2026-07-26 11:36:24 +02:00
2026-07-26 11:36:24 +02:00

A sound simulator in threejs

Purpose and general information

This is a realistic sound simulator where a 3D-scene is rendered and a sound source within that scene. The user can move that sound-source around, turn it around, in all directions. The camera position is also the "microphone" from which point the sound can be heard. The goal is to make an accurate simulation of how it would sound in real time.

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Description
Just a sound simulator in a 3D environment to test acoustics. Initially made with Gemini 3.6 Flash (teamwork-preview), but that version was buggy and bad so Claude Opus 5 (ultracode) made it good.
Readme
212 KiB
Languages
TypeScript 83.7%
CSS 8%
JavaScript 7.1%
HTML 1.2%