344 lines
12 KiB
Rust
344 lines
12 KiB
Rust
#![allow(clippy::missing_errors_doc)]
|
|
|
|
use std::{fs::File, io::Write as _, net::SocketAddr, path::PathBuf, sync::Arc, time::Duration};
|
|
|
|
use bytes::{Bytes, BytesMut};
|
|
use lanspread_db::db::{Game, GameFileDescription};
|
|
use lanspread_proto::{Message as _, Request, Response};
|
|
use lanspread_utils::maybe_addr;
|
|
use s2n_quic::{client::Connect, provider::limits::Limits, Client as QuicClient, Connection};
|
|
use tokio::{
|
|
io::AsyncWriteExt,
|
|
stream,
|
|
sync::{
|
|
mpsc::{UnboundedReceiver, UnboundedSender},
|
|
Mutex,
|
|
},
|
|
};
|
|
|
|
static CERT_PEM: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../../cert.pem"));
|
|
|
|
#[derive(Debug)]
|
|
pub enum ClientEvent {
|
|
ListGames(Vec<Game>),
|
|
GotGameFiles(Vec<GameFileDescription>),
|
|
DownloadGameFilesBegin { id: String },
|
|
DownloadGameFilesFinished { id: String },
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub enum ClientCommand {
|
|
ListGames,
|
|
GetGame(String),
|
|
DownloadGameFiles(Vec<GameFileDescription>),
|
|
ServerAddr(SocketAddr),
|
|
SetGameDir(String),
|
|
}
|
|
|
|
async fn initial_server_alive_check(conn: &mut Connection) -> bool {
|
|
let stream = match conn.open_bidirectional_stream().await {
|
|
Ok(stream) => stream,
|
|
Err(e) => {
|
|
log::error!("failed to open stream: {e}");
|
|
return false;
|
|
}
|
|
};
|
|
|
|
let (mut rx, mut tx) = stream.split();
|
|
|
|
// send ping
|
|
if let Err(e) = tx.send(Request::Ping.encode()).await {
|
|
log::error!("failed to send ping to server: {e}");
|
|
return false;
|
|
}
|
|
let _ = tx.close().await;
|
|
|
|
// receive pong
|
|
if let Ok(Some(response)) = rx.receive().await {
|
|
let response = Response::decode(response);
|
|
if let Response::Pong = response {
|
|
log::info!("server is alive");
|
|
return true;
|
|
}
|
|
|
|
log::error!("server sent invalid response to ping: {response:?}");
|
|
}
|
|
|
|
false
|
|
}
|
|
|
|
async fn download_game_files(
|
|
game_file_descs: Vec<GameFileDescription>,
|
|
games_dir: String,
|
|
server_addr: SocketAddr,
|
|
tx_notify_ui: UnboundedSender<ClientEvent>,
|
|
) -> eyre::Result<()> {
|
|
let limits = Limits::default()
|
|
.with_max_handshake_duration(Duration::from_secs(3))?
|
|
.with_max_idle_timeout(Duration::from_secs(1))?;
|
|
|
|
let client = QuicClient::builder()
|
|
.with_tls(CERT_PEM)?
|
|
.with_io("0.0.0.0:0")?
|
|
.with_limits(limits)?
|
|
.start()?;
|
|
|
|
let conn = Connect::new(server_addr).with_server_name("localhost");
|
|
let mut conn = client.connect(conn).await?;
|
|
conn.keep_alive(true)?;
|
|
|
|
let game_file_descs = game_file_descs
|
|
.into_iter()
|
|
.filter(|desc| !desc.is_dir)
|
|
.collect::<Vec<_>>();
|
|
|
|
if game_file_descs.is_empty() {
|
|
log::error!("game_file_descs empty: no game files to download");
|
|
return Ok(());
|
|
}
|
|
|
|
let game_id = game_file_descs
|
|
.first()
|
|
.expect("game_file_descs empty: 2nd case CANNOT HAPPEN")
|
|
.game_id
|
|
.clone();
|
|
|
|
tx_notify_ui.send(ClientEvent::DownloadGameFilesBegin {
|
|
id: game_id.clone(),
|
|
})?;
|
|
|
|
for file_desc in game_file_descs {
|
|
log::info!("downloading file: {}", file_desc.relative_path);
|
|
|
|
let stream = conn.open_bidirectional_stream().await?;
|
|
let (mut rx, mut tx) = stream.split();
|
|
|
|
let request = Request::GetGameFileData(file_desc.clone());
|
|
|
|
if let Ok(()) = tx.write_all(&request.encode()).await {
|
|
let path = PathBuf::from(&games_dir).join(&file_desc.relative_path);
|
|
let mut file = match File::create(&path) {
|
|
Ok(file) => file,
|
|
Err(e) => {
|
|
log::error!("failed to create file: {e}");
|
|
continue;
|
|
}
|
|
};
|
|
|
|
// if let Err(e) = tokio::io::copy(&mut rx, &mut file).await {
|
|
// log::error!("failed to download file: {e}");
|
|
// continue;
|
|
// }
|
|
|
|
while let Ok(Some(data)) = rx.receive().await {
|
|
if let Err(e) = file.write_all(&data) {
|
|
log::error!("failed to write to file: {e}");
|
|
break;
|
|
}
|
|
}
|
|
log::error!("file download complete: {}", path.display());
|
|
}
|
|
if let Err(e) = tx.close().await {
|
|
log::error!("failed to close stream: {e}");
|
|
}
|
|
}
|
|
|
|
log::info!("all files downloaded for game: {game_id}");
|
|
tx_notify_ui.send(ClientEvent::DownloadGameFilesFinished { id: game_id })?;
|
|
Ok(())
|
|
}
|
|
|
|
struct Ctx {
|
|
game_dir: Arc<Mutex<Option<String>>>,
|
|
}
|
|
|
|
#[allow(clippy::too_many_lines)]
|
|
pub async fn run(
|
|
mut rx_control: UnboundedReceiver<ClientCommand>,
|
|
tx_notify_ui: UnboundedSender<ClientEvent>,
|
|
) -> eyre::Result<()> {
|
|
// blocking wait for remote address
|
|
log::debug!("waiting for server address");
|
|
let server_addr = loop {
|
|
if let Some(ClientCommand::ServerAddr(addr)) = rx_control.recv().await {
|
|
log::info!("got server address: {addr}");
|
|
break addr;
|
|
}
|
|
};
|
|
|
|
// client context
|
|
let ctx = Ctx {
|
|
game_dir: Arc::new(Mutex::new(None)),
|
|
};
|
|
|
|
loop {
|
|
let limits = Limits::default()
|
|
.with_max_handshake_duration(Duration::from_secs(3))?
|
|
.with_max_idle_timeout(Duration::from_secs(1))?;
|
|
|
|
let client = QuicClient::builder()
|
|
.with_tls(CERT_PEM)?
|
|
.with_io("0.0.0.0:0")?
|
|
.with_limits(limits)?
|
|
.start()?;
|
|
|
|
let conn = Connect::new(server_addr).with_server_name("localhost");
|
|
let mut conn = match client.connect(conn).await {
|
|
Ok(conn) => conn,
|
|
Err(e) => {
|
|
log::error!("failed to connect to server: {e}");
|
|
tokio::time::sleep(Duration::from_secs(3)).await;
|
|
continue;
|
|
}
|
|
};
|
|
|
|
conn.keep_alive(true)?;
|
|
|
|
if !initial_server_alive_check(&mut conn).await {
|
|
continue;
|
|
}
|
|
|
|
log::info!(
|
|
"connected: (server: {}) (client: {})",
|
|
maybe_addr!(conn.remote_addr()),
|
|
maybe_addr!(conn.local_addr())
|
|
);
|
|
|
|
// tx
|
|
while let Some(cmd) = rx_control.recv().await {
|
|
let request = match cmd {
|
|
ClientCommand::ListGames => Request::ListGames,
|
|
ClientCommand::GetGame(id) => {
|
|
log::debug!("requesting game from server: {id}");
|
|
Request::GetGame { id }
|
|
}
|
|
ClientCommand::ServerAddr(_) => {
|
|
log::warn!("unexpected ServerAddr command from UI client");
|
|
continue;
|
|
}
|
|
ClientCommand::SetGameDir(game_dir) => {
|
|
*ctx.game_dir.lock().await = Some(game_dir.clone());
|
|
continue;
|
|
}
|
|
ClientCommand::DownloadGameFiles(game_file_descs) => {
|
|
log::info!("got ClientCommand::DownloadGameFiles");
|
|
|
|
let games_dir = { ctx.game_dir.lock().await.clone() };
|
|
if let Some(games_dir) = games_dir {
|
|
let tx_notify_ui = tx_notify_ui.clone();
|
|
tokio::task::spawn(async move {
|
|
if let Err(e) = download_game_files(
|
|
game_file_descs,
|
|
games_dir,
|
|
server_addr,
|
|
tx_notify_ui,
|
|
)
|
|
.await
|
|
{
|
|
log::error!("failed to download game files: {e}");
|
|
}
|
|
});
|
|
} else {
|
|
log::error!("Cannot handle game file descriptions: game_dir is not set");
|
|
}
|
|
|
|
continue;
|
|
}
|
|
};
|
|
|
|
let data = request.encode();
|
|
log::debug!("encoded data: {}", String::from_utf8_lossy(&data));
|
|
|
|
let stream = match conn.open_bidirectional_stream().await {
|
|
Ok(stream) => stream,
|
|
Err(e) => {
|
|
log::error!("failed to open stream: {e}");
|
|
break;
|
|
}
|
|
};
|
|
|
|
let (mut rx, mut tx) = stream.split();
|
|
|
|
if let Err(e) = tx.send(data).await {
|
|
log::error!("failed to send request to server {:?}", e);
|
|
}
|
|
|
|
let mut data = BytesMut::new();
|
|
while let Ok(Some(bytes)) = rx.receive().await {
|
|
data.extend_from_slice(&bytes);
|
|
}
|
|
log::debug!("{} bytes received from server", data.len());
|
|
log::trace!("msg: (raw): {}", String::from_utf8_lossy(&data));
|
|
|
|
let response = Response::decode(data.freeze());
|
|
log::trace!("msg: {response:?}");
|
|
|
|
match response {
|
|
Response::Games(games) => {
|
|
for game in &games {
|
|
log::trace!("{game}");
|
|
}
|
|
|
|
if let Err(e) = tx_notify_ui.send(ClientEvent::ListGames(games)) {
|
|
log::debug!("failed to send ClientEvent::ListGames to client {e:?}");
|
|
} else {
|
|
log::info!("sent ClientEvent::ListGames to Tauri client");
|
|
}
|
|
}
|
|
Response::GetGame(game_file_descs) => {
|
|
log::info!(
|
|
"got {} game file descriptions from server",
|
|
game_file_descs.len()
|
|
);
|
|
|
|
let games_dir = { ctx.game_dir.lock().await.clone() };
|
|
|
|
match games_dir {
|
|
Some(games_dir) => {
|
|
game_file_descs.iter().filter(|f| f.is_dir).for_each(|dir| {
|
|
let path = PathBuf::from(&games_dir).join(&dir.relative_path);
|
|
if let Err(e) = std::fs::create_dir_all(path) {
|
|
log::error!("failed to create directory: {e}");
|
|
}
|
|
});
|
|
if let Err(e) =
|
|
tx_notify_ui.send(ClientEvent::GotGameFiles(game_file_descs))
|
|
{
|
|
log::error!(
|
|
"failed to send ClientEvent::GotGameFiles to client: {e}"
|
|
);
|
|
}
|
|
}
|
|
None => {
|
|
log::error!(
|
|
"Cannot handle game file descriptions: game_dir is not set"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
Response::GameNotFound(id) => log::debug!("game not found {id}"),
|
|
Response::InvalidRequest(request_bytes, err) => log::error!(
|
|
"server says our request was invalid (error: {}): {}",
|
|
err,
|
|
String::from_utf8_lossy(&request_bytes)
|
|
),
|
|
Response::EncodingError(err) => {
|
|
log::error!("server encoding error: {err}");
|
|
}
|
|
Response::DecodingError(data, err) => {
|
|
log::error!(
|
|
"response decoding error: {} (data: {})",
|
|
err,
|
|
String::from_utf8_lossy(&data)
|
|
);
|
|
}
|
|
Response::Pong => (), // ignore (should never happen)
|
|
}
|
|
|
|
if let Err(err) = tx.close().await {
|
|
log::error!("failed to close stream: {err}");
|
|
}
|
|
}
|
|
}
|
|
}
|