row col block as different datasets.
unexpectedly this seems to be slower for now... :(
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4f191d8689
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209
src/main.rs
209
src/main.rs
@ -1,5 +1,10 @@
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use std::time::Instant;
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struct SField {
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field: Vec<usize>,
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rows: Vec<Vec<usize>>,
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cols: Vec<Vec<usize>>,
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blocks: Vec<Vec<usize>>,
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fixed: Vec<usize>,
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size: usize,
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block_size: usize,
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@ -88,8 +93,15 @@ impl SField {
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}
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});
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let rows = SField::rows_from_plain_field(&field);
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let cols = SField::cols_from_plain_field(&field);
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let blocks = SField::blocks_from_plain_field(&field);
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SField {
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field,
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rows,
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cols,
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blocks,
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fixed,
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size,
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block_size,
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@ -100,6 +112,51 @@ impl SField {
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}
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}
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fn rows_from_plain_field(field: &[usize]) -> Vec<Vec<usize>> {
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let mut rows = vec![vec![0; 9]; 9];
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for row in 0..9 {
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for col in 0..9 {
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rows[row][col] = field[row * 9 + col];
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}
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}
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rows
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}
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fn cols_from_plain_field(field: &[usize]) -> Vec<Vec<usize>> {
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let mut cols = vec![vec![0; 9]; 9];
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for row in 0..9 {
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for col in 0..9 {
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cols[col][row] = field[row * 9 + col];
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}
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}
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cols
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}
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fn blocks_from_plain_field(field: &[usize]) -> Vec<Vec<usize>> {
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fn get_block_with_pos(field: &[usize], pos: usize) -> Vec<usize> {
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let block_start_row = pos / 9 / 3 * 3;
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let block_start_col = pos % 9 / 3 * 3;
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let mut block = vec![];
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for r in 0..3 {
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for c in 0..3 {
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block.push(field[9 * (block_start_row + r) + block_start_col + c])
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}
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}
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block
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}
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let mut blocks = vec![];
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let block_start_positions = [0, 3, 6, 27, 30, 33, 54, 57, 60];
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for pos in block_start_positions {
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blocks.push(get_block_with_pos(field, pos));
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}
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blocks
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}
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fn build_possible_values_db(&mut self) {
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for idx in 0..self.num_fields {
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if self.fixed[idx] == 1 {
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@ -325,58 +382,103 @@ impl SField {
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unsafe { *self.field.get_unchecked(pos) }
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}
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#[inline(always)]
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fn get_x_y_block_blockoffset(&self) -> (usize, usize, usize, usize) {
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// TODO:
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// this only works for 3x3 sudoku
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#[rustfmt::skip]
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let block_nrs = [
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0, 1, 2, 9,10,11,18,19,20,
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3, 4, 5,12,13,14,21,22,23,
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6, 7, 8,15,16,17,24,25,26,
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27,28,29,36,37,38,45,46,47,
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30,31,32,39,40,41,48,49,50,
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33,34,35,42,43,44,51,52,53,
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54,55,56,63,64,65,72,73,74,
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57,58,59,66,67,68,75,76,77,
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60,61,62,69,70,71,78,79,80,
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];
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let y = self.pos / self.size;
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let x = self.pos % self.size;
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let block_field = unsafe { block_nrs.get_unchecked(self.pos) };
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let block_nr = block_field / self.size;
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let block_offset = block_field - (block_nr * self.size);
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(x, y, block_nr, block_offset)
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}
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#[inline(always)]
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fn set(&mut self, nr: usize) {
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//assert_eq!(self.field, self.flatten_rows());
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//assert_eq!(self.field, self.flatten_cols());
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//assert_eq!(self.field, self.flatten_blocks());
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self.field[self.pos] = nr;
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self.pos_last_placed = self.pos;
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}
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#[inline(always)]
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fn get_row(&self, row: &mut [usize; 9]) {
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for (idx, row_elem) in row.iter_mut().enumerate() {
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*row_elem = self.get_field_at_pos((self.pos / self.size) * self.size + idx);
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}
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}
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// update rows, cols and blocks
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// this is more expensive than only updating field but should be outweight
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// by the fact that row_ok(), col_ok() and block_ok() just need to do simple
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// lookups now
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#[inline(always)]
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fn get_col(&self, col: &mut [usize; 9]) {
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for (idx, col_elem) in col.iter_mut().enumerate() {
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*col_elem = self.get_field_at_pos(idx * self.size + self.pos % self.size);
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}
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}
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let (x, y, block_nr, block_offset) = self.get_x_y_block_blockoffset();
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#[inline(always)]
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fn get_block(&self, block: &mut [usize; 9]) {
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let block_start_row = self.pos / self.size / self.block_size * self.block_size;
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let block_start_col = self.pos % self.size / self.block_size * self.block_size;
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//println!("[{},{}] setting {}", y, x, nr);
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for r in 0..self.block_size {
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for c in 0..self.block_size {
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block[r * self.block_size + c] =
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self.get_field_at_pos(self.size * (block_start_row + r) + block_start_col + c);
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}
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}
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let row = unsafe { self.rows.get_unchecked_mut(y) };
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let value = unsafe { row.get_unchecked_mut(x) };
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*value = nr;
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let col = unsafe { self.cols.get_unchecked_mut(x) };
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let value = unsafe { col.get_unchecked_mut(y) };
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*value = nr;
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let block = unsafe { self.blocks.get_unchecked_mut(block_nr) };
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let value = unsafe { block.get_unchecked_mut(block_offset) };
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*value = nr;
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//assert_eq!(self.field, self.flatten_rows());
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//assert_eq!(self.field, self.flatten_cols());
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//assert_eq!(self.field, self.flatten_blocks());
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}
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#[inline(always)]
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fn block_ok(&self, nr: usize) -> bool {
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let mut block = [0; 9];
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self.get_block(&mut block);
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!block.contains(&nr)
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// TODO
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// works only on 3x3 sudoku
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#[rustfmt::skip]
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let block_nrs = [
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0,0,0,1,1,1,2,2,2,
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0,0,0,1,1,1,2,2,2,
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0,0,0,1,1,1,2,2,2,
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3,3,3,4,4,4,5,5,5,
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3,3,3,4,4,4,5,5,5,
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3,3,3,4,4,4,5,5,5,
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6,6,6,7,7,7,8,8,8,
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6,6,6,7,7,7,8,8,8,
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6,6,6,7,7,7,8,8,8,
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];
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let block_nr = unsafe { block_nrs.get_unchecked(self.pos) };
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//println!("Block {}: {:?}", block_nr, self.blocks[*block_nr]);
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!unsafe { self.blocks.get_unchecked(*block_nr) }.contains(&nr)
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}
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#[inline(always)]
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fn row_ok(&self, nr: usize) -> bool {
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let mut row = [0; 9];
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self.get_row(&mut row);
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!row.contains(&nr)
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let row_nr = self.pos / self.size;
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//println!("{:?}", self.rows[row_nr]);
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!unsafe { self.rows.get_unchecked(row_nr) }.contains(&nr)
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}
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#[inline(always)]
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fn col_ok(&self, nr: usize) -> bool {
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let mut col = [0; 9];
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self.get_col(&mut col);
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!col.contains(&nr)
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let col_nr = self.pos % self.size;
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//println!("{:?}", self.cols[col_nr]);
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!unsafe { self.cols.get_unchecked(col_nr) }.contains(&nr)
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}
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#[inline(always)]
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@ -401,10 +503,53 @@ impl SField {
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#[inline(always)]
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fn solve(&mut self) {
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let now = Instant::now();
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if !self.solve_backtracking() {
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println!("there is no solution.");
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}
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println!("took {:.3} seconds", now.elapsed().as_secs_f64());
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}
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//fn flatten_blocks(&self) -> Vec<usize> {
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//#[rustfmt::skip]
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//let block_nrs = [
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//0, 1, 2, 9,10,11,18,19,20,
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//3, 4, 5,12,13,14,21,22,23,
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//6, 7, 8,15,16,17,24,25,26,
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//27,28,29,36,37,38,45,46,47,
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//30,31,32,39,40,41,48,49,50,
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//33,34,35,42,43,44,51,52,53,
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//54,55,56,63,64,65,72,73,74,
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//57,58,59,66,67,68,75,76,77,
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//60,61,62,69,70,71,78,79,80,
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//];
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//let mut flattened = Vec::with_capacity(self.num_fields);
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//for (idx, nr) in block_nrs.iter().enumerate() {
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//let block_nr = nr / self.size;
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//let block_offset = nr - (block_nr * self.size);
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//flattened.push(self.blocks[block_nr][block_offset]);
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//}
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//flattened
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//}
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//fn flatten_rows(&self) -> Vec<usize> {
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//let mut flattened = Vec::with_capacity(self.num_fields);
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//for row in self.rows.iter() {
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//for val in row {
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//flattened.push(*val);
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//}
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//}
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//flattened
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//}
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//fn flatten_cols(&self) -> Vec<usize> {
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//let mut flattened = Vec::with_capacity(self.num_fields);
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//for idx in 0..self.num_fields {
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//flattened.push(self.cols[idx % self.size][idx / self.size]);
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//}
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//flattened
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//}
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}
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fn run() -> Result<(), String> {
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