chore(release): prepare v1.1.0
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Bump the package version to 1.1.0 for the web port, optional shared high-score service, and post-1.0 parity and edge fixes. Update CHANGELOG.md and refresh the tracked web WASM artifact.

Test Plan:
- `just test` -- passed (138 game tests, 3 highscore-server tests)
- `just clippy` -- passed
- `just build-production` -- passed
- `just web-build` -- passed
- `cargo metadata --locked --format-version 1 --no-deps` -- passed
- `git diff --cached --check` -- passed
This commit is contained in:
2026-08-29 17:52:53 +02:00
parent f9063bd2ff
commit 51502ef92f
4 changed files with 79 additions and 66 deletions
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@@ -8,19 +8,31 @@ and this project adheres to
## [Unreleased]
## [1.1.0] - 2026-08-29
### Added
- Add a static WebAssembly (WASM) browser build and web shell for TDK Pinball,
persisting settings and scores in browser localStorage.
- Add a standalone Axum and SQLite high-score service (`highscore-server`) for
an optional shared top-ten leaderboard, including an nginx reverse-proxy
configuration and API endpoints.
- Route the browser high-score table through the shared service when available,
retaining the local-storage fallback when offline or unconfigured.
### Fixed
- Allow launcher input while tilted so a waiting ball in the shooter lane is not
stranded after a tilt, while retaining launch sound suppression.
- Bundle the official Macroquad browser loader and WASM bootstrap locally so a
CSP does not require inline JavaScript or code from `not-fl3.github.io`.
- Add the optional same-origin Axum/SQLite high-score service, browser
fetch/submit integration, and an nginx reverse-proxy example. Browser
settings retain their local-storage fallback, while the shared table is
returned by the service.
- Keep the web canvas centered at the original fixed 640x460 presentation size
instead of scaling with the browser viewport.
- Seed the initial gameplay random stream from the startup clock so the first
maximum-power launcher shot is not identical on every run.
- Require an unconsumed record-148 contact before the effect-seven special
respawn, preventing a released reserve ball from being duplicated after
both multiball balls drain.
respawn, preventing a released reserve ball from being duplicated after both
multiball balls drain.
- Apply type-4 entry latches only inside each target's registered broadphase,
preventing an unrelated multiball slot from clearing an upper-left target's
latch and causing repeated scoring while the ball remains there.
@@ -40,13 +52,13 @@ and this project adheres to
a held ball remains velocity-stationary and the moving response retains its
full normal velocity instead of always subtracting 1,000.
- Restore `1000:ae6e`'s required-ball special respawn: armed or completed
effect-seven play grants one final `(17,23)/(0,3040)` ball without consuming
a marker, clears required state including record 148's contact word, and
suppresses record 148 until the next broadphase-active type-4 record
reenables it.
effect-seven play grants one final `(17,23)/(0,3040)` ball without consuming a
marker, clears required state including record 148's contact word, and
suppresses record 148 until the next broadphase-active type-4 record reenables
it.
- Replace the invented post-move `y>470` fallback with the original pre-scan
prediction bounds `x<=0 || x>340000 || y<=0 || y>460000`, including
one-slot removal during multiball and next-substep handling after a response.
prediction bounds `x<=0 || x>340000 || y<=0 || y>460000`, including one-slot
removal during multiball and next-substep handling after a response.
- Remove the invented 180 ms whole-frame nudge shake; original nudges affect
ball-slot velocities, sound, and Tilt state without moving the viewport.
- Match `SndPlaySound(SND_ASYNC|SND_NODEFAULT)` playback: stop the previous WAV
@@ -57,8 +69,8 @@ and this project adheres to
collect-bonus, and release-ball states are now visible.
- Restore display blits from `1008:0996`/`1008:0b9e`: 130x40 score fields at
X=478, eight places ending at X=606, exact 139x31 configured-player rows,
11x11 active/status markers, 5x5 remaining-ball markers for every player,
and strict signed score-status thresholds independent of media awards.
11x11 active/status markers, 5x5 remaining-ball markers for every player, and
strict signed score-status thresholds independent of media awards.
- Import exact `[Settings]` `Language`, `Speed`, and singular `Sound` values
from an adjacent/original TDKPIN.INI before creating portable JSON. Fresh
installs now inherit the distributed German help setting; F12 is again a
@@ -71,17 +83,17 @@ and this project adheres to
DAT995 at `(202,328)`, height 13 and clipped width `(stage-1)*7`; correct the
previously impossible Pascal-order C interpretation of a 328x202 blit.
- Restore the original idle/attract timer animation: target and word-quad
chases, magnetic flashes, five-record strip, four-point chase, DAT801-809
item progression, and the circular `WELCOME TO THE MACHINE` BITMAP500
marquee. Each nested phase uses the binary's remainder first: `%32/2`,
`%32/4`, `%40/4`, `%16/4`, and `%144/8`. Move gameplay item frames to their
exact `(123,300)` destination.
chases, magnetic flashes, five-record strip, four-point chase, DAT801-809 item
progression, and the circular `WELCOME TO THE MACHINE` BITMAP500 marquee. Each
nested phase uses the binary's remainder first: `%32/2`, `%32/4`, `%40/4`,
`%16/4`, and `%144/8`. Move gameplay item frames to their exact `(123,300)`
destination.
- Match central score/event side effects: every stored collision candidate
clears its ball slot's capture age, Tilt suppresses all score and rule-record
mutations, and active multiball doubles points before permanent Double can
double them again.
- Scan static, capture, trigger, magnetic, and dynamic record ranges in exact
ID order with a separately tracked prediction. Preserve the raw scanner's
- Scan static, capture, trigger, magnetic, and dynamic record ranges in exact ID
order with a separately tracked prediction. Preserve the raw scanner's
first-detected-candidate quirk even when a later record is geometrically
nearer, plus type-3 and dynamic-record broadphase behavior.
- Run type-3/type-4 processing before response and position publication:
@@ -89,16 +101,16 @@ and this project adheres to
candidates, triggers mutate the live motion first, and sensor IDs execute in
binary order without Hold/Complete prematurely ending the record scan.
- Apply the collision table's predicted-position broadphase bounds before
type-1/type-2 detection, including the registered five-pixel ball margin,
and retain unresolved candidates until the selected response phase.
- Correct the two relative slingshot initializer chains after records 55 and
70: circles 56/58/71/73 and lines 57/59/72/74 now accumulate from each
preceding path endpoint exactly as the 175-record ledger specifies. The
flagless TDK companion lines also retain their zero contact/link field rather
than carrying unused synthetic head IDs. Record 57 additionally matches the
live original's `(75530,354765)/(3000,15)` to
`(77369,356597)/(1839,1832)` transition; symmetric record 72 matches
`(235348,356825)/(-3000,15)` to `(233253,358494)/(-2095,1669)`.
type-1/type-2 detection, including the registered five-pixel ball margin, and
retain unresolved candidates until the selected response phase.
- Correct the two relative slingshot initializer chains after records 55 and 70:
circles 56/58/71/73 and lines 57/59/72/74 now accumulate from each preceding
path endpoint exactly as the 175-record ledger specifies. The flagless TDK
companion lines also retain their zero contact/link field rather than carrying
unused synthetic head IDs. Record 57 additionally matches the live original's
`(75530,354765)/(3000,15)` to `(77369,356597)/(1839,1832)` transition;
symmetric record 72 matches `(235348,356825)/(-3000,15)` to
`(233253,358494)/(-2095,1669)`.
- Match rectangular type-4 magnetic gates to raw `1000:9b69`: enter only when
the previous position is inside, then deactivate when the newly predicted
position exits any edge, replacing a swept-intersection approximation.
@@ -107,11 +119,11 @@ and this project adheres to
- Match the multiball nudge path's saved-slot behavior: consume the active
formula's random draws, then add one shared fixed/random impulse to both slot
velocity records instead of applying different formulas to each ball.
- Restore auxiliary response thresholds/kicks for bumpers 51-53 and line
records 55, 74, and 107, including weak-hit bumper scoring, WAVE 2019 on
kicked unscored rails, and the original tilt suppression.
- Preserve every collision record's `+0x49` layer mask and select upper layer
1 or lower layer 2 from the ball's previous 250,000-millipixel Y boundary.
- Restore auxiliary response thresholds/kicks for bumpers 51-53 and line records
55, 74, and 107, including weak-hit bumper scoring, WAVE 2019 on kicked
unscored rails, and the original tilt suppression.
- Preserve every collision record's `+0x49` layer mask and select upper layer 1
or lower layer 2 from the ball's previous 250,000-millipixel Y boundary.
- Match the original detail callback's slot-major integration order, stop a
slot's remaining 10 ms substeps after its first collision/action, delay a
newly requested second ball until the next callback, and retain ball-two
@@ -119,9 +131,9 @@ and this project adheres to
- Run type-3 captures and type-4 triggers for both live ball slots, including
per-slot capture age/contact ownership, exact captured-slot removal, survivor
promotion, and the effect-seven ball-number guard against a third ball.
- Spawn effect-seven ball 2 from record 148 at `(17,23)` with exact
`(0,3040)` millipixel velocity, instead of launching a guessed second ball
upward from the shooter lane.
- Spawn effect-seven ball 2 from record 148 at `(17,23)` with exact `(0,3040)`
millipixel velocity, instead of launching a guessed second ball upward from
the shooter lane.
- Treat record 148 as the special/multiball hole represented by player item 20;
capturing it preserves all five lock-hole items and contacts instead of
inventing an immediate wheel reset. Its exact 17x17 overlay-A Word-Quad at
@@ -132,12 +144,12 @@ and this project adheres to
- Render the five cumulative bumper-value lamps from original player items 1-5
at their recovered Word-Quad bounds as the value rises from 1,000 to 6,000.
- Render the nine in-bank hit states for record heads 90/93/96/99/102 and
109/112/115/118 from their exact overlay-A bounds until bank completion
rearms each three-line group.
- Replace the free-running wheel animation with the original six-callback
91x90 target rotation, WAVE 2011 start, exact DAT600 frames/target positions,
and state-6 rotation of the five per-player contact/item values. It advances
only for an active ball, pauses in the launcher, and survives a normal drain.
109/112/115/118 from their exact overlay-A bounds until bank completion rearms
each three-line group.
- Replace the free-running wheel animation with the original six-callback 91x90
target rotation, WAVE 2011 start, exact DAT600 frames/target positions, and
state-6 rotation of the five per-player contact/item values. It advances only
for an active ball, pauses in the launcher, and survives a normal drain.
- Restore the complete 281-callback DAT600 panel sequence after the fifth lock
hole, including physics suspension, contact/item cleanup, all nine image
phases, and the original WAVE 2013/2012/stop boundaries. A fifth lock captured
@@ -148,9 +160,9 @@ and this project adheres to
- Remove the invented attract-screen instruction panel and stop assigning the
original F2/F3 keys to modern overlays. The idle view is the original table;
optional settings/high-score viewers move to F10/F9.
- Batch physics and flipper publication on the original 50/40/30/20/10-ms
detail callbacks with exactly 5/4/3/2/1 internal 10-ms substeps, instead of
exposing every substep on host render frames.
- Batch physics and flipper publication on the original 50/40/30/20/10-ms detail
callbacks with exactly 5/4/3/2/1 internal 10-ms substeps, instead of exposing
every substep on host render frames.
- Separate flipper key flags from rendered/collision position so press/release
edges and WAVE 2021 occur only when the detail timer processes them.
- Add a bit-exact Borland Real48 core and route speed clamps, type-1 circles,
@@ -158,8 +170,8 @@ and this project adheres to
magnetic impulses through its original rounding behavior.
- Preserve per-ball Real48 spin and use it in collision tangent response, so
zero-spin C fixtures and retained-spin Wine traces are both represented.
- Implement dynamic records 174/175 with bidirectional ball impulse transfer
and the original post-collision speed clamp instead of a one-sided secondary
- Implement dynamic records 174/175 with bidirectional ball impulse transfer and
the original post-collision speed clamp instead of a one-sided secondary
bounce.
- Split collision contact state into per-player 16-bit type-3 contact words and
transient type-4 entry flags. Type-3 records now use the original deep-inside
@@ -199,11 +211,12 @@ and this project adheres to
- Match the original low-byte keyboard scans: both Ctrl keys operate the left
flipper, both Enter keys operate the right, and the physical `0x1b`
main-keyboard plus/right-bracket position starts or adds players.
- Dispatch add-player, nudge, and F12 sound-toggle actions on key release through
the original `1000:638e` timing rather than on their initial key press.
- Dispatch add-player, nudge, and F12 sound-toggle actions on key release
through the original `1000:638e` timing rather than on their initial key
press.
- Enforce the original auxiliary-window input gate: F1 and F12 are ignored while
Help, HighScore, or name-entry UI is open instead of controlling the main
game through a child window.
Help, HighScore, or name-entry UI is open instead of controlling the main game
through a child window.
- Route a single-ball type-3 completion during Tilt through `1000:ae6e` instead
of granting a free launcher reset: lock holes consume the ball, while record
148 can still take its required-state special-respawn branch.
@@ -219,18 +232,18 @@ and this project adheres to
playback and restores bank, trigger, capture, nudge, tilt, and drain cues.
Type-4 WAVE 2004 and bumper WAVE 2006 now precede their score mutations so a
simultaneously crossed media marker leaves WAVE 2007 audible, as in the
monophonic original. A tilted drain suppresses WAVE 2008 before reset, while
a following flipper-release edge may still play WAVE 2021 after reset.
monophonic original. A tilted drain suppresses WAVE 2008 before reset, while a
following flipper-release edge may still play WAVE 2021 after reset.
Bumper/TDK bank completion WAVE 2017 likewise precedes its 50,000 or
10,000..24,464 award, preserving the marker cue when that award crosses one.
- Advance media/extra-ball thresholds only from score additions, preserve
32-bit score wrapping, and restore the ninth-diamond ordering: its 24,464
award remains single, then ball-scoped double scoring and all three magnetic
fields activate before the collision's static score. Further completed banks
during that ball add 100,000 to the secondary score; a normal ball end clears
the multiplier, while effect seven's special respawn preserves it. Marker
comparisons retain the binary's signed-high/unsigned-low 32-bit ordering
after score wrap.
- Advance media/extra-ball thresholds only from score additions, preserve 32-bit
score wrapping, and restore the ninth-diamond ordering: its 24,464 award
remains single, then ball-scoped double scoring and all three magnetic fields
activate before the collision's static score. Further completed banks during
that ball add 100,000 to the secondary score; a normal ball end clears the
multiplier, while effect seven's special respawn preserves it. Marker
comparisons retain the binary's signed-high/unsigned-low 32-bit ordering after
score wrap.
- Match the original 640x460 window, native 16x28 score glyphs, and
`TDK Pinball Machine 1.00` title so the recovered artwork is presented
one-for-one instead of enlarged or resampled.
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@@ -551,7 +551,7 @@ dependencies = [
[[package]]
name = "tdkpin-rs"
version = "1.0.0"
version = "1.1.0"
dependencies = [
"directories",
"futures-util",
+1 -1
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@@ -1,6 +1,6 @@
[package]
name = "tdkpin-rs"
version = "1.0.0"
version = "1.1.0"
edition = "2024"
[dependencies]
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