Updated FSE
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@@ -135,7 +135,7 @@ typedef signed long long S64;
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* Method 1 : `__packed` statement. It depends on compiler extension (ie, not portable).
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* This method is safe if your compiler supports it, and *generally* as fast or faster than `memcpy`.
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* Method 2 : direct access. This method is portable but violate C standard.
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* It can generate buggy code on targets which generate assembly depending on alignment.
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* It can generate buggy code on targets generating assembly depending on alignment.
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* But in some circumstances, it's the only known way to get the most performance (ie GCC + ARMv6)
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* See http://fastcompression.blogspot.fr/2015/08/accessing-unaligned-memory.html for details.
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* Prefer these methods in priority order (0 > 1 > 2)
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@@ -1398,6 +1398,7 @@ size_t FSE_compress2 (void* dst, size_t dstSize, const void* src, size_t srcSize
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errorCode = FSE_count (count, &maxSymbolValue, ip, srcSize);
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if (FSE_isError(errorCode)) return errorCode;
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if (errorCode == srcSize) return 1;
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if (errorCode == 1) return 0; /* each symbol only present once */
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if (errorCode < (srcSize >> 7)) return 0; /* Heuristic : not compressible enough */
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tableLog = FSE_optimalTableLog(tableLog, srcSize, maxSymbolValue);
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@@ -1534,7 +1535,7 @@ static size_t FSE_lookBits(FSE_DStream_t* bitD, U32 nbBits)
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static size_t FSE_lookBitsFast(FSE_DStream_t* bitD, U32 nbBits) /* only if nbBits >= 1 !! */
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{
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return (bitD->bitContainer << bitD->bitsConsumed) >> ((sizeof(bitD->bitContainer)*8)-nbBits);
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return (bitD->bitContainer << (bitD->bitsConsumed & ((sizeof(bitD->bitContainer)*8)-1))) >> ((sizeof(bitD->bitContainer)*8)-nbBits);
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}
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static void FSE_skipBits(FSE_DStream_t* bitD, U32 nbBits)
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