The rewrite reset wheel holes, top targets, collision latches, active records, selected effects, and multiball readiness on every drain. The reconstructed turn-state code instead saves all 175 live record states for the outgoing player and restores the incoming player's mirror. Add a per-player rule snapshot and save/load it at normal turn transitions. Keep transient ball, claw, tilt, and presentation state global while retaining each player's mechanism progress and contact/activation state across later turns and extra balls. Test Plan: - `cargo test --all-targets` -- passed, 58 tests - `cargo clippy --all-targets -- -D warnings` -- passed - `rumdl check tdkpin-rs/CHANGELOG.md tdkpin-rs/RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
2.0 KiB
2.0 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Fixed
- Preserve each player's complete rule-record state across turn changes instead of globally clearing wheel holes, top targets, 176 active/contact slots, selected effect, and multiball readiness on every drain.
- Store lock-hole and effect awards in the original per-player secondary score
instead of a global bonus. The fifth hole now transfers
310000 * score_multiplier, clears it, increments the multiplier and ball count, while effect 6 transfers the same display value and drain leaves it intact. - Replace the cooldown/float-meter nudge approximation with the original
Left-Shift, keypad-3, and Space formulas using scalar 15, the shared Borland
random stream, 32-bit velocity wrapping, and the decaying 16-bit
+25tilt counter with its randomized30..39threshold. - Replace the Xorshift gameplay RNG with the original Borland linear stream and
unbiased
Random(n)high-word mapping. Launcher variation, effect selection, claw terminals, and magnetic-field impulses now share the recovered sequence. - Restore the magnetic-field response as
vx * 0.9and a randomized-3800 * (1 - Random * 0.3)vertical impulse instead of a fixed upward speed. - Dispatch the original per-call-site sound sequences instead of assigning one guessed WAV to each logical event. This removes the nonexistent WAV 2022 playback and restores bank, trigger, capture, nudge, tilt, and drain cues.
- Advance media/extra-ball thresholds only from score additions, preserve 32-bit score wrapping, and restore the ninth-diamond 24,464-point award plus the later double-score and secondary-score bank states.
- Match the original 640x460 window, native 16x28 score glyphs, and
TDK Pinball Machine 1.00title so the recovered artwork is presented one-for-one instead of enlarged or resampled.