36f8c38d62fc3f68bfc53b085c31ab101a716379
The release-ball effect was inferred from the persistent multiball state, which remains active while two balls are in play. After the first release this left the top-left special-hole indicator lit and caused later sprite hits to arm another release. Use record 148's contact state as the release prerequisite and show the special-hole indicator only while that pre-release state is ready. Test Plan: - `cargo test --workspace --all-targets --all-features` -- passed (135 tests) - `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed - `cargo build --profile production` -- passed - `git diff --check` -- passed
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