ca57b90228
The relay and gateway already emit structured frame logs, but the Windows client only exposed aggregate counters. During the MVP end-to-end test that left a blind spot between TAP reads/writes and the relay datagram path. Add client-side frame log lines for accepted TAP-to-relay sends, relay-to-TAP writes, and local TAP-frame drops before relay send. The logs use the shared FrameLog vocabulary with TapToRelay and RelayToTap directions so the client, relay, and gateway logs can be correlated during DHCP, ARP, ping, and LAN-game discovery checks. Test Plan: - cargo test -p lanparty-client-win formats_client_frame_log_lines - cargo test -p lanparty-client-win - cargo fmt --check - cargo test --workspace - cargo clippy --workspace --all-targets -- -D warnings - git diff --check - git diff --cached --check Refs: MVP Windows client diagnostics
341 lines
9.8 KiB
Markdown
341 lines
9.8 KiB
Markdown
# MVP Test Guide
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This guide is for the manual end-to-end MVP proof:
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```text
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Windows TAP client -> public QUIC relay -> Linux AF_PACKET gateway -> LAN
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```
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The MVP is intentionally manual. It does not include an installer, GUI,
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production certificates, auth, or end-to-end payload encryption.
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## MVP Pass Conditions
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The MVP proof is successful when all of these are true:
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- Relay shows one gateway peer and one Windows client peer in the same room.
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- Windows client reports `gateway connected yes`.
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- Windows TAP adapter gets a real LAN DHCP address, not only `169.254.x.x`.
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- A LAN host can be reached from the TAP address with `ping -S`.
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- The physical switch learns the Windows client MAC on the Linux gateway port.
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- A LAN game can discover or join a server through the TAP adapter.
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Fill these in before starting so the commands below are just copy/edit/run:
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```text
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relay host: relay.example.net
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relay UDP port: 8443
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room code: ROOM1
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gateway iface: eth0
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LAN test host: <lan-host-ip>
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```
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## Machines
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- Relay: public Linux host reachable over UDP.
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- Gateway: Linux machine plugged into the LAN party switch with wired Ethernet.
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- Client: Windows 11 machine with TAP-Windows6 installed.
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Use the same room code everywhere, for example `ROOM1`.
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## Build Prerequisites
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On Windows, use the Rust MSVC toolchain and install Visual Studio Build Tools
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with the C++ build tools. The dependency stack includes native code, so tools
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such as `cl.exe` and `lib.exe` must be available in the build environment.
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TAP-Windows6 must be installed before running the client.
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Quick Windows checks:
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```powershell
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rustc -vV
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where.exe cl
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where.exe lib
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```
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`rustc -vV` should report a `host` containing `x86_64-pc-windows-msvc`.
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## Build
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On the relay or Linux build host:
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```bash
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cargo build --release -p lanparty-relay -p lanparty-gateway
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```
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On Windows, in an Administrator terminal:
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```powershell
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cargo build --release -p lanparty-client-win
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```
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The Windows client must run elevated because it opens TAP and edits routes.
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The gateway usually needs root because it opens an AF_PACKET raw socket.
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## Start The Relay
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Use a high UDP port first unless you already want to deal with privileged
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`443/udp` binding:
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```bash
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./target/release/lanparty-relay \
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--listen 0.0.0.0:8443 \
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--dev-cert-der-out relay-cert.der
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```
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Open inbound UDP for the selected port on the relay host firewall.
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Expected relay output:
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```text
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lanparty-relay configured for 0.0.0.0:8443/udp ...
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lanparty-relay listening on 0.0.0.0:8443
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```
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Copy `relay-cert.der` to the gateway and Windows client. The development
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certificate is for `lanparty-relay.local`, so keep
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`--server-name lanparty-relay.local` even when `--relay` is an IP address or
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another DNS name.
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## Start The Gateway
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On the LAN gateway machine:
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```bash
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sudo ./target/release/lanparty-gateway \
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--relay relay.example.net:8443 \
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--server-name lanparty-relay.local \
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--relay-ca-cert ./relay-cert.der \
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--room ROOM1 \
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--interface eth0
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```
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Use the real wired LAN interface name for `--interface`. `--iface` is accepted
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as a shorter alias. Do not use Wi-Fi. The gateway fails before joining the
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relay if sysfs reports no Ethernet carrier.
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Expected gateway output:
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```text
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lanparty-gateway opening interface eth0 and connecting to relay ...
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lanparty-gateway opened AF_PACKET socket on eth0 ...
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lanparty-gateway connected as peer ...
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lanparty-gateway bridging frames; press Ctrl-C to stop
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```
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Expected relay output:
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```text
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accepted Gateway peer ... in room ROOM1 ...
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```
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Leave this running before starting the Windows client.
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## Start The Windows Client
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In an Administrator terminal on Windows:
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```powershell
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.\target\release\lanparty-client-win.exe `
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--relay relay.example.net:8443 `
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--server-name lanparty-relay.local `
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--relay-ca-cert .\relay-cert.der `
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--room ROOM1
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```
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If the Windows machine has multiple TAP-Windows6 adapters, select the intended
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one explicitly:
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```powershell
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.\target\release\lanparty-client-win.exe --list-tap-adapters
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.\target\release\lanparty-client-win.exe `
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--relay relay.example.net:8443 `
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--server-name lanparty-relay.local `
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--relay-ca-cert .\relay-cert.der `
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--room ROOM1 `
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--tap-instance-id "{InterfaceGuid-from-the-command-above}"
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```
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Expected client output:
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```text
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prepared TAP adapter ... MAC ... configured and media disconnected before relay connect
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lanparty-client-win connected as peer ...
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relay route pinned before TAP ...
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relay route verified after TAP activation ...
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TAP driver reports MAC ... and MTU ...
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client diagnostics: relay reachable yes gateway connected yes route pinned yes ...
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```
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The route pin line ends with `(created)` or `(already existed)`. Either is OK.
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`already existed` usually means a matching relay host route was already present,
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for example after a previous crashed test run.
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The first diagnostics line may show `IP unknown`. After DHCP succeeds, a later
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line should show:
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```text
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DHCP received: 10.x.x.x
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```
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If Windows reports both a `169.254.x.x` TAP address and a real LAN IPv4
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address, the client diagnostics should prefer the real LAN address.
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## Verify The Tunnel
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1. Relay sees both peers:
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```text
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accepted Gateway peer ...
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accepted Client peer ...
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```
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2. Client sees the gateway:
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```text
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gateway connected yes
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Connected to LAN gateway
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```
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3. Windows TAP gets an address from the LAN:
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```powershell
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Get-NetIPAddress | ? InterfaceAlias -like "*TAP*"
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```
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Use the non-link-local IPv4 address as `<tap-ip>` in the next step.
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4. ARP and ping work from the TAP-side address:
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```powershell
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arp -d *
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ping -S <tap-ip> <lan-host-ip>
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arp -a
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```
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5. The LAN switch learns the remote client MAC on the gateway port.
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Use the switch UI or CLI and look for the client MAC printed by the Windows
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client. It should appear on the physical port connected to the Linux gateway.
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6. A real LAN game discovers or joins a LAN server.
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This is the practical MVP acceptance test.
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## Useful Log Signals
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Relay frame forwarding:
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```text
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relay frame room=ROOM1 ... action=Forwarded drop_reason=- targets=1
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```
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Gateway LAN traffic:
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```text
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gateway control event: client peer ... joined with MAC ...
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gateway frame interface=eth0 direction=LanToRemote ... action=Forwarded
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gateway frame interface=eth0 direction=RemoteToLan ... action=Forwarded
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gateway CAM refresh interface=eth0 peer_id=... mac=... reason=peer_joined
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gateway CAM refresh interface=eth0 peer_id=... mac=... reason=periodic
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```
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Client health:
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```text
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Relay RTT: 23 ms
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Broadcast traffic flowing
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client frame direction=TapToRelay ... action=Forwarded drop_reason=-
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client frame direction=RelayToTap ... action=Forwarded drop_reason=-
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```
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Drops that can be normal during testing:
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```text
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drop_reason=UnknownDestination
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drop_reason=DatagramBudget
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drop_reason=RateLimit
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```
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On gateway `LanToRemote` logs, `UnknownDestination` usually means the gateway
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captured unrelated LAN unicast and dropped it locally instead of sending it to
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the relay.
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Drops that should be investigated if they dominate:
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```text
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drop_reason=Malformed
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drop_reason=InvalidSourceMac
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drop_reason=UnauthorizedSourceMac
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drop_reason=ControlPlaneEtherType
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drop_reason=VlanTaggedFrame
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drop_reason=DhcpServerReply
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drop_reason=Ipv6RouterAdvertisement
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drop_reason=Ipv6Fragment
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```
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On gateway `RemoteToLan` logs, `UnauthorizedSourceMac` means the relayed peer id
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did not match the client MAC announced by lifecycle events. If it repeats,
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check relay lifecycle logs and duplicate-MAC rejection first.
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## Troubleshooting
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If the client says `Waiting for LAN gateway`, check that the gateway uses the
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same room code and is connected to the same relay.
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If the gateway fails with `reports no carrier`, plug the selected Ethernet
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interface into the LAN party switch, bring the interface up, and restart the
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gateway.
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If startup fails before the relay connection while preparing the TAP adapter,
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check that the terminal is elevated, TAP-Windows6 is installed, and
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`--tap-instance-id` selects the intended adapter when more than one TAP adapter
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exists.
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If the client says `Waiting for TAP IP`, DHCP is not making the full round trip.
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Check relay/gateway frame logs for broadcast traffic and check that the gateway
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is on wired Ethernet.
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If the client reports a TAP link-local address such as `169.254.x.x`, treat it
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the same way: Windows has self-assigned an address, but LAN DHCP did not
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complete through the tunnel.
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If startup fails with a TAP MAC mismatch, disable/enable the TAP adapter or
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reinstall TAP-Windows6 so Windows reloads the `NetworkAddress` value. Do not
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continue with a mismatched MAC.
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If startup says the relay route changed, stop. The client is refusing to run
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because Windows would route the relay connection through the tunnel.
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If ping fails but DHCP worked, check Windows firewall, the target LAN host
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firewall, and whether the LAN subnet conflicts with the client's home LAN.
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Uncommon LAN subnets such as `10.73.42.0/24` are safer than `192.168.0.0/24`.
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If switch MAC learning does not show the Windows client MAC on the gateway
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port, look for `gateway CAM refresh ... reason=peer_joined` immediately after
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join and `gateway CAM refresh ... reason=periodic` about once per minute after
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that. If those lines are present but the switch still does not learn it, check
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the selected gateway interface and switch port first.
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## Cleanup
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Stop client, gateway, and relay with Ctrl-C. The Windows client removes the
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relay host route only when it created that route itself, restores the TAP route
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policy, and marks TAP media disconnected when it exits normally.
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Keep `lanparty-client-identity.json` if you want the same virtual MAC on the
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next run. Delete it only when you intentionally want a new client identity.
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## Report Back
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For a useful test report, capture:
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- relay command and relay logs
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- gateway command and gateway logs
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- client command and client logs
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- Windows TAP MAC and IP
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- ping result from `<tap-ip>` to a LAN host
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- switch MAC-table entry for the Windows client MAC
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- LAN game discovery or join result
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