Add a small standalone Axum service for the shared anonymous top-ten table. SQLite keeps the deployment self-contained, while one transaction inserts a validated name and score and removes entries below the canonical top ten. Expose a health endpoint and same-origin API, with an nginx proxy block and run instructions beside the service. Keep the service outside the game crate so native gameplay persistence remains unchanged. Test Plan: - `cargo test --manifest-path highscore-server/Cargo.toml` -- passed (3 tests) - `cargo clippy --manifest-path highscore-server/Cargo.toml --all-targets --all-features -- -D warnings` -- passed - `cargo +nightly fmt --manifest-path highscore-server/Cargo.toml -- --check` -- passed - Live executable health, POST, and GET smoke test -- passed - `git diff --cached --check` -- passed
29 lines
856 B
Markdown
29 lines
856 B
Markdown
# TDK high-score service
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This small Axum service stores the shared top-ten table in SQLite. It exposes:
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```text
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GET /healthz
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GET /api/highscores
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POST /api/highscores
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```
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The POST body is JSON with a 21-character maximum name and a `u32` score. The
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response is the canonical top-ten JSON array.
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Submissions are anonymous and intentionally trust the browser's score. Add
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rate limiting, moderation, or server-side run verification if the table needs
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to resist forged scores.
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Run it from `tdkpin-rs` with:
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```sh
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TDKPIN_HIGHSCORE_BIND=127.0.0.1:3000 \
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TDKPIN_HIGHSCORE_DB=/var/lib/tdkpin/highscores.sqlite3 \
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cargo run --manifest-path highscore-server/Cargo.toml
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```
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Place [nginx.conf.example](nginx.conf.example) inside the public site's
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existing `server` block. The browser client expects the API at
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`/api/highscores` on the same origin as the game.
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