test(game): exercise two minutes of autoplay
Add a seeded autoplay scenario that performs a deliberate full-strength charge for every launcher ball and operates both flippers from live ball position. Turn the two-minute run into an end-to-end test covering repeated launches, flipper edges, bumpers, targets, lock holes, claw capture/release, and drains while rejecting non-finite state. Document autoplay as the long-run validation entry point and record the expanded runtime coverage boundary. Test Plan: - `cargo test --all-targets` -- 48 passed - `cargo clippy --all-targets -- -D warnings` -- passed - `cargo build --profile production` -- passed - Windows GNU and macOS x86_64 `cargo check` -- passed - `git diff --cached --check` -- passed
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@@ -66,6 +66,10 @@ decoded, build-ready subset; it does not replace that evidence archive.
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terminal scenarios are driven by a 120 Hz validation clock while production
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physics accumulates the recovered 100 Hz substep. Traces include the last
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collision-object id and can export the logical 640x460 render target.
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- End-to-end gameplay coverage: seeded autoplay charges each launcher ball and
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operates both flippers from ball position. The two-minute acceptance run
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covers repeated launches, both flippers, targets, bumpers, lock holes, a claw
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capture/release pair, and drains while checking every state for finite values.
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- Semantic boundary: no claim is made that every trajectory or score tick is
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bit-identical to the 16-bit executable. Remaining numeric inference is listed
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above instead of being presented as proven parity.
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