115 lines
2.4 KiB
Rust

#![allow(clippy::missing_errors_doc)]
#![allow(clippy::doc_markdown)]
use std::{collections::HashMap, fmt};
use serde::{Deserialize, Serialize};
/// A game
#[derive(Clone, Serialize, Deserialize)]
pub struct Game {
/// example: aoe2
pub id: String,
/// example: Age of Empires 2
pub name: String,
/// example: Dieses Paket enthält die original AoE 2 Version,...
pub description: String,
/// example: 1999
pub release_year: String,
/// Microsoft
pub publisher: String,
/// example: 8
pub max_players: u32,
/// example: 3.5
pub version: String,
/// example: Echtzeit-Strategie
pub genre: String,
/// size in bytes: example: 3455063152
pub size: u64,
}
impl fmt::Debug for Game {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{}: {} ({} MB)",
self.id,
self.name,
self.size / 1024 / 1024,
)
}
}
impl fmt::Display for Game {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.name)
}
}
impl PartialEq for Game {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl Eq for Game {}
impl PartialOrd for Game {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.name.cmp(&other.name))
}
}
impl Ord for Game {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.name.cmp(&other.name)
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GameDB {
pub games: HashMap<String, Game>,
}
impl GameDB {
#[must_use]
pub fn new() -> Self {
GameDB {
games: HashMap::new(),
}
}
#[must_use]
pub fn from(games: Vec<Game>) -> Self {
let mut db = GameDB::new();
for game in games {
db.games.insert(game.id.clone(), game);
}
db
}
#[must_use]
pub fn get_game_by_id<S>(&self, id: S) -> Option<&Game>
where
S: AsRef<str>,
{
self.games.get(id.as_ref())
}
#[must_use]
pub fn get_game_by_name(&self, name: &str) -> Option<&Game> {
self.games.values().find(|game| game.name == name)
}
#[must_use]
pub fn all_games(&self) -> Vec<&Game> {
self.games.values().collect()
}
}
impl Default for GameDB {
fn default() -> Self {
Self::new()
}
}