // Assume Yes on all queries
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.arg("-o") // Set overwrite mode
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.arg(add_final_slash(dest_dir))
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.output()
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.await?;
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return Ok(());
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} else {
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log::error!("dest_dir canonicalize failed: {:?}", &dest_dir);
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}
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} else {
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log::error!("rar_file canonicalize failed: {:?}", &rar_file);
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}
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} else {
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log::error!("failed to create dest_dir: {:?}", &dest_dir);
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}
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bail!("failed to create directory: {dest_dir:?}");
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}
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async fn unpack_game(id: &str, sidecar: Command, games_dir: String) {
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let game_path = PathBuf::from(games_dir).join(id);
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let eti_rar = game_path.join(format!("{id}.eti"));
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let local_path = game_path.join("local");
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if let Err(e) = do_unrar(sidecar, &eti_rar, &local_path).await {
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log::error!("{eti_rar:?} -> {local_path:?}: {e}");
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} else {
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let game_installed_file = game_path.join(".softlan_game_installed");
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if let Err(e) = File::create(game_installed_file) {
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log::error!("failed to create game_installed_file: {e}");
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} else {
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log::info!("game unpacked: {id}");
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}
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}
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}
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#[cfg_attr(mobile, tauri::mobile_entry_point)]
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pub fn run() {
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let tauri_logger_builder = tauri_plugin_log::Builder::new()
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.clear_targets()
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.target(tauri_plugin_log::Target::new(
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tauri_plugin_log::TargetKind::Stdout,
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))
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.level(log::LevelFilter::Info)
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.level_for("lanspread_client", log::LevelFilter::Debug)
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.level_for("lanspread_tauri_leptos_lib", log::LevelFilter::Debug)
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.level_for("mdns_sd::service_daemon", log::LevelFilter::Off);
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// channel to pass commands to the client
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let (tx_client_control, rx_client_control) =
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tokio::sync::mpsc::unbounded_channel::<ClientCommand>();
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// channel to receive events from the client
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let (tx_client_event, mut rx_client_event) =
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tokio::sync::mpsc::unbounded_channel::<ClientEvent>();
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let lanspread_state = LanSpreadState {
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server_addr: Mutex::new(None),
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client_ctrl: tx_client_control,
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games: Arc::new(Mutex::new(GameDB::empty())),
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games_in_download: Arc::new(Mutex::new(HashSet::new())),
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games_dir: Arc::new(Mutex::new("".to_string())),
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};
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tauri::Builder::default()
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.plugin(tauri_plugin_store::Builder::new().build())
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.plugin(tauri_plugin_dialog::init())
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.plugin(tauri_logger_builder.build())
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.plugin(tauri_plugin_shell::init())
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.invoke_handler(tauri::generate_handler![
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request_games,
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install_game,
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run_game,
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update_game_directory
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])
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.manage(lanspread_state)
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.setup(|app| {
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let app_handle = app.handle().clone();
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// discover server
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tauri::async_runtime::spawn(async move { find_server(app_handle).await });
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tauri::async_runtime::spawn(async move {
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lanspread_client::run(rx_client_control, tx_client_event).await
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});
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let app_handle = app.handle().clone();
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tauri::async_runtime::spawn(async move {
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while let Some(event) = rx_client_event.recv().await {
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match event {
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ClientEvent::ListGames(games) => {
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log::info!("ClientEvent::ListGames received");
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update_game_db(games, app_handle.clone()).await;
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}
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ClientEvent::GotGameFiles(game_file_descs) => {
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log::info!("ClientEvent::GotGameFiles received");
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if let Some(first_desc_file) = game_file_descs.first() {
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if let Err(e) = app_handle.emit(
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"game-download-pre",
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Some(first_desc_file.game_id.clone()),
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) {
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log::error!("ClientEvent::GotGameFiles: Failed to emit game-download-pre event: {e}");
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}
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app_handle
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.state::<LanSpreadState>()
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.inner()
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.client_ctrl
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.send(ClientCommand::DownloadGameFiles(game_file_descs))
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.unwrap();
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} else {
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log::error!("ClientEvent::GotGameFiles: Got empty game files list");
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}
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}
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ClientEvent::DownloadGameFilesBegin { id } => {
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log::info!("ClientEvent::DownloadGameFilesBegin received");
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app_handle
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.state::<LanSpreadState>()
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.inner()
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.games_in_download
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.lock()
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.await
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.insert(id.clone());
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if let Err(e) = app_handle.emit("game-download-begin", Some(id)) {
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log::error!("ClientEvent::DownloadGameFilesBegin: Failed to emit game-download-begin event: {e}");
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}
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}
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ClientEvent::DownloadGameFilesFinished { id } => {
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log::info!("ClientEvent::DownloadGameFilesFinished received");
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if let Err(e) = app_handle.emit("game-download-finished", Some(id.clone())) {
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log::error!("ClientEvent::DownloadGameFilesFinished: Failed to emit game-download-finished event: {e}");
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}
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app_handle
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.state::<LanSpreadState>()
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.inner()
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.games_in_download
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.lock()
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.await
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.remove(&id.clone());
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let games_dir = app_handle
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.state::<LanSpreadState>()
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.inner()
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.games_dir
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.lock()
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.await
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.clone();
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if let Ok(sidecar) = app_handle.shell().sidecar("unrar") {
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unpack_game(&id, sidecar, games_dir).await;
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log::info!("ClientEvent::UnpackGameFinished received");
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if let Err(e) = app_handle.emit("game-unpack-finished", Some(id.clone())) {
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log::error!("ClientEvent::UnpackGameFinished: Failed to emit game-unpack-finished event: {e}");
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}
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}
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}
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}
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}
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});
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Ok(())
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})
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.run(tauri::generate_context!())
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.expect("error while running tauri application");
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}
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