fix(physics): restore fixed-point rail movement
Replace the guessed variable-rate floating integration with the original 10 ms millipixel step, 15-unit gravity, and 3800-unit speed limit. Restore every registered type-2 Real48 response pair, one-sided start-to-end orientation, and the original normal/tangent velocity transform validated against live shooter wall traces. Restore repeat-driven plunger charging and its release-time randomized clamp. The shooter route now follows table orientation instead of coordinate-specific gate exceptions. Remove the synthetic ball-search impulse so future stuck balls remain visible reconstruction failures, and include collision ids in deterministic traces for differential work on circles and triggers. Test Plan: - `cargo test --all-targets` -- 42 passed - `cargo clippy --all-targets -- -D warnings` -- passed - `cargo build --profile production` -- passed - charged launcher scenario cleared the shooter lane -- passed - all recovered rails accepted front-side and rejected back-side probes - `git diff --cached --check` -- passed
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@@ -61,8 +61,9 @@ and `claw-18`; `--seed N` fixes random choices for later seeded scenarios.
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| High scores | F3 | - |
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| Sound | F12 | - |
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The five original speed choices are retained as simulation-detail settings.
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They change fixed-step resolution without changing the speed of play.
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The five original speed choices remain available in settings. Physics now uses
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the original invariant 100 Hz millipixel substep; exact setting-specific timer
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batching for presentation and mechanism animation remains under reconstruction.
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The help screen is the original artwork in English, German, French, Italian,
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or Spanish. As instructed on that screen, double-clicking its upper-left exit
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