The rewrite waited for the whole game to finish, selected only the maximum player score, and sorted entries as ordinary unsigned integers. The original checks each player immediately when their own last ball is lost and compares scores by signed high word then unsigned low word. Emit a candidate at each player elimination, prompt qualifying players with the original `TDK Pinball Player` value, show the table, and then either resume the next player or return to attract mode. Preserve source table order on import and insert only strictly qualifying scores with the original word-wise comparator; keep JSON as the host persistence representation. Test Plan: - `cargo test --all-targets` -- passed, 60 tests - `cargo clippy --all-targets -- -D warnings` -- passed - `rumdl check tdkpin-rs/CHANGELOG.md tdkpin-rs/RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
43 lines
2.4 KiB
Markdown
43 lines
2.4 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to
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[Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Fixed
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- Check every player against the high-score table when their own last ball is
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lost, prefill the original `TDK Pinball Player` name, show the table before
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resuming the next player, and use the original signed-high/unsigned-low score
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ordering instead of selecting only the maximum score at whole-game end.
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- Preserve each player's complete rule-record state across turn changes instead
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of globally clearing wheel holes, top targets, 176 active/contact slots,
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selected effect, and multiball readiness on every drain.
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- Store lock-hole and effect awards in the original per-player secondary score
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instead of a global bonus. The fifth hole now transfers
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`310000 * score_multiplier`, clears it, increments the multiplier and ball
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count, while effect 6 transfers the same display value and drain leaves it
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intact.
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- Replace the cooldown/float-meter nudge approximation with the original
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Left-Shift, keypad-3, and Space formulas using scalar 15, the shared Borland
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random stream, 32-bit velocity wrapping, and the decaying 16-bit `+25` tilt
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counter with its randomized `30..39` threshold.
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- Replace the Xorshift gameplay RNG with the original Borland linear stream and
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unbiased `Random(n)` high-word mapping. Launcher variation, effect selection,
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claw terminals, and magnetic-field impulses now share the recovered sequence.
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- Restore the magnetic-field response as `vx * 0.9` and a randomized
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`-3800 * (1 - Random * 0.3)` vertical impulse instead of a fixed upward speed.
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- Dispatch the original per-call-site sound sequences instead of assigning one
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guessed WAV to each logical event. This removes the nonexistent WAV 2022
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playback and restores bank, trigger, capture, nudge, tilt, and drain cues.
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- Advance media/extra-ball thresholds only from score additions, preserve
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32-bit score wrapping, and restore the ninth-diamond 24,464-point award plus
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the later double-score and secondary-score bank states.
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- Match the original 640x460 window, native 16x28 score glyphs, and
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`TDK Pinball Machine 1.00` title so the recovered artwork is presented
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one-for-one instead of enlarged or resampled.
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