Merge remote-tracking branch 'refs/remotes/facebook/dev' into asan
This commit is contained in:
+707
-612
@@ -3,7 +3,7 @@ Zstandard Compression Format
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### Notices
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Copyright (c) 2016 Yann Collet
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Copyright (c) 2016-present Yann Collet, Facebook, Inc.
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Permission is granted to copy and distribute this document
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for any purpose and without charge,
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@@ -16,8 +16,7 @@ Distribution of this document is unlimited.
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### Version
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0.2.3 (27/01/17)
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0.2.4 (17/02/17)
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Introduction
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------------
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@@ -57,17 +56,15 @@ Whenever it does not support a parameter defined in the compressed stream,
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it must produce a non-ambiguous error code and associated error message
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explaining which parameter is unsupported.
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Overall conventions
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-----------
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### Overall conventions
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In this document:
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- square brackets i.e. `[` and `]` are used to indicate optional fields or parameters.
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- a naming convention for identifiers is `Mixed_Case_With_Underscores`
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- the naming convention for identifiers is `Mixed_Case_With_Underscores`
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Definitions
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-----------
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A content compressed by Zstandard is transformed into a Zstandard __frame__.
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### Definitions
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Content compressed by Zstandard is transformed into a Zstandard __frame__.
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Multiple frames can be appended into a single file or stream.
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A frame is totally independent, has a defined beginning and end,
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A frame is completely independent, has a defined beginning and end,
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and a set of parameters which tells the decoder how to decompress it.
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A frame encapsulates one or multiple __blocks__.
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@@ -77,63 +74,33 @@ Unlike frames, each block depends on previous blocks for proper decoding.
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However, each block can be decompressed without waiting for its successor,
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allowing streaming operations.
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Overview
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---------
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- [Frames](#frames)
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- [Zstandard frames](#zstandard-frames)
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- [Blocks](#blocks)
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- [Literals Section](#literals-section)
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- [Sequences Section](#sequences-section)
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- [Sequence Execution](#sequence-execution)
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- [Skippable frames](#skippable-frames)
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- [Entropy Encoding](#entropy-encoding)
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- [FSE](#fse)
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- [Huffman Coding](#huffman-coding)
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- [Dictionary Format](#dictionary-format)
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Frame Concatenation
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-------------------
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Frames
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------
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Zstandard compressed data is made of up one or more __frames__.
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Each frame is independent and can be decompressed indepedently of other frames.
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The decompressed content of multiple concatenated frames is the concatenation of
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each frames decompressed content.
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In some circumstances, it may be required to append multiple frames,
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for example in order to add new data to an existing compressed file
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without re-framing it.
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There are two frame formats defined by Zstandard:
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Zstandard frames and Skippable frames.
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Zstandard frames contain compressed data, while
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skippable frames contain no data and can be used for metadata.
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In such case, each frame brings its own set of descriptor flags.
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Each frame is considered independent.
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The only relation between frames is their sequential order.
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The ability to decode multiple concatenated frames
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within a single stream or file is left outside of this specification.
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As an example, the reference `zstd` command line utility is able
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to decode all concatenated frames in their sequential order,
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delivering the final decompressed result as if it was a single content.
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|
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Skippable Frames
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----------------
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| `Magic_Number` | `Frame_Size` | `User_Data` |
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|:--------------:|:------------:|:-----------:|
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| 4 bytes | 4 bytes | n bytes |
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|
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Skippable frames allow the insertion of user-defined data
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into a flow of concatenated frames.
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Its design is pretty straightforward,
|
||||
with the sole objective to allow the decoder to quickly skip
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over user-defined data and continue decoding.
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Skippable frames defined in this specification are compatible with [LZ4] ones.
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[LZ4]:http://www.lz4.org
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__`Magic_Number`__
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4 Bytes, little-endian format.
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Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F.
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All 16 values are valid to identify a skippable frame.
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|
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__`Frame_Size`__
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This is the size, in bytes, of the following `User_Data`
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(without including the magic number nor the size field itself).
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This field is represented using 4 Bytes, little-endian format, unsigned 32-bits.
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This means `User_Data` can’t be bigger than (2^32-1) bytes.
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|
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__`User_Data`__
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|
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The `User_Data` can be anything. Data will just be skipped by the decoder.
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|
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|
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General Structure of Zstandard Frame format
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-------------------------------------------
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## Zstandard frames
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The structure of a single Zstandard frame is following:
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| `Magic_Number` | `Frame_Header` |`Data_Block`| [More data blocks] | [`Content_Checksum`] |
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@@ -147,11 +114,11 @@ Value : 0xFD2FB528
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|
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__`Frame_Header`__
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||||
|
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2 to 14 Bytes, detailed in [next part](#the-structure-of-frame_header).
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2 to 14 Bytes, detailed in [`Frame_Header`](#frame_header).
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__`Data_Block`__
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Detailed in [next chapter](#the-structure-of-data_block).
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Detailed in [`Blocks`](#blocks).
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That’s where compressed data is stored.
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__`Content_Checksum`__
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@@ -162,10 +129,9 @@ of [xxh64() hash function](http://www.xxhash.org)
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digesting the original (decoded) data as input, and a seed of zero.
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The low 4 bytes of the checksum are stored in little endian format.
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|
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### `Frame_Header`
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|
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The structure of `Frame_Header`
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-------------------------------
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The `Frame_Header` has a variable size, which uses a minimum of 2 bytes,
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The `Frame_Header` has a variable size, with a minimum of 2 bytes,
|
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and up to 14 bytes depending on optional parameters.
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The structure of `Frame_Header` is following:
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|
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@@ -173,10 +139,10 @@ The structure of `Frame_Header` is following:
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| ------------------------- | --------------------- | ----------------- | ---------------------- |
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| 1 byte | 0-1 byte | 0-4 bytes | 0-8 bytes |
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|
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### `Frame_Header_Descriptor`
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#### `Frame_Header_Descriptor`
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The first header's byte is called the `Frame_Header_Descriptor`.
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It tells which other fields are present.
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It describes which other fields are present.
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Decoding this byte is enough to tell the size of `Frame_Header`.
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|
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| Bit number | Field name |
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@@ -188,7 +154,7 @@ Decoding this byte is enough to tell the size of `Frame_Header`.
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| 2 | `Content_Checksum_flag` |
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||||
| 1-0 | `Dictionary_ID_flag` |
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||||
|
||||
In this table, bit 7 is highest bit, while bit 0 is lowest.
|
||||
In this table, bit 7 the is highest bit, while bit 0 the is lowest.
|
||||
|
||||
__`Frame_Content_Size_flag`__
|
||||
|
||||
@@ -216,7 +182,7 @@ but `Window_Descriptor` byte is skipped.
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As a consequence, the decoder must allocate a memory segment
|
||||
of size equal or bigger than `Frame_Content_Size`.
|
||||
|
||||
In order to preserve the decoder from unreasonable memory requirement,
|
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In order to preserve the decoder from unreasonable memory requirements,
|
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a decoder can reject a compressed frame
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||||
which requests a memory size beyond decoder's authorized range.
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||||
|
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@@ -256,7 +222,7 @@ It also specifies the size of this field as `Field_Size`.
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| ---------- | --- | --- | --- | --- |
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||||
|`Field_Size`| 0 | 1 | 2 | 4 |
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||||
|
||||
### `Window_Descriptor`
|
||||
#### `Window_Descriptor`
|
||||
|
||||
Provides guarantees on maximum back-reference distance
|
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that will be used within compressed data.
|
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@@ -294,12 +260,12 @@ It's merely a recommendation though,
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decoders are free to support larger or lower limits,
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depending on local limitations.
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|
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### `Dictionary_ID`
|
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#### `Dictionary_ID`
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||||
|
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This is a variable size field, which contains
|
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the ID of the dictionary required to properly decode the frame.
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Note that this field is optional. When it's not present,
|
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it's up to the caller to make sure it uses the correct dictionary.
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it's up to the decoder to make sure it uses the correct dictionary.
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Format is little-endian.
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Field size depends on `Dictionary_ID_flag`.
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@@ -319,7 +285,7 @@ the following ranges are reserved for future use and should not be used :
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- high range : >= (2^31)
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|
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### `Frame_Content_Size`
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#### `Frame_Content_Size`
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This is the original (uncompressed) size. This information is optional.
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The `Field_Size` is provided according to value of `Frame_Content_Size_flag`.
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@@ -337,10 +303,14 @@ When `Field_Size` is 1, 4 or 8 bytes, the value is read directly.
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When `Field_Size` is 2, _the offset of 256 is added_.
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It's allowed to represent a small size (for example `18`) using any compatible variant.
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Blocks
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-------
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After the magic number and header of each block,
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there are some number of blocks.
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Each frame must have at least one block but there is no upper limit
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on the number of blocks per frame.
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|
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The structure of `Data_Block`
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-----------------------------
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The structure of `Data_Block` is following:
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The structure of a block is as follows:
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||||
|
||||
| `Last_Block` | `Block_Type` | `Block_Size` | `Block_Content` |
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||||
|:------------:|:------------:|:------------:|:---------------:|
|
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@@ -351,8 +321,9 @@ The block header (`Last_Block`, `Block_Type`, and `Block_Size`) uses 3-bytes.
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__`Last_Block`__
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The lowest bit signals if this block is the last one.
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Frame ends right after this block.
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It may be followed by an optional `Content_Checksum` .
|
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The frame will end after this one.
|
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It may be followed by an optional `Content_Checksum`
|
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(see [Zstandard Frames](#zstandard-frames)).
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|
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__`Block_Type` and `Block_Size`__
|
||||
|
||||
@@ -367,15 +338,19 @@ There are 4 block types :
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| `Block_Type` | `Raw_Block` | `RLE_Block` | `Compressed_Block` | `Reserved`|
|
||||
|
||||
- `Raw_Block` - this is an uncompressed block.
|
||||
`Block_Size` is the number of bytes to read and copy.
|
||||
`Block_Content` contains `Block_Size` bytes to read and copy
|
||||
as decoded data.
|
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|
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- `RLE_Block` - this is a single byte, repeated N times.
|
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In which case, `Block_Size` is the size to regenerate,
|
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while the "compressed" block is just 1 byte (the byte to repeat).
|
||||
- `Compressed_Block` - this is a [Zstandard compressed block](#the-format-of-compressed_block),
|
||||
detailed in another section of this specification.
|
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`Block_Size` is the compressed size.
|
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Decompressed size is unknown,
|
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`Block_Content` consists of a single byte,
|
||||
and `Block_Size` is the number of times this byte should be repeated.
|
||||
|
||||
- `Compressed_Block` - this is a [Zstandard compressed block](#compressed-blocks),
|
||||
explained later on.
|
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`Block_Size` is the length of `Block_Content`, the compressed data.
|
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The decompressed size is unknown,
|
||||
but its maximum possible value is guaranteed (see below)
|
||||
|
||||
- `Reserved` - this is not a block.
|
||||
This value cannot be used with current version of this specification.
|
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|
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@@ -384,42 +359,36 @@ Block sizes must respect a few rules :
|
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- Block decompressed size is always <= maximum back-reference distance.
|
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- Block decompressed size is always <= 128 KB.
|
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|
||||
|
||||
__`Block_Content`__
|
||||
|
||||
The `Block_Content` is where the actual data to decode stands.
|
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It might be compressed or not, depending on previous field indications.
|
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A data block is not necessarily "full" :
|
||||
since an arbitrary “flush” may happen anytime,
|
||||
block decompressed content can be any size,
|
||||
block decompressed content can be any size (even empty),
|
||||
up to `Block_Maximum_Decompressed_Size`, which is the smallest of :
|
||||
- Maximum back-reference distance
|
||||
- 128 KB
|
||||
|
||||
|
||||
|
||||
The format of `Compressed_Block`
|
||||
--------------------------------
|
||||
The size of `Compressed_Block` must be provided using `Block_Size` field from `Data_Block`.
|
||||
The `Compressed_Block` has a guaranteed maximum regenerated size,
|
||||
in order to properly allocate destination buffer.
|
||||
See [`Data_Block`](#the-structure-of-data_block) for more details.
|
||||
Compressed Blocks
|
||||
-----------------
|
||||
To decompress a compressed block, the compressed size must be provided from
|
||||
`Block_Size` field in the block header.
|
||||
|
||||
A compressed block consists of 2 sections :
|
||||
- [`Literals_Section`](#literals_section)
|
||||
- [`Sequences_Section`](#sequences_section)
|
||||
- [Literals Section](#literals-section)
|
||||
- [Sequences Section](#sequences-section)
|
||||
|
||||
### Prerequisites
|
||||
The results of the two sections are then combined to produce the decompressed
|
||||
data in [Sequence Execution](#sequence-execution)
|
||||
|
||||
#### Prerequisites
|
||||
To decode a compressed block, the following elements are necessary :
|
||||
- Previous decoded blocks, up to a distance of `Window_Size`,
|
||||
or all previous blocks when `Single_Segment_flag` is set.
|
||||
- List of "recent offsets" from previous compressed block.
|
||||
- Decoding tables of previous compressed block for each symbol type
|
||||
- Previous decoded data, up to a distance of `Window_Size`,
|
||||
or all previous data when `Single_Segment_flag` is set.
|
||||
- List of "recent offsets" from the previous compressed block.
|
||||
- Decoding tables of the previous compressed block for each symbol type
|
||||
(literals, literals lengths, match lengths, offsets).
|
||||
|
||||
|
||||
### `Literals_Section`
|
||||
|
||||
Literals Section
|
||||
----------------
|
||||
During sequence execution, symbols from the literals section
|
||||
During sequence phase, literals will be entangled with match copy operations.
|
||||
All literals are regrouped in the first part of the block.
|
||||
They can be decoded first, and then copied during sequence operations,
|
||||
@@ -443,7 +412,7 @@ using little-endian convention.
|
||||
| --------------------- | ------------- | ------------------ | ----------------- |
|
||||
| 2 bits | 1 - 2 bits | 5 - 20 bits | 0 - 18 bits |
|
||||
|
||||
In this representation, bits on the left are smallest bits.
|
||||
In this representation, bits on the left are the lowest bits.
|
||||
|
||||
__`Literals_Block_Type`__
|
||||
|
||||
@@ -464,14 +433,16 @@ This field uses 2 lowest bits of first byte, describing 4 different block types
|
||||
- `Repeat_Stats_Literals_Block` - This is a Huffman-compressed block,
|
||||
using Huffman tree _from previous Huffman-compressed literals block_.
|
||||
Huffman tree description will be skipped.
|
||||
Note: If this mode is used without any previous Huffman-table in the frame
|
||||
(or [dictionary](#dictionary-format)), this should be treated as corruption.
|
||||
|
||||
__`Size_Format`__
|
||||
|
||||
`Size_Format` is divided into 2 families :
|
||||
|
||||
- For `Compressed_Block`, it requires to decode both `Compressed_Size`
|
||||
and `Regenerated_Size` (the decompressed size). It will also decode the number of streams.
|
||||
- For `Raw_Literals_Block` and `RLE_Literals_Block` it's enough to decode `Regenerated_Size`.
|
||||
- For `Compressed_Block`, its required to decode both `Compressed_Size`
|
||||
and `Regenerated_Size` (the decompressed size). It will also decode the number of streams.
|
||||
|
||||
For values spanning several bytes, convention is little-endian.
|
||||
|
||||
@@ -490,32 +461,626 @@ __`Size_Format` for `Raw_Literals_Block` and `RLE_Literals_Block`__ :
|
||||
`Literals_Section_Header` has 3 bytes.
|
||||
`Regenerated_Size = (Header[0]>>4) + (Header[1]<<4) + (Header[2]<<12)`
|
||||
|
||||
Only Stream1 is present for these cases.
|
||||
Note : it's allowed to represent a short value (for example `13`)
|
||||
using a long format, accepting the increased compressed data size.
|
||||
|
||||
__`Size_Format` for `Compressed_Literals_Block` and `Repeat_Stats_Literals_Block`__ :
|
||||
|
||||
- Value 00 : _A single stream_.
|
||||
Both `Compressed_Size` and `Regenerated_Size` use 10 bits (0-1023).
|
||||
Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
|
||||
`Literals_Section_Header` has 3 bytes.
|
||||
- Value 01 : 4 streams.
|
||||
Both `Compressed_Size` and `Regenerated_Size` use 10 bits (0-1023).
|
||||
Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
|
||||
`Literals_Section_Header` has 3 bytes.
|
||||
- Value 10 : 4 streams.
|
||||
Both `Compressed_Size` and `Regenerated_Size` use 14 bits (0-16383).
|
||||
Both `Regenerated_Size` and `Compressed_Size` use 14 bits (0-16383).
|
||||
`Literals_Section_Header` has 4 bytes.
|
||||
- Value 11 : 4 streams.
|
||||
Both `Compressed_Size` and `Regenerated_Size` use 18 bits (0-262143).
|
||||
Both `Regenerated_Size` and `Compressed_Size` use 18 bits (0-262143).
|
||||
`Literals_Section_Header` has 5 bytes.
|
||||
|
||||
Both `Compressed_Size` and `Regenerated_Size` fields follow little-endian convention.
|
||||
Note: `Compressed_Size` __includes__ the size of the Huffman Tree description if it
|
||||
is present.
|
||||
|
||||
### Raw Literals Block
|
||||
The data in Stream1 is `Regenerated_Size` bytes long, and contains the raw literals data
|
||||
to be used in sequence execution.
|
||||
|
||||
### RLE Literals Block
|
||||
Stream1 consists of a single byte which should be repeated `Regenerated_Size` times
|
||||
to generate the decoded literals.
|
||||
|
||||
### Compressed Literals Block and Repeat Stats Literals Block
|
||||
Both of these modes contain Huffman encoded data
|
||||
|
||||
#### `Huffman_Tree_Description`
|
||||
|
||||
This section is only present when `Literals_Block_Type` type is `Compressed_Literals_Block` (`2`).
|
||||
The format of the Huffman tree description can be found at [Huffman Tree description](#huffman-tree-description).
|
||||
The size Huffman Tree description will be determined during the decoding process,
|
||||
and must be used to determine where the compressed Huffman streams begin.
|
||||
|
||||
If repeat stats mode is used, the Huffman table used in the previous compressed block will
|
||||
be used to decompress this block as well.
|
||||
|
||||
Huffman compressed data consists either 1 or 4 Huffman-coded streams.
|
||||
|
||||
If only one stream is present, it is a single bitstream occupying the entire
|
||||
remaining portion of the literals block, encoded as described at
|
||||
[Huffman-Coded Streams](#huffman-coded-streams).
|
||||
|
||||
If there are four streams, the literals section header only provides enough
|
||||
information to know the regenerated and compressed sizes of all four streams combined.
|
||||
The regenerated size of each stream is equal to `(totalSize+3)/4`, except for the last stream,
|
||||
which may be up to 3 bytes smaller, to reach a total decompressed size match that described
|
||||
in the literals header.
|
||||
|
||||
The compressed size of each stream is provided explicitly: the first 6 bytes of the compressed
|
||||
data consist of three 2-byte little endian fields, describing the compressed sizes
|
||||
of the first three streams.
|
||||
The last streams size is computed from the total compressed size and the size of the other
|
||||
three streams.
|
||||
|
||||
`stream4CSize = totalCSize - 6 - stream1CSize - stream2CSize - stream3CSize`.
|
||||
|
||||
Note: remember that totalCSize may be smaller than the `Compressed_Size` found in the literals
|
||||
block header as `Compressed_Size` also contains the size of the Huffman Tree description if it
|
||||
is present.
|
||||
|
||||
Each of these 4 bitstreams is then decoded independently as a Huffman-Coded stream,
|
||||
as described at [Huffman-Coded Streams](#huffman-coded-streams)
|
||||
|
||||
Sequences Section
|
||||
-----------------
|
||||
A compressed block is a succession of _sequences_ .
|
||||
A sequence is a literal copy command, followed by a match copy command.
|
||||
A literal copy command specifies a length.
|
||||
It is the number of bytes to be copied (or extracted) from the literal section.
|
||||
A match copy command specifies an offset and a length.
|
||||
|
||||
When all _sequences_ are decoded,
|
||||
if there is are any literals left in the _literal section_,
|
||||
these bytes are added at the end of the block.
|
||||
|
||||
This is described in more detail in [Sequence Execution](#sequence-execution)
|
||||
|
||||
The `Sequences_Section` regroup all symbols required to decode commands.
|
||||
There are 3 symbol types : literals lengths, offsets and match lengths.
|
||||
They are encoded together, interleaved, in a single _bitstream_.
|
||||
|
||||
The `Sequences_Section` starts by a header,
|
||||
followed by optional probability tables for each symbol type,
|
||||
followed by the bitstream.
|
||||
|
||||
| `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream |
|
||||
| -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- |
|
||||
|
||||
To decode the `Sequences_Section`, it's required to know its size.
|
||||
This size is deduced from `blockSize - literalSectionSize`.
|
||||
|
||||
|
||||
#### `Sequences_Section_Header`
|
||||
|
||||
Consists of 2 items:
|
||||
- `Number_of_Sequences`
|
||||
- Symbol compression modes
|
||||
|
||||
__`Number_of_Sequences`__
|
||||
|
||||
This is a variable size field using between 1 and 3 bytes.
|
||||
Let's call its first byte `byte0`.
|
||||
- `if (byte0 == 0)` : there are no sequences.
|
||||
The sequence section stops there.
|
||||
Regenerated content is defined entirely by literals section.
|
||||
- `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte.
|
||||
- `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes.
|
||||
- `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes.
|
||||
|
||||
__Symbol compression modes__
|
||||
|
||||
This is a single byte, defining the compression mode of each symbol type.
|
||||
|
||||
|Bit number| 7-6 | 5-4 | 3-2 | 1-0 |
|
||||
| -------- | ----------------------- | -------------- | -------------------- | ---------- |
|
||||
|Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` |
|
||||
|
||||
The last field, `Reserved`, must be all-zeroes.
|
||||
|
||||
`Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of
|
||||
literals lengths, offsets, and match lengths respectively.
|
||||
|
||||
They follow the same enumeration :
|
||||
|
||||
| Value | 0 | 1 | 2 | 3 |
|
||||
| ------------------ | ----------------- | ---------- | --------------------- | ------------- |
|
||||
| `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` |
|
||||
|
||||
- `Predefined_Mode` : A predefined FSE distribution table is used, defined in
|
||||
[default distributions](#default-distributions).
|
||||
The table takes no space in the compressed data.
|
||||
- `RLE_Mode` : The table description consists of a single byte.
|
||||
This code will be repeated for every sequence.
|
||||
- `Repeat_Mode` : The table used in the previous compressed block will be used again.
|
||||
No distribution table will be present.
|
||||
Note: this includes RLE mode, so if repeat_mode follows rle_mode the same symbol will be repeated.
|
||||
If this mode is used without any previous sequence table in the frame
|
||||
(or [dictionary](#dictionary-format)) to repeat, this should be treated as corruption.
|
||||
- `FSE_Compressed_Mode` : standard FSE compression.
|
||||
A distribution table will be present.
|
||||
The format of this distribution table is described in (FSE Table Description)[#fse-table-description].
|
||||
Note that the maximum allowed accuracy log for literals length and match length tables is 9,
|
||||
and the maximum accuracy log for the offsets table is 8.
|
||||
|
||||
#### The codes for literals lengths, match lengths, and offsets.
|
||||
|
||||
Each symbol is a _code_ in its own context,
|
||||
which specifies `Baseline` and `Number_of_Bits` to add.
|
||||
_Codes_ are FSE compressed,
|
||||
and interleaved with raw additional bits in the same bitstream.
|
||||
|
||||
##### Literals length codes
|
||||
|
||||
Literals length codes are values ranging from `0` to `35` included.
|
||||
They define lengths from 0 to 131071 bytes.
|
||||
The literals length is equal to the decoded `Baseline` plus
|
||||
the result of reading `Number_of_Bits` bits from the bitstream,
|
||||
as a little-endian value.
|
||||
|
||||
| `Literals_Length_Code` | 0-15 |
|
||||
| ---------------------- | ---------------------- |
|
||||
| length | `Literals_Length_Code` |
|
||||
| `Number_of_Bits` | 0 |
|
||||
|
||||
| `Literals_Length_Code` | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
|
||||
| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 |
|
||||
| `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
|
||||
|
||||
| `Literals_Length_Code` | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
|
||||
| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 |
|
||||
| `Number_of_Bits` | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|
||||
|
||||
| `Literals_Length_Code` | 32 | 33 | 34 | 35 |
|
||||
| ---------------------- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 8192 |16384 |32768 |65536 |
|
||||
| `Number_of_Bits` | 13 | 14 | 15 | 16 |
|
||||
|
||||
|
||||
##### Match length codes
|
||||
|
||||
Match length codes are values ranging from `0` to `52` included.
|
||||
They define lengths from 3 to 131074 bytes.
|
||||
The match length is equal to the decoded `Baseline` plus
|
||||
the result of reading `Number_of_Bits` bits from the bitstream,
|
||||
as a little-endian value.
|
||||
|
||||
| `Match_Length_Code` | 0-31 |
|
||||
| ------------------- | ----------------------- |
|
||||
| value | `Match_Length_Code` + 3 |
|
||||
| `Number_of_Bits` | 0 |
|
||||
|
||||
| `Match_Length_Code` | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
|
||||
| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 |
|
||||
| `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
|
||||
|
||||
| `Match_Length_Code` | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |
|
||||
| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 67 | 83 | 99 | 131 | 259 | 515 | 1027 | 2051 |
|
||||
| `Number_of_Bits` | 4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 |
|
||||
|
||||
| `Match_Length_Code` | 48 | 49 | 50 | 51 | 52 |
|
||||
| ------------------- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 4099 | 8195 |16387 |32771 |65539 |
|
||||
| `Number_of_Bits` | 12 | 13 | 14 | 15 | 16 |
|
||||
|
||||
##### Offset codes
|
||||
|
||||
Offset codes are values ranging from `0` to `N`.
|
||||
|
||||
A decoder is free to limit its maximum `N` supported.
|
||||
Recommendation is to support at least up to `22`.
|
||||
For information, at the time of this writing.
|
||||
the reference decoder supports a maximum `N` value of `28` in 64-bits mode.
|
||||
|
||||
An offset code is also the number of additional bits to read in little-endian fashion,
|
||||
and can be translated into an `Offset_Value` using the following formulas :
|
||||
|
||||
```
|
||||
Offset_Value = (1 << offsetCode) + readNBits(offsetCode);
|
||||
if (Offset_Value > 3) offset = Offset_Value - 3;
|
||||
```
|
||||
It means that maximum `Offset_Value` is `(2^(N+1))-1` and it supports back-reference distance up to `(2^(N+1))-4`
|
||||
but is limited by [maximum back-reference distance](#window_descriptor).
|
||||
|
||||
`Offset_Value` from 1 to 3 are special : they define "repeat codes".
|
||||
This is described in more detail in [Repeat Offsets](#repeat-offsets).
|
||||
|
||||
#### Decoding Sequences
|
||||
FSE bitstreams are read in reverse direction than written. In zstd,
|
||||
the compressor writes bits forward into a block and the decompressor
|
||||
must read the bitstream _backwards_.
|
||||
|
||||
To find the start of the bitstream it is therefore necessary to
|
||||
know the offset of the last byte of the block which can be found
|
||||
by counting `Block_Size` bytes after the block header.
|
||||
|
||||
After writing the last bit containing information, the compressor
|
||||
writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
|
||||
padding. The last byte of the compressed bitstream cannot be `0` for
|
||||
that reason.
|
||||
|
||||
When decompressing, the last byte containing the padding is the first
|
||||
byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
|
||||
the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
|
||||
begins.
|
||||
|
||||
FSE decoding requires a 'state' to be carried from symbol to symbol.
|
||||
For more explanation on FSE decoding, see the [FSE section](#fse).
|
||||
|
||||
For sequence decoding, a separate state must be kept track of for each of
|
||||
literal lengths, offsets, and match lengths.
|
||||
Some FSE primitives are also used.
|
||||
For more details on the operation of these primitives, see the [FSE section](#fse).
|
||||
|
||||
##### Starting states
|
||||
The bitstream starts with initial FSE state values,
|
||||
each using the required number of bits in their respective _accuracy_,
|
||||
decoded previously from their normalized distribution.
|
||||
|
||||
It starts by `Literals_Length_State`,
|
||||
followed by `Offset_State`,
|
||||
and finally `Match_Length_State`.
|
||||
|
||||
Reminder : always keep in mind that all values are read _backward_,
|
||||
so the 'start' of the bitstream is at the highest position in memory,
|
||||
immediately before the last `1`-bit for padding.
|
||||
|
||||
After decoding the starting states, a single sequence is decoded
|
||||
`Number_Of_Sequences` times.
|
||||
These sequences are decoded in order from first to last.
|
||||
Since the compressor writes the bitstream in the forward direction,
|
||||
this means the compressor must encode the sequences starting with the last
|
||||
one and ending with the first.
|
||||
|
||||
##### Decoding a sequence
|
||||
For each of the symbol types, the FSE state can be used to determine the appropriate code.
|
||||
The code then defines the baseline and number of bits to read for each type.
|
||||
See the [description of the codes] for how to determine these values.
|
||||
|
||||
[description of the codes]: #the-codes-for-literals-lengths-match-lengths-and-offsets
|
||||
|
||||
Decoding starts by reading the `Number_of_Bits` required to decode `Offset`.
|
||||
It then does the same for `Match_Length`,
|
||||
and then for `Literals_Length`.
|
||||
This sequence is then used for [sequence execution](#sequence-execution).
|
||||
|
||||
If it is not the last sequence in the block,
|
||||
the next operation is to update states.
|
||||
Using the rules pre-calculated in the decoding tables,
|
||||
`Literals_Length_State` is updated,
|
||||
followed by `Match_Length_State`,
|
||||
and then `Offset_State`.
|
||||
See the [FSE section](#fse) for details on how to update states from the bitstream.
|
||||
|
||||
This operation will be repeated `Number_of_Sequences` times.
|
||||
At the end, the bitstream shall be entirely consumed,
|
||||
otherwise the bitstream is considered corrupted.
|
||||
|
||||
#### Default Distributions
|
||||
If `Predefined_Mode` is selected for a symbol type,
|
||||
its FSE decoding table is generated from a predefined distribution table defined here.
|
||||
For details on how to convert this distribution into a decoding table, see the [FSE section].
|
||||
|
||||
[FSE section]: #from-normalized-distribution-to-decoding-tables
|
||||
|
||||
##### Literals Length
|
||||
The decoding table uses an accuracy log of 6 bits (64 states).
|
||||
```
|
||||
short literalsLength_defaultDistribution[36] =
|
||||
{ 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1,
|
||||
-1,-1,-1,-1 };
|
||||
```
|
||||
|
||||
##### Match Length
|
||||
The decoding table uses an accuracy log of 6 bits (64 states).
|
||||
```
|
||||
short matchLengths_defaultDistribution[53] =
|
||||
{ 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,
|
||||
-1,-1,-1,-1,-1 };
|
||||
```
|
||||
|
||||
##### Offset Codes
|
||||
The decoding table uses an accuracy log of 5 bits (32 states),
|
||||
and supports a maximum `N` value of 28, allowing offset values up to 536,870,908 .
|
||||
|
||||
If any sequence in the compressed block requires a larger offset than this,
|
||||
it's not possible to use the default distribution to represent it.
|
||||
```
|
||||
short offsetCodes_defaultDistribution[29] =
|
||||
{ 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 };
|
||||
```
|
||||
|
||||
Sequence Execution
|
||||
------------------
|
||||
Once literals and sequences have been decoded,
|
||||
they are combined to produce the decoded content of a block.
|
||||
|
||||
Each sequence consists of a tuple of (`literals_length`, `offset_value`, `match_length`),
|
||||
decoded as described in the [Sequences Section](#sequences-section).
|
||||
To execute a sequence, first copy `literals_length` bytes from the literals section
|
||||
to the output.
|
||||
|
||||
Then `match_length` bytes are copied from previous decoded data.
|
||||
The offset to copy from is determined by `offset_value`:
|
||||
if `offset_value > 3`, then the offset is `offset_value - 3`.
|
||||
If `offset_value` is from 1-3, the offset is a special repeat offset value.
|
||||
See the [repeat offset](#repeat-offsets) section for how the offset is determined
|
||||
in this case.
|
||||
|
||||
The offset is defined as from the current position, so an offset of 6
|
||||
and a match length of 3 means that 3 bytes should be copied from 6 bytes back.
|
||||
Note that all offsets must be at most equal to the window size defined by the frame header.
|
||||
|
||||
#### Repeat offsets
|
||||
As seen in [Sequence Execution](#sequence-execution),
|
||||
the first 3 values define a repeated offset and we will call them
|
||||
`Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`.
|
||||
They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one".
|
||||
|
||||
If `offset_value == 1`, then the offset used is `Repeated_Offset1`, etc.
|
||||
|
||||
There is an exception though, when current sequence's `literals_length = 0`.
|
||||
In this case, repeated offsets are shifted by one,
|
||||
so an `offset_value` of 1 means `Repeated_Offset2`,
|
||||
an `offset_value` of 2 means `Repeated_Offset3`,
|
||||
and an `offset_value` of 3 means `Repeated_Offset1 - 1_byte`.
|
||||
|
||||
In the first block, the offset history is populated with the following values : 1, 4 and 8 (in order).
|
||||
|
||||
Then each block gets its starting offset history from the ending values of the most recent compressed block.
|
||||
Note that non-compressed blocks are skipped,
|
||||
they do not contribute to offset history.
|
||||
|
||||
[Offset Codes]: #offset-codes
|
||||
|
||||
###### Offset updates rules
|
||||
|
||||
The newest offset takes the lead in offset history,
|
||||
shifting others back (up to its previous place if it was already present).
|
||||
|
||||
This means that when `Repeated_Offset1` (most recent) is used, history is unmodified.
|
||||
When `Repeated_Offset2` is used, it's swapped with `Repeated_Offset1`.
|
||||
If any other offset is used, it becomes `Repeated_Offset1` and the rest are shift back by one.
|
||||
|
||||
Skippable Frames
|
||||
----------------
|
||||
|
||||
| `Magic_Number` | `Frame_Size` | `User_Data` |
|
||||
|:--------------:|:------------:|:-----------:|
|
||||
| 4 bytes | 4 bytes | n bytes |
|
||||
|
||||
Skippable frames allow the insertion of user-defined data
|
||||
into a flow of concatenated frames.
|
||||
Its design is pretty straightforward,
|
||||
with the sole objective to allow the decoder to quickly skip
|
||||
over user-defined data and continue decoding.
|
||||
|
||||
Skippable frames defined in this specification are compatible with [LZ4] ones.
|
||||
|
||||
[LZ4]:http://www.lz4.org
|
||||
|
||||
__`Magic_Number`__
|
||||
|
||||
4 Bytes, little-endian format.
|
||||
Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F.
|
||||
All 16 values are valid to identify a skippable frame.
|
||||
|
||||
__`Frame_Size`__
|
||||
|
||||
This is the size, in bytes, of the following `User_Data`
|
||||
(without including the magic number nor the size field itself).
|
||||
This field is represented using 4 Bytes, little-endian format, unsigned 32-bits.
|
||||
This means `User_Data` can’t be bigger than (2^32-1) bytes.
|
||||
|
||||
__`User_Data`__
|
||||
|
||||
The `User_Data` can be anything. Data will just be skipped by the decoder.
|
||||
|
||||
Entropy Encoding
|
||||
----------------
|
||||
Two types of entropy encoding are used by the Zstandard format:
|
||||
FSE, and Huffman coding.
|
||||
|
||||
FSE
|
||||
---
|
||||
FSE, or FiniteStateEntropy is an entropy coding based on [ANS].
|
||||
FSE encoding/decoding involves a state that is carried over between symbols,
|
||||
so decoding must be done in the opposite direction as encoding.
|
||||
Therefore, all FSE bitstreams are read from end to beginning.
|
||||
|
||||
For additional details on FSE, see [Finite State Entropy].
|
||||
|
||||
[Finite State Entropy]:https://github.com/Cyan4973/FiniteStateEntropy/
|
||||
|
||||
FSE decoding involves a decoding table which has a power of 2 size and three elements:
|
||||
`Symbol`, `Num_Bits`, and `Baseline`.
|
||||
The `log2` of the table size is its `Accuracy_Log`.
|
||||
The FSE state represents an index in this table.
|
||||
The next symbol in the stream is the symbol indicated by the table value for that state.
|
||||
To obtain the next state value,
|
||||
the decoder should consume `Num_Bits` bits from the stream as a little endian value and add it to baseline.
|
||||
|
||||
To obtain the initial state value, consume `Accuracy_Log` bits from the stream as a little endian value.
|
||||
|
||||
[ANS]: https://en.wikipedia.org/wiki/Asymmetric_Numeral_Systems
|
||||
|
||||
### FSE Table Description
|
||||
To decode FSE streams, it is necessary to construct the decoding table.
|
||||
The Zstandard format encodes FSE table descriptions as follows:
|
||||
|
||||
An FSE distribution table describes the probabilities of all symbols
|
||||
from `0` to the last present one (included)
|
||||
on a normalized scale of `1 << Accuracy_Log` .
|
||||
|
||||
It's a bitstream which is read forward, in little-endian fashion.
|
||||
It's not necessary to know its exact size,
|
||||
since it will be discovered and reported by the decoding process.
|
||||
|
||||
The bitstream starts by reporting on which scale it operates.
|
||||
`Accuracy_Log = low4bits + 5`.
|
||||
|
||||
Then follows each symbol value, from `0` to last present one.
|
||||
The number of bits used by each field is variable.
|
||||
It depends on :
|
||||
|
||||
- Remaining probabilities + 1 :
|
||||
__example__ :
|
||||
Presuming an `Accuracy_Log` of 8,
|
||||
and presuming 100 probabilities points have already been distributed,
|
||||
the decoder may read any value from `0` to `255 - 100 + 1 == 156` (inclusive).
|
||||
Therefore, it must read `log2sup(156) == 8` bits.
|
||||
|
||||
- Value decoded : small values use 1 less bit :
|
||||
__example__ :
|
||||
Presuming values from 0 to 156 (inclusive) are possible,
|
||||
255-156 = 99 values are remaining in an 8-bits field.
|
||||
They are used this way :
|
||||
first 99 values (hence from 0 to 98) use only 7 bits,
|
||||
values from 99 to 156 use 8 bits.
|
||||
This is achieved through this scheme :
|
||||
|
||||
| Value read | Value decoded | Number of bits used |
|
||||
| ---------- | ------------- | ------------------- |
|
||||
| 0 - 98 | 0 - 98 | 7 |
|
||||
| 99 - 127 | 99 - 127 | 8 |
|
||||
| 128 - 226 | 0 - 98 | 7 |
|
||||
| 227 - 255 | 128 - 156 | 8 |
|
||||
|
||||
Symbols probabilities are read one by one, in order.
|
||||
|
||||
Probability is obtained from Value decoded by following formula :
|
||||
`Proba = value - 1`
|
||||
|
||||
It means value `0` becomes negative probability `-1`.
|
||||
`-1` is a special probability, which means "less than 1".
|
||||
Its effect on distribution table is described in the [next section].
|
||||
For the purpose of calculating total allocated probability points, it counts as one.
|
||||
|
||||
[next section]:#from-normalized-distribution-to-decoding-tables
|
||||
|
||||
When a symbol has a __probability__ of `zero`,
|
||||
it is followed by a 2-bits repeat flag.
|
||||
This repeat flag tells how many probabilities of zeroes follow the current one.
|
||||
It provides a number ranging from 0 to 3.
|
||||
If it is a 3, another 2-bits repeat flag follows, and so on.
|
||||
|
||||
When last symbol reaches cumulated total of `1 << Accuracy_Log`,
|
||||
decoding is complete.
|
||||
If the last symbol makes cumulated total go above `1 << Accuracy_Log`,
|
||||
distribution is considered corrupted.
|
||||
|
||||
Then the decoder can tell how many bytes were used in this process,
|
||||
and how many symbols are present.
|
||||
The bitstream consumes a round number of bytes.
|
||||
Any remaining bit within the last byte is just unused.
|
||||
|
||||
##### From normalized distribution to decoding tables
|
||||
|
||||
The distribution of normalized probabilities is enough
|
||||
to create a unique decoding table.
|
||||
|
||||
It follows the following build rule :
|
||||
|
||||
The table has a size of `Table_Size = 1 << Accuracy_Log`.
|
||||
Each cell describes the symbol decoded,
|
||||
and instructions to get the next state.
|
||||
|
||||
Symbols are scanned in their natural order for "less than 1" probabilities.
|
||||
Symbols with this probability are being attributed a single cell,
|
||||
starting from the end of the table.
|
||||
These symbols define a full state reset, reading `Accuracy_Log` bits.
|
||||
|
||||
All remaining symbols are sorted in their natural order.
|
||||
Starting from symbol `0` and table position `0`,
|
||||
each symbol gets attributed as many cells as its probability.
|
||||
Cell allocation is spreaded, not linear :
|
||||
each successor position follow this rule :
|
||||
|
||||
```
|
||||
position += (tableSize>>1) + (tableSize>>3) + 3;
|
||||
position &= tableSize-1;
|
||||
```
|
||||
|
||||
A position is skipped if already occupied by a "less than 1" probability symbol.
|
||||
`position` does not reset between symbols, it simply iterates through
|
||||
each position in the table, switching to the next symbol when enough
|
||||
states have been allocated to the current one.
|
||||
|
||||
The result is a list of state values.
|
||||
Each state will decode the current symbol.
|
||||
|
||||
To get the `Number_of_Bits` and `Baseline` required for next state,
|
||||
it's first necessary to sort all states in their natural order.
|
||||
The lower states will need 1 more bit than higher ones.
|
||||
|
||||
__Example__ :
|
||||
Presuming a symbol has a probability of 5.
|
||||
It receives 5 state values. States are sorted in natural order.
|
||||
|
||||
Next power of 2 is 8.
|
||||
Space of probabilities is divided into 8 equal parts.
|
||||
Presuming the `Accuracy_Log` is 7, it defines 128 states.
|
||||
Divided by 8, each share is 16 large.
|
||||
|
||||
In order to reach 8, 8-5=3 lowest states will count "double",
|
||||
taking shares twice larger,
|
||||
requiring one more bit in the process.
|
||||
|
||||
Numbering starts from higher states using less bits.
|
||||
|
||||
| state order | 0 | 1 | 2 | 3 | 4 |
|
||||
| ---------------- | ----- | ----- | ------ | ---- | ----- |
|
||||
| width | 32 | 32 | 32 | 16 | 16 |
|
||||
| `Number_of_Bits` | 5 | 5 | 5 | 4 | 4 |
|
||||
| range number | 2 | 4 | 6 | 0 | 1 |
|
||||
| `Baseline` | 32 | 64 | 96 | 0 | 16 |
|
||||
| range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 |
|
||||
|
||||
The next state is determined from current state
|
||||
by reading the required `Number_of_Bits`, and adding the specified `Baseline`.
|
||||
|
||||
See [Appendix A] for the results of this process applied to the default distributions.
|
||||
|
||||
[Appendix A]: #appendix-a---decoding-tables-for-predefined-codes
|
||||
|
||||
Huffman Coding
|
||||
--------------
|
||||
Zstandard Huffman-coded streams are read backwards,
|
||||
similar to the FSE bitstreams.
|
||||
Therefore, to find the start of the bitstream it is therefore necessary to
|
||||
know the offset of the last byte of the Huffman-coded stream.
|
||||
|
||||
After writing the last bit containing information, the compressor
|
||||
writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
|
||||
padding. The last byte of the compressed bitstream cannot be `0` for
|
||||
that reason.
|
||||
|
||||
When decompressing, the last byte containing the padding is the first
|
||||
byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
|
||||
the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
|
||||
begins.
|
||||
|
||||
The bitstream contains Huffman-coded symbols in little-endian order,
|
||||
with the codes defined by the method below.
|
||||
|
||||
### Huffman Tree Description
|
||||
Prefix coding represents symbols from an a priori known alphabet
|
||||
by bit sequences (codewords), one codeword for each symbol,
|
||||
in a manner such that different symbols may be represented
|
||||
@@ -598,19 +1163,7 @@ which describes how to decode the list of weights.
|
||||
|
||||
##### Finite State Entropy (FSE) compression of Huffman weights
|
||||
|
||||
FSE decoding uses three operations: `Init_State`, `Decode_Symbol`, and `Update_State`.
|
||||
`Init_State` reads in the initial state value from a bitstream,
|
||||
`Decode_Symbol` outputs a symbol based on the current state,
|
||||
and `Update_State` goes to a new state based on the current state and some number of consumed bits.
|
||||
|
||||
FSE streams must be read in reverse from the order they're encoded in,
|
||||
so bitstreams start at a certain offset and works backwards towards their base.
|
||||
|
||||
For more on how FSE bitstreams work, see [Finite State Entropy].
|
||||
|
||||
[Finite State Entropy]:https://github.com/Cyan4973/FiniteStateEntropy/
|
||||
|
||||
The series of Huffman weights is compressed using FSE compression.
|
||||
In this case, the series of Huffman weights is compressed using FSE compression.
|
||||
It's a single bitstream with 2 interleaved states,
|
||||
sharing a single distribution table.
|
||||
|
||||
@@ -622,17 +1175,16 @@ and last symbol's weight is not represented.
|
||||
|
||||
An FSE bitstream starts by a header, describing probabilities distribution.
|
||||
It will create a Decoding Table.
|
||||
The table must be pre-allocated, so a maximum accuracy must be fixed.
|
||||
For a list of Huffman weights, maximum accuracy is 7 bits.
|
||||
For a list of Huffman weights, the maximum accuracy log is 7 bits.
|
||||
For more description see the [FSE header description](#fse-table-description)
|
||||
|
||||
The FSE header format is [described in a relevant chapter](#fse-distribution-table--condensed-format),
|
||||
as well as the [FSE bitstream](#bitstream).
|
||||
The main difference is that Huffman header compression uses 2 states,
|
||||
The Huffman header compression uses 2 states,
|
||||
which share the same FSE distribution table.
|
||||
The first state (`State1`) encodes the even indexed symbols,
|
||||
and the second (`State2`) encodes the odd indexes.
|
||||
State1 is initialized first, and then State2, and they take turns decoding
|
||||
a single symbol and updating their state.
|
||||
For more details on these FSE operations, see the [FSE section](#fse).
|
||||
|
||||
The number of symbols to decode is determined
|
||||
by tracking bitStream overflow condition:
|
||||
@@ -667,39 +1219,9 @@ it gives the following distribution :
|
||||
| `Number_of_Bits` | 0 | 4 | 4 | 3 | 2 | 1 |
|
||||
| prefix codes | N/A | 0000| 0001| 001 | 01 | 1 |
|
||||
|
||||
|
||||
#### The content of Huffman-compressed literal stream
|
||||
|
||||
##### Bitstreams sizes
|
||||
|
||||
As seen in a previous paragraph,
|
||||
there are 2 types of Huffman-compressed literals :
|
||||
a single stream and 4 streams.
|
||||
|
||||
Encoding using 4 streams is useful for CPU with multiple execution units and out-of-order operations.
|
||||
Since each stream can be decoded independently,
|
||||
it's possible to decode them up to 4x faster than a single stream,
|
||||
presuming the CPU has enough parallelism available.
|
||||
|
||||
For single stream, header provides both the compressed and regenerated size.
|
||||
For 4 streams though,
|
||||
header only provides compressed and regenerated size of all 4 streams combined.
|
||||
In order to properly decode the 4 streams,
|
||||
it's necessary to know the compressed and regenerated size of each stream.
|
||||
|
||||
Regenerated size of each stream can be calculated by `(totalSize+3)/4`,
|
||||
except for last one, which can be up to 3 bytes smaller, to reach `totalSize`.
|
||||
|
||||
Compressed size is provided explicitly : in the 4-streams variant,
|
||||
bitstreams are preceded by 3 unsigned little-endian 16-bits values.
|
||||
Each value represents the compressed size of one stream, in order.
|
||||
The last stream size is deducted from total compressed size
|
||||
and from previously decoded stream sizes :
|
||||
|
||||
`stream4CSize = totalCSize - 6 - stream1CSize - stream2CSize - stream3CSize`.
|
||||
|
||||
|
||||
##### Bitstreams read and decode
|
||||
### Huffman-coded Streams
|
||||
Given a Huffman decoding table,
|
||||
it's possible to decode a Huffman-coded stream.
|
||||
|
||||
Each bitstream must be read _backward_,
|
||||
that is starting from the end down to the beginning.
|
||||
@@ -736,446 +1258,10 @@ If a bitstream is not entirely and exactly consumed,
|
||||
hence reaching exactly its beginning position with _all_ bits consumed,
|
||||
the decoding process is considered faulty.
|
||||
|
||||
### `Sequences_Section`
|
||||
|
||||
A compressed block is a succession of _sequences_ .
|
||||
A sequence is a literal copy command, followed by a match copy command.
|
||||
A literal copy command specifies a length.
|
||||
It is the number of bytes to be copied (or extracted) from the literal section.
|
||||
A match copy command specifies an offset and a length.
|
||||
The offset gives the position to copy from,
|
||||
which can be within a previous block.
|
||||
|
||||
When all _sequences_ are decoded,
|
||||
if there is are any literals left in the _literal section_,
|
||||
these bytes are added at the end of the block.
|
||||
|
||||
The `Sequences_Section` regroup all symbols required to decode commands.
|
||||
There are 3 symbol types : literals lengths, offsets and match lengths.
|
||||
They are encoded together, interleaved, in a single _bitstream_.
|
||||
|
||||
The `Sequences_Section` starts by a header,
|
||||
followed by optional probability tables for each symbol type,
|
||||
followed by the bitstream.
|
||||
|
||||
| `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream |
|
||||
| -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- |
|
||||
|
||||
To decode the `Sequences_Section`, it's required to know its size.
|
||||
This size is deducted from `blockSize - literalSectionSize`.
|
||||
|
||||
|
||||
#### `Sequences_Section_Header`
|
||||
|
||||
Consists of 2 items:
|
||||
- `Number_of_Sequences`
|
||||
- Symbol compression modes
|
||||
|
||||
__`Number_of_Sequences`__
|
||||
|
||||
This is a variable size field using between 1 and 3 bytes.
|
||||
Let's call its first byte `byte0`.
|
||||
- `if (byte0 == 0)` : there are no sequences.
|
||||
The sequence section stops there.
|
||||
Regenerated content is defined entirely by literals section.
|
||||
- `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte.
|
||||
- `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes.
|
||||
- `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes.
|
||||
|
||||
__Symbol compression modes__
|
||||
|
||||
This is a single byte, defining the compression mode of each symbol type.
|
||||
|
||||
|Bit number| 7-6 | 5-4 | 3-2 | 1-0 |
|
||||
| -------- | ----------------------- | -------------- | -------------------- | ---------- |
|
||||
|Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` |
|
||||
|
||||
The last field, `Reserved`, must be all-zeroes.
|
||||
|
||||
`Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of
|
||||
literals lengths, offsets, and match lengths respectively.
|
||||
|
||||
They follow the same enumeration :
|
||||
|
||||
| Value | 0 | 1 | 2 | 3 |
|
||||
| ------------------ | ----------------- | ---------- | --------------------- | ------------- |
|
||||
| `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` |
|
||||
|
||||
- `Predefined_Mode` : uses a predefined distribution table.
|
||||
- `RLE_Mode` : it's a single code, repeated `Number_of_Sequences` times.
|
||||
- `Repeat_Mode` : re-use distribution table from previous compressed block.
|
||||
- `FSE_Compressed_Mode` : standard FSE compression.
|
||||
A distribution table will be present.
|
||||
It will be described in [next part](#distribution-tables).
|
||||
|
||||
#### The codes for literals lengths, match lengths, and offsets.
|
||||
|
||||
Each symbol is a _code_ in its own context,
|
||||
which specifies `Baseline` and `Number_of_Bits` to add.
|
||||
_Codes_ are FSE compressed,
|
||||
and interleaved with raw additional bits in the same bitstream.
|
||||
|
||||
##### Literals length codes
|
||||
|
||||
Literals length codes are values ranging from `0` to `35` included.
|
||||
They define lengths from 0 to 131071 bytes.
|
||||
|
||||
| `Literals_Length_Code` | 0-15 |
|
||||
| ---------------------- | ---------------------- |
|
||||
| length | `Literals_Length_Code` |
|
||||
| `Number_of_Bits` | 0 |
|
||||
|
||||
| `Literals_Length_Code` | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
|
||||
| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 |
|
||||
| `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
|
||||
|
||||
| `Literals_Length_Code` | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
|
||||
| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 |
|
||||
| `Number_of_Bits` | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|
||||
|
||||
| `Literals_Length_Code` | 32 | 33 | 34 | 35 |
|
||||
| ---------------------- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 8192 |16384 |32768 |65536 |
|
||||
| `Number_of_Bits` | 13 | 14 | 15 | 16 |
|
||||
|
||||
##### Default distribution for literals length codes
|
||||
|
||||
When `Compression_Mode` is `Predefined_Mode`,
|
||||
a predefined distribution is used for FSE compression.
|
||||
|
||||
Its definition is below. It uses an accuracy of 6 bits (64 states).
|
||||
```
|
||||
short literalsLength_defaultDistribution[36] =
|
||||
{ 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1,
|
||||
-1,-1,-1,-1 };
|
||||
```
|
||||
|
||||
##### Match length codes
|
||||
|
||||
Match length codes are values ranging from `0` to `52` included.
|
||||
They define lengths from 3 to 131074 bytes.
|
||||
|
||||
| `Match_Length_Code` | 0-31 |
|
||||
| ------------------- | ----------------------- |
|
||||
| value | `Match_Length_Code` + 3 |
|
||||
| `Number_of_Bits` | 0 |
|
||||
|
||||
| `Match_Length_Code` | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
|
||||
| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 |
|
||||
| `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
|
||||
|
||||
| `Match_Length_Code` | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |
|
||||
| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 67 | 83 | 99 | 131 | 259 | 515 | 1027 | 2051 |
|
||||
| `Number_of_Bits` | 4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 |
|
||||
|
||||
| `Match_Length_Code` | 48 | 49 | 50 | 51 | 52 |
|
||||
| ------------------- | ---- | ---- | ---- | ---- | ---- |
|
||||
| `Baseline` | 4099 | 8195 |16387 |32771 |65539 |
|
||||
| `Number_of_Bits` | 12 | 13 | 14 | 15 | 16 |
|
||||
|
||||
##### Default distribution for match length codes
|
||||
|
||||
When `Compression_Mode` is defined as `Predefined_Mode`,
|
||||
a predefined distribution is used for FSE compression.
|
||||
|
||||
Its definition is below. It uses an accuracy of 6 bits (64 states).
|
||||
```
|
||||
short matchLengths_defaultDistribution[53] =
|
||||
{ 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,
|
||||
-1,-1,-1,-1,-1 };
|
||||
```
|
||||
|
||||
##### Offset codes
|
||||
|
||||
Offset codes are values ranging from `0` to `N`.
|
||||
|
||||
A decoder is free to limit its maximum `N` supported.
|
||||
Recommendation is to support at least up to `22`.
|
||||
For information, at the time of this writing.
|
||||
the reference decoder supports a maximum `N` value of `28` in 64-bits mode.
|
||||
|
||||
An offset code is also the number of additional bits to read,
|
||||
and can be translated into an `Offset_Value` using the following formulas :
|
||||
|
||||
```
|
||||
Offset_Value = (1 << offsetCode) + readNBits(offsetCode);
|
||||
if (Offset_Value > 3) offset = Offset_Value - 3;
|
||||
```
|
||||
It means that maximum `Offset_Value` is `(2^(N+1))-1` and it supports back-reference distance up to `(2^(N+1))-4`
|
||||
but is limited by [maximum back-reference distance](#window_descriptor).
|
||||
|
||||
`Offset_Value` from 1 to 3 are special : they define "repeat codes",
|
||||
which means one of the previous offsets will be repeated.
|
||||
They are sorted in recency order, with 1 meaning the most recent one.
|
||||
See [Repeat offsets](#repeat-offsets) paragraph.
|
||||
|
||||
|
||||
##### Default distribution for offset codes
|
||||
|
||||
When `Compression_Mode` is defined as `Predefined_Mode`,
|
||||
a predefined distribution is used for FSE compression.
|
||||
|
||||
Below is its definition. It uses an accuracy of 5 bits (32 states),
|
||||
and supports a maximum `N` of 28, allowing offset values up to 536,870,908 .
|
||||
|
||||
If any sequence in the compressed block requires an offset larger than this,
|
||||
it's not possible to use the default distribution to represent it.
|
||||
|
||||
```
|
||||
short offsetCodes_defaultDistribution[29] =
|
||||
{ 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 };
|
||||
```
|
||||
|
||||
#### Distribution tables
|
||||
|
||||
Following the header, up to 3 distribution tables can be described.
|
||||
When present, they are in this order :
|
||||
- Literals lengths
|
||||
- Offsets
|
||||
- Match Lengths
|
||||
|
||||
The content to decode depends on their respective encoding mode :
|
||||
- `Predefined_Mode` : no content. Use the predefined distribution table.
|
||||
- `RLE_Mode` : 1 byte. This is the only code to use across the whole compressed block.
|
||||
- `FSE_Compressed_Mode` : A distribution table is present.
|
||||
- `Repeat_Mode` : no content. Re-use distribution from previous compressed block.
|
||||
|
||||
##### FSE distribution table : condensed format
|
||||
|
||||
An FSE distribution table describes the probabilities of all symbols
|
||||
from `0` to the last present one (included)
|
||||
on a normalized scale of `1 << Accuracy_Log` .
|
||||
|
||||
It's a bitstream which is read forward, in little-endian fashion.
|
||||
It's not necessary to know its exact size,
|
||||
since it will be discovered and reported by the decoding process.
|
||||
|
||||
The bitstream starts by reporting on which scale it operates.
|
||||
`Accuracy_Log = low4bits + 5`.
|
||||
Note that maximum `Accuracy_Log` for literal and match lengths is `9`,
|
||||
and for offsets is `8`. Higher values are considered errors.
|
||||
|
||||
Then follows each symbol value, from `0` to last present one.
|
||||
The number of bits used by each field is variable.
|
||||
It depends on :
|
||||
|
||||
- Remaining probabilities + 1 :
|
||||
__example__ :
|
||||
Presuming an `Accuracy_Log` of 8,
|
||||
and presuming 100 probabilities points have already been distributed,
|
||||
the decoder may read any value from `0` to `255 - 100 + 1 == 156` (inclusive).
|
||||
Therefore, it must read `log2sup(156) == 8` bits.
|
||||
|
||||
- Value decoded : small values use 1 less bit :
|
||||
__example__ :
|
||||
Presuming values from 0 to 156 (inclusive) are possible,
|
||||
255-156 = 99 values are remaining in an 8-bits field.
|
||||
They are used this way :
|
||||
first 99 values (hence from 0 to 98) use only 7 bits,
|
||||
values from 99 to 156 use 8 bits.
|
||||
This is achieved through this scheme :
|
||||
|
||||
| Value read | Value decoded | Number of bits used |
|
||||
| ---------- | ------------- | ------------------- |
|
||||
| 0 - 98 | 0 - 98 | 7 |
|
||||
| 99 - 127 | 99 - 127 | 8 |
|
||||
| 128 - 226 | 0 - 98 | 7 |
|
||||
| 227 - 255 | 128 - 156 | 8 |
|
||||
|
||||
Symbols probabilities are read one by one, in order.
|
||||
|
||||
Probability is obtained from Value decoded by following formula :
|
||||
`Proba = value - 1`
|
||||
|
||||
It means value `0` becomes negative probability `-1`.
|
||||
`-1` is a special probability, which means "less than 1".
|
||||
Its effect on distribution table is described in [next paragraph].
|
||||
For the purpose of calculating cumulated distribution, it counts as one.
|
||||
|
||||
[next paragraph]:#fse-decoding--from-normalized-distribution-to-decoding-tables
|
||||
|
||||
When a symbol has a __probability__ of `zero`,
|
||||
it is followed by a 2-bits repeat flag.
|
||||
This repeat flag tells how many probabilities of zeroes follow the current one.
|
||||
It provides a number ranging from 0 to 3.
|
||||
If it is a 3, another 2-bits repeat flag follows, and so on.
|
||||
|
||||
When last symbol reaches cumulated total of `1 << Accuracy_Log`,
|
||||
decoding is complete.
|
||||
If the last symbol makes cumulated total go above `1 << Accuracy_Log`,
|
||||
distribution is considered corrupted.
|
||||
|
||||
Then the decoder can tell how many bytes were used in this process,
|
||||
and how many symbols are present.
|
||||
The bitstream consumes a round number of bytes.
|
||||
Any remaining bit within the last byte is just unused.
|
||||
|
||||
##### FSE decoding : from normalized distribution to decoding tables
|
||||
|
||||
The distribution of normalized probabilities is enough
|
||||
to create a unique decoding table.
|
||||
|
||||
It follows the following build rule :
|
||||
|
||||
The table has a size of `tableSize = 1 << Accuracy_Log`.
|
||||
Each cell describes the symbol decoded,
|
||||
and instructions to get the next state.
|
||||
|
||||
Symbols are scanned in their natural order for "less than 1" probabilities.
|
||||
Symbols with this probability are being attributed a single cell,
|
||||
starting from the end of the table.
|
||||
These symbols define a full state reset, reading `Accuracy_Log` bits.
|
||||
|
||||
All remaining symbols are sorted in their natural order.
|
||||
Starting from symbol `0` and table position `0`,
|
||||
each symbol gets attributed as many cells as its probability.
|
||||
Cell allocation is spreaded, not linear :
|
||||
each successor position follow this rule :
|
||||
|
||||
```
|
||||
position += (tableSize>>1) + (tableSize>>3) + 3;
|
||||
position &= tableSize-1;
|
||||
```
|
||||
|
||||
A position is skipped if already occupied,
|
||||
typically by a "less than 1" probability symbol.
|
||||
`position` does not reset between symbols, it simply iterates through
|
||||
each position in the table, switching to the next symbol when enough
|
||||
states have been allocated to the current one.
|
||||
|
||||
The result is a list of state values.
|
||||
Each state will decode the current symbol.
|
||||
|
||||
To get the `Number_of_Bits` and `Baseline` required for next state,
|
||||
it's first necessary to sort all states in their natural order.
|
||||
The lower states will need 1 more bit than higher ones.
|
||||
|
||||
__Example__ :
|
||||
Presuming a symbol has a probability of 5.
|
||||
It receives 5 state values. States are sorted in natural order.
|
||||
|
||||
Next power of 2 is 8.
|
||||
Space of probabilities is divided into 8 equal parts.
|
||||
Presuming the `Accuracy_Log` is 7, it defines 128 states.
|
||||
Divided by 8, each share is 16 large.
|
||||
|
||||
In order to reach 8, 8-5=3 lowest states will count "double",
|
||||
taking shares twice larger,
|
||||
requiring one more bit in the process.
|
||||
|
||||
Numbering starts from higher states using less bits.
|
||||
|
||||
| state order | 0 | 1 | 2 | 3 | 4 |
|
||||
| ---------------- | ----- | ----- | ------ | ---- | ----- |
|
||||
| width | 32 | 32 | 32 | 16 | 16 |
|
||||
| `Number_of_Bits` | 5 | 5 | 5 | 4 | 4 |
|
||||
| range number | 2 | 4 | 6 | 0 | 1 |
|
||||
| `Baseline` | 32 | 64 | 96 | 0 | 16 |
|
||||
| range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 |
|
||||
|
||||
The next state is determined from current state
|
||||
by reading the required `Number_of_Bits`, and adding the specified `Baseline`.
|
||||
|
||||
|
||||
#### Bitstream
|
||||
|
||||
FSE bitstreams are read in reverse direction than written. In zstd,
|
||||
the compressor writes bits forward into a block and the decompressor
|
||||
must read the bitstream _backwards_.
|
||||
|
||||
To find the start of the bitstream it is therefore necessary to
|
||||
know the offset of the last byte of the block which can be found
|
||||
by counting `Block_Size` bytes after the block header.
|
||||
|
||||
After writing the last bit containing information, the compressor
|
||||
writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
|
||||
padding. The last byte of the compressed bitstream cannot be `0` for
|
||||
that reason.
|
||||
|
||||
When decompressing, the last byte containing the padding is the first
|
||||
byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
|
||||
the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
|
||||
begins.
|
||||
|
||||
##### Starting states
|
||||
|
||||
The bitstream starts with initial state values,
|
||||
each using the required number of bits in their respective _accuracy_,
|
||||
decoded previously from their normalized distribution.
|
||||
|
||||
It starts by `Literals_Length_State`,
|
||||
followed by `Offset_State`,
|
||||
and finally `Match_Length_State`.
|
||||
|
||||
Reminder : always keep in mind that all values are read _backward_.
|
||||
|
||||
##### Decoding a sequence
|
||||
|
||||
A state gives a code.
|
||||
A code provides `Baseline` and `Number_of_Bits` to add.
|
||||
See [Symbol Decoding] section for details on each symbol.
|
||||
|
||||
Decoding starts by reading the `Number_of_Bits` required to decode `Offset`.
|
||||
It then does the same for `Match_Length`,
|
||||
and then for `Literals_Length`.
|
||||
|
||||
`Offset`, `Match_Length`, and `Literals_Length` define a sequence.
|
||||
It starts by inserting the number of literals defined by `Literals_Length`,
|
||||
then continue by copying `Match_Length` bytes from `currentPos - Offset`.
|
||||
|
||||
If it is not the last sequence in the block,
|
||||
the next operation is to update states.
|
||||
Using the rules pre-calculated in the decoding tables,
|
||||
`Literals_Length_State` is updated,
|
||||
followed by `Match_Length_State`,
|
||||
and then `Offset_State`.
|
||||
|
||||
This operation will be repeated `Number_of_Sequences` times.
|
||||
At the end, the bitstream shall be entirely consumed,
|
||||
otherwise the bitstream is considered corrupted.
|
||||
|
||||
[Symbol Decoding]:#the-codes-for-literals-lengths-match-lengths-and-offsets
|
||||
|
||||
##### Repeat offsets
|
||||
|
||||
As seen in [Offset Codes], the first 3 values define a repeated offset and we will call them `Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`.
|
||||
They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one".
|
||||
|
||||
There is an exception though, when current sequence's literals length is `0`.
|
||||
In this case, repeated offsets are shifted by one,
|
||||
so `Repeated_Offset1` becomes `Repeated_Offset2`, `Repeated_Offset2` becomes `Repeated_Offset3`,
|
||||
and `Repeated_Offset3` becomes `Repeated_Offset1 - 1_byte`.
|
||||
|
||||
In the first block, the offset history is populated with the following values : 1, 4 and 8 (in order).
|
||||
|
||||
Then each block gets its starting offset history from the ending values of the most recent compressed block.
|
||||
Note that non-compressed blocks are skipped,
|
||||
they do not contribute to offset history.
|
||||
|
||||
[Offset Codes]: #offset-codes
|
||||
|
||||
###### Offset updates rules
|
||||
|
||||
The newest offset takes the lead in offset history,
|
||||
shifting others back (up to its previous place if it was already present).
|
||||
|
||||
This means that when `Repeated_Offset1` (most recent) is used, history is unmodified.
|
||||
When `Repeated_Offset2` is used, it's swapped with `Repeated_Offset1`.
|
||||
If any other offset is used, it becomes `Repeated_Offset1` and the rest are shift back by one.
|
||||
|
||||
|
||||
Dictionary format
|
||||
Dictionary Format
|
||||
-----------------
|
||||
|
||||
`zstd` is compatible with "raw content" dictionaries, free of any format restriction,
|
||||
Zstandard is compatible with "raw content" dictionaries, free of any format restriction,
|
||||
except that they must be at least 8 bytes.
|
||||
These dictionaries function as if they were just the `Content` block of a formatted
|
||||
dictionary.
|
||||
@@ -1203,10 +1289,14 @@ _Reserved ranges :_
|
||||
- low range : 1 - 32767
|
||||
- high range : >= (2^31)
|
||||
|
||||
__`Entropy_Tables`__ : following the same format as the tables in [compressed blocks].
|
||||
__`Entropy_Tables`__ : following the same format as the tables in compressed blocks.
|
||||
See the relevant [FSE](#fse-table-description)
|
||||
and [Huffman](#huffman-tree-description) sections for how to decode these tables.
|
||||
They are stored in following order :
|
||||
Huffman tables for literals, FSE table for offsets,
|
||||
FSE table for match lengths, and FSE table for literals lengths.
|
||||
These tables populate the Repeat Stats literals mode and
|
||||
Repeat distribution mode for sequence decoding.
|
||||
It's finally followed by 3 offset values, populating recent offsets (instead of using `{1,4,8}`),
|
||||
stored in order, 4-bytes little-endian each, for a total of 12 bytes.
|
||||
Each recent offset must have a value < dictionary size.
|
||||
@@ -1214,9 +1304,13 @@ __`Entropy_Tables`__ : following the same format as the tables in [compressed bl
|
||||
__`Content`__ : The rest of the dictionary is its content.
|
||||
The content act as a "past" in front of data to compress or decompress,
|
||||
so it can be referenced in sequence commands.
|
||||
As long as the amount of data decoded from this frame is less than or
|
||||
equal to the window-size, sequence commands may specify offsets longer
|
||||
than the lenght of total decoded output so far to reference back to the
|
||||
dictionary. After the total output has surpassed the window size however,
|
||||
this is no longer allowed and the dictionary is no longer accessible.
|
||||
|
||||
[compressed blocks]: #the-format-of-compressed_block
|
||||
|
||||
Appendix A - Decoding tables for predefined codes
|
||||
-------------------------------------------------
|
||||
|
||||
@@ -1402,6 +1496,7 @@ to crosscheck that an implementation implements the decoding table generation al
|
||||
|
||||
Version changes
|
||||
---------------
|
||||
- 0.2.4 : section restructuring, by Sean Purcell
|
||||
- 0.2.3 : clarified several details, by Sean Purcell
|
||||
- 0.2.2 : added predefined codes, by Johannes Rudolph
|
||||
- 0.2.1 : clarify field names, by Przemyslaw Skibinski
|
||||
|
||||
Reference in New Issue
Block a user