Files
tdkpin/tdkpin-rs/web
ddidderr bc1ebcaaaa fix(web): back off high-score retries
The browser previously retried every failed shared high-score submission on the
50 ms polling interval. With server-side rate limiting and database load
shedding, immediate 429 and 503 responses could create a tight retry loop.
Add a bounded exponential delay with jitter, honor Retry-After on transient
responses, and reset the delay after a successful submission. Keep the pending
revision retryable without allowing overlapping requests.

Test Plan:
- `node --check tdkpin-rs/web/storage.js` -- passed
- `prettier --check tdkpin-rs/web/storage.js` -- passed
- Node VM retry timing harness covering Retry-After, backoff, and reset -- passed
- `git diff --cached --check` -- passed
2026-08-29 19:49:49 +02:00
..
2026-08-29 17:52:53 +02:00

TDK Pinball Machine web build

Build and serve the browser version from this directory with:

just web-serve

The game is compiled for wasm32-unknown-unknown and loaded into a fixed 640x460 canvas centered on the black page by index.html. Browser settings and a fallback copy of the high-score table are saved in localStorage; native builds continue to use their normal per-user save file.

The page includes the official Macroquad browser loader locally. The WASM bootstrap is local as well, so the page does not require inline or third-party JavaScript. The web page must be served over HTTP rather than opened directly from a file: URL.

For a strict Content Security Policy, allow script-src 'self' 'wasm-unsafe-eval' for the browser's WebAssembly compilation and connect-src 'self' for the local WASM and optional high-score API requests.

When the same-origin /api/highscores endpoint is available, the browser loads and submits the shared top-ten table there. The small Axum service and an nginx proxy example are in highscore-server.