7633ef9990a0aee69c8e0904ae0916dd97b91449
The same raw Div32 pattern used by the item animation appears in every nested idle phase: after division by 32, 40, or 16, the binary copies the remainder from CX:BX before the second division. Readable C and Rust used quotients for targets, word quads, the record strip, and the four-point chase, turning short repeating chases into slow one-shot progressions. Use `%32/2`, `%32/4`, `%40/4`, and `%16/4` for those cycles alongside the already corrected `%144/8` items. Preserve the first-cycle phase-zero delay, then repeat each incremental overlay state exactly. Add C and Rust coverage at phase activation, reversal, deactivation, and wrap boundaries. Test Plan: - raw instruction review at `1000:01b7-063b` -- all remainder transfers confirmed - `cargo test --workspace --all-targets --all-features` -- 125 passed - `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed - `bash original/tools/test_reconstructed_c.sh` -- passed - `python3 original/tools/audit_reconstruction.py --require-complete` -- passed with zero incomplete or unclassified units - `cargo run -- --simulate attract --step 145 --screenshot /tmp/tdkpin-attract-remainder.png` -- passed; visually inspected at 640x460 - `rumdl check --flavor commonmark RECONSTRUCTION.md CHANGELOG.md` -- passed - `git diff --cached --check` -- passed
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