update man
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-1
@@ -131,6 +131,7 @@ the last one takes effect.
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In all cases, the nb of threads is capped to `ZSTDMT_NBWORKERS_MAX`,
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which is either 64 in 32-bit mode, or 256 for 64-bit environments.
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This modifier does nothing if `zstd` is compiled without multithread support.
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Note that memory usage increases with each thread.
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* `--single-thread`:
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Use a single thread for both I/O and compression.
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As compression is serialized with I/O, this can be slightly slower.
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@@ -157,7 +158,7 @@ the last one takes effect.
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when combined with multiple worker threads (>=2).
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* `--long[=#]`:
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enables long distance matching with `#` `windowLog`, if `#` is not
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present it defaults to `27`.
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present it defaults to `27`. The highest possible value is 31
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This increases the window size (`windowLog`) and memory usage for both the
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compressor and decompressor.
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This setting is designed to improve the compression ratio for files with
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+6
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@@ -1540,7 +1540,12 @@ int main(int argCount, const char* argv[])
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/* check compression level limits */
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{ int const maxCLevel = ultra ? ZSTD_maxCLevel() : ZSTDCLI_CLEVEL_MAX;
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if (cLevel > maxCLevel) {
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DISPLAYLEVEL(2, "Warning : compression level higher than max, reduced to %i \n", maxCLevel);
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DISPLAYLEVEL(2, "Warning : compression level higher than max, reduced to %i. ", maxCLevel);
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DISPLAYLEVEL(2, "Specify --ultra to raise the limit to 22 and use "
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"--long=31 for maximum compression. Note that this "
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"requires high amounts of memory, and the resulting data "
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"might be rejected by third-party decoders and is "
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"therefore only recommended for archival purposes. \n");
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cLevel = maxCLevel;
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} }
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#endif
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