Files
tdkpin/tdkpin-rs/web
ddidderr 9023af7e7e fix(web): define high-score retry bounds
The browser storage plugin initializes and updates its high-score retry
backoff, but the constants supplying its initial and maximum delays were
lost during the merge that combined the retry and relative-endpoint fixes.
Define the intended 250 ms initial delay and 30 s cap so the plugin can load
and retain bounded retry behavior after transient submission failures.

Test Plan:
- `node --check tdkpin-rs/web/storage.js` -- passed
- Node VM top-level load harness -- passed
- `prettier --check tdkpin-rs/web/storage.js` -- passed
- `cargo +nightly fmt --all -- --check` -- passed
- `just test` -- passed (144 tests)
- `just clippy` -- passed
- `git diff --cached --check` -- passed
2026-08-29 20:18:53 +02:00
..
2026-08-29 17:52:53 +02:00

TDK Pinball Machine web build

Build and serve the browser version from this directory with:

just web-serve

The game is compiled for wasm32-unknown-unknown and loaded into a fixed 640x460 canvas centered on the black page by index.html. Browser settings and a fallback copy of the high-score table are saved in localStorage; native builds continue to use their normal per-user save file.

The page includes the official Macroquad browser loader locally. The WASM bootstrap is local as well, so the page does not require inline or third-party JavaScript. The web page must be served over HTTP rather than opened directly from a file: URL.

For a strict Content Security Policy, allow script-src 'self' 'wasm-unsafe-eval' for the browser's WebAssembly compilation and connect-src 'self' for the local WASM and optional high-score API requests.

When the same-origin /api/highscores endpoint is available, the browser loads and submits the shared top-ten table there. The small Axum service and an nginx proxy example are in highscore-server.