ZSTD_splitBlock_4k() uses externally provided workspace
ideally, this workspace would be provided from the ZSTD_CCtx* state
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@@ -4489,8 +4489,11 @@ static void ZSTD_overflowCorrectIfNeeded(ZSTD_matchState_t* ms,
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#include "zstd_preSplit.h"
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static size_t ZSTD_optimalBlockSize(const void* src, size_t srcSize, size_t blockSizeMax, ZSTD_strategy strat, S64 savings)
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static size_t ZSTD_optimalBlockSize(ZSTD_CCtx* cctx, const void* src, size_t srcSize, size_t blockSizeMax, ZSTD_strategy strat, S64 savings)
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{
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S64 workspace[ZSTD_SLIPBLOCK_WORKSPACESIZE / 8];
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(void)cctx;
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/* note: we currenly only split full blocks (128 KB)
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* and when there is more than 128 KB input remaining
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*/
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@@ -4499,7 +4502,7 @@ static size_t ZSTD_optimalBlockSize(const void* src, size_t srcSize, size_t bloc
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/* dynamic splitting has a cpu cost for analysis,
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* due to that cost it's only used for btlazy2+ strategies */
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if (strat >= ZSTD_btlazy2)
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return ZSTD_splitBlock_4k(src, srcSize, blockSizeMax);
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return ZSTD_splitBlock_4k(src, srcSize, blockSizeMax, workspace, sizeof(workspace));
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/* blind split strategy
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* no cpu cost, but can over-split homegeneous data.
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* heuristic, tested as being "generally better".
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@@ -4537,7 +4540,7 @@ static size_t ZSTD_compress_frameChunk(ZSTD_CCtx* cctx,
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while (remaining) {
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ZSTD_matchState_t* const ms = &cctx->blockState.matchState;
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U32 const lastBlock = lastFrameChunk & (blockSizeMax >= remaining);
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size_t const blockSize = ZSTD_optimalBlockSize(ip, remaining, blockSizeMax, cctx->appliedParams.cParams.strategy, savings);
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size_t const blockSize = ZSTD_optimalBlockSize(cctx, ip, remaining, blockSizeMax, cctx->appliedParams.cParams.strategy, savings);
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assert(blockSize <= remaining);
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/* TODO: See 3090. We reduced MIN_CBLOCK_SIZE from 3 to 2 so to compensate we are adding
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