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v1.1.0
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No files matched your search
@@ -1,27 +0,0 @@
|
||||
name: Build TDK Pinball
|
||||
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest, windows-latest]
|
||||
runs-on: ${{ matrix.os }}
|
||||
defaults:
|
||||
run:
|
||||
working-directory: tdkpin-rs
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
components: clippy, rustfmt
|
||||
- name: Install Linux development libraries
|
||||
if: runner.os == 'Linux'
|
||||
run: sudo apt-get update && sudo apt-get install -y libasound2-dev libgl1-mesa-dev libxi-dev
|
||||
- run: cargo check --all-targets
|
||||
- run: cargo test --all-targets
|
||||
- run: cargo clippy --all-targets -- -D warnings
|
||||
@@ -5,6 +5,10 @@
|
||||
Automatically commit changes once a full feature, bugfix, refactor, or other
|
||||
coherent unit of work is finished. Do not wait for the user to ask for a commit.
|
||||
|
||||
Use `divergence` as the Conventional Commit scope for every change that
|
||||
deliberately differs from original-game behavior to fix an original bug, for
|
||||
example `fix(divergence): reject occupied wheel slots`.
|
||||
|
||||
## Versioning Policy
|
||||
|
||||
Only update the version, when the user explicitly asks for it.
|
||||
|
||||
@@ -8,6 +8,88 @@ and this project adheres to
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
### Added
|
||||
|
||||
- Crazy mode: pressing the main-row `0` key during a game drops ten more balls
|
||||
onto the playfield, up to 64 balls in play. High-score entries reached with
|
||||
crazy mode show a red `CRAZY` label in the table.
|
||||
- The high-score service stores a crazy-mode flag per entry; it adds the column
|
||||
to existing databases on startup and treats submissions from older clients as
|
||||
normal scores.
|
||||
|
||||
### Changed
|
||||
|
||||
- Replace the separate primary and secondary ball slots with one ordered list
|
||||
of identical balls. Every ball runs the same physics, sensors, holes, claw,
|
||||
ball-to-ball contact, and drain rules; the player's ball ends only when the
|
||||
last ball drains. One- and two-ball behavior keeps the recovered slot order.
|
||||
- A ball resting on the shooter stop returns to an empty launcher from any slot,
|
||||
and flippers keep kicking balls in play while another ball waits there.
|
||||
- The simulator trace now reports every ball in a `balls` array.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Free a ball that was settling into a lock hole when another ball filled it,
|
||||
and release a lock hole whose settling ball left the table.
|
||||
- The release-ball effect frees the ball parked in the special hole even when
|
||||
several balls are already in play; the released ball keeps ownership of the
|
||||
hole until it rolls out.
|
||||
- The claw never drops a ball into the shooter lane while more than one ball is
|
||||
in play, including balls that arrive after the capture began.
|
||||
- Filling the fifth wheel hole during multiball replaces the wheel at once with
|
||||
the normal animation and scoring instead of waiting for multiball to end.
|
||||
Balls in play keep moving, the holes stay closed, and the wheel's outer rim
|
||||
acts as a solid boundary until the replacement finishes. Locking the last
|
||||
remaining ball returns it to the launcher as in single-ball play.
|
||||
- A closed or filled lock hole kicks out a ball that came to rest in its pocket,
|
||||
so it can no longer stay trapped next to the wheel hub.
|
||||
- Release the ball parked in the special hole when the last ball in play
|
||||
leaves, even if another ball is waiting in the launcher (for example after
|
||||
pressing crazy mode before launching).
|
||||
|
||||
## [1.2.1] - 2026-09-01
|
||||
|
||||
### Fixed
|
||||
|
||||
- Keep a ball captured by the Greifarm during multiball instead of consuming it;
|
||||
latch the two-ball capture rule at each entry, exclude the launcher release
|
||||
while that capture is active, and let later single-ball re-entries use all
|
||||
four original release choices.
|
||||
- Preserve that entry decision through the complete pull phase, scope it to the
|
||||
entering slot until that ball exits the capture zone, and migrate Greifarm
|
||||
state when a held secondary ball becomes the primary ball.
|
||||
|
||||
## [1.2.0] - 2026-08-31
|
||||
|
||||
### Added
|
||||
|
||||
- Seed new SQLite high-score databases that did not exist before opening with
|
||||
the ten distributed demo scores.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Deliberately diverge from the original game's multiball contact sentinel so a
|
||||
reserve ball that fills a wheel hole leaves it permanently occupied; the
|
||||
surviving ball can no longer enter and score that visibly filled slot again.
|
||||
- Match capture-driven multiball collapse timing so the surviving slot keeps
|
||||
double scoring through the current callback, then returns to normal scoring on
|
||||
the next callback and the returning claw remains paused until that collapse;
|
||||
completing the fifth wheel lock still ends multiball scoring immediately.
|
||||
- Derive wheel-lock awards from the original live contact words so two balls
|
||||
settling into different slots at once receive the same accumulated award as
|
||||
the original game.
|
||||
- Stage an effect-seven reserve-ball request until ball 1's full substep batch
|
||||
has returned, preventing the new slot from participating in collision and
|
||||
capture rules before the original creates it.
|
||||
- Bound high-score server resource usage with 1 KiB route body limits,
|
||||
single-operation database concurrency gating, 503 shedding, and offloading
|
||||
SQLite operations to blocking worker threads.
|
||||
- Use a relative path for the web build's high-score API endpoint so deployments
|
||||
under nested URL subpaths route requests correctly.
|
||||
- Implement bounded exponential backoff with jitter, initial delay and maximum
|
||||
delay bounds, and `Retry-After` header support for failed web high-score
|
||||
submissions.
|
||||
|
||||
## [1.1.0] - 2026-08-29
|
||||
|
||||
### Added
|
||||
|
||||
Generated
+1
-1
@@ -551,7 +551,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tdkpin-rs"
|
||||
version = "1.1.0"
|
||||
version = "1.2.1"
|
||||
dependencies = [
|
||||
"directories",
|
||||
"futures-util",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "tdkpin-rs"
|
||||
version = "1.1.0"
|
||||
version = "1.2.1"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
|
||||
@@ -66,6 +66,47 @@ ledger in `../original/C_RECONSTRUCTION_FINAL_AUDIT.md`.
|
||||
on those hosts is delegated to the repository's three-OS CI matrix. The
|
||||
semantic core is platform-independent and has no target-specific branches.
|
||||
|
||||
## Modern additions and their divergences
|
||||
|
||||
Crazy mode (main-row `0`) adds up to 64 live balls. To make every ball behave
|
||||
identically, the two original timer slots became one ordered ball list. One-
|
||||
and two-ball play keeps the recovered slot order, slot-numbered contact
|
||||
ownership, deferred effect-seven spawn, survivor identity, nudge draws, and
|
||||
multiball scoring, and all multiball tests above still pass. These deliberate
|
||||
differences follow from treating every ball alike:
|
||||
|
||||
- A ball resting on the shooter stop returns to the launcher from any slot (the
|
||||
original deleted a slot-two ball there) unless another ball already waits.
|
||||
- Flipper kicks, record countdowns, and target rotation continue for balls in
|
||||
play while another ball waits in the launcher.
|
||||
- Ball-to-ball contact ignores only the claw-held ball, and every ball's
|
||||
collision is published as the last collision record.
|
||||
- When a ball leaves, claw and lock-hole contact owners move with their ball,
|
||||
and a lock hole the leaving ball was settling into is freed.
|
||||
- The rim of a filled lock hole only repels balls from the outside, so a ball
|
||||
that was settling into it when another ball filled it rolls back out.
|
||||
- The release-ball effect (effect seven) frees a parked special-hole ball
|
||||
whenever one is parked, not only when exactly one ball is in play. The
|
||||
released ball owns the hole's contact under its own slot number.
|
||||
- The claw re-targets a shooter-lane release (terminal frame 18) to a table
|
||||
release whenever more than one ball is in play during its ride, not only
|
||||
when the capture began in multiball.
|
||||
- A full wheel during multiball starts the 281-frame replacement immediately
|
||||
(the original deferred it to the next launcher reset). The table only freezes
|
||||
while every ball waits in the launcher; otherwise balls keep moving, the lock
|
||||
holes do not capture, and the wheel's outer rim (record 134's center, 48 px
|
||||
ball contact radius) repels balls from outside.
|
||||
- A ball resting inside a filled or closed lock hole's pocket is kicked out
|
||||
from the hole center, radially away from the hub. A capture that removes
|
||||
the last ball of a multiball callback resets it to the launcher like a
|
||||
single-ball capture instead of ending the ball.
|
||||
- The special-hole respawn triggers when the last ball *in play* drains; balls
|
||||
waiting in the launcher do not count. The original checked for exactly one
|
||||
ball and normal scoring, which is the same thing when only one or two balls
|
||||
exist.
|
||||
- High-score entries carry a `crazy` flag that both local storage and the
|
||||
shared service persist; older entries default to normal scores.
|
||||
|
||||
## Reproducible final gates
|
||||
|
||||
```sh
|
||||
|
||||
+8
-1
@@ -60,7 +60,7 @@ cargo run -- --simulate claw-6 --at 0.15 \
|
||||
Use `--step N` instead of `--at SECONDS` to reproduce one exact update. The
|
||||
available scenarios are `loading`, `attract`, `highscores`, `name-entry`,
|
||||
`effect-7`, `autoplay`, `launcher`, `flippers`, `panel`, `targets`, `claw-1`, `claw-6`,
|
||||
`claw-7`, and `claw-18`; `--seed N` fixes random choices.
|
||||
`claw-7`, `claw-18`, and `crazy`; `--seed N` fixes random choices.
|
||||
`autoplay` charges each ball and operates the flippers from live ball position
|
||||
for long end-to-end validation runs.
|
||||
|
||||
@@ -77,6 +77,13 @@ for long end-to-end validation runs.
|
||||
| Settings | `TDKPIN.INI` before launch | F10 opens the portable settings screen |
|
||||
| High scores | Automatic when a player finishes | F9 opens the portable table viewer |
|
||||
| Sound | F12 | - |
|
||||
| Crazy mode: drop 10 more balls | - | `0` (main row) |
|
||||
|
||||
Crazy mode is a modern addition. Each press drops ten balls at fixed points on
|
||||
the playfield, up to 64 balls in play. They are ordinary balls: every ball runs
|
||||
the same physics, sensors, holes, claw, and scoring, and the player's ball ends
|
||||
only when the last one drains. A player who used crazy mode still enters the
|
||||
high-score table, with their entry labelled `CRAZY`.
|
||||
|
||||
The five original speed choices remain available in settings. Physics now uses
|
||||
the original invariant 100 Hz millipixel substep, batched as 5/4/3/2/1 steps on
|
||||
|
||||
@@ -88,9 +88,29 @@ decoded, build-ready subset; it does not replace that evidence archive.
|
||||
- `app.rs`: screen flow, controls, rendering, audio dispatch, and overlays;
|
||||
- `assets.rs`: compile-time original asset embedding;
|
||||
- `game.rs`: fixed-step game state, recovered walls, rules, and scoring;
|
||||
- ball model: `Game::balls` is one ordered list of identical balls. Each
|
||||
timer callback (`advance_ball_slots`) runs every ball's substep batch in
|
||||
slot order through the single integrator `step_ball`: record scan,
|
||||
ball-to-ball contact, rule dispatch, and drain handling. A ball keeps the
|
||||
slot number it started the callback with, which the type-three contact
|
||||
records publish as their owner. With one or two balls this is the
|
||||
original slot-one/slot-two timer; more balls extend the same order;
|
||||
- ball lifetime: `lose_ball` takes a drained ball off the table while
|
||||
others remain and ends the player's ball only for the last one;
|
||||
`remove_ball` keeps the claw and contact-record owners pointing at the
|
||||
same physical ball; effect seven's ball joins after all slot passes;
|
||||
- wheel replacement: the 281-frame panel freezes the table only while every
|
||||
ball waits in the launcher; during multiball the lock holes close, the
|
||||
wheel rim (`retain_wheel_rim`) repels balls, and closed holes kick out a
|
||||
ball resting in their pocket (`kick_out_of_lock_hole`);
|
||||
- crazy mode (a modern addition): `add_crazy_balls` drops ten ordinary balls
|
||||
and marks the current player, whose high score is labelled;
|
||||
- `geometry.rs`: segment/circle collision primitives;
|
||||
- `original_physics.rs`: millipixel integration and recovered type-2 responses;
|
||||
- `real48.rs`: bit-exact Borland six-byte arithmetic, conversion, and square root;
|
||||
- `flipper_physics.rs`: reconstructed moving-flipper geometry and response;
|
||||
- `table.rs`: source-traceable collision objects recovered from the Win16 table;
|
||||
- `persistence.rs`: platform paths, settings, high scores, and legacy import.
|
||||
- `persistence.rs`: platform paths, settings, high scores (with the optional
|
||||
crazy-mode label), and legacy import;
|
||||
- `highscore-server/`: shared SQLite top-ten service; it migrates databases
|
||||
from before crazy mode by adding the `crazy` column.
|
||||
@@ -9,11 +9,12 @@ axum = "0.8"
|
||||
rusqlite = { version = "0.40", features = ["bundled"] }
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
tokio = { version = "1", features = ["macros", "net", "rt-multi-thread"] }
|
||||
tokio = { version = "1", features = ["macros", "net", "rt-multi-thread", "sync"] }
|
||||
|
||||
[dev-dependencies]
|
||||
http-body-util = "0.1"
|
||||
tempfile = "3"
|
||||
tokio = { version = "1", features = ["time"] }
|
||||
tower = { version = "0.5", features = ["util"] }
|
||||
|
||||
[lints.clippy]
|
||||
@@ -23,3 +24,22 @@ unwrap_used = "warn"
|
||||
|
||||
[lints.rust]
|
||||
unsafe_code = "forbid"
|
||||
|
||||
[profile.release]
|
||||
debug = true
|
||||
strip = false
|
||||
debug-assertions = true
|
||||
overflow-checks = true
|
||||
lto = false
|
||||
panic = "unwind"
|
||||
incremental = true
|
||||
|
||||
[profile.production]
|
||||
inherits = "release"
|
||||
debug = false
|
||||
strip = true
|
||||
debug-assertions = false
|
||||
overflow-checks = false
|
||||
lto = true
|
||||
incremental = false
|
||||
codegen-units = 1
|
||||
@@ -8,12 +8,19 @@ GET /api/highscores
|
||||
POST /api/highscores
|
||||
```
|
||||
|
||||
The POST body is JSON with a 21-character maximum name and a `u32` score. The
|
||||
response is the canonical top-ten JSON array.
|
||||
The POST body is JSON with a 21-character maximum name, a `u32` score, and an
|
||||
optional `crazy` boolean (default `false`) marking a crazy-mode score. The
|
||||
response is the canonical top-ten JSON array, each entry carrying `crazy`.
|
||||
|
||||
Submissions are anonymous and intentionally trust the browser's score. Add
|
||||
rate limiting, moderation, or server-side run verification if the table needs
|
||||
to resist forged scores.
|
||||
Databases created before crazy mode gain the `crazy` column automatically on
|
||||
startup; existing rows become normal scores.
|
||||
|
||||
A newly created database starts with the original distributed demo table. An
|
||||
existing database, including an existing empty database, is left unchanged.
|
||||
|
||||
Submissions are anonymous and intentionally trust the browser's score. Add rate
|
||||
limiting, moderation, or server-side run verification if the table needs to
|
||||
resist forged scores.
|
||||
|
||||
Run it from `tdkpin-rs` with:
|
||||
|
||||
@@ -23,9 +30,12 @@ TDKPIN_HIGHSCORE_DB=/var/lib/tdkpin/highscores.sqlite3 \
|
||||
cargo run --manifest-path highscore-server/Cargo.toml
|
||||
```
|
||||
|
||||
Place [nginx.conf.example](nginx.conf.example) inside the public site's
|
||||
existing `server` block. The browser client expects the API at
|
||||
`/api/highscores` on the same origin as the game.
|
||||
Copy the rate and connection zone declarations from
|
||||
[nginx.conf.example](./nginx.conf.example) into the existing `http` block, then
|
||||
place its two `location` blocks inside the public site's `server` block. The
|
||||
example bounds per-client and aggregate API traffic, request bodies, and proxy
|
||||
waits. The browser client expects the API at `/api/highscores` on the same
|
||||
origin as the game.
|
||||
|
||||
The crate inherits the parent [`rustfmt.toml`](../rustfmt.toml); run
|
||||
`just fmt-highscore-server` when formatting it directly.
|
||||
@@ -1,10 +1,31 @@
|
||||
# Add this block inside the nginx server block that serves the game.
|
||||
# Add these directives inside the existing nginx http block. The server-wide
|
||||
# zones bound aggregate traffic, while the address-keyed zones prevent one
|
||||
# client from consuming the whole allowance.
|
||||
limit_req_zone $binary_remote_addr zone=tdkpin_highscore_client_rate:10m rate=5r/s;
|
||||
limit_req_zone $server_name zone=tdkpin_highscore_global_rate:1m rate=50r/s;
|
||||
limit_conn_zone $binary_remote_addr zone=tdkpin_highscore_client_connections:10m;
|
||||
limit_conn_zone $server_name zone=tdkpin_highscore_global_connections:1m;
|
||||
|
||||
# Add these blocks inside the server block that serves the game.
|
||||
location /api/highscores {
|
||||
limit_req zone=tdkpin_highscore_client_rate burst=10 nodelay;
|
||||
limit_req zone=tdkpin_highscore_global_rate burst=25 nodelay;
|
||||
limit_req_status 429;
|
||||
limit_conn tdkpin_highscore_client_connections 10;
|
||||
limit_conn tdkpin_highscore_global_connections 100;
|
||||
limit_conn_status 429;
|
||||
|
||||
client_max_body_size 1k;
|
||||
client_body_timeout 5s;
|
||||
proxy_pass http://127.0.0.1:3000;
|
||||
proxy_http_version 1.1;
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_connect_timeout 2s;
|
||||
proxy_send_timeout 5s;
|
||||
proxy_read_timeout 5s;
|
||||
proxy_next_upstream off;
|
||||
}
|
||||
|
||||
# Optional health check for local monitoring.
|
||||
|
||||
@@ -6,21 +6,40 @@ use std::{
|
||||
use axum::{
|
||||
Json,
|
||||
Router,
|
||||
extract::State,
|
||||
extract::{DefaultBodyLimit, State},
|
||||
http::StatusCode,
|
||||
response::{IntoResponse, Response},
|
||||
routing::get,
|
||||
};
|
||||
use rusqlite::{Connection, params, types::Type};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use tokio::{sync::Semaphore, task};
|
||||
|
||||
const MAX_HIGH_SCORES: usize = 10;
|
||||
const MAX_NAME_CHARS: usize = 21;
|
||||
const MAX_SUBMISSION_BODY_BYTES: usize = 1024;
|
||||
const MAX_CONCURRENT_DATABASE_OPERATIONS: usize = 1;
|
||||
const DEFAULT_HIGH_SCORES: &[(&str, u32)] = &[
|
||||
("Paul", 6_537_392),
|
||||
("Paul Schulze", 2_979_000),
|
||||
("Kalle", 2_393_464),
|
||||
("Paul Schulze", 2_328_000),
|
||||
("Martina Sommer", 2_326_000),
|
||||
("Martina Sommer", 1_093_000),
|
||||
("Sommer Martina", 1_027_000),
|
||||
("No Name", 1_000_000),
|
||||
("TDK Pinball Player", 923_000),
|
||||
("Martina Sommer", 905_000),
|
||||
];
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize, PartialEq, Eq)]
|
||||
pub struct HighScore {
|
||||
pub name: String,
|
||||
pub score: u32,
|
||||
/// The score was reached in crazy mode. Clients that predate crazy mode
|
||||
/// neither send nor read it.
|
||||
#[serde(default)]
|
||||
pub crazy: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@@ -38,6 +57,21 @@ impl From<rusqlite::Error> for StoreError {
|
||||
#[derive(Clone)]
|
||||
pub struct HighScoreStore(Arc<Mutex<Connection>>);
|
||||
|
||||
/// Databases created before crazy mode lack the `crazy` column. Adding it
|
||||
/// with a default keeps every existing row as a normal score.
|
||||
fn add_crazy_column(connection: &Connection) -> Result<(), rusqlite::Error> {
|
||||
let has_column = connection
|
||||
.prepare("SELECT 1 FROM pragma_table_info('high_scores') WHERE name = 'crazy'")?
|
||||
.exists([])?;
|
||||
if !has_column {
|
||||
connection.execute_batch(
|
||||
"ALTER TABLE high_scores
|
||||
ADD COLUMN crazy INTEGER NOT NULL DEFAULT 0 CHECK (crazy IN (0, 1));",
|
||||
)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
impl HighScoreStore {
|
||||
/// Open or create a SQLite-backed high-score store.
|
||||
///
|
||||
@@ -46,7 +80,9 @@ impl HighScoreStore {
|
||||
/// Returns the SQLite error raised while opening or initializing the
|
||||
/// database.
|
||||
pub fn open(path: impl AsRef<Path>) -> Result<Self, rusqlite::Error> {
|
||||
Self::from_connection(Connection::open(path)?)
|
||||
let path = path.as_ref();
|
||||
let seed_defaults = !path.exists();
|
||||
Self::from_connection(Connection::open(path)?, seed_defaults)
|
||||
}
|
||||
|
||||
/// Create an in-memory high-score store for tests or short-lived runs.
|
||||
@@ -55,19 +91,34 @@ impl HighScoreStore {
|
||||
///
|
||||
/// Returns the SQLite error raised while initializing the database.
|
||||
pub fn open_in_memory() -> Result<Self, rusqlite::Error> {
|
||||
Self::from_connection(Connection::open_in_memory()?)
|
||||
Self::from_connection(Connection::open_in_memory()?, false)
|
||||
}
|
||||
|
||||
fn from_connection(connection: Connection) -> Result<Self, rusqlite::Error> {
|
||||
fn from_connection(
|
||||
mut connection: Connection,
|
||||
seed_defaults: bool,
|
||||
) -> Result<Self, rusqlite::Error> {
|
||||
connection.execute_batch(
|
||||
"CREATE TABLE IF NOT EXISTS high_scores (
|
||||
id INTEGER PRIMARY KEY,
|
||||
name TEXT NOT NULL,
|
||||
score INTEGER NOT NULL CHECK (score >= 0 AND score <= 4294967295)
|
||||
score INTEGER NOT NULL CHECK (score >= 0 AND score <= 4294967295),
|
||||
crazy INTEGER NOT NULL DEFAULT 0 CHECK (crazy IN (0, 1))
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS high_scores_order
|
||||
ON high_scores (score DESC, id ASC);",
|
||||
)?;
|
||||
add_crazy_column(&connection)?;
|
||||
if seed_defaults {
|
||||
let transaction = connection.transaction()?;
|
||||
for &(name, score) in DEFAULT_HIGH_SCORES {
|
||||
transaction.execute(
|
||||
"INSERT INTO high_scores (name, score) VALUES (?1, ?2)",
|
||||
params![name, i64::from(score)],
|
||||
)?;
|
||||
}
|
||||
transaction.commit()?;
|
||||
}
|
||||
Ok(Self(Arc::new(Mutex::new(connection))))
|
||||
}
|
||||
|
||||
@@ -79,7 +130,7 @@ impl HighScoreStore {
|
||||
pub fn list(&self) -> Result<Vec<HighScore>, StoreError> {
|
||||
let connection = self.0.lock().map_err(|_| StoreError::Poisoned)?;
|
||||
let mut statement = connection.prepare(
|
||||
"SELECT name, score
|
||||
"SELECT name, score, crazy
|
||||
FROM high_scores
|
||||
ORDER BY score DESC, id ASC
|
||||
LIMIT ?1",
|
||||
@@ -93,6 +144,7 @@ impl HighScoreStore {
|
||||
Ok(HighScore {
|
||||
name: row.get(0)?,
|
||||
score,
|
||||
crazy: row.get(2)?,
|
||||
})
|
||||
})?
|
||||
.collect::<Result<Vec<_>, _>>()?;
|
||||
@@ -109,8 +161,8 @@ impl HighScoreStore {
|
||||
let mut connection = self.0.lock().map_err(|_| StoreError::Poisoned)?;
|
||||
let transaction = connection.transaction()?;
|
||||
transaction.execute(
|
||||
"INSERT INTO high_scores (name, score) VALUES (?1, ?2)",
|
||||
params![entry.name, i64::from(entry.score)],
|
||||
"INSERT INTO high_scores (name, score, crazy) VALUES (?1, ?2, ?3)",
|
||||
params![entry.name, i64::from(entry.score), entry.crazy],
|
||||
)?;
|
||||
transaction.execute(
|
||||
"DELETE FROM high_scores
|
||||
@@ -127,10 +179,56 @@ impl HighScoreStore {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct AppState {
|
||||
store: HighScoreStore,
|
||||
database_slots: Arc<Semaphore>,
|
||||
}
|
||||
|
||||
impl AppState {
|
||||
fn new(store: HighScoreStore) -> Self {
|
||||
Self {
|
||||
store,
|
||||
database_slots: Arc::new(Semaphore::new(MAX_CONCURRENT_DATABASE_OPERATIONS)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
enum DatabaseRequestError {
|
||||
Busy,
|
||||
Failed,
|
||||
}
|
||||
|
||||
async fn run_database_operation<T, F>(
|
||||
state: &AppState,
|
||||
operation: F,
|
||||
) -> Result<T, DatabaseRequestError>
|
||||
where
|
||||
T: Send + 'static,
|
||||
F: FnOnce(&HighScoreStore) -> Result<T, StoreError> + Send + 'static,
|
||||
{
|
||||
let permit = state
|
||||
.database_slots
|
||||
.clone()
|
||||
.try_acquire_owned()
|
||||
.map_err(|_| DatabaseRequestError::Busy)?;
|
||||
let store = state.store.clone();
|
||||
task::spawn_blocking(move || {
|
||||
let _permit = permit;
|
||||
operation(&store)
|
||||
})
|
||||
.await
|
||||
.map_err(|_| DatabaseRequestError::Failed)?
|
||||
.map_err(|_| DatabaseRequestError::Failed)
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct SubmitRequest {
|
||||
name: String,
|
||||
score: u32,
|
||||
#[serde(default)]
|
||||
crazy: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize)]
|
||||
@@ -146,6 +244,19 @@ fn invalid_request(message: &'static str) -> Response {
|
||||
.into_response()
|
||||
}
|
||||
|
||||
fn database_error_response(error: &DatabaseRequestError) -> Response {
|
||||
match error {
|
||||
DatabaseRequestError::Busy => (
|
||||
StatusCode::SERVICE_UNAVAILABLE,
|
||||
Json(ErrorResponse {
|
||||
error: "service is busy",
|
||||
}),
|
||||
)
|
||||
.into_response(),
|
||||
DatabaseRequestError::Failed => StatusCode::INTERNAL_SERVER_ERROR.into_response(),
|
||||
}
|
||||
}
|
||||
|
||||
fn validate_request(request: &SubmitRequest) -> Result<HighScore, &'static str> {
|
||||
let name = request.name.trim();
|
||||
if name.is_empty() {
|
||||
@@ -160,6 +271,7 @@ fn validate_request(request: &SubmitRequest) -> Result<HighScore, &'static str>
|
||||
Ok(HighScore {
|
||||
name: name.to_owned(),
|
||||
score: request.score,
|
||||
crazy: request.crazy,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -167,39 +279,47 @@ async fn health() -> &'static str {
|
||||
"ok"
|
||||
}
|
||||
|
||||
async fn list_high_scores(State(store): State<HighScoreStore>) -> Response {
|
||||
match store.list() {
|
||||
async fn list_high_scores(State(state): State<AppState>) -> Response {
|
||||
match run_database_operation(&state, HighScoreStore::list).await {
|
||||
Ok(scores) => Json(scores).into_response(),
|
||||
Err(_) => StatusCode::INTERNAL_SERVER_ERROR.into_response(),
|
||||
Err(error) => database_error_response(&error),
|
||||
}
|
||||
}
|
||||
|
||||
async fn submit_high_score(
|
||||
State(store): State<HighScoreStore>,
|
||||
State(state): State<AppState>,
|
||||
Json(request): Json<SubmitRequest>,
|
||||
) -> Response {
|
||||
let entry = match validate_request(&request) {
|
||||
Ok(entry) => entry,
|
||||
Err(message) => return invalid_request(message),
|
||||
};
|
||||
match store.submit(&entry) {
|
||||
match run_database_operation(&state, move |store| store.submit(&entry)).await {
|
||||
Ok(scores) => (StatusCode::CREATED, Json(scores)).into_response(),
|
||||
Err(_) => StatusCode::INTERNAL_SERVER_ERROR.into_response(),
|
||||
Err(error) => database_error_response(&error),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn router(store: HighScoreStore) -> Router {
|
||||
router_with_state(AppState::new(store))
|
||||
}
|
||||
|
||||
fn router_with_state(state: AppState) -> Router {
|
||||
Router::new()
|
||||
.route("/healthz", get(health))
|
||||
.route(
|
||||
"/api/highscores",
|
||||
get(list_high_scores).post(submit_high_score),
|
||||
get(list_high_scores)
|
||||
.post(submit_high_score)
|
||||
.layer(DefaultBodyLimit::max(MAX_SUBMISSION_BODY_BYTES)),
|
||||
)
|
||||
.with_state(store)
|
||||
.with_state(state)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use std::{sync::mpsc, time::Duration};
|
||||
|
||||
use axum::{
|
||||
body::Body,
|
||||
http::{Request, StatusCode},
|
||||
@@ -229,6 +349,44 @@ mod tests {
|
||||
.status()
|
||||
}
|
||||
|
||||
async fn request(app: &Router, request: Request<Body>) -> StatusCode {
|
||||
app.clone()
|
||||
.oneshot(request)
|
||||
.await
|
||||
.expect("router should respond")
|
||||
.status()
|
||||
}
|
||||
|
||||
fn hold_database_lock(
|
||||
store: HighScoreStore,
|
||||
) -> (mpsc::SyncSender<()>, std::thread::JoinHandle<()>) {
|
||||
let (locked_sender, locked_receiver) = mpsc::sync_channel(0);
|
||||
let (release_sender, release_receiver) = mpsc::sync_channel(0);
|
||||
let lock_thread = std::thread::spawn(move || {
|
||||
let _connection = store.0.lock().expect("database lock should succeed");
|
||||
locked_sender
|
||||
.send(())
|
||||
.expect("test should observe the held database lock");
|
||||
release_receiver
|
||||
.recv()
|
||||
.expect("test should release the database lock");
|
||||
});
|
||||
locked_receiver
|
||||
.recv()
|
||||
.expect("database lock thread should start");
|
||||
(release_sender, lock_thread)
|
||||
}
|
||||
|
||||
async fn wait_until_database_is_busy(database_slots: &Semaphore) {
|
||||
tokio::time::timeout(Duration::from_secs(1), async {
|
||||
while database_slots.available_permits() != 0 {
|
||||
tokio::task::yield_now().await;
|
||||
}
|
||||
})
|
||||
.await
|
||||
.expect("first database request should acquire admission");
|
||||
}
|
||||
|
||||
async fn list(app: &Router) -> Vec<HighScore> {
|
||||
let response = app
|
||||
.clone()
|
||||
@@ -253,6 +411,7 @@ mod tests {
|
||||
async fn api_persists_and_keeps_the_top_ten() {
|
||||
let directory = tempdir().expect("temporary directory should exist");
|
||||
let database = directory.path().join("highscores.sqlite3");
|
||||
std::fs::File::create(&database).expect("database file should exist");
|
||||
let store = HighScoreStore::open(&database).expect("database should open");
|
||||
let app = router(store);
|
||||
|
||||
@@ -272,6 +431,111 @@ mod tests {
|
||||
assert_eq!(list(&reopened).await, scores);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn new_database_starts_with_the_original_demo_scores() {
|
||||
let directory = tempdir().expect("temporary directory should exist");
|
||||
let database = directory.path().join("highscores.sqlite3");
|
||||
let store = HighScoreStore::open(&database).expect("database should open");
|
||||
|
||||
let scores = store.list().expect("scores should list");
|
||||
let expected = DEFAULT_HIGH_SCORES
|
||||
.iter()
|
||||
.map(|&(name, score)| HighScore {
|
||||
name: name.to_owned(),
|
||||
score,
|
||||
crazy: false,
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
assert_eq!(scores, expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pre_crazy_mode_database_is_migrated_in_place() {
|
||||
let directory = tempdir().expect("temporary directory should exist");
|
||||
let database = directory.path().join("highscores.sqlite3");
|
||||
{
|
||||
let connection = Connection::open(&database).expect("database should open");
|
||||
connection
|
||||
.execute_batch(
|
||||
"CREATE TABLE high_scores (
|
||||
id INTEGER PRIMARY KEY,
|
||||
name TEXT NOT NULL,
|
||||
score INTEGER NOT NULL CHECK (score >= 0 AND score <= 4294967295)
|
||||
);
|
||||
INSERT INTO high_scores (name, score) VALUES ('Old', 500);",
|
||||
)
|
||||
.expect("legacy schema should be created");
|
||||
}
|
||||
|
||||
let store = HighScoreStore::open(&database).expect("legacy database should open");
|
||||
let scores = store
|
||||
.submit(&HighScore {
|
||||
name: "New".to_owned(),
|
||||
score: 900,
|
||||
crazy: true,
|
||||
})
|
||||
.expect("submission should succeed");
|
||||
assert_eq!(
|
||||
scores,
|
||||
[
|
||||
HighScore {
|
||||
name: "New".to_owned(),
|
||||
score: 900,
|
||||
crazy: true,
|
||||
},
|
||||
HighScore {
|
||||
name: "Old".to_owned(),
|
||||
score: 500,
|
||||
crazy: false,
|
||||
},
|
||||
]
|
||||
);
|
||||
drop(store);
|
||||
HighScoreStore::open(&database).expect("migrated database should reopen");
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn api_accepts_crazy_flag_and_defaults_it_for_old_clients() {
|
||||
let app = router(HighScoreStore::open_in_memory().expect("database should open"));
|
||||
assert_eq!(submit(&app, "Old client", 10).await, StatusCode::CREATED);
|
||||
let status = request(
|
||||
&app,
|
||||
Request::post("/api/highscores")
|
||||
.header("content-type", "application/json")
|
||||
.body(Body::from(
|
||||
serde_json::to_vec(&serde_json::json!({
|
||||
"name": "Crazy",
|
||||
"score": 20,
|
||||
"crazy": true,
|
||||
}))
|
||||
.expect("request JSON should encode"),
|
||||
))
|
||||
.expect("request should build"),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(status, StatusCode::CREATED);
|
||||
|
||||
let scores = list(&app).await;
|
||||
assert_eq!(
|
||||
scores
|
||||
.iter()
|
||||
.map(|entry| (entry.name.as_str(), entry.crazy))
|
||||
.collect::<Vec<_>>(),
|
||||
[("Crazy", true), ("Old client", false)]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn existing_database_is_not_seeded() {
|
||||
let directory = tempdir().expect("temporary directory should exist");
|
||||
let database = directory.path().join("highscores.sqlite3");
|
||||
std::fs::File::create(&database).expect("database file should exist");
|
||||
|
||||
let store = HighScoreStore::open(&database).expect("database should open");
|
||||
|
||||
assert!(store.list().expect("scores should list").is_empty());
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn api_rejects_invalid_names() {
|
||||
let app = router(HighScoreStore::open_in_memory().expect("database should open"));
|
||||
@@ -284,6 +548,134 @@ mod tests {
|
||||
assert_eq!(submit(&app, "ok\nno", 10).await, StatusCode::BAD_REQUEST);
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn api_rejects_oversized_submission_bodies() {
|
||||
let app = router(HighScoreStore::open_in_memory().expect("database should open"));
|
||||
let body = serde_json::to_vec(&serde_json::json!({
|
||||
"name": "Player",
|
||||
"score": 10,
|
||||
"padding": "x".repeat(MAX_SUBMISSION_BODY_BYTES),
|
||||
}))
|
||||
.expect("request JSON should encode");
|
||||
|
||||
let status = request(
|
||||
&app,
|
||||
Request::post("/api/highscores")
|
||||
.header("content-type", "application/json")
|
||||
.body(Body::from(body))
|
||||
.expect("request should build"),
|
||||
)
|
||||
.await;
|
||||
|
||||
assert_eq!(status, StatusCode::PAYLOAD_TOO_LARGE);
|
||||
}
|
||||
|
||||
#[tokio::test(flavor = "multi_thread", worker_threads = 1)]
|
||||
async fn busy_database_load_sheds_api_without_blocking_health() {
|
||||
let store = HighScoreStore::open_in_memory().expect("database should open");
|
||||
let (release_sender, lock_thread) = hold_database_lock(store.clone());
|
||||
let state = AppState::new(store);
|
||||
let database_slots = state.database_slots.clone();
|
||||
let app = router_with_state(state);
|
||||
|
||||
let accepted_app = app.clone();
|
||||
let accepted = tokio::spawn(async move { submit(&accepted_app, "Player", 10).await });
|
||||
wait_until_database_is_busy(&database_slots).await;
|
||||
|
||||
assert_eq!(
|
||||
tokio::time::timeout(
|
||||
Duration::from_millis(250),
|
||||
request(
|
||||
&app,
|
||||
Request::get("/healthz")
|
||||
.body(Body::empty())
|
||||
.expect("request should build"),
|
||||
),
|
||||
)
|
||||
.await
|
||||
.expect("health request should not wait for the database"),
|
||||
StatusCode::OK
|
||||
);
|
||||
assert_eq!(
|
||||
submit(&app, "Other Player", 20).await,
|
||||
StatusCode::SERVICE_UNAVAILABLE
|
||||
);
|
||||
assert_eq!(
|
||||
request(
|
||||
&app,
|
||||
Request::get("/api/highscores")
|
||||
.body(Body::empty())
|
||||
.expect("request should build"),
|
||||
)
|
||||
.await,
|
||||
StatusCode::SERVICE_UNAVAILABLE
|
||||
);
|
||||
assert_eq!(
|
||||
request(
|
||||
&app,
|
||||
Request::builder()
|
||||
.method("HEAD")
|
||||
.uri("/api/highscores")
|
||||
.body(Body::empty())
|
||||
.expect("request should build"),
|
||||
)
|
||||
.await,
|
||||
StatusCode::SERVICE_UNAVAILABLE
|
||||
);
|
||||
|
||||
release_sender
|
||||
.send(())
|
||||
.expect("database lock should be released");
|
||||
assert_eq!(
|
||||
accepted.await.expect("accepted request should complete"),
|
||||
StatusCode::CREATED
|
||||
);
|
||||
lock_thread
|
||||
.join()
|
||||
.expect("database lock thread should stop");
|
||||
}
|
||||
|
||||
#[tokio::test(flavor = "multi_thread", worker_threads = 1)]
|
||||
async fn canceled_request_holds_admission_until_blocking_work_stops() {
|
||||
let store = HighScoreStore::open_in_memory().expect("database should open");
|
||||
let (release_sender, lock_thread) = hold_database_lock(store.clone());
|
||||
let state = AppState::new(store);
|
||||
let database_slots = state.database_slots.clone();
|
||||
let app = router_with_state(state);
|
||||
|
||||
let canceled_app = app.clone();
|
||||
let canceled = tokio::spawn(async move { submit(&canceled_app, "Player", 10).await });
|
||||
wait_until_database_is_busy(&database_slots).await;
|
||||
canceled.abort();
|
||||
assert!(
|
||||
canceled
|
||||
.await
|
||||
.expect_err("request should be canceled")
|
||||
.is_cancelled()
|
||||
);
|
||||
|
||||
assert_eq!(database_slots.available_permits(), 0);
|
||||
assert_eq!(
|
||||
submit(&app, "Other Player", 20).await,
|
||||
StatusCode::SERVICE_UNAVAILABLE
|
||||
);
|
||||
|
||||
release_sender
|
||||
.send(())
|
||||
.expect("database lock should be released");
|
||||
lock_thread
|
||||
.join()
|
||||
.expect("database lock thread should stop");
|
||||
tokio::time::timeout(Duration::from_secs(1), async {
|
||||
while database_slots.available_permits() == 0 {
|
||||
tokio::task::yield_now().await;
|
||||
}
|
||||
})
|
||||
.await
|
||||
.expect("completed blocking work should release admission");
|
||||
assert_eq!(submit(&app, "Other Player", 20).await, StatusCode::CREATED);
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn health_endpoint_is_available_for_nginx() {
|
||||
let app = router(HighScoreStore::open_in_memory().expect("database should open"));
|
||||
|
||||
+4
-1
@@ -9,7 +9,10 @@ build:
|
||||
build-release:
|
||||
cargo build --release
|
||||
|
||||
build-production:
|
||||
build-production-highscore-server:
|
||||
cargo build --manifest-path highscore-server/Cargo.toml --profile production
|
||||
|
||||
build-production: build-production-highscore-server
|
||||
cargo build --profile production
|
||||
|
||||
web-build:
|
||||
|
||||
+26
-12
@@ -20,6 +20,9 @@ const WIDTH: f32 = 640.0;
|
||||
const HEIGHT: f32 = 460.0;
|
||||
const DETAIL_TIMER_SECONDS: [f32; 5] = [0.050, 0.040, 0.030, 0.020, 0.010];
|
||||
const ADD_PLAYER_KEYS: [KeyCode; 3] = [KeyCode::KpAdd, KeyCode::RightBracket, KeyCode::Equal];
|
||||
/// Modern addition: drops ten crazy-mode balls. A bare main-row `0` is free
|
||||
/// in the original key map and has no browser default action.
|
||||
const CRAZY_MODE_KEY: KeyCode = KeyCode::Key0;
|
||||
const TARGET_POSITIONS: [[(f32, f32); 5]; 6] = [
|
||||
[
|
||||
(9.0, 41.0),
|
||||
@@ -222,6 +225,7 @@ pub struct App {
|
||||
last_help_click: f64,
|
||||
name: String,
|
||||
pending_score: u32,
|
||||
pending_crazy: bool,
|
||||
attract: AttractAnimation,
|
||||
}
|
||||
|
||||
@@ -250,6 +254,7 @@ impl App {
|
||||
last_help_click: -1.0,
|
||||
name: String::new(),
|
||||
pending_score: 0,
|
||||
pending_crazy: false,
|
||||
attract: AttractAnimation::default(),
|
||||
}
|
||||
}
|
||||
@@ -398,6 +403,9 @@ impl App {
|
||||
|| is_key_down(KeyCode::Enter)
|
||||
|| is_key_down(KeyCode::D)
|
||||
|| is_key_down(KeyCode::Right);
|
||||
if is_key_pressed(CRAZY_MODE_KEY) && self.game.as_mut().is_some_and(Game::add_crazy_balls) {
|
||||
self.assets.play(2007, self.sounds_enabled);
|
||||
}
|
||||
let nudge = if is_key_released(KeyCode::LeftShift) {
|
||||
Nudge::Left
|
||||
} else if is_key_released(KeyCode::RightShift) || is_key_released(KeyCode::Kp3) {
|
||||
@@ -418,16 +426,17 @@ impl App {
|
||||
});
|
||||
let mut high_score_candidate = None;
|
||||
for event in events {
|
||||
if let Event::HighScoreCandidate(score) = event {
|
||||
high_score_candidate = Some(score);
|
||||
if let Event::HighScoreCandidate { score, crazy } = event {
|
||||
high_score_candidate = Some((score, crazy));
|
||||
}
|
||||
self.play_event(event);
|
||||
}
|
||||
|
||||
if let Some(score) = high_score_candidate
|
||||
if let Some((score, crazy)) = high_score_candidate
|
||||
&& qualifies_high_score(&self.saved.high_scores, score)
|
||||
{
|
||||
self.pending_score = score;
|
||||
self.pending_crazy = crazy;
|
||||
"TDK Pinball Player".clone_into(&mut self.name);
|
||||
self.screen = Screen::NameEntry;
|
||||
return;
|
||||
@@ -562,6 +571,7 @@ impl App {
|
||||
let entry = HighScore {
|
||||
name: self.name.clone(),
|
||||
score: self.pending_score,
|
||||
crazy: self.pending_crazy,
|
||||
};
|
||||
insert_high_score(&mut self.saved.high_scores, entry.clone());
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
@@ -859,7 +869,7 @@ impl App {
|
||||
if game.special_hole_active() {
|
||||
self.draw_active_table_region(9, 14, 17, 17);
|
||||
}
|
||||
if game.ball.in_launcher {
|
||||
if game.balls.iter().any(|ball| ball.in_launcher) {
|
||||
draw_texture_ex(
|
||||
&self.assets.plunger,
|
||||
314.0,
|
||||
@@ -901,15 +911,10 @@ impl App {
|
||||
);
|
||||
}
|
||||
}
|
||||
if !game.claw.ball_suspended {
|
||||
draw_texture(
|
||||
&self.assets.ball,
|
||||
game.ball.position.x - 8.0,
|
||||
game.ball.position.y - 8.0,
|
||||
WHITE,
|
||||
);
|
||||
for (index, ball) in game.balls.iter().enumerate() {
|
||||
if game.ball_suspended(index) {
|
||||
continue;
|
||||
}
|
||||
if let Some(ball) = game.secondary_ball {
|
||||
draw_texture(
|
||||
&self.assets.ball,
|
||||
ball.position.x - 8.0,
|
||||
@@ -1216,6 +1221,15 @@ impl App {
|
||||
let score = entry.score.to_string();
|
||||
let width = measure_text(&score, None, 16, 1.0).width;
|
||||
draw_text(&score, 460.0 - width, y, 16.0, BLACK);
|
||||
if entry.crazy {
|
||||
draw_text(
|
||||
"CRAZY",
|
||||
464.0,
|
||||
y - 1.0,
|
||||
11.0,
|
||||
Color::from_rgba(192, 0, 0, 255),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1965
-648
@@ -46,6 +46,19 @@ const CLAW_FRAME_SECONDS: f32 = 0.030;
|
||||
const DETAIL_TIMER_SECONDS: [f32; 5] = [0.050, 0.040, 0.030, 0.020, 0.010];
|
||||
const DETAIL_SUBSTEPS: [u8; 5] = [5, 4, 3, 2, 1];
|
||||
const CLAW_TERMINAL_FRAMES: [u8; 4] = [1, 6, 7, 18];
|
||||
const CLAW_TABLE_TERMINAL_FRAMES: [u8; 3] = [1, 6, 7];
|
||||
/// Claw terminal frame that drops the released ball into the shooter lane.
|
||||
const CLAW_SHOOTER_LANE_FRAME: u8 = 18;
|
||||
/// Wheel hub record 134; its center is also the center of the lock wheel.
|
||||
const WHEEL_HUB_ID: u8 = 134;
|
||||
/// Ball-center contact radius of the wheel's outer rim (about 40 px of
|
||||
/// artwork plus the 8 px ball radius), so it encloses the five hole posts.
|
||||
const WHEEL_RIM_CONTACT_RADIUS: f32 = 48.0;
|
||||
/// How far (in millipixels) a ball must sit inside a closed lock hole's rim
|
||||
/// before the hole kicks it out. Balls arriving from outside are reflected by
|
||||
/// the rim before they get this deep.
|
||||
const CLOSED_HOLE_KICKOUT_DEPTH_MILLI: i32 = 4_000;
|
||||
const CLOSED_HOLE_KICKOUT_SPEED_MILLI: f32 = 3_000.0;
|
||||
const ORIGINAL_BALL_SPEED_PER_SECOND: f32 = 380.0;
|
||||
|
||||
#[allow(clippy::cast_possible_wrap)]
|
||||
@@ -87,7 +100,7 @@ pub enum Event {
|
||||
Nudge,
|
||||
Tilt,
|
||||
Drain,
|
||||
HighScoreCandidate(u32),
|
||||
HighScoreCandidate { score: u32, crazy: bool },
|
||||
StopSound,
|
||||
Sound(u16),
|
||||
}
|
||||
@@ -110,7 +123,7 @@ impl Event {
|
||||
| Self::Nudge
|
||||
| Self::Tilt
|
||||
| Self::Drain
|
||||
| Self::HighScoreCandidate(_)
|
||||
| Self::HighScoreCandidate { .. }
|
||||
| Self::StopSound => None,
|
||||
}
|
||||
}
|
||||
@@ -135,6 +148,12 @@ pub struct Claw {
|
||||
pub frame: u8,
|
||||
pub bank: ClawSpriteBank,
|
||||
pub ball_suspended: bool,
|
||||
/// Index into `Game::balls` of the captured ball. Kept in step with the
|
||||
/// list when an earlier ball leaves the table.
|
||||
captured_slot: Option<usize>,
|
||||
// The deep zone is less than 16 px wide while ball contact is 17 px, so
|
||||
// only one physically non-overlapping ball can own a pending entry.
|
||||
capture_entry: Option<(usize, bool)>,
|
||||
target_frame: u8,
|
||||
frame_accumulator: f32,
|
||||
}
|
||||
@@ -146,6 +165,8 @@ impl Default for Claw {
|
||||
frame: 10,
|
||||
bank: ClawSpriteBank::Opening,
|
||||
ball_suspended: false,
|
||||
captured_slot: None,
|
||||
capture_entry: None,
|
||||
target_frame: 10,
|
||||
frame_accumulator: 0.0,
|
||||
}
|
||||
@@ -185,9 +206,18 @@ pub struct Player {
|
||||
pub bumper_value: u32,
|
||||
pub diamond_segments: u8,
|
||||
pub media_level: u8,
|
||||
crazy_mode: CrazyMode,
|
||||
rules: RuleState,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
/// Whether this player dropped crazy-mode balls during the game. Their
|
||||
/// high score is labelled accordingly.
|
||||
pub fn crazy_mode_used(&self) -> bool {
|
||||
self.crazy_mode == CrazyMode::Used
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Player {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
@@ -199,6 +229,7 @@ impl Default for Player {
|
||||
bumper_value: 1_000,
|
||||
diamond_segments: 0,
|
||||
media_level: 0,
|
||||
crazy_mode: CrazyMode::Unused,
|
||||
rules: RuleState::default(),
|
||||
}
|
||||
}
|
||||
@@ -241,6 +272,13 @@ enum BallDoubleState {
|
||||
Active,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
|
||||
enum CrazyMode {
|
||||
#[default]
|
||||
Unused,
|
||||
Used,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
|
||||
enum SpecialHoleGate {
|
||||
#[default]
|
||||
@@ -264,6 +302,29 @@ enum BallAction {
|
||||
Finish,
|
||||
}
|
||||
|
||||
/// Identity of one ball for the duration of its slot pass in a timer callback.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
struct BallPass {
|
||||
/// Current position of the ball in `Game::balls`.
|
||||
index: usize,
|
||||
/// One-based slot number the ball held when the callback started. The
|
||||
/// original publishes it as the owner in type-three contact records.
|
||||
number: u16,
|
||||
/// Number of live balls when the callback started.
|
||||
count: u16,
|
||||
}
|
||||
|
||||
/// Result of one physics substep for one ball.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
enum BallStep {
|
||||
/// Keep integrating this ball in the current batch.
|
||||
Continue,
|
||||
/// The ball is still at its index but its batch ends here.
|
||||
Stop,
|
||||
/// The ball left `Game::balls`; later balls moved down one index.
|
||||
Removed,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
struct SensorScanResult {
|
||||
action: BallAction,
|
||||
@@ -342,12 +403,38 @@ impl Default for Ball {
|
||||
}
|
||||
}
|
||||
|
||||
/// Upper bound on balls in play. Type-three contact records store a ball's
|
||||
/// one-based slot number and reserve 99 as a sentinel, so slots stay below it.
|
||||
pub const MAX_BALLS: usize = 64;
|
||||
|
||||
/// Drop points for crazy mode, spread over open playfield between the
|
||||
/// bumpers, slingshots, and lanes.
|
||||
pub const CRAZY_BALL_POSITIONS: [Vec2; 10] = [
|
||||
vec2(170.0, 112.0),
|
||||
vec2(250.0, 140.0),
|
||||
vec2(120.0, 160.0),
|
||||
vec2(90.0, 215.0),
|
||||
vec2(250.0, 215.0),
|
||||
vec2(110.0, 260.0),
|
||||
vec2(215.0, 260.0),
|
||||
vec2(160.0, 300.0),
|
||||
vec2(120.0, 340.0),
|
||||
vec2(195.0, 335.0),
|
||||
];
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Game {
|
||||
pub players: Vec<Player>,
|
||||
pub current_player: usize,
|
||||
pub ball: Ball,
|
||||
pub secondary_ball: Option<Ball>,
|
||||
/// Every ball in the machine, in timer slot order. All balls run the
|
||||
/// same physics and rules; the order only decides who moves first in a
|
||||
/// callback and which slot number owns a contact record. The list holds
|
||||
/// at least one ball (possibly waiting in the launcher) until the game
|
||||
/// finishes.
|
||||
pub balls: Vec<Ball>,
|
||||
/// Balls created during the current callback. The original publishes
|
||||
/// effect seven's ball only after every slot pass has returned.
|
||||
spawned_balls: Vec<Ball>,
|
||||
pub wheel_holes: [bool; 5],
|
||||
pub top_targets: [bool; 3],
|
||||
pub tilted: bool,
|
||||
@@ -391,8 +478,8 @@ impl Game {
|
||||
Self {
|
||||
players: vec![Player::default(); player_count.clamp(1, 4)],
|
||||
current_player: 0,
|
||||
ball: Ball::default(),
|
||||
secondary_ball: None,
|
||||
balls: vec![Ball::default()],
|
||||
spawned_balls: Vec::new(),
|
||||
wheel_holes: [false; 5],
|
||||
top_targets: [false; 3],
|
||||
tilted: false,
|
||||
@@ -461,11 +548,43 @@ impl Game {
|
||||
true
|
||||
}
|
||||
|
||||
/// Crazy mode: drop ten more balls onto the playfield. They are ordinary
|
||||
/// balls in every respect; the current player's score is marked as a
|
||||
/// crazy-mode score. Returns false when nothing was added.
|
||||
pub fn add_crazy_balls(&mut self) -> bool {
|
||||
if self.finished || self.balls.len() >= MAX_BALLS {
|
||||
return false;
|
||||
}
|
||||
self.players[self.current_player].crazy_mode = CrazyMode::Used;
|
||||
let room = MAX_BALLS - self.balls.len();
|
||||
self.balls.extend(
|
||||
CRAZY_BALL_POSITIONS
|
||||
.into_iter()
|
||||
.take(room)
|
||||
.map(|position| Ball {
|
||||
position,
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
}),
|
||||
);
|
||||
true
|
||||
}
|
||||
|
||||
/// Whether the claw currently holds the ball at `index` off the table.
|
||||
pub fn ball_suspended(&self, index: usize) -> bool {
|
||||
self.claw_holds(index)
|
||||
}
|
||||
|
||||
fn launcher_ball(&self) -> Option<usize> {
|
||||
self.balls.iter().position(|ball| ball.in_launcher)
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub(crate) fn begin_claw_scenario(&mut self, terminal_frame: u8) -> Vec<Event> {
|
||||
self.ball.in_launcher = false;
|
||||
self.ball.position = CLAW_TRIGGER_CENTER;
|
||||
self.ball.velocity = Vec2::ZERO;
|
||||
self.balls[0].in_launcher = false;
|
||||
self.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
self.balls[0].velocity = Vec2::ZERO;
|
||||
let mut events = Vec::new();
|
||||
self.begin_claw_capture(terminal_frame, &mut events);
|
||||
events
|
||||
@@ -483,8 +602,8 @@ impl Game {
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub(crate) fn begin_target_scenario(&mut self) {
|
||||
self.ball.in_launcher = false;
|
||||
self.ball.position = vec2(170.0, 230.0);
|
||||
self.balls[0].in_launcher = false;
|
||||
self.balls[0].position = vec2(170.0, 230.0);
|
||||
self.players[0].bumper_value = 6_000;
|
||||
self.wheel_holes = [true, false, true, false, false];
|
||||
self.target_rotation_state = Some(0);
|
||||
@@ -492,7 +611,7 @@ impl Game {
|
||||
self.object_active[109] = false;
|
||||
}
|
||||
|
||||
fn fire_launcher(&mut self) {
|
||||
fn fire_launcher(&mut self, index: usize) {
|
||||
self.launcher_velocity_milli = self
|
||||
.launcher_velocity_milli
|
||||
.wrapping_sub(LAUNCHER_RELEASE_IMPULSE_MILLI);
|
||||
@@ -504,8 +623,9 @@ impl Game {
|
||||
launch_velocity =
|
||||
launch_velocity.wrapping_sub(i32::from(self.random.below(3_800) / 40));
|
||||
}
|
||||
self.ball.in_launcher = false;
|
||||
self.ball.velocity = MilliVec {
|
||||
let ball = &mut self.balls[index];
|
||||
ball.in_launcher = false;
|
||||
ball.velocity = MilliVec {
|
||||
x: 0,
|
||||
y: launch_velocity,
|
||||
}
|
||||
@@ -543,7 +663,7 @@ impl Game {
|
||||
// The original key handlers keep accepting the launcher key while
|
||||
// tilted; Tilt disables flippers and scoring, but must not strand a
|
||||
// ball that is still waiting in the shooter lane.
|
||||
if self.ball.in_launcher {
|
||||
if let Some(launcher_ball) = self.launcher_ball() {
|
||||
if controls.launch_down {
|
||||
if self.launcher_was_down {
|
||||
self.launcher_hold_seconds += frame_time.min(0.05);
|
||||
@@ -564,7 +684,7 @@ impl Game {
|
||||
self.launcher_charge =
|
||||
f32::from(i16::try_from(charge_milli).unwrap_or(3_800)) / f32::from(3_800_i16);
|
||||
} else if self.launcher_was_down {
|
||||
self.fire_launcher();
|
||||
self.fire_launcher(launcher_ball);
|
||||
events.push(Event::Launch);
|
||||
if !self.tilted {
|
||||
events.push(Event::Sound(2002));
|
||||
@@ -587,45 +707,20 @@ impl Game {
|
||||
|
||||
fn timer_tick(&mut self, elapsed: f32, substeps: u8, events: &mut Vec<Event>) {
|
||||
self.update_claw(elapsed, events);
|
||||
if !self.ball.in_launcher {
|
||||
if self.balls.iter().any(|ball| !ball.in_launcher) {
|
||||
self.update_record_countdowns();
|
||||
self.update_target_rotation(events);
|
||||
}
|
||||
let panel_active = self.update_panel_completion(events);
|
||||
if !self.claw.ball_suspended && !panel_active {
|
||||
let had_secondary_ball = self.secondary_ball.is_some();
|
||||
if had_secondary_ball {
|
||||
self.score_mode = ScoreMode::Multiball;
|
||||
}
|
||||
for _ in 0..substeps {
|
||||
if self.fixed_update(events) || self.finished || self.claw.ball_suspended {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if had_secondary_ball && self.secondary_ball.is_none() {
|
||||
// A held claw ball stays in the list, so it still counts as a live
|
||||
// ball until the claw releases it or the others drain.
|
||||
if self.balls.len() < 2 {
|
||||
self.score_mode = ScoreMode::Normal;
|
||||
}
|
||||
if had_secondary_ball && !self.finished && !self.claw.ball_suspended {
|
||||
if self.secondary_ball.is_some() {
|
||||
for _ in 0..substeps {
|
||||
if self.advance_secondary_ball(events) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
self.secondary_ball = Some(self.ball);
|
||||
for _ in 0..substeps {
|
||||
if self.advance_secondary_ball_slot(events, false) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if let Some(survivor) = self.secondary_ball.take() {
|
||||
self.ball = survivor;
|
||||
} else {
|
||||
self.drain(events);
|
||||
}
|
||||
}
|
||||
}
|
||||
// The single-ball wheel replacement runs with its ball parked in the
|
||||
// launcher and freezes the table; balls still in play keep moving.
|
||||
if !panel_active || self.balls.iter().any(|ball| !ball.in_launcher) {
|
||||
self.advance_ball_slots(substeps, events);
|
||||
}
|
||||
|
||||
self.pending_flipper_edges[0] =
|
||||
@@ -653,6 +748,69 @@ impl Game {
|
||||
}
|
||||
}
|
||||
|
||||
/// Runs one timer callback's physics batch for every ball, in slot
|
||||
/// order. Each ball integrates up to `substeps` steps and stops after its
|
||||
/// first collision, exactly like the original single-slot integrator.
|
||||
fn advance_ball_slots(&mut self, substeps: u8, events: &mut Vec<Event>) {
|
||||
let ball_count = self.balls.len();
|
||||
if ball_count > 1 {
|
||||
self.score_mode = ScoreMode::Multiball;
|
||||
}
|
||||
let count = u16::try_from(ball_count).unwrap_or(u16::MAX);
|
||||
let mut index = 0;
|
||||
for number in 1..=count {
|
||||
if self.finished || index >= self.balls.len() {
|
||||
break;
|
||||
}
|
||||
if self.claw_holds(index) {
|
||||
index += 1;
|
||||
continue;
|
||||
}
|
||||
// A ball keeps the slot number it started the callback with,
|
||||
// even when an earlier slot drained during this callback.
|
||||
let pass = BallPass {
|
||||
index,
|
||||
number,
|
||||
count,
|
||||
};
|
||||
let mut removed = false;
|
||||
for _ in 0..substeps {
|
||||
match self.step_ball(pass, events) {
|
||||
BallStep::Continue => {}
|
||||
BallStep::Stop => break,
|
||||
BallStep::Removed => {
|
||||
removed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if self.finished || self.claw_holds(index) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if !removed {
|
||||
index += 1;
|
||||
}
|
||||
}
|
||||
// Effect seven publishes its spawn request during a slot pass, but
|
||||
// the new ball only joins once every slot pass has returned.
|
||||
self.publish_spawned_balls();
|
||||
}
|
||||
|
||||
/// Adds balls released from the special hole to the end of the slot
|
||||
/// order. The released ball owns the special-hole contact until it rolls
|
||||
/// out; with one ball already in play that is slot two, as in the
|
||||
/// original.
|
||||
fn publish_spawned_balls(&mut self) {
|
||||
for ball in std::mem::take(&mut self.spawned_balls) {
|
||||
if self.balls.len() >= MAX_BALLS {
|
||||
break;
|
||||
}
|
||||
self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)] =
|
||||
u16::try_from(self.balls.len() + 1).unwrap_or(2);
|
||||
self.balls.push(ball);
|
||||
}
|
||||
}
|
||||
|
||||
fn update_record_countdowns(&mut self) {
|
||||
for countdown in &mut self.record_countdowns[1..] {
|
||||
if *countdown != 0 {
|
||||
@@ -717,7 +875,7 @@ impl Game {
|
||||
fn apply_nudge(&mut self, nudge: Nudge, events: &mut Vec<Event>) {
|
||||
const SCALAR: i32 = 15;
|
||||
events.push(Event::Sound(2019));
|
||||
let mut velocity = MilliVec::from_velocity_per_second(self.ball.velocity);
|
||||
let mut velocity = MilliVec::from_velocity_per_second(self.balls[0].velocity);
|
||||
match nudge {
|
||||
Nudge::Left | Nudge::Right => {
|
||||
let amount = (50 - i32::from(self.random.below(20))) * SCALAR;
|
||||
@@ -743,7 +901,8 @@ impl Game {
|
||||
}
|
||||
Nudge::None => return,
|
||||
}
|
||||
if let Some(secondary) = &mut self.secondary_ball {
|
||||
let held = self.held_ball();
|
||||
if self.balls.len() > 1 {
|
||||
let slot_impulse = match nudge {
|
||||
Nudge::Left | Nudge::Right => MilliVec {
|
||||
x: if nudge == Nudge::Left { -600 } else { 600 },
|
||||
@@ -759,16 +918,17 @@ impl Game {
|
||||
}
|
||||
Nudge::None => MilliVec::default(),
|
||||
};
|
||||
let mut primary_slot = MilliVec::from_velocity_per_second(self.ball.velocity);
|
||||
primary_slot.x = primary_slot.x.wrapping_add(slot_impulse.x);
|
||||
primary_slot.y = primary_slot.y.wrapping_add(slot_impulse.y);
|
||||
self.ball.velocity = primary_slot.to_velocity_per_second();
|
||||
let mut secondary_slot = MilliVec::from_velocity_per_second(secondary.velocity);
|
||||
secondary_slot.x = secondary_slot.x.wrapping_add(slot_impulse.x);
|
||||
secondary_slot.y = secondary_slot.y.wrapping_add(slot_impulse.y);
|
||||
secondary.velocity = secondary_slot.to_velocity_per_second();
|
||||
} else {
|
||||
self.ball.velocity = velocity.to_velocity_per_second();
|
||||
for (index, ball) in self.balls.iter_mut().enumerate() {
|
||||
if held == Some(index) {
|
||||
continue;
|
||||
}
|
||||
let mut slot = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
slot.x = slot.x.wrapping_add(slot_impulse.x);
|
||||
slot.y = slot.y.wrapping_add(slot_impulse.y);
|
||||
ball.velocity = slot.to_velocity_per_second();
|
||||
}
|
||||
} else if held != Some(0) {
|
||||
self.balls[0].velocity = velocity.to_velocity_per_second();
|
||||
}
|
||||
|
||||
self.tilt_counter = self.tilt_counter.wrapping_add(25);
|
||||
@@ -786,57 +946,66 @@ impl Game {
|
||||
}
|
||||
}
|
||||
|
||||
/// Integrates one physics substep for the ball described by `pass`.
|
||||
///
|
||||
/// This is the single per-ball integrator: every ball, whichever slot it
|
||||
/// occupies, runs the same record scan, ball-to-ball contact, rule
|
||||
/// dispatch, and drain handling.
|
||||
#[allow(clippy::too_many_lines)]
|
||||
fn fixed_update(&mut self, events: &mut Vec<Event>) -> bool {
|
||||
if self.ball.in_launcher {
|
||||
self.ball.position = LAUNCHER_POSITION;
|
||||
self.ball.velocity = Vec2::ZERO;
|
||||
return true;
|
||||
fn step_ball(&mut self, pass: BallPass, events: &mut Vec<Event>) -> BallStep {
|
||||
let index = pass.index;
|
||||
let mut ball = self.balls[index];
|
||||
if ball.in_launcher {
|
||||
ball.position = LAUNCHER_POSITION;
|
||||
ball.velocity = Vec2::ZERO;
|
||||
self.balls[index] = ball;
|
||||
return BallStep::Stop;
|
||||
}
|
||||
|
||||
let old_position = MilliVec::from_position(self.ball.position);
|
||||
let initial_secondary = self.secondary_ball;
|
||||
let ball_count = if initial_secondary.is_some() { 2 } else { 1 };
|
||||
let mut ball = self.ball;
|
||||
let old_position = MilliVec::from_position(ball.position);
|
||||
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
velocity.y += GRAVITY_MILLI_PER_STEP;
|
||||
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
||||
let speed_before_collision = milli_distance(velocity);
|
||||
if predicted_outside_board(old_position.add(velocity)) {
|
||||
self.drain(events);
|
||||
return true;
|
||||
return self.lose_ball(index, events);
|
||||
}
|
||||
let (best_static, scan, predicted) = self.scan_ordered_records_for_ball(
|
||||
&mut ball,
|
||||
1,
|
||||
ball_count,
|
||||
pass,
|
||||
old_position,
|
||||
&mut velocity,
|
||||
events,
|
||||
);
|
||||
let mut best_collision = best_static
|
||||
.map(|(id, is_wall, candidate)| (id, is_wall, candidate.resolve(velocity, ball.spin)));
|
||||
let mut transferred_secondary_velocity = None;
|
||||
if let Some(secondary) = initial_secondary {
|
||||
let other_position = MilliVec::from_position(secondary.position);
|
||||
let response = ball_collision_response(
|
||||
old_position,
|
||||
velocity,
|
||||
ball.spin,
|
||||
other_position,
|
||||
MilliVec::from_velocity_per_second(secondary.velocity),
|
||||
secondary.capture_age <= 0,
|
||||
);
|
||||
|
||||
// Ball-to-ball contact only competes when no static record was hit.
|
||||
// Objects 174 and 175 are the original's moving circle records for
|
||||
// slot one and every later slot.
|
||||
let mut transferred_velocity = None;
|
||||
if best_collision.is_none() {
|
||||
for (other_index, other) in self.balls.iter().enumerate() {
|
||||
if other_index == index || self.claw_holds(other_index) {
|
||||
continue;
|
||||
}
|
||||
let other_position = MilliVec::from_position(other.position);
|
||||
if predicted.x >= other_position.x.wrapping_sub(21_000)
|
||||
&& predicted.x <= other_position.x.wrapping_add(21_000)
|
||||
&& predicted.y >= other_position.y.wrapping_sub(21_000)
|
||||
&& predicted.y <= other_position.y.wrapping_add(21_000)
|
||||
&& let Some(response) = response
|
||||
&& best_collision.is_none()
|
||||
&& let Some(response) = ball_collision_response(
|
||||
old_position,
|
||||
velocity,
|
||||
ball.spin,
|
||||
other_position,
|
||||
MilliVec::from_velocity_per_second(other.velocity),
|
||||
other.capture_age <= 0,
|
||||
)
|
||||
{
|
||||
transferred_secondary_velocity = Some(response.other_velocity);
|
||||
transferred_velocity = Some((other_index, response.other_velocity));
|
||||
best_collision = Some((
|
||||
175,
|
||||
if other_index == 0 { 174 } else { 175 },
|
||||
false,
|
||||
CollisionResponse {
|
||||
surface_distance: response.surface_distance,
|
||||
@@ -845,6 +1014,8 @@ impl Game {
|
||||
auxiliary_fired: false,
|
||||
},
|
||||
));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
let collided = best_collision.is_some();
|
||||
@@ -852,87 +1023,130 @@ impl Game {
|
||||
ball.capture_age = 0;
|
||||
}
|
||||
let mut auxiliary_fired = false;
|
||||
let (hit_wall, hit_circle) = if let Some((object_id, is_wall, response)) = best_collision {
|
||||
let mut hit = None;
|
||||
if let Some((object_id, is_wall, response)) = best_collision {
|
||||
velocity = response.velocity;
|
||||
ball.spin = response.spin;
|
||||
auxiliary_fired = response.auxiliary_fired;
|
||||
self.last_collision_id = Some(object_id);
|
||||
if object_id == 175
|
||||
&& let (Some(secondary), Some(transferred)) =
|
||||
(&mut self.secondary_ball, transferred_secondary_velocity)
|
||||
{
|
||||
secondary.velocity = transferred.to_velocity_per_second();
|
||||
hit = Some((object_id, is_wall));
|
||||
}
|
||||
if is_wall {
|
||||
(Some(object_id), None)
|
||||
} else {
|
||||
(None, Some(object_id))
|
||||
if let Some((other_index, transferred)) = transferred_velocity {
|
||||
self.balls[other_index].velocity = transferred.to_velocity_per_second();
|
||||
}
|
||||
} else {
|
||||
(None, None)
|
||||
};
|
||||
if hit_wall == Some(25) && speed_before_collision >= 1_000 {
|
||||
velocity.x = 0;
|
||||
}
|
||||
if hit_wall == Some(25) && speed_before_collision < 1_000 {
|
||||
if hit == Some((25, true)) {
|
||||
velocity.x = 0;
|
||||
if speed_before_collision < 1_000 {
|
||||
velocity.y = 0;
|
||||
}
|
||||
}
|
||||
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
||||
ball.position = old_position.add(velocity).to_position();
|
||||
ball.velocity = velocity.to_velocity_per_second();
|
||||
self.ball = ball;
|
||||
self.balls[index] = ball;
|
||||
|
||||
if let Some(wall_id) = hit_wall {
|
||||
if wall_id == 2 {
|
||||
let special_respawn = self.special_respawn_pending();
|
||||
let response_spin = self.ball.spin;
|
||||
self.drain(events);
|
||||
if special_respawn {
|
||||
let origin = MilliVec::from_position(self.ball.position);
|
||||
self.ball.position = origin.add(velocity).to_position();
|
||||
self.ball.velocity = velocity.to_velocity_per_second();
|
||||
self.ball.spin = response_spin;
|
||||
match hit {
|
||||
Some((2, true)) => {
|
||||
// The original continues the drained ball's response on the
|
||||
// ball respawned in its slot.
|
||||
let respawn_in_place = self.balls.len() == 1 && self.special_respawn_pending(index);
|
||||
let response_spin = ball.spin;
|
||||
let step = self.lose_ball(index, events);
|
||||
if respawn_in_place {
|
||||
let respawned = &mut self.balls[index];
|
||||
let origin = MilliVec::from_position(respawned.position);
|
||||
respawned.position = origin.add(velocity).to_position();
|
||||
respawned.velocity = velocity.to_velocity_per_second();
|
||||
respawned.spin = response_spin;
|
||||
}
|
||||
return true;
|
||||
return step;
|
||||
}
|
||||
if wall_id == 25 && speed_before_collision < 1_000 {
|
||||
self.ball = Ball::default();
|
||||
self.launcher_charge = 0.0;
|
||||
self.launcher_was_down = false;
|
||||
return true;
|
||||
Some((25, true)) if speed_before_collision < 1_000 => {
|
||||
return self.return_ball_to_launcher(index);
|
||||
}
|
||||
Some((wall_id, true)) => {
|
||||
self.apply_wall_rule(wall_id, events);
|
||||
if auxiliary_fired && matches!(wall_id, 55 | 74 | 107) {
|
||||
events.push(Event::Sound(2019));
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(circle_id) = hit_circle {
|
||||
self.apply_bumper_rule(circle_id, auxiliary_fired, events);
|
||||
Some((circle_id, false)) => self.apply_bumper_rule(circle_id, auxiliary_fired, events),
|
||||
None => {}
|
||||
}
|
||||
|
||||
match scan.action {
|
||||
BallAction::Keep => {}
|
||||
BallAction::Suspend => return true,
|
||||
BallAction::Suspend => return BallStep::Stop,
|
||||
BallAction::Reset => {
|
||||
self.reset_ball_to_launcher();
|
||||
return true;
|
||||
}
|
||||
BallAction::Finish => {
|
||||
self.drain(events);
|
||||
return true;
|
||||
self.reset_ball_to_launcher(index);
|
||||
return BallStep::Stop;
|
||||
}
|
||||
BallAction::Finish => return self.lose_ball(index, events),
|
||||
BallAction::Remove => {
|
||||
self.ball = self
|
||||
.secondary_ball
|
||||
.take()
|
||||
.expect("a multiball capture must leave the other slot active");
|
||||
return true;
|
||||
// A capture during multiball takes the ball off the table
|
||||
// without a drain. If the other balls already left during
|
||||
// this callback it was the last ball, which returns to the
|
||||
// launcher exactly like a single-ball capture.
|
||||
if self.balls.len() == 1 {
|
||||
if self.tilted {
|
||||
return self.lose_ball(index, events);
|
||||
}
|
||||
self.reset_ball_to_launcher(index);
|
||||
return BallStep::Stop;
|
||||
}
|
||||
self.remove_ball(index);
|
||||
return BallStep::Removed;
|
||||
}
|
||||
}
|
||||
|
||||
collided
|
||||
if collided {
|
||||
BallStep::Stop
|
||||
} else {
|
||||
BallStep::Continue
|
||||
}
|
||||
}
|
||||
|
||||
/// Test shim: one substep of slot one, as the original slot-one
|
||||
/// integrator. Returns whether its batch would stop.
|
||||
#[cfg(test)]
|
||||
fn fixed_update(&mut self, events: &mut Vec<Event>) -> bool {
|
||||
let count = u16::try_from(self.balls.len()).unwrap_or(u16::MAX);
|
||||
let pass = BallPass {
|
||||
index: 0,
|
||||
number: 1,
|
||||
count,
|
||||
};
|
||||
self.step_ball(pass, events) != BallStep::Continue
|
||||
}
|
||||
|
||||
/// While the wheel is being replaced its holes are closed and the
|
||||
/// wheel's outer rim repels balls arriving from outside.
|
||||
fn retain_wheel_rim(
|
||||
old_position: MilliVec,
|
||||
predicted: MilliVec,
|
||||
velocity: MilliVec,
|
||||
best: &mut Option<(u8, bool, StaticCollisionCandidate)>,
|
||||
) {
|
||||
let Some(hub) = PASSIVE_CIRCLES
|
||||
.iter()
|
||||
.find(|circle| circle.id == WHEEL_HUB_ID)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if let Some(candidate) = circle_collision_candidate_at(
|
||||
old_position,
|
||||
predicted,
|
||||
velocity,
|
||||
hub.center,
|
||||
WHEEL_RIM_CONTACT_RADIUS,
|
||||
CollisionMaterial::circle(
|
||||
f64::from(hub.normal_rebound),
|
||||
f64::from(hub.tangent_coupling),
|
||||
0.0,
|
||||
),
|
||||
) {
|
||||
retain_first_collision(best, (WHEEL_HUB_ID, false, candidate));
|
||||
}
|
||||
}
|
||||
|
||||
fn retain_static_range(
|
||||
@@ -953,12 +1167,11 @@ impl Game {
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments, clippy::too_many_lines)]
|
||||
#[allow(clippy::too_many_lines)]
|
||||
fn scan_ordered_records_for_ball(
|
||||
&mut self,
|
||||
ball: &mut Ball,
|
||||
ball_number: u16,
|
||||
ball_count: u16,
|
||||
pass: BallPass,
|
||||
old_position: MilliVec,
|
||||
velocity: &mut MilliVec,
|
||||
events: &mut Vec<Event>,
|
||||
@@ -982,8 +1195,7 @@ impl Game {
|
||||
ball.velocity = velocity.to_velocity_per_second();
|
||||
match self.capture_record_step(
|
||||
ball,
|
||||
ball_number,
|
||||
ball_count,
|
||||
pass,
|
||||
89,
|
||||
CLAW_TRIGGER_CENTER,
|
||||
CLAW_TRIGGER_RADIUS,
|
||||
@@ -992,12 +1204,12 @@ impl Game {
|
||||
&mut capture_candidate,
|
||||
events,
|
||||
) {
|
||||
CaptureStep::Complete if ball_count == 1 => {
|
||||
let terminal_frame = self.next_claw_terminal_frame();
|
||||
self.begin_claw_capture_after_hold(ball, terminal_frame, events);
|
||||
CaptureStep::Complete => {
|
||||
let terminal_frame =
|
||||
self.next_claw_terminal_frame(self.claw_capture_restricted_for(pass.index));
|
||||
self.begin_claw_capture_after_hold(ball, pass.index, terminal_frame, events);
|
||||
action = BallAction::Suspend;
|
||||
}
|
||||
CaptureStep::Complete => action = BallAction::Remove,
|
||||
CaptureStep::Outside | CaptureStep::Holding => {}
|
||||
}
|
||||
*velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
@@ -1008,8 +1220,7 @@ impl Game {
|
||||
ball.velocity = velocity.to_velocity_per_second();
|
||||
if let Some(completed_action) = self.check_lock_holes(
|
||||
ball,
|
||||
ball_number,
|
||||
ball_count,
|
||||
pass,
|
||||
old_position,
|
||||
predicted,
|
||||
&mut capture_candidate,
|
||||
@@ -1020,6 +1231,9 @@ impl Game {
|
||||
*velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
}
|
||||
|
||||
if self.panel_frame.is_some() {
|
||||
Self::retain_wheel_rim(old_position, predicted, *velocity, &mut best);
|
||||
}
|
||||
self.retain_static_range(old_position, predicted, *velocity, 134..=139, &mut best);
|
||||
if old_position.y < 250_000 {
|
||||
ball.velocity = velocity.to_velocity_per_second();
|
||||
@@ -1039,8 +1253,7 @@ impl Game {
|
||||
}
|
||||
if let Some(completed_action) = self.check_special_hole(
|
||||
ball,
|
||||
ball_number,
|
||||
ball_count,
|
||||
pass,
|
||||
old_position,
|
||||
predicted,
|
||||
&mut capture_candidate,
|
||||
@@ -1051,7 +1264,6 @@ impl Game {
|
||||
*velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
let effect_triggered = self.check_effect_sensor(
|
||||
ball,
|
||||
ball_number,
|
||||
old_position,
|
||||
movement_from_prediction(old_position, predicted),
|
||||
events,
|
||||
@@ -1211,121 +1423,18 @@ impl Game {
|
||||
)
|
||||
}
|
||||
|
||||
/// Test shim: one substep of slot two during a two-ball callback.
|
||||
#[cfg(test)]
|
||||
fn advance_secondary_ball(&mut self, events: &mut Vec<Event>) -> bool {
|
||||
self.advance_secondary_ball_slot(events, true)
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_lines)]
|
||||
fn advance_secondary_ball_slot(
|
||||
&mut self,
|
||||
events: &mut Vec<Event>,
|
||||
primary_slot_active: bool,
|
||||
) -> bool {
|
||||
let Some(mut ball) = self.secondary_ball.take() else {
|
||||
if self.balls.len() < 2 {
|
||||
return true;
|
||||
}
|
||||
let pass = BallPass {
|
||||
index: 1,
|
||||
number: 2,
|
||||
count: 2,
|
||||
};
|
||||
let primary_position = self.ball.position;
|
||||
let primary_velocity = self.ball.velocity;
|
||||
let primary_capture_age = self.ball.capture_age;
|
||||
let old_position = MilliVec::from_position(ball.position);
|
||||
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
velocity.y += GRAVITY_MILLI_PER_STEP;
|
||||
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
||||
let speed_before_collision = milli_distance(velocity);
|
||||
if predicted_outside_board(old_position.add(velocity)) {
|
||||
self.score_mode = ScoreMode::Normal;
|
||||
events.push(Event::Drain);
|
||||
return true;
|
||||
}
|
||||
let (best_static, scan, predicted) = self.scan_ordered_records_for_ball(
|
||||
&mut ball,
|
||||
2,
|
||||
2,
|
||||
old_position,
|
||||
&mut velocity,
|
||||
events,
|
||||
);
|
||||
let mut best_collision = best_static
|
||||
.map(|(id, is_wall, candidate)| (id, is_wall, candidate.resolve(velocity, ball.spin)));
|
||||
|
||||
let mut transferred_primary_velocity = None;
|
||||
let other_position = MilliVec::from_position(primary_position);
|
||||
if primary_slot_active
|
||||
&& predicted.x >= other_position.x.wrapping_sub(21_000)
|
||||
&& predicted.x <= other_position.x.wrapping_add(21_000)
|
||||
&& predicted.y >= other_position.y.wrapping_sub(21_000)
|
||||
&& predicted.y <= other_position.y.wrapping_add(21_000)
|
||||
&& let Some(response) = ball_collision_response(
|
||||
old_position,
|
||||
velocity,
|
||||
ball.spin,
|
||||
other_position,
|
||||
MilliVec::from_velocity_per_second(primary_velocity),
|
||||
primary_capture_age <= 0,
|
||||
)
|
||||
&& best_collision.is_none()
|
||||
{
|
||||
transferred_primary_velocity = Some(response.other_velocity);
|
||||
best_collision = Some((
|
||||
174,
|
||||
false,
|
||||
CollisionResponse {
|
||||
surface_distance: response.surface_distance,
|
||||
velocity: response.moving_velocity,
|
||||
spin: response.moving_spin,
|
||||
auxiliary_fired: false,
|
||||
},
|
||||
));
|
||||
}
|
||||
let mut hit = None;
|
||||
let collided = best_collision.is_some();
|
||||
if collided {
|
||||
ball.capture_age = 0;
|
||||
}
|
||||
let mut auxiliary_fired = false;
|
||||
if let Some((object_id, is_wall, response)) = best_collision {
|
||||
velocity = response.velocity;
|
||||
ball.spin = response.spin;
|
||||
auxiliary_fired = response.auxiliary_fired;
|
||||
hit = Some((object_id, is_wall));
|
||||
if object_id == 174
|
||||
&& let Some(transferred) = transferred_primary_velocity
|
||||
{
|
||||
self.ball.velocity = transferred.to_velocity_per_second();
|
||||
}
|
||||
}
|
||||
if hit == Some((25, true)) && speed_before_collision >= 1_000 {
|
||||
velocity.x = 0;
|
||||
}
|
||||
if hit == Some((25, true)) && speed_before_collision < 1_000 {
|
||||
velocity.x = 0;
|
||||
velocity.y = 0;
|
||||
}
|
||||
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
||||
ball.position = old_position.add(velocity).to_position();
|
||||
ball.velocity = velocity.to_velocity_per_second();
|
||||
if hit == Some((2, true)) {
|
||||
self.score_mode = ScoreMode::Normal;
|
||||
events.push(Event::Drain);
|
||||
return true;
|
||||
}
|
||||
if let Some((object_id, true)) = hit {
|
||||
if object_id == 25 && speed_before_collision < 1_000 {
|
||||
self.score_mode = ScoreMode::Normal;
|
||||
return true;
|
||||
}
|
||||
self.apply_wall_rule(object_id, events);
|
||||
if auxiliary_fired && matches!(object_id, 55 | 74 | 107) {
|
||||
events.push(Event::Sound(2019));
|
||||
}
|
||||
} else if let Some((object_id, false)) = hit {
|
||||
self.apply_bumper_rule(object_id, auxiliary_fired, events);
|
||||
}
|
||||
match scan.action {
|
||||
BallAction::Keep | BallAction::Suspend => self.secondary_ball = Some(ball),
|
||||
BallAction::Reset | BallAction::Remove | BallAction::Finish => return true,
|
||||
}
|
||||
collided || scan.action == BallAction::Suspend
|
||||
self.step_ball(pass, events) != BallStep::Continue
|
||||
}
|
||||
|
||||
fn apply_bumper_rule(&mut self, object_id: u8, auxiliary_fired: bool, events: &mut Vec<Event>) {
|
||||
@@ -1467,30 +1576,30 @@ impl Game {
|
||||
movement_velocity: MilliVec,
|
||||
events: &mut Vec<Event>,
|
||||
) -> BallAction {
|
||||
let ball_count = if self.secondary_ball.is_some() { 2 } else { 1 };
|
||||
let mut ball = self.ball;
|
||||
let count = u16::try_from(self.balls.len()).unwrap_or(u16::MAX);
|
||||
let pass = BallPass {
|
||||
index: 0,
|
||||
number: 1,
|
||||
count,
|
||||
};
|
||||
let mut ball = self.balls[0];
|
||||
let scan = self.check_sensor_objects_for_ball(
|
||||
&mut ball,
|
||||
1,
|
||||
ball_count,
|
||||
pass,
|
||||
old_position,
|
||||
movement_velocity,
|
||||
events,
|
||||
);
|
||||
match scan.action {
|
||||
BallAction::Keep | BallAction::Suspend => self.ball = ball,
|
||||
BallAction::Reset => self.reset_ball_to_launcher(),
|
||||
BallAction::Keep | BallAction::Suspend => self.balls[0] = ball,
|
||||
BallAction::Reset => self.reset_ball_to_launcher(0),
|
||||
BallAction::Finish => {
|
||||
self.ball = ball;
|
||||
self.drain(events);
|
||||
}
|
||||
BallAction::Remove => {
|
||||
self.ball = self
|
||||
.secondary_ball
|
||||
.take()
|
||||
.expect("a multiball capture must leave the other slot active");
|
||||
self.balls[0] = ball;
|
||||
self.lose_ball(0, events);
|
||||
}
|
||||
BallAction::Remove => self.remove_ball(0),
|
||||
}
|
||||
self.publish_spawned_balls();
|
||||
scan.action
|
||||
}
|
||||
|
||||
@@ -1498,8 +1607,7 @@ impl Game {
|
||||
fn check_sensor_objects_for_ball(
|
||||
&mut self,
|
||||
ball: &mut Ball,
|
||||
ball_number: u16,
|
||||
ball_count: u16,
|
||||
pass: BallPass,
|
||||
old_position: MilliVec,
|
||||
movement_velocity: MilliVec,
|
||||
events: &mut Vec<Event>,
|
||||
@@ -1528,8 +1636,7 @@ impl Game {
|
||||
if !self.claw.active {
|
||||
match self.capture_record_step(
|
||||
ball,
|
||||
ball_number,
|
||||
ball_count,
|
||||
pass,
|
||||
89,
|
||||
CLAW_TRIGGER_CENTER,
|
||||
CLAW_TRIGGER_RADIUS,
|
||||
@@ -1540,21 +1647,17 @@ impl Game {
|
||||
) {
|
||||
CaptureStep::Holding | CaptureStep::Outside => {}
|
||||
CaptureStep::Complete => {
|
||||
if ball_count == 1 {
|
||||
let terminal_frame = self.next_claw_terminal_frame();
|
||||
self.begin_claw_capture_after_hold(ball, terminal_frame, events);
|
||||
let terminal_frame =
|
||||
self.next_claw_terminal_frame(self.claw_capture_restricted_for(pass.index));
|
||||
self.begin_claw_capture_after_hold(ball, pass.index, terminal_frame, events);
|
||||
action = BallAction::Suspend;
|
||||
} else {
|
||||
action = BallAction::Remove;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(completed_action) = self.check_lock_holes(
|
||||
ball,
|
||||
ball_number,
|
||||
ball_count,
|
||||
pass,
|
||||
old_position,
|
||||
predicted_position,
|
||||
&mut capture_candidate,
|
||||
@@ -1565,8 +1668,7 @@ impl Game {
|
||||
self.check_target_sensors(ball, old_position, movement_velocity, 140..=147, events);
|
||||
if let Some(completed_action) = self.check_special_hole(
|
||||
ball,
|
||||
ball_number,
|
||||
ball_count,
|
||||
pass,
|
||||
old_position,
|
||||
predicted_position,
|
||||
&mut capture_candidate,
|
||||
@@ -1574,17 +1676,20 @@ impl Game {
|
||||
) {
|
||||
action = completed_action;
|
||||
}
|
||||
self.check_effect_sensor(ball, ball_number, old_position, movement_velocity, events);
|
||||
self.check_effect_sensor(ball, old_position, movement_velocity, events);
|
||||
self.check_target_sensors(ball, old_position, movement_velocity, 150..=152, events);
|
||||
SensorScanResult { action }
|
||||
}
|
||||
|
||||
#[allow(clippy::cast_possible_truncation, clippy::too_many_arguments)]
|
||||
#[allow(
|
||||
clippy::cast_possible_truncation,
|
||||
clippy::too_many_arguments,
|
||||
clippy::too_many_lines
|
||||
)]
|
||||
fn capture_record_step(
|
||||
&mut self,
|
||||
ball: &mut Ball,
|
||||
ball_number: u16,
|
||||
ball_count: u16,
|
||||
pass: BallPass,
|
||||
record_id: u8,
|
||||
center: Vec2,
|
||||
radius: f32,
|
||||
@@ -1593,6 +1698,11 @@ impl Game {
|
||||
best_capture: &mut Option<(u8, StaticCollisionCandidate)>,
|
||||
events: &mut Vec<Event>,
|
||||
) -> CaptureStep {
|
||||
let BallPass {
|
||||
index: ball_index,
|
||||
number: ball_number,
|
||||
count: ball_count,
|
||||
} = pass;
|
||||
let current_position = MilliVec::from_position(ball.position);
|
||||
let center_view = center;
|
||||
let center = MilliVec::from_position(center_view);
|
||||
@@ -1604,6 +1714,12 @@ impl Game {
|
||||
|| predicted_position.y < center.y.wrapping_sub(broadphase_margin)
|
||||
|| predicted_position.y > center.y.wrapping_add(broadphase_margin)
|
||||
{
|
||||
if record_id == 89
|
||||
&& ball.capture_age == 0
|
||||
&& self.record_contacts[usize::from(record_id)] == 0
|
||||
{
|
||||
self.clear_claw_capture_entry_for(ball_index);
|
||||
}
|
||||
return CaptureStep::Outside;
|
||||
}
|
||||
let dx = center.x.wrapping_sub(current_position.x);
|
||||
@@ -1616,11 +1732,24 @@ impl Game {
|
||||
let contact = self.record_contacts[contact_index];
|
||||
let contact_allowed =
|
||||
contact == 0 || (contact != 99 && ball_count == 1) || contact == ball_number;
|
||||
if (129..=133).contains(&record_id)
|
||||
&& contact == 99
|
||||
&& surface_distance < -CLOSED_HOLE_KICKOUT_DEPTH_MILLI
|
||||
{
|
||||
kick_out_of_lock_hole(ball, center_view);
|
||||
return CaptureStep::Outside;
|
||||
}
|
||||
|
||||
if surface_distance < -11_000
|
||||
&& contact_allowed
|
||||
&& !(record_id == 148 && self.special_hole_gate == SpecialHoleGate::Suppressed)
|
||||
{
|
||||
if record_id == 89 && ball.capture_age == 0 && self.claw.capture_entry.is_none() {
|
||||
// Latch the restriction when the ball first enters the deep
|
||||
// capture zone, before the pull/hold phase can outlive the
|
||||
// other active ball.
|
||||
self.claw.capture_entry = Some((ball_index, ball_count > 1));
|
||||
}
|
||||
if ball.capture_age < 300 {
|
||||
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
let stationary = center.x.wrapping_sub(previous_position.x).wrapping_abs() < 500
|
||||
@@ -1663,21 +1792,39 @@ impl Game {
|
||||
return CaptureStep::Complete;
|
||||
}
|
||||
ball.capture_age = 0;
|
||||
self.record_contacts[contact_index] = if record_id == 148 { 2 } else { 99 };
|
||||
if ball_count > 1 {
|
||||
self.record_contacts[contact_index] = 2;
|
||||
}
|
||||
self.record_contacts[contact_index] = if record_id == 89 && ball_count > 1 {
|
||||
// Keep ownership with the held slot so its later release can
|
||||
// clear the claw contact before a fresh entry.
|
||||
ball_number
|
||||
} else if record_id == 148 || ball_count > 1 {
|
||||
2
|
||||
} else {
|
||||
99
|
||||
};
|
||||
return CaptureStep::Complete;
|
||||
}
|
||||
|
||||
if record_id == 89 && surface_distance >= -11_000 {
|
||||
self.clear_claw_capture_entry_for(ball_index);
|
||||
}
|
||||
if surface_distance > -11_000 && contact == ball_number {
|
||||
self.record_contacts[contact_index] = 0;
|
||||
ball.capture_age = 0;
|
||||
}
|
||||
// Deliberate original-game divergence: a ball that was settling into
|
||||
// a lock hole when another ball filled it would bounce off the rim
|
||||
// from the inside forever. With many balls that is common, so the
|
||||
// rim of a filled hole only repels balls moving towards its center.
|
||||
let velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
let leaving_filled_hole = (129..=133).contains(&record_id)
|
||||
&& contact == 99
|
||||
&& i64::from(velocity.x) * i64::from(current_position.x.wrapping_sub(center.x))
|
||||
+ i64::from(velocity.y) * i64::from(current_position.y.wrapping_sub(center.y))
|
||||
> 0;
|
||||
if surface_distance <= milli_distance(velocity)
|
||||
&& surface_distance >= -11_000
|
||||
&& contact != 0
|
||||
&& !leaving_filled_hole
|
||||
&& let Some(candidate) = capture_collision_candidate(
|
||||
current_position,
|
||||
velocity,
|
||||
@@ -1696,18 +1843,34 @@ impl Game {
|
||||
fn check_lock_holes(
|
||||
&mut self,
|
||||
ball: &mut Ball,
|
||||
ball_number: u16,
|
||||
ball_count: u16,
|
||||
pass: BallPass,
|
||||
old_position: MilliVec,
|
||||
predicted_position: MilliVec,
|
||||
best_capture: &mut Option<(u8, StaticCollisionCandidate)>,
|
||||
events: &mut Vec<Event>,
|
||||
) -> Option<BallAction> {
|
||||
if self.panel_frame.is_some() {
|
||||
// The wheel is being replaced: no hole captures, and a ball that
|
||||
// was resting in a hole's pocket is kicked back onto the table.
|
||||
for sensor in LOCK_HOLES {
|
||||
let center = MilliVec::from_position(sensor.center);
|
||||
let current = MilliVec::from_position(ball.position);
|
||||
let offset = MilliVec {
|
||||
x: center.x.wrapping_sub(current.x),
|
||||
y: center.y.wrapping_sub(current.y).wrapping_sub(2_000),
|
||||
};
|
||||
let radius = MilliVec::from_position(vec2(sensor.radius, 0.0)).x;
|
||||
if milli_distance(offset) - radius < -CLOSED_HOLE_KICKOUT_DEPTH_MILLI {
|
||||
kick_out_of_lock_hole(ball, sensor.center);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
for (index, sensor) in LOCK_HOLES.into_iter().enumerate() {
|
||||
match self.capture_record_step(
|
||||
ball,
|
||||
ball_number,
|
||||
ball_count,
|
||||
pass,
|
||||
sensor.id,
|
||||
sensor.center,
|
||||
sensor.radius,
|
||||
@@ -1719,7 +1882,7 @@ impl Game {
|
||||
CaptureStep::Outside | CaptureStep::Holding => continue,
|
||||
CaptureStep::Complete => {}
|
||||
}
|
||||
return Some(self.complete_lock_hole(index, ball_count, events));
|
||||
return Some(self.complete_lock_hole(index, pass.count, events));
|
||||
}
|
||||
None
|
||||
}
|
||||
@@ -1731,7 +1894,17 @@ impl Game {
|
||||
events: &mut Vec<Event>,
|
||||
) -> BallAction {
|
||||
self.wheel_holes[index] = true;
|
||||
let filled = self.wheel_holes.iter().filter(|filled| **filled).count();
|
||||
// Deliberate original-game divergence: a multiball capture normally
|
||||
// leaves owner 2 here, which lets the surviving single ball capture
|
||||
// the visibly occupied hole once more. Occupied wheel holes remain
|
||||
// permanent in the clone regardless of which ball completed them.
|
||||
self.record_contacts[129 + index] = 99;
|
||||
// 1000:967a derives the award from all live type-three contact words,
|
||||
// including another ball that is still settling into a lock hole.
|
||||
let filled = self.record_contacts[129..=133]
|
||||
.iter()
|
||||
.filter(|contact| **contact != 0)
|
||||
.count();
|
||||
let shift = u32::try_from(filled.min(5)).unwrap_or(5);
|
||||
let award = 5_000_u32 << shift;
|
||||
let player = &mut self.players[self.current_player];
|
||||
@@ -1743,9 +1916,13 @@ impl Game {
|
||||
player.secondary_score = 0;
|
||||
player.score_multiplier = player.score_multiplier.wrapping_add(1);
|
||||
player.extra_balls = player.extra_balls.wrapping_add(1);
|
||||
if ball_count == 1 {
|
||||
// Deliberate original-game divergence: the original deferred the
|
||||
// wheel replacement until multiball ended. It now starts at once,
|
||||
// and balls still in play run against the closed wheel rim.
|
||||
if ball_count == 1 || self.panel_frame.is_none() {
|
||||
self.panel_frame = Some(0);
|
||||
}
|
||||
self.score_mode = ScoreMode::Normal;
|
||||
}
|
||||
events.push(Event::Lock);
|
||||
if ball_count == 1 {
|
||||
@@ -1763,8 +1940,7 @@ impl Game {
|
||||
fn check_special_hole(
|
||||
&mut self,
|
||||
ball: &mut Ball,
|
||||
ball_number: u16,
|
||||
ball_count: u16,
|
||||
pass: BallPass,
|
||||
old_position: MilliVec,
|
||||
predicted_position: MilliVec,
|
||||
best_capture: &mut Option<(u8, StaticCollisionCandidate)>,
|
||||
@@ -1772,8 +1948,7 @@ impl Game {
|
||||
) -> Option<BallAction> {
|
||||
match self.capture_record_step(
|
||||
ball,
|
||||
ball_number,
|
||||
ball_count,
|
||||
pass,
|
||||
SPECIAL_HOLE_SENSOR.id,
|
||||
SPECIAL_HOLE_SENSOR.center,
|
||||
SPECIAL_HOLE_SENSOR.radius,
|
||||
@@ -1787,7 +1962,7 @@ impl Game {
|
||||
}
|
||||
self.multiball_state = MultiballState::Ready;
|
||||
events.push(Event::Wheel);
|
||||
Some(if ball_count == 1 {
|
||||
Some(if pass.count == 1 {
|
||||
if self.tilted {
|
||||
BallAction::Finish
|
||||
} else {
|
||||
@@ -1801,7 +1976,6 @@ impl Game {
|
||||
fn check_effect_sensor(
|
||||
&mut self,
|
||||
ball: &mut Ball,
|
||||
ball_number: u16,
|
||||
old_position: MilliVec,
|
||||
movement_velocity: MilliVec,
|
||||
events: &mut Vec<Event>,
|
||||
@@ -1842,16 +2016,10 @@ impl Game {
|
||||
self.add_score(transfer, events);
|
||||
self.players[self.current_player].secondary_score = 0;
|
||||
}
|
||||
7 if self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)] != 0
|
||||
&& self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)]
|
||||
!= ball_number
|
||||
&& self.secondary_ball.is_none()
|
||||
&& matches!(
|
||||
self.multiball_state,
|
||||
MultiballState::Ready | MultiballState::Active
|
||||
) =>
|
||||
{
|
||||
self.secondary_ball = Some(Ball {
|
||||
// Release the ball parked in the special hole, however
|
||||
// many balls are already in play.
|
||||
7 if self.special_hole_active() && self.spawned_balls.is_empty() => {
|
||||
self.spawned_balls.push(Ball {
|
||||
position: vec2(17.0, 23.0),
|
||||
velocity: MilliVec { x: 0, y: 3_040 }.to_velocity_per_second(),
|
||||
in_launcher: false,
|
||||
@@ -1936,7 +2104,7 @@ impl Game {
|
||||
ball.velocity = velocity.to_velocity_per_second();
|
||||
}
|
||||
|
||||
fn reset_ball_to_launcher(&mut self) {
|
||||
fn reset_ball_to_launcher(&mut self, index: usize) {
|
||||
if self.record_contacts[129..=133]
|
||||
.iter()
|
||||
.all(|contact| *contact != 0)
|
||||
@@ -1945,7 +2113,7 @@ impl Game {
|
||||
}
|
||||
self.tilted = false;
|
||||
self.tilt_counter = 0;
|
||||
self.ball = Ball::default();
|
||||
self.balls[index] = Ball::default();
|
||||
self.launcher_charge = 0.0;
|
||||
self.launcher_was_down = false;
|
||||
self.launcher_hold_seconds = 0.0;
|
||||
@@ -2025,17 +2193,105 @@ impl Game {
|
||||
self.target_effect.min(7)
|
||||
}
|
||||
|
||||
fn next_claw_terminal_frame(&mut self) -> u8 {
|
||||
fn next_claw_terminal_frame(&mut self, restricted: bool) -> u8 {
|
||||
if restricted {
|
||||
// Frame 18 sends the released ball down the shooter lane. During
|
||||
// a capture that began with two live balls, keep it on the table.
|
||||
CLAW_TABLE_TERMINAL_FRAMES[usize::from(self.random.below(3))]
|
||||
} else {
|
||||
CLAW_TERMINAL_FRAMES[usize::from(self.random.below(4))]
|
||||
}
|
||||
}
|
||||
|
||||
fn held_ball(&self) -> Option<usize> {
|
||||
self.claw
|
||||
.ball_suspended
|
||||
.then_some(self.claw.captured_slot)
|
||||
.flatten()
|
||||
}
|
||||
|
||||
fn claw_holds(&self, index: usize) -> bool {
|
||||
self.held_ball() == Some(index)
|
||||
}
|
||||
|
||||
fn claw_capture_restricted_for(&self, index: usize) -> bool {
|
||||
self.claw.capture_entry == Some((index, true))
|
||||
}
|
||||
|
||||
fn clear_claw_capture_entry_for(&mut self, index: usize) {
|
||||
if self
|
||||
.claw
|
||||
.capture_entry
|
||||
.is_some_and(|(owner, _)| owner == index)
|
||||
{
|
||||
self.claw.capture_entry = None;
|
||||
}
|
||||
}
|
||||
|
||||
/// Takes the ball at `index` out of play without any drain rules and
|
||||
/// keeps every index-based reference pointing at the same physical ball.
|
||||
fn remove_ball(&mut self, index: usize) {
|
||||
self.balls.remove(index);
|
||||
let shift = |slot: Option<usize>| match slot {
|
||||
Some(slot) if slot == index => None,
|
||||
Some(slot) if slot > index => Some(slot - 1),
|
||||
slot => slot,
|
||||
};
|
||||
self.claw.captured_slot = shift(self.claw.captured_slot);
|
||||
self.claw.capture_entry = self
|
||||
.claw
|
||||
.capture_entry
|
||||
.and_then(|(owner, restricted)| shift(Some(owner)).map(|owner| (owner, restricted)));
|
||||
// The claw and lock-hole contacts name their owner by slot number;
|
||||
// later slots move down one number with their ball. A lock hole the
|
||||
// removed ball was still settling into is free again.
|
||||
let removed_number = index + 1;
|
||||
let claw_contact = &mut self.record_contacts[89];
|
||||
if *claw_contact != 99 && usize::from(*claw_contact) > removed_number {
|
||||
*claw_contact -= 1;
|
||||
}
|
||||
// While multiball is active the special-hole contact names the
|
||||
// released ball rather than a parked one.
|
||||
let special_owner = (self.multiball_state == MultiballState::Active)
|
||||
.then_some(usize::from(SPECIAL_HOLE_SENSOR.id));
|
||||
for contact_index in (129..=133).chain(special_owner) {
|
||||
let contact = &mut self.record_contacts[contact_index];
|
||||
if *contact == 99 || *contact == 0 {
|
||||
continue;
|
||||
}
|
||||
match usize::from(*contact).cmp(&removed_number) {
|
||||
std::cmp::Ordering::Equal => *contact = 0,
|
||||
std::cmp::Ordering::Greater => *contact -= 1,
|
||||
std::cmp::Ordering::Less => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A ball came to rest on the shooter stop. It waits in the launcher
|
||||
/// unless another ball already occupies it.
|
||||
fn return_ball_to_launcher(&mut self, index: usize) -> BallStep {
|
||||
if self.launcher_ball().is_some_and(|waiting| waiting != index) {
|
||||
let special_respawn = self.special_respawn_pending(index);
|
||||
self.take_ball_out_of_play(index);
|
||||
if special_respawn {
|
||||
let released = self.release_parked_ball();
|
||||
self.balls.push(released);
|
||||
}
|
||||
return BallStep::Removed;
|
||||
}
|
||||
self.balls[index] = Ball::default();
|
||||
self.launcher_charge = 0.0;
|
||||
self.launcher_was_down = false;
|
||||
BallStep::Stop
|
||||
}
|
||||
|
||||
fn apply_flipper_kicks(&mut self) {
|
||||
let pending = self.pending_flipper_edges;
|
||||
self.pending_flipper_edges.fill(0);
|
||||
if self.ball.in_launcher || self.tilted {
|
||||
if self.tilted {
|
||||
return;
|
||||
}
|
||||
|
||||
let held = self.held_ball();
|
||||
for (delta, side) in [
|
||||
(i32::from(pending[0]), FlipperSide::Left),
|
||||
(i32::from(pending[1]), FlipperSide::Right),
|
||||
@@ -2043,9 +2299,10 @@ impl Game {
|
||||
if delta == 0 {
|
||||
continue;
|
||||
}
|
||||
apply_flipper_response_to_ball(&mut self.ball, delta, side);
|
||||
if let Some(secondary) = &mut self.secondary_ball {
|
||||
apply_flipper_response_to_ball(secondary, delta, side);
|
||||
for (index, ball) in self.balls.iter_mut().enumerate() {
|
||||
if !ball.in_launcher && held != Some(index) {
|
||||
apply_flipper_response_to_ball(ball, delta, side);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2060,9 +2317,11 @@ impl Game {
|
||||
self.claw.target_frame = terminal_frame;
|
||||
self.claw.bank = ClawSpriteBank::Closing;
|
||||
self.claw.ball_suspended = true;
|
||||
self.claw.captured_slot = Some(0);
|
||||
self.claw.capture_entry = None;
|
||||
self.claw.frame_accumulator = 0.0;
|
||||
self.ball.velocity = Vec2::ZERO;
|
||||
self.ball.spin = Real48::ZERO;
|
||||
self.balls[0].velocity = Vec2::ZERO;
|
||||
self.balls[0].spin = Real48::ZERO;
|
||||
events.push(Event::ClawCapture);
|
||||
events.push(Event::Sound(2015));
|
||||
}
|
||||
@@ -2070,6 +2329,7 @@ impl Game {
|
||||
fn begin_claw_capture_after_hold(
|
||||
&mut self,
|
||||
ball: &mut Ball,
|
||||
index: usize,
|
||||
terminal_frame: u8,
|
||||
events: &mut Vec<Event>,
|
||||
) {
|
||||
@@ -2081,6 +2341,7 @@ impl Game {
|
||||
self.claw.target_frame = terminal_frame;
|
||||
self.claw.bank = ClawSpriteBank::Closing;
|
||||
self.claw.ball_suspended = true;
|
||||
self.claw.captured_slot = Some(index);
|
||||
self.claw.frame_accumulator = 0.0;
|
||||
ball.velocity = Vec2::ZERO;
|
||||
ball.spin = Real48::ZERO;
|
||||
@@ -2092,6 +2353,14 @@ impl Game {
|
||||
return;
|
||||
}
|
||||
self.claw.frame_accumulator += dt;
|
||||
// Never send a ball down the shooter lane while other balls are in
|
||||
// play, even when more balls arrived after the capture began.
|
||||
if self.claw.ball_suspended
|
||||
&& self.claw.target_frame == CLAW_SHOOTER_LANE_FRAME
|
||||
&& self.balls.len() > 1
|
||||
{
|
||||
self.claw.target_frame = self.next_claw_terminal_frame(true);
|
||||
}
|
||||
while self.claw.active && self.claw.frame_accumulator >= self.claw_frame_seconds {
|
||||
self.claw.frame_accumulator -= self.claw_frame_seconds;
|
||||
self.advance_claw(events);
|
||||
@@ -2118,7 +2387,13 @@ impl Game {
|
||||
let release_frame = self.claw.frame;
|
||||
self.claw.target_frame = 10;
|
||||
self.claw.bank = ClawSpriteBank::Opening;
|
||||
(self.ball.position, self.ball.velocity) = claw_release(release_frame);
|
||||
let release = claw_release(release_frame);
|
||||
let index = match self.claw.captured_slot {
|
||||
Some(index) if index < self.balls.len() => index,
|
||||
_ => 0,
|
||||
};
|
||||
self.claw.captured_slot = Some(index);
|
||||
(self.balls[index].position, self.balls[index].velocity) = release;
|
||||
self.claw.ball_suspended = false;
|
||||
events.push(Event::ClawRelease);
|
||||
events.push(Event::Sound(2016));
|
||||
@@ -2152,26 +2427,61 @@ impl Game {
|
||||
}
|
||||
}
|
||||
|
||||
fn drain(&mut self, events: &mut Vec<Event>) {
|
||||
if let Some(remaining_ball) = self.secondary_ball.take() {
|
||||
self.ball = remaining_ball;
|
||||
self.score_mode = ScoreMode::Normal;
|
||||
/// The ball at `index` drained. While other balls remain it simply
|
||||
/// leaves the table; the last ball either takes the special respawn or
|
||||
/// ends the player's ball.
|
||||
fn lose_ball(&mut self, index: usize, events: &mut Vec<Event>) -> BallStep {
|
||||
let special_respawn = self.special_respawn_pending(index);
|
||||
if self.balls.len() > 1 {
|
||||
self.take_ball_out_of_play(index);
|
||||
events.push(Event::Drain);
|
||||
return;
|
||||
if special_respawn {
|
||||
// Only balls waiting in the launcher are left, so the parked
|
||||
// ball is released just as for a single drained ball.
|
||||
let released = self.release_parked_ball();
|
||||
self.balls.push(released);
|
||||
}
|
||||
if self.special_respawn_pending() {
|
||||
self.ball = Ball {
|
||||
return BallStep::Removed;
|
||||
}
|
||||
if special_respawn {
|
||||
self.balls[index] = self.release_parked_ball();
|
||||
return BallStep::Stop;
|
||||
}
|
||||
self.end_ball(events);
|
||||
BallStep::Stop
|
||||
}
|
||||
|
||||
/// Removes a ball that left play while others remain.
|
||||
fn take_ball_out_of_play(&mut self, index: usize) {
|
||||
self.remove_ball(index);
|
||||
if self.balls.len() == 1 {
|
||||
self.score_mode = ScoreMode::Normal;
|
||||
}
|
||||
}
|
||||
|
||||
/// Empties the special hole and returns its ball, rolling out of the
|
||||
/// hole, ready to be put into play.
|
||||
fn release_parked_ball(&mut self) -> Ball {
|
||||
self.multiball_state = MultiballState::Unavailable;
|
||||
self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)] = 0;
|
||||
self.special_hole_gate = SpecialHoleGate::Suppressed;
|
||||
Ball {
|
||||
position: vec2(17.0, 23.0),
|
||||
velocity: MilliVec { x: 0, y: 3_040 }.to_velocity_per_second(),
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
};
|
||||
self.multiball_state = MultiballState::Unavailable;
|
||||
self.record_contacts[148] = 0;
|
||||
self.special_hole_gate = SpecialHoleGate::Suppressed;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// Test shim: slot one drains.
|
||||
#[cfg(test)]
|
||||
fn drain(&mut self, events: &mut Vec<Event>) {
|
||||
self.lose_ball(0, events);
|
||||
}
|
||||
|
||||
fn end_ball(&mut self, events: &mut Vec<Event>) {
|
||||
self.spawned_balls.clear();
|
||||
self.ball_double = BallDoubleState::Inactive;
|
||||
self.multiball_state = MultiballState::Unavailable;
|
||||
self.special_hole_gate = SpecialHoleGate::Enabled;
|
||||
@@ -2182,21 +2492,23 @@ impl Game {
|
||||
player.balls = player.balls.saturating_sub(1);
|
||||
}
|
||||
let high_score_candidate =
|
||||
(player.balls == 0 && player.extra_balls == 0).then_some(player.score);
|
||||
(player.balls == 0 && player.extra_balls == 0).then_some(Event::HighScoreCandidate {
|
||||
score: player.score,
|
||||
crazy: player.crazy_mode_used(),
|
||||
});
|
||||
self.save_current_rule_state();
|
||||
events.push(Event::Drain);
|
||||
if !self.tilted {
|
||||
events.push(Event::Sound(2008));
|
||||
}
|
||||
if let Some(score) = high_score_candidate {
|
||||
events.push(Event::HighScoreCandidate(score));
|
||||
if let Some(candidate) = high_score_candidate {
|
||||
events.push(candidate);
|
||||
self.flipper_release_latch[0] |= self.flipper_inputs.left_raised;
|
||||
self.flipper_release_latch[1] |= self.flipper_inputs.right_raised;
|
||||
self.flipper_inputs = Flippers::default();
|
||||
}
|
||||
self.tilted = false;
|
||||
self.tilt_counter = 0;
|
||||
self.secondary_ball = None;
|
||||
self.score_mode = ScoreMode::Normal;
|
||||
self.launcher_charge = 0.0;
|
||||
self.launcher_was_down = false;
|
||||
@@ -2209,7 +2521,7 @@ impl Game {
|
||||
if self.players[next].balls > 0 || self.players[next].extra_balls > 0 {
|
||||
self.current_player = next;
|
||||
self.load_current_rule_state();
|
||||
self.ball = Ball::default();
|
||||
self.balls = vec![Ball::default()];
|
||||
return;
|
||||
}
|
||||
next = (next + 1) % self.players.len();
|
||||
@@ -2217,9 +2529,16 @@ impl Game {
|
||||
self.finished = true;
|
||||
}
|
||||
|
||||
fn special_respawn_pending(&self) -> bool {
|
||||
self.secondary_ball.is_none()
|
||||
&& self.score_mode == ScoreMode::Normal
|
||||
/// Whether the ball at `leaving` is the last one in play while a ball is
|
||||
/// parked in the special hole. Balls waiting in the launcher are not in
|
||||
/// play; a ball effect seven is about to publish is.
|
||||
fn special_respawn_pending(&self, leaving: usize) -> bool {
|
||||
self.spawned_balls.is_empty()
|
||||
&& self
|
||||
.balls
|
||||
.iter()
|
||||
.enumerate()
|
||||
.all(|(index, ball)| index == leaving || ball.in_launcher)
|
||||
&& self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)] != 0
|
||||
&& matches!(
|
||||
self.multiball_state,
|
||||
@@ -2332,6 +2651,28 @@ fn claw_release(frame: u8) -> (Vec2, Vec2) {
|
||||
(position, direction * ORIGINAL_BALL_SPEED_PER_SECOND)
|
||||
}
|
||||
|
||||
/// Deliberate original-game divergence: with several balls, one can come to
|
||||
/// rest at the bottom of a lock hole's pocket, between the wheel hub and a
|
||||
/// post, when another ball fills that hole or the wheel is being replaced.
|
||||
/// The closed hole sends it out from its center, radially away from the hub,
|
||||
/// which clears both neighbouring posts.
|
||||
#[allow(clippy::cast_possible_truncation)]
|
||||
fn kick_out_of_lock_hole(ball: &mut Ball, hole_center: Vec2) {
|
||||
let hub = PASSIVE_CIRCLES
|
||||
.iter()
|
||||
.find(|circle| circle.id == WHEEL_HUB_ID)
|
||||
.map_or(vec2(124.0, 76.0), |circle| circle.center);
|
||||
let direction = (hole_center - hub).normalize_or_zero();
|
||||
ball.position = hole_center;
|
||||
ball.velocity = MilliVec {
|
||||
x: (direction.x * CLOSED_HOLE_KICKOUT_SPEED_MILLI).round() as i32,
|
||||
y: (direction.y * CLOSED_HOLE_KICKOUT_SPEED_MILLI).round() as i32,
|
||||
}
|
||||
.to_velocity_per_second();
|
||||
ball.spin = Real48::ZERO;
|
||||
ball.capture_age = 0;
|
||||
}
|
||||
|
||||
fn apply_flipper_response_to_ball(ball: &mut Ball, delta: i32, side: FlipperSide) {
|
||||
let position = MilliVec::from_position(ball.position);
|
||||
let velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
@@ -2348,6 +2689,33 @@ fn apply_flipper_response_to_ball(ball: &mut Ball, delta: i32, side: FlipperSide
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
impl BallPass {
|
||||
fn slot(number: u16, count: u16) -> Self {
|
||||
Self {
|
||||
index: usize::from(number) - 1,
|
||||
number,
|
||||
count,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
impl Game {
|
||||
fn secondary(&self) -> Option<Ball> {
|
||||
self.balls.get(1).copied()
|
||||
}
|
||||
|
||||
fn set_secondary(&mut self, ball: Option<Ball>) {
|
||||
self.balls.truncate(1);
|
||||
self.balls.extend(ball);
|
||||
}
|
||||
|
||||
fn take_secondary(&mut self) -> Option<Ball> {
|
||||
(self.balls.len() > 1).then(|| self.balls.remove(1))
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_lines)]
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
@@ -2373,9 +2741,9 @@ mod tests {
|
||||
events: &mut Vec<Event>,
|
||||
) {
|
||||
for _ in 0..=60 {
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = center;
|
||||
game.ball.velocity = Vec2::ZERO;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = center;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.check_sensor_objects(MilliVec::from_position(center), MilliVec::default(), events);
|
||||
}
|
||||
}
|
||||
@@ -2388,14 +2756,13 @@ mod tests {
|
||||
previous_position: MilliVec,
|
||||
events: &mut Vec<Event>,
|
||||
) -> CaptureStep {
|
||||
let mut ball = game.ball;
|
||||
let mut ball = game.balls[0];
|
||||
let mut capture_candidate = None;
|
||||
let predicted_position =
|
||||
previous_position.add(MilliVec::from_velocity_per_second(ball.velocity));
|
||||
let result = game.capture_record_step(
|
||||
&mut ball,
|
||||
1,
|
||||
if game.secondary_ball.is_some() { 2 } else { 1 },
|
||||
BallPass::slot(1, if game.secondary().is_some() { 2 } else { 1 }),
|
||||
record_id,
|
||||
center,
|
||||
radius,
|
||||
@@ -2404,10 +2771,327 @@ mod tests {
|
||||
&mut capture_candidate,
|
||||
events,
|
||||
);
|
||||
game.ball = ball;
|
||||
game.balls[0] = ball;
|
||||
result
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn crazy_balls_start_clear_of_every_static_record() {
|
||||
let game = Game::new_with_seed(1, 7);
|
||||
for position in CRAZY_BALL_POSITIONS {
|
||||
let origin = MilliVec::from_position(position);
|
||||
for (x, y) in [(3_000, 0), (-3_000, 0), (0, 3_000), (0, -3_000)] {
|
||||
assert!(
|
||||
game.find_static_collision_candidate(origin, MilliVec { x, y })
|
||||
.is_none(),
|
||||
"{position:?} touches a record moving ({x}, {y})"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn crazy_mode_adds_ten_ordinary_balls_and_marks_the_player() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
assert!(game.add_crazy_balls());
|
||||
assert!(game.player().crazy_mode_used());
|
||||
assert_eq!(game.balls.len(), 11);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
let start: Vec<_> = game.balls.iter().map(|ball| ball.position).collect();
|
||||
for _ in 0..20 {
|
||||
game.update(0.03, 3, Controls::default());
|
||||
}
|
||||
assert!(game.balls[0].in_launcher);
|
||||
assert!(
|
||||
game.balls[1..]
|
||||
.iter()
|
||||
.zip(&start[1..])
|
||||
.all(|(ball, start)| ball.position != *start)
|
||||
);
|
||||
for _ in 0..3_000 {
|
||||
game.update(0.03, 3, Controls::default());
|
||||
}
|
||||
// Every dropped ball drained; the waiting ball never counted as lost.
|
||||
assert_eq!(game.balls.len(), 1);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
assert!(game.player().score > 0);
|
||||
assert_eq!(game.player().balls, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_ball_moves_the_same_in_any_slot() {
|
||||
let ball = Ball {
|
||||
position: vec2(120.0, 160.0),
|
||||
velocity: vec2(40.0, -120.0),
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
};
|
||||
let mut alone = Game::new_with_seed(1, 7);
|
||||
alone.balls = vec![ball];
|
||||
let mut behind_launcher = Game::new_with_seed(1, 7);
|
||||
behind_launcher.balls = vec![Ball::default(), ball];
|
||||
for _ in 0..150 {
|
||||
alone.update(0.03, 3, Controls::default());
|
||||
behind_launcher.update(0.03, 3, Controls::default());
|
||||
if alone.balls[0].in_launcher || behind_launcher.balls.len() < 2 {
|
||||
break;
|
||||
}
|
||||
assert_eq!(alone.balls[0].position, behind_launcher.balls[1].position);
|
||||
assert_eq!(alone.balls[0].velocity, behind_launcher.balls[1].velocity);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_turn_ends_only_when_the_last_ball_drains() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.add_crazy_balls();
|
||||
let mut events = Vec::new();
|
||||
game.drain(&mut events);
|
||||
assert_eq!(game.balls.len(), 10);
|
||||
assert_eq!(game.balls[0].position, CRAZY_BALL_POSITIONS[0]);
|
||||
assert_eq!(game.player().balls, 3);
|
||||
game.balls.truncate(1);
|
||||
game.drain(&mut events);
|
||||
assert_eq!(game.player().balls, 2);
|
||||
assert_eq!(game.balls.len(), 1);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn crazy_scores_are_flagged_on_the_high_score_candidate() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.add_crazy_balls();
|
||||
game.balls.truncate(1);
|
||||
game.players[0].balls = 1;
|
||||
game.players[0].score = 1_234;
|
||||
let mut events = Vec::new();
|
||||
game.drain(&mut events);
|
||||
assert!(events.contains(&Event::HighScoreCandidate {
|
||||
score: 1_234,
|
||||
crazy: true,
|
||||
}));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn crazy_mode_is_capped_and_rejected_after_the_game() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
while game.add_crazy_balls() {}
|
||||
assert_eq!(game.balls.len(), MAX_BALLS);
|
||||
|
||||
let mut finished = Game::new_with_seed(1, 7);
|
||||
finished.finished = true;
|
||||
assert!(!finished.add_crazy_balls());
|
||||
assert_eq!(finished.balls.len(), 1);
|
||||
assert!(!finished.player().crazy_mode_used());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn release_ball_frees_the_parked_ball_during_multiball() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.multiball_state = MultiballState::Ready;
|
||||
game.record_contacts[148] = 2;
|
||||
game.target_effect = 7;
|
||||
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = EFFECT_SENSOR.center;
|
||||
for position in [vec2(250.0, 215.0), vec2(160.0, 300.0)] {
|
||||
game.balls.push(Ball {
|
||||
position,
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
});
|
||||
}
|
||||
let mut events = Vec::new();
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(EFFECT_SENSOR.center),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
);
|
||||
|
||||
assert_eq!(game.balls.len(), 4);
|
||||
assert_eq!(game.balls[3].position, vec2(17.0, 23.0));
|
||||
assert_eq!(game.multiball_state, MultiballState::Active);
|
||||
assert!(!game.special_hole_active());
|
||||
// The released ball owns the hole, and keeps owning it when an
|
||||
// earlier ball leaves the table.
|
||||
assert_eq!(game.record_contacts[148], 4);
|
||||
game.remove_ball(1);
|
||||
assert_eq!(game.record_contacts[148], 3);
|
||||
|
||||
for _ in 0..30 {
|
||||
game.update(0.03, 3, Controls::default());
|
||||
}
|
||||
assert_eq!(game.record_contacts[148], 0);
|
||||
assert!(
|
||||
game.balls
|
||||
.iter()
|
||||
.all(|ball| ball.position.distance(vec2(17.0, 23.0)) > 12.0)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn claw_never_drops_into_the_shooter_lane_with_several_balls() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.begin_claw_scenario(CLAW_SHOOTER_LANE_FRAME);
|
||||
assert_eq!(game.claw.target_frame, CLAW_SHOOTER_LANE_FRAME);
|
||||
// A second ball arrives while the claw is already on its way.
|
||||
game.balls.push(Ball {
|
||||
position: vec2(160.0, 300.0),
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
});
|
||||
let mut events = Vec::new();
|
||||
for _ in 0..80 {
|
||||
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
||||
if events.contains(&Event::ClawRelease) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert!(events.contains(&Event::ClawRelease));
|
||||
assert!(CLAW_TABLE_TERMINAL_FRAMES.contains(&game.claw.frame));
|
||||
assert!(!game.balls[0].in_launcher);
|
||||
assert!(game.balls[0].position.x < 300.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn full_wheel_during_multiball_replaces_it_while_balls_play_on() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.wheel_holes = [true, true, true, true, false];
|
||||
game.record_contacts[129..=132].fill(99);
|
||||
game.players[0].secondary_score = 150_000;
|
||||
let mut events = Vec::new();
|
||||
assert_eq!(
|
||||
game.complete_lock_hole(4, 2, &mut events),
|
||||
BallAction::Remove
|
||||
);
|
||||
assert_eq!(game.panel_frame, Some(0));
|
||||
assert_eq!(game.player().secondary_score, 0);
|
||||
assert_eq!(game.player().score_multiplier, 2);
|
||||
|
||||
// A ball heading for the wheel bounces off its outer rim.
|
||||
let hub = vec2(124.0, 76.0);
|
||||
game.balls[0] = Ball {
|
||||
position: hub + vec2(52.0, 0.0),
|
||||
velocity: MilliVec { x: -3_000, y: 0 }.to_velocity_per_second(),
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
};
|
||||
let mut hit_rim = false;
|
||||
for _ in 0..4 {
|
||||
game.fixed_update(&mut events);
|
||||
hit_rim |= game.last_collision_id == Some(WHEEL_HUB_ID);
|
||||
}
|
||||
assert!(hit_rim);
|
||||
assert!(game.balls[0].velocity.x > 0.0);
|
||||
|
||||
// The holes do not capture while the wheel is replaced.
|
||||
game.balls[0] = Ball {
|
||||
position: LOCK_HOLES[0].center,
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
};
|
||||
for _ in 0..20 {
|
||||
game.fixed_update(&mut events);
|
||||
}
|
||||
assert!(
|
||||
game.record_contacts[129..=133]
|
||||
.iter()
|
||||
.all(|contact| *contact != 2)
|
||||
);
|
||||
assert!(!game.balls[0].in_launcher);
|
||||
|
||||
// Balls keep moving during the animation, and it completes.
|
||||
let mut panel = Game::new_with_seed(1, 7);
|
||||
panel.panel_frame = Some(0);
|
||||
panel.wheel_holes.fill(true);
|
||||
panel.balls[0] = Ball {
|
||||
position: vec2(160.0, 300.0),
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
};
|
||||
let start = panel.balls[0].position;
|
||||
panel.timer_tick(0.03, 3, &mut events);
|
||||
assert_ne!(panel.balls[0].position, start);
|
||||
for _ in 0..300 {
|
||||
panel.timer_tick(0.03, 3, &mut events);
|
||||
}
|
||||
assert_eq!(panel.panel_frame, None);
|
||||
assert_eq!(panel.wheel_holes, [false; 5]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn filled_or_closed_lock_hole_kicks_out_a_ball_resting_in_its_pocket() {
|
||||
// Found by multiball stress runs: the bottom of hole 131's pocket,
|
||||
// cradled between the wheel hub and post 137.
|
||||
let pocket = vec2(140.85, 65.2);
|
||||
let hub = vec2(124.0, 76.0);
|
||||
for closed_by_panel in [false, true] {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
if closed_by_panel {
|
||||
game.panel_frame = Some(0);
|
||||
} else {
|
||||
game.record_contacts[131] = 99;
|
||||
game.wheel_holes[2] = true;
|
||||
}
|
||||
game.balls[0] = Ball {
|
||||
position: pocket,
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
};
|
||||
for _ in 0..40 {
|
||||
game.update(0.03, 3, Controls::default());
|
||||
}
|
||||
assert!(
|
||||
game.balls[0].position.distance(hub) > WHEEL_RIM_CONTACT_RADIUS,
|
||||
"ball still in the wheel at {:?}",
|
||||
game.balls[0].position
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn parked_ball_is_released_when_only_a_waiting_ball_remains() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.multiball_state = MultiballState::Ready;
|
||||
game.record_contacts[148] = 2;
|
||||
game.tilted = true;
|
||||
// Ball one waits in the launcher; ball two is the last one in play.
|
||||
game.balls.push(Ball {
|
||||
position: vec2(160.0, 300.0),
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
});
|
||||
let mut events = Vec::new();
|
||||
assert_eq!(game.lose_ball(1, &mut events), BallStep::Removed);
|
||||
|
||||
assert_eq!(game.balls.len(), 2);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
assert_eq!(game.balls[1].position, vec2(17.0, 23.0));
|
||||
assert!(!game.balls[1].in_launcher);
|
||||
assert_eq!(game.record_contacts[148], 0);
|
||||
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
||||
assert_eq!(game.special_hole_gate, SpecialHoleGate::Suppressed);
|
||||
assert_eq!(game.player().balls, 3);
|
||||
assert!(game.tilted);
|
||||
|
||||
// With another ball still in play the parked ball stays put.
|
||||
let mut busy = Game::new_with_seed(1, 7);
|
||||
busy.multiball_state = MultiballState::Ready;
|
||||
busy.record_contacts[148] = 2;
|
||||
for position in [vec2(160.0, 300.0), vec2(120.0, 160.0)] {
|
||||
busy.balls.push(Ball {
|
||||
position,
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
});
|
||||
}
|
||||
busy.lose_ball(1, &mut events);
|
||||
assert_eq!(busy.balls.len(), 2);
|
||||
assert_eq!(busy.record_contacts[148], 2);
|
||||
assert!(busy.special_hole_active());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_count_is_bounded() {
|
||||
assert_eq!(Game::new(0).players.len(), 1);
|
||||
@@ -2434,8 +3118,8 @@ mod tests {
|
||||
fn ball_starts_in_the_recovered_shooter_lane() {
|
||||
let game = Game::new(1);
|
||||
|
||||
assert_eq!(game.ball.position, Vec2::new(325.0, 413.0));
|
||||
assert!(game.ball.in_launcher);
|
||||
assert_eq!(game.balls[0].position, Vec2::new(325.0, 413.0));
|
||||
assert!(game.balls[0].in_launcher);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -2448,9 +3132,9 @@ mod tests {
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(wall.id)] = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = midpoint - normal;
|
||||
game.ball.velocity =
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = midpoint - normal;
|
||||
game.balls[0].velocity =
|
||||
MilliVec::from_velocity_per_second(normal * 200.0).to_velocity_per_second();
|
||||
game.fixed_update(&mut Vec::new());
|
||||
if game.last_collision_id != Some(wall.id) {
|
||||
@@ -2463,9 +3147,9 @@ mod tests {
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(circle.id)] = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = circle.center + vec2(circle.contact_radius + 1.0, 0.0);
|
||||
game.ball.velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = circle.center + vec2(circle.contact_radius + 1.0, 0.0);
|
||||
game.balls[0].velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
||||
game.fixed_update(&mut Vec::new());
|
||||
if game.last_collision_id != Some(circle.id) {
|
||||
missed_circles.push(circle.id);
|
||||
@@ -2492,18 +3176,18 @@ mod tests {
|
||||
(5, 0.010, 1),
|
||||
] {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(200.0, 250.0);
|
||||
game.ball.velocity = Vec2::ZERO;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(200.0, 250.0);
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.object_active.fill(false);
|
||||
|
||||
game.update(interval - 0.001, detail, Controls::default());
|
||||
assert_eq!(game.ball.position, vec2(200.0, 250.0));
|
||||
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
||||
assert_eq!(game.balls[0].position, vec2(200.0, 250.0));
|
||||
assert_eq!(game.balls[0].velocity, Vec2::ZERO);
|
||||
|
||||
game.update(0.001_1, detail, Controls::default());
|
||||
let velocity = MilliVec::from_velocity_per_second(game.ball.velocity);
|
||||
let position = MilliVec::from_position(game.ball.position);
|
||||
let velocity = MilliVec::from_velocity_per_second(game.balls[0].velocity);
|
||||
let position = MilliVec::from_position(game.balls[0].position);
|
||||
assert_eq!(velocity.y, 15 * substeps);
|
||||
assert_eq!(position.y, 250_000 + 15 * substeps * (substeps + 1) / 2);
|
||||
}
|
||||
@@ -2512,9 +3196,9 @@ mod tests {
|
||||
#[test]
|
||||
fn detail_batch_stops_after_the_first_collision_like_integrate_one_ball() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(270.0, 30.0);
|
||||
game.ball.velocity = vec2(0.0, -380.0);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(270.0, 30.0);
|
||||
game.balls[0].velocity = vec2(0.0, -380.0);
|
||||
let mut expected = game.clone();
|
||||
let mut expected_events = Vec::new();
|
||||
let mut stopped = false;
|
||||
@@ -2529,17 +3213,17 @@ mod tests {
|
||||
let mut events = Vec::new();
|
||||
game.timer_tick(0.050, 5, &mut events);
|
||||
|
||||
assert_eq!(game.ball.position, expected.ball.position);
|
||||
assert_eq!(game.ball.velocity, expected.ball.velocity);
|
||||
assert_eq!(game.balls[0].position, expected.balls[0].position);
|
||||
assert_eq!(game.balls[0].velocity, expected.balls[0].velocity);
|
||||
assert_eq!(events, expected_events);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn effect_seven_spawn_waits_until_the_next_timer_callback() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = EFFECT_SENSOR.center;
|
||||
game.ball.velocity = Vec2::ZERO;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = EFFECT_SENSOR.center;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
||||
game.multiball_state = MultiballState::Ready;
|
||||
@@ -2549,7 +3233,7 @@ mod tests {
|
||||
game.timer_tick(0.050, 5, &mut Vec::new());
|
||||
|
||||
let spawned = game
|
||||
.secondary_ball
|
||||
.secondary()
|
||||
.expect("the effect-seven request must create slot two after simulation");
|
||||
assert_eq!(spawned.position, vec2(17.0, 23.0));
|
||||
assert_eq!(
|
||||
@@ -2562,30 +3246,30 @@ mod tests {
|
||||
fn survivor_keeps_ball_two_identity_for_the_rest_of_the_callback() {
|
||||
let lock = LOCK_HOLES[0];
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = lock.center;
|
||||
game.ball.velocity = Vec2::ZERO;
|
||||
game.ball.capture_age = 300;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = lock.center;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.balls[0].capture_age = 300;
|
||||
game.record_contacts[usize::from(lock.id)] = 1;
|
||||
game.secondary_ball = Some(Ball {
|
||||
game.set_secondary(Some(Ball {
|
||||
position: EFFECT_SENSOR.center,
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
});
|
||||
}));
|
||||
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
||||
game.multiball_state = MultiballState::Ready;
|
||||
game.target_effect = 7;
|
||||
|
||||
game.timer_tick(0.050, 5, &mut Vec::new());
|
||||
|
||||
assert!(game.secondary_ball.is_none());
|
||||
assert!(game.secondary().is_none());
|
||||
assert_eq!(game.target_effect, 0);
|
||||
assert!(!game.effect_target_active());
|
||||
assert_eq!(game.multiball_state, MultiballState::Ready);
|
||||
assert!(game.wheel_holes[0]);
|
||||
assert!(game.ball.position.y > EFFECT_SENSOR.center.y);
|
||||
assert!(game.balls[0].position.y > EFFECT_SENSOR.center.y);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -2600,14 +3284,14 @@ mod tests {
|
||||
},
|
||||
);
|
||||
|
||||
assert!(game.ball.in_launcher);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
assert!(game.launcher_charge > 0.0);
|
||||
|
||||
let events = game.update(1.0 / 60.0, 3, Controls::default());
|
||||
|
||||
assert!(events.contains(&Event::Launch));
|
||||
assert!(!game.ball.in_launcher);
|
||||
assert!(game.ball.velocity.y < 0.0);
|
||||
assert!(!game.balls[0].in_launcher);
|
||||
assert!(game.balls[0].velocity.y < 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -2619,15 +3303,15 @@ mod tests {
|
||||
};
|
||||
quick.update(0.0, 3, held);
|
||||
quick.update(0.0, 3, Controls::default());
|
||||
let quick_speed = -quick.ball.velocity.y;
|
||||
let quick_speed = -quick.balls[0].velocity.y;
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(quick.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(quick.balls[0].velocity),
|
||||
MilliVec { x: 0, y: -2_270 }
|
||||
);
|
||||
|
||||
let mut charged = Game::new_with_seed(1, 7);
|
||||
launch_ball(&mut charged, 60);
|
||||
let charged_speed = -charged.ball.velocity.y;
|
||||
let charged_speed = -charged.balls[0].velocity.y;
|
||||
|
||||
assert!(charged_speed > quick_speed + 80.0);
|
||||
}
|
||||
@@ -2661,7 +3345,7 @@ mod tests {
|
||||
launch_ball(&mut first, 60);
|
||||
launch_ball(&mut second, 60);
|
||||
|
||||
assert_ne!(first.ball.velocity, second.ball.velocity);
|
||||
assert_ne!(first.balls[0].velocity, second.balls[0].velocity);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -2671,21 +3355,21 @@ mod tests {
|
||||
launch_ball(&mut game, 60);
|
||||
let mut entered_table = false;
|
||||
let mut returned_to_launcher = false;
|
||||
let mut minimum_y = game.ball.position.y;
|
||||
let mut minimum_y = game.balls[0].position.y;
|
||||
|
||||
for _ in 0..480 {
|
||||
game.update(1.0 / 120.0, detail, Controls::default());
|
||||
minimum_y = minimum_y.min(game.ball.position.y);
|
||||
if game.ball.position.x < 280.0 && game.ball.position.y > 30.0 {
|
||||
minimum_y = minimum_y.min(game.balls[0].position.y);
|
||||
if game.balls[0].position.x < 280.0 && game.balls[0].position.y > 30.0 {
|
||||
entered_table = true;
|
||||
}
|
||||
returned_to_launcher |= game.ball.in_launcher && !entered_table;
|
||||
returned_to_launcher |= game.balls[0].in_launcher && !entered_table;
|
||||
}
|
||||
|
||||
assert!(
|
||||
entered_table,
|
||||
"detail {detail}: the shooter curve should guide the ball onto the table; position={:?}, velocity={:?}, minimum_y={minimum_y}",
|
||||
game.ball.position, game.ball.velocity
|
||||
game.balls[0].position, game.balls[0].velocity
|
||||
);
|
||||
assert!(
|
||||
!returned_to_launcher,
|
||||
@@ -2697,20 +3381,54 @@ mod tests {
|
||||
#[test]
|
||||
fn shooter_stop_rearms_a_returning_ball() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = Vec2::new(325.0, 410.0);
|
||||
game.ball.velocity = Vec2::new(0.0, 80.0);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = Vec2::new(325.0, 410.0);
|
||||
game.balls[0].velocity = Vec2::new(0.0, 80.0);
|
||||
|
||||
for _ in 0..8 {
|
||||
game.update(1.0 / 120.0, 5, Controls::default());
|
||||
if game.ball.in_launcher {
|
||||
if game.balls[0].in_launcher {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assert!(game.ball.in_launcher);
|
||||
assert_eq!(game.ball.position, LAUNCHER_POSITION);
|
||||
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
assert_eq!(game.balls[0].position, LAUNCHER_POSITION);
|
||||
assert_eq!(game.balls[0].velocity, Vec2::ZERO);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shooter_stop_rearms_a_returning_ball_from_any_slot() {
|
||||
let returning = Ball {
|
||||
position: Vec2::new(325.0, 410.0),
|
||||
velocity: Vec2::new(0.0, 80.0),
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
};
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls = vec![
|
||||
Ball {
|
||||
position: vec2(170.0, 112.0),
|
||||
in_launcher: false,
|
||||
..Ball::default()
|
||||
},
|
||||
returning,
|
||||
];
|
||||
for _ in 0..8 {
|
||||
game.update(1.0 / 120.0, 5, Controls::default());
|
||||
}
|
||||
assert_eq!(game.balls.len(), 2);
|
||||
assert!(game.balls[1].in_launcher);
|
||||
|
||||
// With the launcher already occupied the ball leaves the table.
|
||||
let mut occupied = Game::new_with_seed(1, 7);
|
||||
occupied.balls = vec![Ball::default(), returning];
|
||||
for _ in 0..8 {
|
||||
occupied.update(1.0 / 120.0, 5, Controls::default());
|
||||
}
|
||||
assert_eq!(occupied.balls.len(), 1);
|
||||
assert!(occupied.balls[0].in_launcher);
|
||||
assert_eq!(occupied.player().balls, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -2718,16 +3436,19 @@ mod tests {
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[25] = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = Vec2::new(320.0, 412.0);
|
||||
game.ball.velocity = MilliVec { x: 500, y: 1_000 }.to_velocity_per_second();
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = Vec2::new(320.0, 412.0);
|
||||
game.balls[0].velocity = MilliVec { x: 500, y: 1_000 }.to_velocity_per_second();
|
||||
|
||||
assert!(game.fixed_update(&mut Vec::new()));
|
||||
|
||||
assert!(!game.ball.in_launcher);
|
||||
assert!(game.ball.velocity.y < 0.0);
|
||||
assert_eq!(MilliVec::from_velocity_per_second(game.ball.velocity).x, 0);
|
||||
assert_eq!(MilliVec::from_position(game.ball.position).x, 320_000);
|
||||
assert!(!game.balls[0].in_launcher);
|
||||
assert!(game.balls[0].velocity.y < 0.0);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity).x,
|
||||
0
|
||||
);
|
||||
assert_eq!(MilliVec::from_position(game.balls[0].position).x, 320_000);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -2736,11 +3457,11 @@ mod tests {
|
||||
game.tilted = true;
|
||||
game.tilt_counter = 39;
|
||||
|
||||
game.reset_ball_to_launcher();
|
||||
game.reset_ball_to_launcher(0);
|
||||
|
||||
assert!(!game.tilted);
|
||||
assert_eq!(game.tilt_counter, 0);
|
||||
assert!(game.ball.in_launcher);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -2813,7 +3534,7 @@ mod tests {
|
||||
special.record_contacts[148] = 2;
|
||||
special.drain(&mut Vec::new());
|
||||
assert_eq!(special.ball_double, BallDoubleState::Active);
|
||||
assert_eq!(special.ball.position, vec2(17.0, 23.0));
|
||||
assert_eq!(special.balls[0].position, vec2(17.0, 23.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -2836,10 +3557,10 @@ mod tests {
|
||||
fn tilted_type_three_completion_finishes_or_special_respawns() {
|
||||
let mut lock = Game::new(1);
|
||||
lock.tilted = true;
|
||||
lock.ball.in_launcher = false;
|
||||
lock.ball.position = LOCK_HOLES[0].center;
|
||||
lock.ball.velocity = Vec2::ZERO;
|
||||
lock.ball.capture_age = 300;
|
||||
lock.balls[0].in_launcher = false;
|
||||
lock.balls[0].position = LOCK_HOLES[0].center;
|
||||
lock.balls[0].velocity = Vec2::ZERO;
|
||||
lock.balls[0].capture_age = 300;
|
||||
let mut lock_events = Vec::new();
|
||||
assert_eq!(
|
||||
lock.check_sensor_objects(
|
||||
@@ -2851,17 +3572,17 @@ mod tests {
|
||||
);
|
||||
assert_eq!(lock.player().balls, 2);
|
||||
assert_eq!(lock.player().secondary_score, 10_000);
|
||||
assert!(lock.ball.in_launcher);
|
||||
assert!(lock.balls[0].in_launcher);
|
||||
assert!(!lock.tilted);
|
||||
assert!(lock_events.contains(&Event::Drain));
|
||||
assert!(!lock_events.contains(&Event::Sound(2008)));
|
||||
|
||||
let mut special = Game::new(1);
|
||||
special.tilted = true;
|
||||
special.ball.in_launcher = false;
|
||||
special.ball.position = SPECIAL_HOLE_SENSOR.center;
|
||||
special.ball.velocity = Vec2::ZERO;
|
||||
special.ball.capture_age = 300;
|
||||
special.balls[0].in_launcher = false;
|
||||
special.balls[0].position = SPECIAL_HOLE_SENSOR.center;
|
||||
special.balls[0].velocity = Vec2::ZERO;
|
||||
special.balls[0].capture_age = 300;
|
||||
let balls = special.player().balls;
|
||||
let mut special_events = Vec::new();
|
||||
assert_eq!(
|
||||
@@ -2873,7 +3594,7 @@ mod tests {
|
||||
BallAction::Finish
|
||||
);
|
||||
assert_eq!(special.player().balls, balls);
|
||||
assert_eq!(special.ball.position, vec2(17.0, 23.0));
|
||||
assert_eq!(special.balls[0].position, vec2(17.0, 23.0));
|
||||
assert!(special.tilted);
|
||||
assert_eq!(special.multiball_state, MultiballState::Unavailable);
|
||||
assert_eq!(special.record_contacts[148], 0);
|
||||
@@ -2923,8 +3644,8 @@ mod tests {
|
||||
assert!(game.effect_target_active());
|
||||
game.target_effect = 3;
|
||||
assert_eq!(game.player_effect(), 3);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = EFFECT_SENSOR.center;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = EFFECT_SENSOR.center;
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(EFFECT_SENSOR.center),
|
||||
MilliVec::default(),
|
||||
@@ -2987,7 +3708,7 @@ mod tests {
|
||||
.into_iter()
|
||||
.find(|sensor| sensor.id == 150)
|
||||
.expect("record 150 must be present");
|
||||
let mut target_ball = target_game.ball;
|
||||
let mut target_ball = target_game.balls[0];
|
||||
target_ball.position = sensor.center;
|
||||
let mut target_events = Vec::new();
|
||||
target_game.check_target_sensors(
|
||||
@@ -3011,12 +3732,11 @@ mod tests {
|
||||
let mut effect_game = Game::new_with_seed(1, 7);
|
||||
effect_game.players[0].score = 139_500;
|
||||
effect_game.begin_effect_scenario(1);
|
||||
let mut effect_ball = effect_game.ball;
|
||||
let mut effect_ball = effect_game.balls[0];
|
||||
effect_ball.position = EFFECT_SENSOR.center;
|
||||
let mut effect_events = Vec::new();
|
||||
effect_game.check_effect_sensor(
|
||||
&mut effect_ball,
|
||||
1,
|
||||
MilliVec::from_position(EFFECT_SENSOR.center),
|
||||
MilliVec::default(),
|
||||
&mut effect_events,
|
||||
@@ -3056,8 +3776,7 @@ mod tests {
|
||||
|
||||
let (_, _, predicted) = game.scan_ordered_records_for_ball(
|
||||
&mut ball,
|
||||
1,
|
||||
1,
|
||||
BallPass::slot(1, 1),
|
||||
old_position,
|
||||
&mut velocity,
|
||||
&mut events,
|
||||
@@ -3135,15 +3854,15 @@ mod tests {
|
||||
game.apply_wall_rule(84, &mut events);
|
||||
assert_eq!(game.target_effect, 7);
|
||||
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = EFFECT_SENSOR.center;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = EFFECT_SENSOR.center;
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(EFFECT_SENSOR.center),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
);
|
||||
let spawned = game
|
||||
.secondary_ball
|
||||
.secondary()
|
||||
.expect("effect seven should spawn a second ball");
|
||||
assert_eq!(game.multiball_state, MultiballState::Active);
|
||||
assert!(!game.special_hole_active());
|
||||
@@ -3154,24 +3873,22 @@ mod tests {
|
||||
);
|
||||
|
||||
game.advance_secondary_ball(&mut events);
|
||||
let moving_ball = game
|
||||
.secondary_ball
|
||||
.expect("second ball should remain active");
|
||||
let moving_ball = game.secondary().expect("second ball should remain active");
|
||||
assert!(moving_ball.position.y > spawned.position.y);
|
||||
|
||||
let balls_before = game.player().balls;
|
||||
game.drain(&mut events);
|
||||
assert!(game.secondary_ball.is_none());
|
||||
assert!(game.secondary().is_none());
|
||||
assert_eq!(game.player().balls, balls_before);
|
||||
assert_eq!(game.ball.position, moving_ball.position);
|
||||
assert_eq!(game.balls[0].position, moving_ball.position);
|
||||
|
||||
events.clear();
|
||||
game.drain(&mut events);
|
||||
assert!(events.is_empty());
|
||||
assert_eq!(game.player().balls, balls_before);
|
||||
assert_eq!(game.ball.position, vec2(17.0, 23.0));
|
||||
assert_eq!(game.balls[0].position, vec2(17.0, 23.0));
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: 0, y: 3_040 }
|
||||
);
|
||||
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
||||
@@ -3180,22 +3897,22 @@ mod tests {
|
||||
assert_eq!(game.special_hole_gate, SpecialHoleGate::Suppressed);
|
||||
|
||||
game.fixed_update(&mut events);
|
||||
assert!(!game.ball.in_launcher);
|
||||
assert!(!game.balls[0].in_launcher);
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec {
|
||||
x: 17_000,
|
||||
y: 26_055,
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: 0, y: 3_055 }
|
||||
);
|
||||
assert_eq!(game.special_hole_gate, SpecialHoleGate::Suppressed);
|
||||
|
||||
game.ball.position = vec2(17.0, 31.0);
|
||||
game.ball.velocity = Vec2::ZERO;
|
||||
game.balls[0].position = vec2(17.0, 31.0);
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.fixed_update(&mut events);
|
||||
assert_eq!(game.special_hole_gate, SpecialHoleGate::Enabled);
|
||||
}
|
||||
@@ -3210,14 +3927,14 @@ mod tests {
|
||||
assert_eq!(game.target_effect, 7);
|
||||
assert!(game.special_hole_active());
|
||||
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = EFFECT_SENSOR.center;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = EFFECT_SENSOR.center;
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(EFFECT_SENSOR.center),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
);
|
||||
assert!(game.secondary_ball.is_some());
|
||||
assert!(game.secondary().is_some());
|
||||
assert_eq!(game.target_effect, 0);
|
||||
assert!(!game.special_hole_active());
|
||||
|
||||
@@ -3226,9 +3943,9 @@ mod tests {
|
||||
}
|
||||
assert_eq!(game.record_contacts[148], 0);
|
||||
game.drain(&mut events);
|
||||
assert!(game.secondary_ball.is_none());
|
||||
assert!(game.secondary().is_none());
|
||||
game.drain(&mut events);
|
||||
assert!(game.ball.in_launcher);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
assert_eq!(game.player().balls, 2);
|
||||
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
||||
|
||||
@@ -3239,13 +3956,13 @@ mod tests {
|
||||
|
||||
game.target_effect = 7;
|
||||
game.trigger_flags[usize::from(EFFECT_SENSOR.id)] = false;
|
||||
game.ball.position = EFFECT_SENSOR.center;
|
||||
game.balls[0].position = EFFECT_SENSOR.center;
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(EFFECT_SENSOR.center),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
);
|
||||
assert!(game.secondary_ball.is_none());
|
||||
assert!(game.secondary().is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -3253,21 +3970,21 @@ mod tests {
|
||||
let mut game = Game::new(1);
|
||||
game.multiball_state = MultiballState::Active;
|
||||
game.record_contacts[148] = 2;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(157.0, 453.0);
|
||||
game.ball.velocity = MilliVec { x: 0, y: 3_000 }.to_velocity_per_second();
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(157.0, 453.0);
|
||||
game.balls[0].velocity = MilliVec { x: 0, y: 3_000 }.to_velocity_per_second();
|
||||
|
||||
assert!(game.fixed_update(&mut Vec::new()));
|
||||
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec {
|
||||
x: 16_698,
|
||||
y: 21_191,
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: -302, y: -1_809 }
|
||||
);
|
||||
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
||||
@@ -3286,7 +4003,7 @@ mod tests {
|
||||
|
||||
assert!(events.is_empty());
|
||||
assert_eq!(game.player().balls, balls);
|
||||
assert_eq!(game.ball.position, vec2(17.0, 23.0));
|
||||
assert_eq!(game.balls[0].position, vec2(17.0, 23.0));
|
||||
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
||||
assert_eq!(game.record_contacts[148], 0);
|
||||
assert_eq!(game.special_hole_gate, SpecialHoleGate::Suppressed);
|
||||
@@ -3299,7 +4016,7 @@ mod tests {
|
||||
.find(|sensor| sensor.id == 150)
|
||||
.expect("record 150 must be present");
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
let primary_velocity = game.ball.velocity;
|
||||
let primary_velocity = game.balls[0].velocity;
|
||||
let mut second = Ball {
|
||||
position: sensor.center,
|
||||
velocity: vec2(12.0, -34.0),
|
||||
@@ -3318,8 +4035,7 @@ mod tests {
|
||||
assert_eq!(
|
||||
game.check_sensor_objects_for_ball(
|
||||
&mut second,
|
||||
2,
|
||||
2,
|
||||
BallPass::slot(2, 2),
|
||||
old_position,
|
||||
movement,
|
||||
&mut events,
|
||||
@@ -3331,7 +4047,7 @@ mod tests {
|
||||
assert!(game.top_targets[0]);
|
||||
assert!(game.magnetic_field_active(153));
|
||||
assert_eq!(game.player().score, sensor.score);
|
||||
assert_eq!(game.ball.velocity, primary_velocity);
|
||||
assert_eq!(game.balls[0].velocity, primary_velocity);
|
||||
assert_ne!(second.velocity, vec2(12.0, -34.0));
|
||||
}
|
||||
|
||||
@@ -3353,8 +4069,7 @@ mod tests {
|
||||
assert_eq!(
|
||||
game.check_sensor_objects_for_ball(
|
||||
&mut second,
|
||||
2,
|
||||
2,
|
||||
BallPass::slot(2, 2),
|
||||
MilliVec::from_position(EFFECT_SENSOR.center),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
@@ -3363,7 +4078,7 @@ mod tests {
|
||||
BallAction::Keep
|
||||
);
|
||||
|
||||
assert!(game.secondary_ball.is_none());
|
||||
assert!(game.secondary().is_none());
|
||||
assert_eq!(game.multiball_state, MultiballState::Ready);
|
||||
assert_eq!(game.target_effect, 0);
|
||||
assert!(!game.effect_target_active());
|
||||
@@ -3382,15 +4097,14 @@ mod tests {
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
};
|
||||
game.secondary_ball = Some(secondary);
|
||||
let mut primary = game.ball;
|
||||
game.set_secondary(Some(secondary));
|
||||
let mut primary = game.balls[0];
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects_for_ball(
|
||||
&mut primary,
|
||||
1,
|
||||
2,
|
||||
BallPass::slot(1, 2),
|
||||
MilliVec::from_position(EFFECT_SENSOR.center),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
@@ -3400,7 +4114,7 @@ mod tests {
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
game.secondary_ball.map(|ball| ball.position),
|
||||
game.secondary().map(|ball| ball.position),
|
||||
Some(secondary.position)
|
||||
);
|
||||
assert_eq!(game.multiball_state, MultiballState::Active);
|
||||
@@ -3411,34 +4125,88 @@ mod tests {
|
||||
fn multiball_capture_age_is_per_slot_and_removes_only_ball_two() {
|
||||
let sensor = LOCK_HOLES[0];
|
||||
let mut game = Game::new(1);
|
||||
game.ball.capture_age = 17;
|
||||
game.balls[0].capture_age = 17;
|
||||
game.record_contacts[usize::from(sensor.id)] = 2;
|
||||
game.secondary_ball = Some(Ball {
|
||||
game.set_secondary(Some(Ball {
|
||||
position: sensor.center,
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 300,
|
||||
});
|
||||
}));
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let mut events = Vec::new();
|
||||
|
||||
game.advance_secondary_ball(&mut events);
|
||||
|
||||
assert!(game.secondary_ball.is_none());
|
||||
assert_eq!(game.ball.capture_age, 17);
|
||||
assert_eq!(game.record_contacts[usize::from(sensor.id)], 2);
|
||||
assert!(game.secondary().is_none());
|
||||
assert_eq!(game.score_mode, ScoreMode::Multiball);
|
||||
assert_eq!(game.balls[0].capture_age, 17);
|
||||
assert_eq!(game.record_contacts[usize::from(sensor.id)], 99);
|
||||
assert!(game.wheel_holes[0]);
|
||||
assert!(events.contains(&Event::Lock));
|
||||
|
||||
game.timer_tick(0.0, 0, &mut events);
|
||||
assert_eq!(game.score_mode, ScoreMode::Normal);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn captured_ball_one_keeps_multiball_scoring_for_ball_two_slot_pass() {
|
||||
let sensor = LOCK_HOLES[0];
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = sensor.center;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.balls[0].capture_age = 300;
|
||||
game.record_contacts[usize::from(sensor.id)] = 1;
|
||||
game.set_secondary(Some(Ball {
|
||||
position: EFFECT_SENSOR.center,
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.target_effect = 1;
|
||||
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let mut events = Vec::new();
|
||||
|
||||
game.timer_tick(0.01, 1, &mut events);
|
||||
|
||||
assert!(game.secondary().is_none());
|
||||
assert_eq!(game.player().score, 1_000);
|
||||
assert_eq!(game.player().secondary_score, 20_000);
|
||||
assert_eq!(game.score_mode, ScoreMode::Multiball);
|
||||
|
||||
game.timer_tick(0.0, 0, &mut events);
|
||||
assert_eq!(game.score_mode, ScoreMode::Normal);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn active_multiball_advances_the_returning_claw_while_both_balls_live() {
|
||||
let mut game = Game::new(1);
|
||||
game.claw.active = true;
|
||||
game.claw.frame = 1;
|
||||
game.claw.target_frame = 10;
|
||||
game.claw.bank = ClawSpriteBank::Opening;
|
||||
game.claw.frame_accumulator = 0.0;
|
||||
game.claw.ball_suspended = true;
|
||||
game.claw.captured_slot = Some(0);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let mut events = Vec::new();
|
||||
|
||||
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
||||
assert_eq!(game.claw.frame, 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn capturing_ball_one_during_multiball_promotes_ball_two() {
|
||||
let sensor = LOCK_HOLES[0];
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = sensor.center;
|
||||
game.ball.velocity = Vec2::ZERO;
|
||||
game.ball.capture_age = 300;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = sensor.center;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.balls[0].capture_age = 300;
|
||||
game.record_contacts[usize::from(sensor.id)] = 1;
|
||||
let survivor = Ball {
|
||||
position: vec2(210.0, 240.0),
|
||||
@@ -3447,7 +4215,7 @@ mod tests {
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 23,
|
||||
};
|
||||
game.secondary_ball = Some(survivor);
|
||||
game.set_secondary(Some(survivor));
|
||||
let mut events = Vec::new();
|
||||
|
||||
game.check_sensor_objects(
|
||||
@@ -3456,26 +4224,51 @@ mod tests {
|
||||
&mut events,
|
||||
);
|
||||
|
||||
assert!(game.secondary_ball.is_none());
|
||||
assert_eq!(game.ball.position, survivor.position);
|
||||
assert_eq!(game.ball.velocity, survivor.velocity);
|
||||
assert_eq!(game.ball.capture_age, survivor.capture_age);
|
||||
assert_eq!(game.record_contacts[usize::from(sensor.id)], 2);
|
||||
assert!(game.secondary().is_none());
|
||||
assert_eq!(game.balls[0].position, survivor.position);
|
||||
assert_eq!(game.balls[0].velocity, survivor.velocity);
|
||||
assert_eq!(game.balls[0].capture_age, survivor.capture_age);
|
||||
assert_eq!(game.record_contacts[usize::from(sensor.id)], 99);
|
||||
assert!(game.wheel_holes[0]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn occupied_multiball_wheel_hole_rejects_the_surviving_ball() {
|
||||
let sensor = LOCK_HOLES[0];
|
||||
let mut game = Game::new(1);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = sensor.center;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.balls[0].capture_age = 300;
|
||||
game.record_contacts[usize::from(sensor.id)] = 99;
|
||||
game.wheel_holes[0] = true;
|
||||
let mut events = Vec::new();
|
||||
|
||||
let action = game.check_sensor_objects(
|
||||
MilliVec::from_position(sensor.center),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
);
|
||||
|
||||
assert_eq!(action, BallAction::Keep);
|
||||
assert_eq!(game.record_contacts[usize::from(sensor.id)], 99);
|
||||
assert_eq!(game.player().secondary_score, 0);
|
||||
assert!(!events.contains(&Event::Lock));
|
||||
assert!(!game.balls[0].in_launcher);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn center_drain_advances_to_a_fresh_ball() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(157.0, 450.0);
|
||||
game.ball.velocity = vec2(0.0, 300.0);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(157.0, 450.0);
|
||||
game.balls[0].velocity = vec2(0.0, 300.0);
|
||||
|
||||
let events = game.update(1.0 / 30.0, 5, Controls::default());
|
||||
|
||||
assert!(events.contains(&Event::Drain));
|
||||
assert_eq!(game.players[0].balls, 2);
|
||||
assert!(game.ball.in_launcher);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -3488,14 +4281,14 @@ mod tests {
|
||||
] {
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = position;
|
||||
game.ball.velocity = velocity.to_velocity_per_second();
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = position;
|
||||
game.balls[0].velocity = velocity.to_velocity_per_second();
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert!(game.fixed_update(&mut events));
|
||||
|
||||
assert!(game.ball.in_launcher);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
assert_eq!(game.player().balls, 2);
|
||||
assert!(events.contains(&Event::Drain));
|
||||
}
|
||||
@@ -3505,8 +4298,8 @@ mod tests {
|
||||
fn prediction_bounds_remove_only_the_escaping_multiball_slot() {
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(200.0, 200.0);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(200.0, 200.0);
|
||||
let second = Ball {
|
||||
position: vec2(1.0, 200.0),
|
||||
velocity: MilliVec { x: -2_000, y: 0 }.to_velocity_per_second(),
|
||||
@@ -3514,12 +4307,12 @@ mod tests {
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
};
|
||||
game.secondary_ball = Some(second);
|
||||
game.set_secondary(Some(second));
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
|
||||
assert!(game.advance_secondary_ball(&mut Vec::new()));
|
||||
|
||||
assert!(game.secondary_ball.is_none());
|
||||
assert!(game.secondary().is_none());
|
||||
assert_eq!(game.player().balls, 3);
|
||||
assert_eq!(game.score_mode, ScoreMode::Normal);
|
||||
}
|
||||
@@ -3565,7 +4358,10 @@ mod tests {
|
||||
let mut events = Vec::new();
|
||||
|
||||
game.drain(&mut events);
|
||||
assert!(events.contains(&Event::HighScoreCandidate(123_456)));
|
||||
assert!(events.contains(&Event::HighScoreCandidate {
|
||||
score: 123_456,
|
||||
crazy: false
|
||||
}));
|
||||
assert_eq!(game.current_player, 1);
|
||||
assert!(!game.finished);
|
||||
|
||||
@@ -3573,58 +4369,64 @@ mod tests {
|
||||
game.players[1].balls = 1;
|
||||
game.players[1].score = 654_321;
|
||||
game.drain(&mut events);
|
||||
assert!(events.contains(&Event::HighScoreCandidate(654_321)));
|
||||
assert!(events.contains(&Event::HighScoreCandidate {
|
||||
score: 654_321,
|
||||
crazy: false
|
||||
}));
|
||||
assert!(game.finished);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fast_ball_cannot_tunnel_through_the_top_rail() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(270.0, 30.0);
|
||||
game.ball.velocity = vec2(0.0, -380.0);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(270.0, 30.0);
|
||||
game.balls[0].velocity = vec2(0.0, -380.0);
|
||||
|
||||
for _ in 0..5 {
|
||||
game.fixed_update(&mut Vec::new());
|
||||
}
|
||||
|
||||
assert!(game.ball.position.y >= 15.0);
|
||||
assert!(game.ball.velocity.y > 0.0);
|
||||
assert!(game.balls[0].position.y >= 15.0);
|
||||
assert!(game.balls[0].velocity.y > 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn relative_record_57_matches_live_two_substep_transition() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(72.530, 354.750);
|
||||
game.ball.velocity = MilliVec { x: 3_000, y: 0 }.to_velocity_per_second();
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(72.530, 354.750);
|
||||
game.balls[0].velocity = MilliVec { x: 3_000, y: 0 }.to_velocity_per_second();
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert!(!game.fixed_update(&mut events));
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec {
|
||||
x: 75_530,
|
||||
y: 354_765,
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: 3_000, y: 15 }
|
||||
);
|
||||
|
||||
assert!(game.fixed_update(&mut events));
|
||||
assert_eq!(game.last_collision_id, Some(57));
|
||||
assert_eq!(game.ball.spin.bytes(), [0x83, 0x5d, 0x8f, 0xc2, 0xf5, 0xa8]);
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
game.balls[0].spin.bytes(),
|
||||
[0x83, 0x5d, 0x8f, 0xc2, 0xf5, 0xa8]
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec {
|
||||
x: 77_369,
|
||||
y: 356_597,
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: 1_839, y: 1_832 }
|
||||
);
|
||||
}
|
||||
@@ -3632,36 +4434,39 @@ mod tests {
|
||||
#[test]
|
||||
fn relative_record_72_matches_live_two_substep_transition() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(238.348, 356.810);
|
||||
game.ball.velocity = MilliVec { x: -3_000, y: 0 }.to_velocity_per_second();
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(238.348, 356.810);
|
||||
game.balls[0].velocity = MilliVec { x: -3_000, y: 0 }.to_velocity_per_second();
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert!(!game.fixed_update(&mut events));
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec {
|
||||
x: 235_348,
|
||||
y: 356_825,
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: -3_000, y: 15 }
|
||||
);
|
||||
|
||||
assert!(game.fixed_update(&mut events));
|
||||
assert_eq!(game.last_collision_id, Some(72));
|
||||
assert_eq!(game.ball.spin.bytes(), [0x83, 0x86, 0xeb, 0x51, 0xb8, 0x2e]);
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
game.balls[0].spin.bytes(),
|
||||
[0x83, 0x86, 0xeb, 0x51, 0xb8, 0x2e]
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec {
|
||||
x: 233_253,
|
||||
y: 358_494,
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec {
|
||||
x: -2_095,
|
||||
y: 1_669
|
||||
@@ -3672,10 +4477,10 @@ mod tests {
|
||||
#[test]
|
||||
fn retained_collision_candidate_clears_the_slot_capture_age() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(270.0, 30.0);
|
||||
game.ball.velocity = vec2(0.0, -380.0);
|
||||
game.ball.capture_age = 42;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(270.0, 30.0);
|
||||
game.balls[0].velocity = vec2(0.0, -380.0);
|
||||
game.balls[0].capture_age = 42;
|
||||
|
||||
for _ in 0..5 {
|
||||
if game.fixed_update(&mut Vec::new()) {
|
||||
@@ -3683,7 +4488,7 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
assert_eq!(game.ball.capture_age, 0);
|
||||
assert_eq!(game.balls[0].capture_age, 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -3768,9 +4573,9 @@ mod tests {
|
||||
weak.object_active.fill(false);
|
||||
weak.object_active[51] = true;
|
||||
weak.players[0].bumper_value = 2_000;
|
||||
weak.ball.in_launcher = false;
|
||||
weak.ball.position = vec2(165.0, 171.1);
|
||||
weak.ball.velocity = vec2(0.0, -20.0);
|
||||
weak.balls[0].in_launcher = false;
|
||||
weak.balls[0].position = vec2(165.0, 171.1);
|
||||
weak.balls[0].velocity = vec2(0.0, -20.0);
|
||||
let mut weak_events = Vec::new();
|
||||
assert!(weak.fixed_update(&mut weak_events));
|
||||
|
||||
@@ -3778,9 +4583,9 @@ mod tests {
|
||||
fast.object_active.fill(false);
|
||||
fast.object_active[51] = true;
|
||||
fast.players[0].bumper_value = 2_000;
|
||||
fast.ball.in_launcher = false;
|
||||
fast.ball.position = vec2(165.0, 172.015);
|
||||
fast.ball.velocity = vec2(0.0, -198.5);
|
||||
fast.balls[0].in_launcher = false;
|
||||
fast.balls[0].position = vec2(165.0, 172.015);
|
||||
fast.balls[0].velocity = vec2(0.0, -198.5);
|
||||
let mut tilted = fast.clone();
|
||||
tilted.tilted = true;
|
||||
let mut fast_events = Vec::new();
|
||||
@@ -3794,11 +4599,11 @@ mod tests {
|
||||
assert!(fast_events.contains(&Event::Sound(2006)));
|
||||
assert_eq!(weak.record_countdown(51), 5);
|
||||
assert_eq!(fast.record_countdown(51), 5);
|
||||
assert!(fast.ball.velocity.y > weak.ball.velocity.y);
|
||||
assert!(fast.balls[0].velocity.y > weak.balls[0].velocity.y);
|
||||
assert_eq!(tilted.player().score, 0);
|
||||
assert_eq!(tilted.record_countdown(51), 0);
|
||||
assert!(!tilted_events.contains(&Event::Sound(2006)));
|
||||
assert!(fast.ball.velocity.y > tilted.ball.velocity.y);
|
||||
assert!(fast.balls[0].velocity.y > tilted.balls[0].velocity.y);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -3822,9 +4627,9 @@ mod tests {
|
||||
game.flippers.left_raised = true;
|
||||
game.flippers.right_raised = true;
|
||||
let score = game.player().score;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(201.0, 285.0);
|
||||
game.ball.velocity = Vec2::ZERO;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(201.0, 285.0);
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.update(
|
||||
1.0 / 30.0,
|
||||
5,
|
||||
@@ -4009,14 +4814,14 @@ mod tests {
|
||||
#[test]
|
||||
fn raising_flipper_uses_the_reconstructed_moving_response() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(125.0, 390.0);
|
||||
game.ball.velocity = Vec2::ZERO;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(125.0, 390.0);
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.pending_flipper_edges[0] = -1;
|
||||
|
||||
game.apply_flipper_kicks();
|
||||
let velocity_after_edge = game.ball.velocity;
|
||||
assert_eq!(game.ball.position, vec2(138.124, 355.0));
|
||||
let velocity_after_edge = game.balls[0].velocity;
|
||||
assert_eq!(game.balls[0].position, vec2(138.124, 355.0));
|
||||
let raw_velocity = MilliVec::from_velocity_per_second(velocity_after_edge);
|
||||
assert_eq!(
|
||||
raw_velocity,
|
||||
@@ -4029,7 +4834,7 @@ mod tests {
|
||||
|
||||
game.apply_flipper_kicks();
|
||||
assert_eq!(
|
||||
game.ball.velocity, velocity_after_edge,
|
||||
game.balls[0].velocity, velocity_after_edge,
|
||||
"holding a raised flipper must not add another impulse"
|
||||
);
|
||||
}
|
||||
@@ -4038,16 +4843,16 @@ mod tests {
|
||||
fn returning_flipper_uses_the_raised_record_geometry() {
|
||||
let mut game = Game::new(1);
|
||||
game.flippers.left_raised = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(110.0, 410.0);
|
||||
game.ball.velocity = vec2(100.0, 200.0);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(110.0, 410.0);
|
||||
game.balls[0].velocity = vec2(100.0, 200.0);
|
||||
let mut events = Vec::new();
|
||||
game.timer_tick(0.030, 0, &mut events);
|
||||
|
||||
assert_eq!(events, [Event::FlipperMove, Event::Sound(2021)]);
|
||||
let raw_velocity = MilliVec::from_velocity_per_second(game.ball.velocity);
|
||||
let raw_velocity = MilliVec::from_velocity_per_second(game.balls[0].velocity);
|
||||
assert_eq!(raw_velocity, MilliVec { x: 765, y: 3_997 });
|
||||
assert_eq!(game.ball.position, vec2(110.380, 411.984));
|
||||
assert_eq!(game.balls[0].position, vec2(110.380, 411.984));
|
||||
assert_eq!(game.pending_flipper_edges, [0, 0]);
|
||||
}
|
||||
|
||||
@@ -4065,7 +4870,7 @@ mod tests {
|
||||
#[test]
|
||||
fn nudge_and_tilt_emit_the_original_ordered_sound_sequence() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.ball.in_launcher = false;
|
||||
game.balls[0].in_launcher = false;
|
||||
let controls = Controls {
|
||||
nudge: Nudge::Right,
|
||||
..Controls::default()
|
||||
@@ -4076,7 +4881,7 @@ mod tests {
|
||||
[Event::Sound(2019), Event::Nudge]
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: 690, y: 0 }
|
||||
);
|
||||
assert_eq!(game.tilt_counter, 25);
|
||||
@@ -4101,7 +4906,7 @@ mod tests {
|
||||
);
|
||||
assert_eq!(events, [Event::Sound(2019), Event::Nudge]);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: -84, y: -660 }
|
||||
);
|
||||
assert_eq!(game.tilt_counter, 25);
|
||||
@@ -4134,15 +4939,15 @@ mod tests {
|
||||
#[test]
|
||||
fn multiball_nudge_consumes_active_draws_then_updates_both_saved_slots() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.velocity = MilliVec { x: 100, y: 200 }.to_velocity_per_second();
|
||||
game.secondary_ball = Some(Ball {
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].velocity = MilliVec { x: 100, y: 200 }.to_velocity_per_second();
|
||||
game.set_secondary(Some(Ball {
|
||||
position: vec2(200.0, 200.0),
|
||||
velocity: MilliVec { x: -300, y: 400 }.to_velocity_per_second(),
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
});
|
||||
}));
|
||||
let mut reference = BorlandRandom::new(7);
|
||||
let _discarded_active_x = reference.real48();
|
||||
let _discarded_active_y = reference.below(20);
|
||||
@@ -4155,13 +4960,13 @@ mod tests {
|
||||
game.apply_nudge(Nudge::Center, &mut Vec::new());
|
||||
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec {
|
||||
x: 100 + shared_impulse.x,
|
||||
y: 200 + shared_impulse.y,
|
||||
}
|
||||
);
|
||||
let secondary = game.secondary_ball.expect("slot two must remain active");
|
||||
let secondary = game.secondary().expect("slot two must remain active");
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(secondary.velocity),
|
||||
MilliVec {
|
||||
@@ -4215,10 +5020,10 @@ mod tests {
|
||||
#[test]
|
||||
fn claw_capture_holds_releases_and_returns_in_original_frame_order() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = CLAW_TRIGGER_CENTER;
|
||||
game.ball.velocity = vec2(120.0, -40.0);
|
||||
let held_position = game.ball.position;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].velocity = vec2(120.0, -40.0);
|
||||
let held_position = game.balls[0].position;
|
||||
let mut events = Vec::new();
|
||||
|
||||
game.begin_claw_capture(6, &mut events);
|
||||
@@ -4226,10 +5031,10 @@ mod tests {
|
||||
assert_eq!(game.claw.frame, 10);
|
||||
assert_eq!(game.claw.bank, ClawSpriteBank::Closing);
|
||||
assert!(game.claw.ball_suspended);
|
||||
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
||||
assert_eq!(game.balls[0].velocity, Vec2::ZERO);
|
||||
|
||||
game.timer_tick(CLAW_FRAME_SECONDS / 3.0, 0, &mut events);
|
||||
assert_eq!(game.ball.position, held_position);
|
||||
assert_eq!(game.balls[0].position, held_position);
|
||||
assert_eq!(game.claw.frame, 10);
|
||||
|
||||
for expected_frame in [9, 8, 7, 6] {
|
||||
@@ -4243,9 +5048,9 @@ mod tests {
|
||||
assert_eq!(game.claw.frame, 6);
|
||||
assert_eq!(game.claw.bank, ClawSpriteBank::Opening);
|
||||
assert!(!game.claw.ball_suspended);
|
||||
assert_eq!(game.ball.position, vec2(270.0, 94.0));
|
||||
assert!((game.ball.velocity.x - -152.0).abs() < 0.001);
|
||||
assert!((game.ball.velocity.y - 228.0).abs() < 0.001);
|
||||
assert_eq!(game.balls[0].position, vec2(270.0, 94.0));
|
||||
assert!((game.balls[0].velocity.x - -152.0).abs() < 0.001);
|
||||
assert!((game.balls[0].velocity.y - 228.0).abs() < 0.001);
|
||||
|
||||
for expected_frame in [7, 8, 9, 10] {
|
||||
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
||||
@@ -4257,6 +5062,504 @@ mod tests {
|
||||
assert!(!game.claw.active);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn multiball_claw_capture_keeps_the_ball_and_uses_only_table_releases() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.set_secondary(Some(Ball {
|
||||
position: vec2(210.0, 240.0),
|
||||
velocity: vec2(12.0, -34.0),
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.object_active.fill(false);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Suspend
|
||||
);
|
||||
assert!(game.claw.active);
|
||||
assert!(game.ball_suspended(0));
|
||||
assert!(!game.ball_suspended(1));
|
||||
assert!(matches!(game.claw.target_frame, 1 | 6 | 7));
|
||||
assert_eq!(game.record_contacts[89], 1);
|
||||
|
||||
let survivor_before = game.secondary().expect("survivor must remain").position;
|
||||
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
||||
assert_ne!(
|
||||
game.secondary().expect("survivor must remain").position,
|
||||
survivor_before
|
||||
);
|
||||
|
||||
while game.claw.active {
|
||||
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
||||
}
|
||||
assert!(events.contains(&Event::ClawRelease));
|
||||
assert!(!game.ball_suspended(0));
|
||||
assert!(game.secondary().is_some());
|
||||
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER + vec2(20.0, 0.0);
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.balls[0].capture_age = 0;
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(game.record_contacts[89], 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn multiball_claw_restriction_is_latched_before_the_other_ball_drains() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].velocity = vec2(100.0, 0.0);
|
||||
game.set_secondary(Some(Ball {
|
||||
position: vec2(210.0, 240.0),
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.object_active.fill(false);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Keep
|
||||
);
|
||||
game.set_secondary(None);
|
||||
game.score_mode = ScoreMode::Normal;
|
||||
|
||||
game.balls[0].velocity = vec2(100.0, 0.0);
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
||||
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.balls[0].capture_age = 300;
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Suspend
|
||||
);
|
||||
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
||||
assert!(matches!(game.claw.target_frame, 1 | 6 | 7));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn other_multiball_slot_cannot_clear_the_claw_entry_latch() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].velocity = vec2(100.0, 0.0);
|
||||
game.set_secondary(Some(Ball {
|
||||
position: vec2(210.0, 100.0),
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.object_active.fill(false);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(CLAW_TRIGGER_CENTER),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
||||
|
||||
let mut secondary = game.take_secondary().expect("secondary ball");
|
||||
let secondary_position = MilliVec::from_position(secondary.position);
|
||||
assert_eq!(
|
||||
game.check_sensor_objects_for_ball(
|
||||
&mut secondary,
|
||||
BallPass::slot(2, 2),
|
||||
secondary_position,
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
)
|
||||
.action,
|
||||
BallAction::Keep
|
||||
);
|
||||
game.set_secondary(Some(secondary));
|
||||
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shallow_claw_exit_clears_only_the_owning_entry_latch() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].velocity = vec2(100.0, 0.0);
|
||||
game.set_secondary(Some(Ball {
|
||||
position: vec2(210.0, 240.0),
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.object_active.fill(false);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(CLAW_TRIGGER_CENTER),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
||||
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER + vec2(20.0, 0.0);
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(game.claw.capture_entry, None);
|
||||
|
||||
game.set_secondary(None);
|
||||
game.score_mode = ScoreMode::Normal;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].velocity = vec2(100.0, 0.0);
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(CLAW_TRIGGER_CENTER),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(game.claw.capture_entry, Some((0, false)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn nonoverlapping_two_ball_claw_approaches_keep_capture_ownership() {
|
||||
// Exercise the sequential solver from non-overlapping cardinal
|
||||
// approaches around the sub-8 px deep zone. Ball contact begins at
|
||||
// 17 px, so a second ball must be resolved before both can settle.
|
||||
let capture_center = CLAW_TRIGGER_CENTER - vec2(0.0, 2.0);
|
||||
let directions = [
|
||||
vec2(1.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(-1.0, 0.0),
|
||||
vec2(0.0, -1.0),
|
||||
];
|
||||
let radii = [10.0, 18.0];
|
||||
let speeds = [100.0, 300.0];
|
||||
let mut captures = 0;
|
||||
|
||||
for first_direction in directions {
|
||||
for second_direction in directions {
|
||||
for first_radius in radii {
|
||||
for second_radius in radii {
|
||||
let first_position = capture_center + first_direction * first_radius;
|
||||
let second_position = capture_center + second_direction * second_radius;
|
||||
if first_position.distance(second_position) < 17.0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
for first_speed in speeds {
|
||||
for second_speed in speeds {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0] = Ball {
|
||||
position: first_position,
|
||||
velocity: (capture_center - first_position).normalize()
|
||||
* first_speed,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
};
|
||||
game.set_secondary(Some(Ball {
|
||||
position: second_position,
|
||||
velocity: (capture_center - second_position).normalize()
|
||||
* second_speed,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.object_active.fill(false);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let mut events = Vec::new();
|
||||
|
||||
for _ in 0..100 {
|
||||
game.timer_tick(0.01, 1, &mut events);
|
||||
if game.claw.active {
|
||||
let Some((owner, true)) = game.claw.capture_entry else {
|
||||
break;
|
||||
};
|
||||
captures += 1;
|
||||
assert_eq!(
|
||||
Some(owner),
|
||||
game.claw.captured_slot,
|
||||
"positions {first_position:?}/{second_position:?}, speeds {first_speed}/{second_speed}"
|
||||
);
|
||||
break;
|
||||
}
|
||||
if game.secondary().is_none() || game.finished {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assert!(captures > 0, "the sweep must exercise claw captures");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn secondary_multiball_ball_can_be_held_by_the_claw_without_hiding_primary() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(210.0, 240.0);
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.set_secondary(Some(Ball {
|
||||
position: CLAW_TRIGGER_CENTER,
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.object_active.fill(false);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
||||
let mut events = Vec::new();
|
||||
let mut secondary = game.take_secondary().expect("secondary ball");
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects_for_ball(
|
||||
&mut secondary,
|
||||
BallPass::slot(2, 2),
|
||||
claw_position,
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
)
|
||||
.action,
|
||||
BallAction::Keep
|
||||
);
|
||||
game.set_secondary(Some(secondary));
|
||||
let mut secondary = game.take_secondary().expect("secondary ball");
|
||||
assert_eq!(
|
||||
game.check_sensor_objects_for_ball(
|
||||
&mut secondary,
|
||||
BallPass::slot(2, 2),
|
||||
claw_position,
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
)
|
||||
.action,
|
||||
BallAction::Suspend
|
||||
);
|
||||
game.set_secondary(Some(secondary));
|
||||
|
||||
assert!(!game.ball_suspended(0));
|
||||
assert!(game.ball_suspended(1));
|
||||
assert!(matches!(game.claw.target_frame, 1 | 6 | 7));
|
||||
let primary_before = game.balls[0].position;
|
||||
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
||||
assert_ne!(game.balls[0].position, primary_before);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn held_claw_ball_survives_the_other_ball_draining() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.set_secondary(Some(Ball {
|
||||
position: vec2(340.0, 100.0),
|
||||
velocity: vec2(1.0, 0.0),
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.object_active.fill(false);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
||||
let mut events = Vec::new();
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Suspend
|
||||
);
|
||||
let balls_before = game.player().balls;
|
||||
|
||||
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
||||
assert!(game.secondary().is_none());
|
||||
assert_eq!(game.player().balls, balls_before);
|
||||
assert_eq!(game.score_mode, ScoreMode::Normal);
|
||||
assert!(game.claw.ball_suspended);
|
||||
|
||||
while game.claw.ball_suspended {
|
||||
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
||||
}
|
||||
assert!(events.contains(&Event::ClawRelease));
|
||||
assert!(!game.balls[0].in_launcher);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn held_secondary_claw_ball_is_promoted_if_primary_drains() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(340.0, 100.0);
|
||||
game.balls[0].velocity = vec2(1.0, 0.0);
|
||||
game.set_secondary(Some(Ball {
|
||||
position: CLAW_TRIGGER_CENTER,
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.object_active.fill(false);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
||||
let mut events = Vec::new();
|
||||
let mut secondary = game.take_secondary().expect("secondary ball");
|
||||
assert_eq!(
|
||||
game.check_sensor_objects_for_ball(
|
||||
&mut secondary,
|
||||
BallPass::slot(2, 2),
|
||||
claw_position,
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
)
|
||||
.action,
|
||||
BallAction::Keep
|
||||
);
|
||||
game.set_secondary(Some(secondary));
|
||||
let mut secondary = game.take_secondary().expect("secondary ball");
|
||||
assert_eq!(
|
||||
game.check_sensor_objects_for_ball(
|
||||
&mut secondary,
|
||||
BallPass::slot(2, 2),
|
||||
claw_position,
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
)
|
||||
.action,
|
||||
BallAction::Suspend
|
||||
);
|
||||
game.set_secondary(Some(secondary));
|
||||
assert_eq!(game.record_contacts[89], 2);
|
||||
assert_eq!(game.claw.capture_entry, Some((1, true)));
|
||||
|
||||
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
||||
assert!(game.secondary().is_none());
|
||||
assert!(game.ball_suspended(0));
|
||||
assert_eq!(game.record_contacts[89], 1);
|
||||
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
||||
assert_eq!(game.score_mode, ScoreMode::Normal);
|
||||
assert!(events.contains(&Event::Drain));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unrestricted_claw_capture_retains_the_launcher_release_choice() {
|
||||
let mut saw_launcher_release = false;
|
||||
for seed in 0..64 {
|
||||
let mut game = Game::new_with_seed(1, seed);
|
||||
if game.next_claw_terminal_frame(false) == 18 {
|
||||
saw_launcher_release = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert!(saw_launcher_release);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn claw_reentry_after_multiball_uses_the_current_ball_count() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.set_secondary(Some(Ball {
|
||||
position: vec2(210.0, 240.0),
|
||||
velocity: Vec2::ZERO,
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
}));
|
||||
game.object_active.fill(false);
|
||||
game.score_mode = ScoreMode::Multiball;
|
||||
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
||||
let mut events = Vec::new();
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Suspend
|
||||
);
|
||||
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
||||
|
||||
game.set_secondary(None);
|
||||
game.score_mode = ScoreMode::Normal;
|
||||
while game.claw.active {
|
||||
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
||||
}
|
||||
|
||||
let unrestricted_seed = (0..64)
|
||||
.find(|seed| {
|
||||
let mut candidate = Game::new_with_seed(1, *seed);
|
||||
candidate.next_claw_terminal_frame(false) == 18
|
||||
})
|
||||
.expect("a seed must select the launcher release");
|
||||
game.random = BorlandRandom::new(unrestricted_seed);
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
game.balls[0].capture_age = 0;
|
||||
game.record_contacts[89] = 0;
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Keep
|
||||
);
|
||||
assert_eq!(game.claw.capture_entry, Some((0, false)));
|
||||
assert_eq!(
|
||||
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
||||
BallAction::Suspend
|
||||
);
|
||||
assert_eq!(game.claw.target_frame, 18);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn claw_frame_cadence_follows_the_five_original_timer_choices() {
|
||||
for (detail, frame_seconds) in DETAIL_TIMER_SECONDS.into_iter().enumerate() {
|
||||
@@ -4276,26 +5579,26 @@ mod tests {
|
||||
#[test]
|
||||
fn claw_uses_the_original_circular_trigger_not_a_broad_rectangle() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = CLAW_TRIGGER_CENTER + vec2(CLAW_TRIGGER_RADIUS + 0.1, 0.0);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER + vec2(CLAW_TRIGGER_RADIUS + 0.1, 0.0);
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec::default(),
|
||||
&mut Vec::new(),
|
||||
);
|
||||
assert!(!game.claw.active);
|
||||
|
||||
game.ball.position = CLAW_TRIGGER_CENTER;
|
||||
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
||||
let mut events = Vec::new();
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
);
|
||||
assert!(!game.claw.active);
|
||||
assert_eq!(events, [Event::Sound(2015)]);
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
);
|
||||
@@ -4307,9 +5610,9 @@ mod tests {
|
||||
#[test]
|
||||
fn top_sensor_uses_the_original_score_and_contact_latch() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(205.0, 55.0);
|
||||
game.ball.velocity = vec2(100.0, 200.0);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(205.0, 55.0);
|
||||
game.balls[0].velocity = vec2(100.0, 200.0);
|
||||
let mut events = Vec::new();
|
||||
|
||||
game.check_sensor_objects(
|
||||
@@ -4323,7 +5626,7 @@ mod tests {
|
||||
assert!(!game.object_active[6]);
|
||||
assert!(!game.object_active[154]);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: 1_012, y: 1_926 }
|
||||
);
|
||||
|
||||
@@ -4346,19 +5649,19 @@ mod tests {
|
||||
assert!(!game.object_active[153]);
|
||||
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
);
|
||||
assert_eq!(game.player().score, 500, "contact must score only once");
|
||||
|
||||
game.ball.position = vec2(205.0, 62.0);
|
||||
game.balls[0].position = vec2(205.0, 62.0);
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
);
|
||||
game.ball.position = vec2(205.0, 55.0);
|
||||
game.balls[0].position = vec2(205.0, 55.0);
|
||||
game.check_sensor_objects(
|
||||
MilliVec::from_position(vec2(205.0, 60.0)),
|
||||
MilliVec { x: 0, y: -5_000 },
|
||||
@@ -4374,7 +5677,7 @@ mod tests {
|
||||
.find(|sensor| sensor.id == 140)
|
||||
.expect("record 140 must be present");
|
||||
let mut game = Game::new(1);
|
||||
let mut primary = game.ball;
|
||||
let mut primary = game.balls[0];
|
||||
primary.position = sensor.center;
|
||||
let mut events = Vec::new();
|
||||
|
||||
@@ -4461,10 +5764,10 @@ mod tests {
|
||||
game.object_active.fill(false);
|
||||
game.object_active[5] = true;
|
||||
game.object_active[6] = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(149.0, 430.0);
|
||||
game.ball.velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
||||
let old_position = MilliVec::from_position(game.ball.position);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(149.0, 430.0);
|
||||
game.balls[0].velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
||||
let old_position = MilliVec::from_position(game.balls[0].position);
|
||||
|
||||
let mut expected_game = game.clone();
|
||||
let mut expected_motion = MilliVec { x: -2_000, y: 15 };
|
||||
@@ -4480,7 +5783,7 @@ mod tests {
|
||||
assert!(expected_game.apply_magnetic_record(6, old_position, &mut expected_motion));
|
||||
let expected_response = candidate
|
||||
.2
|
||||
.resolve(expected_motion, expected_game.ball.spin);
|
||||
.resolve(expected_motion, expected_game.balls[0].spin);
|
||||
let mut expected_velocity = expected_response.velocity;
|
||||
expected_velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
||||
|
||||
@@ -4488,7 +5791,7 @@ mod tests {
|
||||
|
||||
assert_eq!(game.last_collision_id, Some(5));
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
expected_velocity
|
||||
);
|
||||
assert_eq!(game.random.seed(), expected_game.random.seed());
|
||||
@@ -4497,14 +5800,14 @@ mod tests {
|
||||
#[test]
|
||||
fn wheel_holes_accumulate_and_transfer_the_per_player_secondary_score() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.balls[0].in_launcher = false;
|
||||
let mut events = Vec::new();
|
||||
let expected_bonus = [10_000, 30_000, 70_000, 150_000, 0];
|
||||
|
||||
for (index, sensor) in LOCK_HOLES.into_iter().enumerate() {
|
||||
complete_stationary_type_three_capture(&mut game, sensor.center, &mut events);
|
||||
assert_eq!(game.player().secondary_score, expected_bonus[index]);
|
||||
assert!(game.ball.in_launcher);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
}
|
||||
assert_eq!(game.player().score, 310_000);
|
||||
assert_eq!(game.player().score_multiplier, 2);
|
||||
@@ -4530,7 +5833,24 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fifth_multiball_lock_defers_panel_and_caps_survivor_reaward() {
|
||||
fn wheel_award_counts_another_ball_settling_in_a_different_hole() {
|
||||
let mut game = Game::new(1);
|
||||
game.record_contacts[129] = 1;
|
||||
game.record_contacts[130] = 2;
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert_eq!(
|
||||
game.complete_lock_hole(1, 2, &mut events),
|
||||
BallAction::Remove
|
||||
);
|
||||
|
||||
assert_eq!(game.player().secondary_score, 20_000);
|
||||
assert!(!game.wheel_holes[0]);
|
||||
assert!(game.wheel_holes[1]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fifth_multiball_lock_starts_the_panel_and_caps_survivor_reaward() {
|
||||
let mut game = Game::new(1);
|
||||
game.wheel_holes = [true, true, true, true, false];
|
||||
game.record_contacts[129..=133].fill(2);
|
||||
@@ -4545,11 +5865,8 @@ mod tests {
|
||||
assert_eq!(game.player().score, 620_000);
|
||||
assert_eq!(game.player().secondary_score, 0);
|
||||
assert_eq!(game.player().score_multiplier, 2);
|
||||
assert_eq!(game.panel_frame, None);
|
||||
|
||||
let mut reset_by_special_hole = game.clone();
|
||||
reset_by_special_hole.reset_ball_to_launcher();
|
||||
assert_eq!(reset_by_special_hole.panel_frame, Some(0));
|
||||
assert_eq!(game.panel_frame, Some(0));
|
||||
assert_eq!(game.score_mode, ScoreMode::Normal);
|
||||
|
||||
game.score_mode = ScoreMode::Normal;
|
||||
assert_eq!(
|
||||
@@ -4566,10 +5883,10 @@ mod tests {
|
||||
fn type_three_capture_pulls_holds_and_publishes_contact_sentinels() {
|
||||
let sensor = LOCK_HOLES[0];
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = sensor.center + vec2(5.0, 0.0);
|
||||
game.ball.velocity = vec2(100.0, 0.0);
|
||||
let previous = MilliVec::from_position(game.ball.position);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = sensor.center + vec2(5.0, 0.0);
|
||||
game.balls[0].velocity = vec2(100.0, 0.0);
|
||||
let previous = MilliVec::from_position(game.balls[0].position);
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert_eq!(
|
||||
@@ -4584,14 +5901,14 @@ mod tests {
|
||||
CaptureStep::Holding
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
MilliVec { x: 750, y: -150 }
|
||||
);
|
||||
assert_eq!(game.record_contacts[usize::from(sensor.id)], 0);
|
||||
assert_eq!(game.ball.capture_age, 0);
|
||||
assert_eq!(game.balls[0].capture_age, 0);
|
||||
|
||||
game.ball.position = sensor.center;
|
||||
game.ball.velocity = Vec2::ZERO;
|
||||
game.balls[0].position = sensor.center;
|
||||
game.balls[0].velocity = Vec2::ZERO;
|
||||
assert_eq!(
|
||||
capture_primary_record_step(
|
||||
&mut game,
|
||||
@@ -4604,10 +5921,10 @@ mod tests {
|
||||
CaptureStep::Holding
|
||||
);
|
||||
assert_eq!(game.record_contacts[usize::from(sensor.id)], 1);
|
||||
assert_eq!(game.ball.capture_age, 5);
|
||||
assert_eq!(game.balls[0].capture_age, 5);
|
||||
assert_eq!(events, [Event::Sound(2015)]);
|
||||
|
||||
game.ball.capture_age = 300;
|
||||
game.balls[0].capture_age = 300;
|
||||
assert_eq!(
|
||||
capture_primary_record_step(
|
||||
&mut game,
|
||||
@@ -4620,7 +5937,7 @@ mod tests {
|
||||
CaptureStep::Complete
|
||||
);
|
||||
assert_eq!(game.record_contacts[usize::from(sensor.id)], 99);
|
||||
assert_eq!(game.ball.capture_age, 0);
|
||||
assert_eq!(game.balls[0].capture_age, 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -4629,10 +5946,10 @@ mod tests {
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(sensor.id)] = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = sensor.center + vec2(7.5, 0.0);
|
||||
game.ball.velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
||||
let old_position = MilliVec::from_position(game.ball.position);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = sensor.center + vec2(7.5, 0.0);
|
||||
game.balls[0].velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
||||
let old_position = MilliVec::from_position(game.balls[0].position);
|
||||
let mut expected_velocity = MilliVec { x: 3_800, y: 15 };
|
||||
expected_velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
||||
let damping = Real48::from_bytes([0x80, 0x66, 0x66, 0x66, 0x66, 0x66]);
|
||||
@@ -4648,11 +5965,11 @@ mod tests {
|
||||
assert!(!game.fixed_update(&mut Vec::new()));
|
||||
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
expected_velocity
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
old_position.add(expected_velocity)
|
||||
);
|
||||
}
|
||||
@@ -4664,18 +5981,18 @@ mod tests {
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(sensor.id)] = true;
|
||||
game.record_contacts[usize::from(sensor.id)] = 99;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = sensor.center + vec2(17.0, 0.0);
|
||||
game.ball.velocity = MilliVec { x: -3_000, y: 0 }.to_velocity_per_second();
|
||||
let old_position = MilliVec::from_position(game.ball.position);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = sensor.center + vec2(17.0, 0.0);
|
||||
game.balls[0].velocity = MilliVec { x: -3_000, y: 0 }.to_velocity_per_second();
|
||||
let old_position = MilliVec::from_position(game.balls[0].position);
|
||||
|
||||
assert!(game.fixed_update(&mut Vec::new()));
|
||||
|
||||
let velocity = MilliVec::from_velocity_per_second(game.ball.velocity);
|
||||
let velocity = MilliVec::from_velocity_per_second(game.balls[0].velocity);
|
||||
assert!(velocity.x > 0, "the type-three rim must reflect the ball");
|
||||
assert_eq!(game.last_collision_id, Some(sensor.id));
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
old_position.add(velocity)
|
||||
);
|
||||
}
|
||||
@@ -4687,9 +6004,9 @@ mod tests {
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(sensor.id)] = true;
|
||||
game.record_contacts[usize::from(sensor.id)] = 1;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = sensor.center + vec2(23.0, 0.0);
|
||||
game.ball.velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = sensor.center + vec2(23.0, 0.0);
|
||||
game.balls[0].velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
||||
|
||||
game.fixed_update(&mut Vec::new());
|
||||
|
||||
@@ -4705,12 +6022,12 @@ mod tests {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(sensor.id)] = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(205.0, 58.0);
|
||||
game.ball.velocity = MilliVec { x: 0, y: -2_000 }.to_velocity_per_second();
|
||||
let old_position = MilliVec::from_position(game.ball.position);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(205.0, 58.0);
|
||||
game.balls[0].velocity = MilliVec { x: 0, y: -2_000 }.to_velocity_per_second();
|
||||
let old_position = MilliVec::from_position(game.balls[0].position);
|
||||
let mut expected_game = game.clone();
|
||||
let mut expected_ball = game.ball;
|
||||
let mut expected_ball = game.balls[0];
|
||||
expected_ball.velocity = MilliVec { x: 0, y: -1_985 }.to_velocity_per_second();
|
||||
expected_game.randomize_trigger_velocity(&mut expected_ball);
|
||||
let expected_velocity = MilliVec::from_velocity_per_second(expected_ball.velocity);
|
||||
@@ -4719,11 +6036,11 @@ mod tests {
|
||||
|
||||
assert_eq!(game.player().score, 500);
|
||||
assert_eq!(
|
||||
MilliVec::from_velocity_per_second(game.ball.velocity),
|
||||
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
||||
expected_velocity
|
||||
);
|
||||
assert_eq!(
|
||||
MilliVec::from_position(game.ball.position),
|
||||
MilliVec::from_position(game.balls[0].position),
|
||||
old_position.add(expected_velocity)
|
||||
);
|
||||
assert_eq!(game.random.seed(), expected_game.random.seed());
|
||||
@@ -4769,7 +6086,7 @@ mod tests {
|
||||
#[test]
|
||||
fn target_rotation_uses_six_callbacks_and_rotates_player_state() {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.wheel_holes = [true, false, true, false, false];
|
||||
game.record_contacts[129..=133].copy_from_slice(&[11, 22, 33, 44, 55]);
|
||||
game.target_rotation_state = Some(0);
|
||||
@@ -4795,7 +6112,7 @@ mod tests {
|
||||
game.timer_tick(0.030, 0, &mut Vec::new());
|
||||
assert_eq!(game.target_rotation_state, Some(2));
|
||||
|
||||
game.ball.in_launcher = false;
|
||||
game.balls[0].in_launcher = false;
|
||||
game.timer_tick(0.030, 0, &mut Vec::new());
|
||||
assert_eq!(game.target_rotation_state, Some(3));
|
||||
|
||||
@@ -4817,7 +6134,7 @@ mod tests {
|
||||
"launcher idle pauses countdowns"
|
||||
);
|
||||
|
||||
game.ball.in_launcher = false;
|
||||
game.balls[0].in_launcher = false;
|
||||
for expected in (0..5).rev() {
|
||||
game.timer_tick(0.030, 0, &mut Vec::new());
|
||||
assert_eq!(game.record_countdown(51), expected);
|
||||
@@ -4859,9 +6176,9 @@ mod tests {
|
||||
fn drain_clears_latched_tilt() {
|
||||
let mut game = Game::new(1);
|
||||
game.tilted = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = vec2(157.0, 454.0);
|
||||
game.ball.velocity = vec2(0.0, 200.0);
|
||||
game.balls[0].in_launcher = false;
|
||||
game.balls[0].position = vec2(157.0, 454.0);
|
||||
game.balls[0].velocity = vec2(0.0, 200.0);
|
||||
|
||||
let held = Controls {
|
||||
left_flipper: true,
|
||||
@@ -4870,7 +6187,7 @@ mod tests {
|
||||
let events = game.update(0.030, 3, held);
|
||||
|
||||
assert!(!game.tilted);
|
||||
assert!(game.ball.in_launcher);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
assert!(!events.contains(&Event::Sound(2008)));
|
||||
assert!(game.flipper_release_latch[0]);
|
||||
game.update(0.0, 3, held);
|
||||
@@ -4931,7 +6248,7 @@ mod tests {
|
||||
}
|
||||
|
||||
assert!(game.tilted);
|
||||
assert!(game.ball.in_launcher);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -4949,7 +6266,7 @@ mod tests {
|
||||
);
|
||||
}
|
||||
assert!(game.tilted);
|
||||
assert!(game.ball.in_launcher);
|
||||
assert!(game.balls[0].in_launcher);
|
||||
|
||||
game.update(
|
||||
0.0,
|
||||
@@ -4964,7 +6281,7 @@ mod tests {
|
||||
let events = game.update(0.0, 3, Controls::default());
|
||||
assert!(events.contains(&Event::Launch));
|
||||
assert!(!events.contains(&Event::Sound(2002)));
|
||||
assert!(!game.ball.in_launcher);
|
||||
assert!(!game.balls[0].in_launcher);
|
||||
assert!(game.tilted);
|
||||
}
|
||||
}
|
||||
@@ -62,6 +62,10 @@ impl Default for Settings {
|
||||
pub struct HighScore {
|
||||
pub name: String,
|
||||
pub score: u32,
|
||||
/// Set when the score was reached with crazy-mode balls. Saved tables
|
||||
/// and server responses from before crazy mode omit it.
|
||||
#[serde(default)]
|
||||
pub crazy: bool,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
@@ -244,6 +248,7 @@ pub fn parse_original_high_scores(bytes: &[u8]) -> Vec<HighScore> {
|
||||
HighScore {
|
||||
name: String::from_utf8_lossy(&name_bytes[..length]).into_owned(),
|
||||
score,
|
||||
crazy: false,
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
@@ -335,6 +340,7 @@ mod tests {
|
||||
HighScore {
|
||||
name: "TEST".to_owned(),
|
||||
score: 6_537_393,
|
||||
crazy: false,
|
||||
},
|
||||
);
|
||||
assert_eq!(scores.len(), 10);
|
||||
@@ -349,12 +355,23 @@ mod tests {
|
||||
HighScore {
|
||||
name: "WRAPPED".to_owned(),
|
||||
score: u32::MAX,
|
||||
crazy: false,
|
||||
},
|
||||
);
|
||||
assert!(!scores.iter().any(|entry| entry.name == "WRAPPED"));
|
||||
assert!(!qualifies_high_score(&scores, u32::MAX));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn high_scores_without_a_crazy_flag_load_as_normal_scores() {
|
||||
let entry: HighScore = serde_json::from_str(r#"{"name":"Paul","score":42}"#)
|
||||
.expect("pre-crazy-mode entries must still load");
|
||||
assert!(!entry.crazy);
|
||||
let crazy: HighScore = serde_json::from_str(r#"{"name":"Paul","score":42,"crazy":true}"#)
|
||||
.expect("crazy entries load");
|
||||
assert!(crazy.crazy);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn original_dialog_allows_an_accepted_empty_name() {
|
||||
let mut scores = parse_original_high_scores(ORIGINAL_HIGHSCORES);
|
||||
@@ -363,6 +380,7 @@ mod tests {
|
||||
HighScore {
|
||||
name: String::new(),
|
||||
score: 6_537_393,
|
||||
crazy: false,
|
||||
},
|
||||
);
|
||||
|
||||
|
||||
+35
-29
@@ -29,6 +29,7 @@ pub enum Scenario {
|
||||
Claw6,
|
||||
Claw7,
|
||||
Claw18,
|
||||
Crazy,
|
||||
}
|
||||
|
||||
impl Scenario {
|
||||
@@ -48,6 +49,7 @@ impl Scenario {
|
||||
Self::Claw6 => "claw-6",
|
||||
Self::Claw7 => "claw-7",
|
||||
Self::Claw18 => "claw-18",
|
||||
Self::Crazy => "crazy",
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +68,8 @@ impl Scenario {
|
||||
| Self::Launcher
|
||||
| Self::Flippers
|
||||
| Self::Panel
|
||||
| Self::Targets => None,
|
||||
| Self::Targets
|
||||
| Self::Crazy => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -90,8 +93,9 @@ impl FromStr for Scenario {
|
||||
"claw-6" => Ok(Self::Claw6),
|
||||
"claw-7" => Ok(Self::Claw7),
|
||||
"claw-18" => Ok(Self::Claw18),
|
||||
"crazy" => Ok(Self::Crazy),
|
||||
_ => Err(format!(
|
||||
"unknown scenario {value:?}; expected loading, attract, highscores, name-entry, effect-7, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, or claw-18"
|
||||
"unknown scenario {value:?}; expected loading, attract, highscores, name-entry, effect-7, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, claw-18, or crazy"
|
||||
)),
|
||||
}
|
||||
}
|
||||
@@ -175,7 +179,7 @@ fn seconds_to_step(value: &str) -> Result<u64, String> {
|
||||
}
|
||||
|
||||
pub const fn usage() -> &'static str {
|
||||
"Usage:\n tdkpin-rs\n tdkpin-rs --simulate SCENARIO [--at SECONDS | --step N] [--screenshot FILE.png] [--trace FILE.json] [--seed N]\n\nScenarios: loading, attract, highscores, name-entry, effect-7, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, claw-18"
|
||||
"Usage:\n tdkpin-rs\n tdkpin-rs --simulate SCENARIO [--at SECONDS | --step N] [--screenshot FILE.png] [--trace FILE.json] [--seed N]\n\nScenarios: loading, attract, highscores, name-entry, effect-7, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, claw-18, crazy"
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, PartialEq)]
|
||||
@@ -183,8 +187,8 @@ pub struct Snapshot {
|
||||
pub scenario: &'static str,
|
||||
pub step: u64,
|
||||
pub seconds: f64,
|
||||
pub ball: BallSnapshot,
|
||||
pub secondary_ball: Option<BallSnapshot>,
|
||||
/// Every ball in slot order, including one held by the claw.
|
||||
pub balls: Vec<BallSnapshot>,
|
||||
pub claw: ClawSnapshot,
|
||||
pub flippers: FlipperSnapshot,
|
||||
pub launcher_charge: f32,
|
||||
@@ -237,6 +241,9 @@ impl Simulation {
|
||||
if scenario == Scenario::Effect7 {
|
||||
game.begin_effect_scenario(7);
|
||||
}
|
||||
if scenario == Scenario::Crazy {
|
||||
game.add_crazy_balls();
|
||||
}
|
||||
let initial_events = scenario
|
||||
.claw_terminal()
|
||||
.map_or_else(Vec::new, |terminal| game.begin_claw_scenario(terminal));
|
||||
@@ -298,20 +305,18 @@ impl Simulation {
|
||||
scenario: self.scenario.name(),
|
||||
step: self.step,
|
||||
seconds: f64::from(step) / SIMULATION_HZ_F64,
|
||||
ball: BallSnapshot {
|
||||
x: self.game.ball.position.x,
|
||||
y: self.game.ball.position.y,
|
||||
velocity_x: self.game.ball.velocity.x,
|
||||
velocity_y: self.game.ball.velocity.y,
|
||||
in_launcher: self.game.ball.in_launcher,
|
||||
},
|
||||
secondary_ball: self.game.secondary_ball.map(|ball| BallSnapshot {
|
||||
balls: self
|
||||
.game
|
||||
.balls
|
||||
.iter()
|
||||
.map(|ball| BallSnapshot {
|
||||
x: ball.position.x,
|
||||
y: ball.position.y,
|
||||
velocity_x: ball.velocity.x,
|
||||
velocity_y: ball.velocity.y,
|
||||
in_launcher: ball.in_launcher,
|
||||
}),
|
||||
})
|
||||
.collect(),
|
||||
claw: ClawSnapshot {
|
||||
active: self.game.claw.active,
|
||||
frame: self.game.claw.frame,
|
||||
@@ -333,7 +338,7 @@ impl Simulation {
|
||||
}
|
||||
|
||||
fn autoplay_controls(&mut self) -> Controls {
|
||||
if self.game.ball.in_launcher {
|
||||
if self.game.balls.iter().any(|ball| ball.in_launcher) {
|
||||
let launch_down = self.autoplay_launcher_frames < 132;
|
||||
self.autoplay_launcher_frames += 1;
|
||||
Controls {
|
||||
@@ -342,11 +347,15 @@ impl Simulation {
|
||||
}
|
||||
} else {
|
||||
self.autoplay_launcher_frames = 0;
|
||||
let near_flipper = |x_range: std::ops::Range<f32>| {
|
||||
self.game
|
||||
.balls
|
||||
.iter()
|
||||
.any(|ball| ball.position.y > 340.0 && x_range.contains(&ball.position.x))
|
||||
};
|
||||
Controls {
|
||||
left_flipper: self.game.ball.position.y > 340.0
|
||||
&& self.game.ball.position.x < 175.0,
|
||||
right_flipper: self.game.ball.position.y > 340.0
|
||||
&& self.game.ball.position.x > 140.0,
|
||||
left_flipper: near_flipper(0.0..175.0),
|
||||
right_flipper: near_flipper(140.0..f32::INFINITY),
|
||||
..Controls::default()
|
||||
}
|
||||
}
|
||||
@@ -378,7 +387,8 @@ fn controls_for(scenario: Scenario, step: u64) -> Controls {
|
||||
| Scenario::Claw1
|
||||
| Scenario::Claw6
|
||||
| Scenario::Claw7
|
||||
| Scenario::Claw18 => Controls::default(),
|
||||
| Scenario::Claw18
|
||||
| Scenario::Crazy => Controls::default(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -448,11 +458,7 @@ mod tests {
|
||||
assert!(event_count("Target") >= 1);
|
||||
assert!(event_count("Bumper") >= 1);
|
||||
assert!(simulation.trace.iter().all(|snapshot| {
|
||||
snapshot.ball.x.is_finite()
|
||||
&& snapshot.ball.y.is_finite()
|
||||
&& snapshot.ball.velocity_x.is_finite()
|
||||
&& snapshot.ball.velocity_y.is_finite()
|
||||
&& snapshot.secondary_ball.as_ref().is_none_or(|ball| {
|
||||
snapshot.balls.iter().all(|ball| {
|
||||
ball.x.is_finite()
|
||||
&& ball.y.is_finite()
|
||||
&& ball.velocity_x.is_finite()
|
||||
@@ -465,11 +471,11 @@ mod tests {
|
||||
fn launcher_scenario_holds_for_one_second_then_releases() {
|
||||
let mut simulation = Simulation::new(Scenario::Launcher, 1);
|
||||
simulation.advance_to(60);
|
||||
assert!(simulation.game.ball.in_launcher);
|
||||
assert!(simulation.game.balls[0].in_launcher);
|
||||
assert!((0.19..=0.21).contains(&simulation.game.launcher_charge));
|
||||
|
||||
simulation.advance_to(121);
|
||||
assert!(!simulation.game.ball.in_launcher);
|
||||
assert!(!simulation.game.balls[0].in_launcher);
|
||||
assert!(simulation.trace[121].events.contains(&"Launch".to_owned()));
|
||||
}
|
||||
|
||||
@@ -586,8 +592,8 @@ mod tests {
|
||||
scenario.name()
|
||||
);
|
||||
assert!(captures >= releases);
|
||||
assert!(simulation.game.ball.position.is_finite());
|
||||
assert!(simulation.game.ball.velocity.is_finite());
|
||||
assert!(simulation.game.balls[0].position.is_finite());
|
||||
assert!(simulation.game.balls[0].velocity.is_finite());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,9 +16,10 @@ bootstrap is local as well, so the page does not require inline or third-party
|
||||
JavaScript. The web page must be served over HTTP rather than opened directly
|
||||
from a `file:` URL.
|
||||
|
||||
For a strict Content Security Policy, allow `script-src 'self'
|
||||
'wasm-unsafe-eval'` for the browser's WebAssembly compilation and
|
||||
`connect-src 'self'` for the local WASM and optional high-score API requests.
|
||||
For a strict Content Security Policy, allow
|
||||
`script-src 'self' 'wasm-unsafe-eval'` for the browser's WebAssembly compilation
|
||||
and `connect-src 'self'` for the local WASM and optional high-score API
|
||||
requests.
|
||||
|
||||
When the same-origin `/api/highscores` endpoint is available, the browser loads
|
||||
and submits the shared top-ten table there. The small Axum service and an nginx
|
||||
|
||||
@@ -4,12 +4,16 @@
|
||||
const storageKey = "tdkpin.save.v1";
|
||||
const encoder = new TextEncoder();
|
||||
const decoder = new TextDecoder();
|
||||
const highScoreApi = "/api/highscores";
|
||||
const highScoreApi = "api/highscores";
|
||||
const highScoreRetryInitialDelayMs = 250;
|
||||
const highScoreRetryMaxDelayMs = 30_000;
|
||||
let lastRevision = 0;
|
||||
let lastHighScoreRevision = 0;
|
||||
let highScoreRequestInFlight = false;
|
||||
let highScoreGeneration = 0;
|
||||
let highScoreSubmissionWarningShown = false;
|
||||
let highScoreRetryDelayMs = highScoreRetryInitialDelayMs;
|
||||
let highScoreRetryAt = 0;
|
||||
|
||||
function browserStorage() {
|
||||
try {
|
||||
@@ -86,10 +90,50 @@
|
||||
}
|
||||
}
|
||||
|
||||
function retryAfterDelay(response) {
|
||||
if (response.status !== 429 && response.status !== 503) {
|
||||
return null;
|
||||
}
|
||||
const value = response.headers.get("Retry-After")?.trim();
|
||||
if (!value) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const seconds = Number(value);
|
||||
if (Number.isFinite(seconds) && seconds >= 0) {
|
||||
const delay = seconds * 1000;
|
||||
return Number.isFinite(delay) ? delay : null;
|
||||
}
|
||||
|
||||
const timestamp = Date.parse(value);
|
||||
return Number.isFinite(timestamp)
|
||||
? Math.max(0, timestamp - Date.now())
|
||||
: null;
|
||||
}
|
||||
|
||||
function scheduleHighScoreRetry(retryAfterMs) {
|
||||
const jitteredDelay = highScoreRetryDelayMs * (0.5 + Math.random());
|
||||
const delay =
|
||||
retryAfterMs === null ? jitteredDelay : retryAfterMs + jitteredDelay;
|
||||
highScoreRetryAt = Date.now() + delay;
|
||||
highScoreRetryDelayMs = Math.min(
|
||||
highScoreRetryDelayMs * 2,
|
||||
highScoreRetryMaxDelayMs,
|
||||
);
|
||||
}
|
||||
|
||||
function resetHighScoreRetry() {
|
||||
highScoreRetryDelayMs = highScoreRetryInitialDelayMs;
|
||||
highScoreRetryAt = 0;
|
||||
}
|
||||
|
||||
async function flushHighScoreSubmission() {
|
||||
if (highScoreRequestInFlight) {
|
||||
return;
|
||||
}
|
||||
if (Date.now() < highScoreRetryAt) {
|
||||
return;
|
||||
}
|
||||
const revision = wasm_exports.tdkpin_browser_high_score_revision();
|
||||
if (revision === lastHighScoreRevision) {
|
||||
return;
|
||||
@@ -102,6 +146,7 @@
|
||||
}
|
||||
|
||||
highScoreRequestInFlight = true;
|
||||
let retryAfterMs = null;
|
||||
try {
|
||||
const response = await fetch(highScoreApi, {
|
||||
method: "POST",
|
||||
@@ -110,6 +155,7 @@
|
||||
keepalive: true,
|
||||
});
|
||||
if (!response.ok) {
|
||||
retryAfterMs = retryAfterDelay(response);
|
||||
throw new Error(`high-score submission failed (${response.status})`);
|
||||
}
|
||||
const json = await response.text();
|
||||
@@ -118,7 +164,9 @@
|
||||
wasm_exports.tdkpin_browser_high_score_ack(revision);
|
||||
lastHighScoreRevision = revision;
|
||||
highScoreSubmissionWarningShown = false;
|
||||
resetHighScoreRetry();
|
||||
} catch (error) {
|
||||
scheduleHighScoreRetry(retryAfterMs);
|
||||
if (!highScoreSubmissionWarningShown) {
|
||||
console.warn("shared high-score submission failed; will retry", error);
|
||||
highScoreSubmissionWarningShown = true;
|
||||
|
||||
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