fixes static state allocation check

detected by @felixhandte
This commit is contained in:
Yann Collet
2024-10-23 11:50:57 -07:00
parent 06b7cfabf8
commit 0be334d208
+1 -1
View File
@@ -138,7 +138,7 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void* workspace, size_t workspaceSize)
cctx->staticSize = workspaceSize;
/* statically sized space. tmpWorkspace never moves (but prev/next block swap places) */
if (!ZSTD_cwksp_check_available(&cctx->workspace, ENTROPY_WORKSPACE_SIZE + 2 * sizeof(ZSTD_compressedBlockState_t))) return NULL;
if (!ZSTD_cwksp_check_available(&cctx->workspace, TMP_WORKSPACE_SIZE + 2 * sizeof(ZSTD_compressedBlockState_t))) return NULL;
cctx->blockState.prevCBlock = (ZSTD_compressedBlockState_t*)ZSTD_cwksp_reserve_object(&cctx->workspace, sizeof(ZSTD_compressedBlockState_t));
cctx->blockState.nextCBlock = (ZSTD_compressedBlockState_t*)ZSTD_cwksp_reserve_object(&cctx->workspace, sizeof(ZSTD_compressedBlockState_t));
cctx->tmpWorkspace = ZSTD_cwksp_reserve_object_aligned(&cctx->workspace, TMP_WORKSPACE_SIZE, sizeof(S64));