docs(rust): refresh migration boundary
Document that Rust now owns sequence-store construction, block post-build policy, public sequence conversion, and optional-format decompression loops. Keep the remaining private C callback and dictionary/CLI boundaries explicit so the hybrid state is not mistaken for a completed all-Rust rewrite. Test Plan: - git diff --check (passed)
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@@ -42,17 +42,16 @@ zstd ABI:
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partitions, while `zstd_compress` emits those partitions through the
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Rust single-block serializer. C retains split discovery's context setup
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and the outer block-dispatch decision. `zstd_compress` also owns ordinary
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sequence-block entropy emission, sequence collection, and the legacy RLE
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compatibility gate after C builds the sequence store; C retains the
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sequence-store builder and no-compress fallback. Rust also owns the
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frame-chunk block loop, including block sizing, target/split/internal
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dispatch, output accounting, and frame-state updates; C supplies the
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private state-preparation and block-compression callbacks. Rust also owns
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the single-threaded buffered/stable stream state machine, including direct
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versus buffered output, pending-output draining, and frame reset policy.
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The
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external-sequence-and-literals block loop is Rust-owned as well; C retains
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only its CCtx-dependent sequence-conversion callback.
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sequence-block entropy emission, sequence collection, the legacy RLE
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compatibility gate, and sequence-store construction; C supplies only the
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private matchfinder, LDM, external-sequence-producer, and state-preparation
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callbacks. Rust also owns the frame-chunk block loop, including block
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sizing, target/split/internal dispatch, output accounting, and frame-state
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updates; C supplies the private block-compression callbacks. Rust also
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owns the single-threaded buffered/stable stream state machine, including
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direct versus buffered output, pending-output draining, and frame reset
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policy. The external-sequence-and-literals block loop and public sequence
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conversion are Rust-owned as well; C retains only CCtx-facing adapters.
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- `zstd_compress_frame` serializes frame headers, skippable frames, and the
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last empty block; it takes scalar frame parameters so the C-owned
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`ZSTD_CCtx_params` layout never crosses the language boundary.
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@@ -107,10 +106,11 @@ zstd ABI:
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- `zstd_cli` owns the Rust parser, safety policy, and dispatch. It is built
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by the separate `cli/` static-library package only for program archives,
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so library builds do not acquire program-only dependencies. The C
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`fileio` layer retains the format-specific codec callbacks, loops, and
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metadata, while Rust owns the mixed-format probe/dispatch loop and
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decompression result policy/final accounting. Rust already owns the file
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preference policy, filename decisions,
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`fileio` layer retains the format-specific codec callbacks, private
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asynchronous-pool adapters, and metadata, while Rust owns the mixed-format
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probe/dispatch loop, optional-format decompression loops, and decompression
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result policy/final accounting. Rust already owns the file preference
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policy, filename decisions,
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source/destination opening, dictionary buffers, asynchronous I/O pools,
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and pass-through copy leaf.
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- `timefn` provides the monotonic nanosecond clock behind `UTIL_time_t`,
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@@ -122,15 +122,14 @@ zstd ABI:
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feature, because the parser layer requires the C `fileio` backend that
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tests do not compile.
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Sequence-store construction and its no-compress fallback, remaining
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CCtx-dependent block and sequence conversion, dictionary ingestion and CDict
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lifecycle, optional-format decompression loops, and the CLI zstd compression
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leaf remain in C. The single-threaded buffered/stable stream state machine,
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MT outer scheduling and flush policy, external-sequence/literals block loop,
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block decoder wrappers, and decompression result policy now run in Rust. The
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remaining C paths must move before the rewrite is complete. Keeping that
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boundary explicit prevents a passing hybrid build from being mistaken for the
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final all-Rust result.
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Dictionary ingestion and CDict lifecycle, the CLI zstd compression leaf, and
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private CCtx, matchfinder, workspace, and codec callbacks remain in C. The
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single-threaded buffered/stable stream state machine, MT outer scheduling and
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flush policy, sequence-store and block policy, external-sequence/literals
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block loop, optional-format decompression loops, block decoder wrappers, and
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decompression result policy now run in Rust. The remaining C paths must move
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before the rewrite is complete. Keeping that boundary explicit prevents a
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passing hybrid build from being mistaken for the final all-Rust result.
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## Legacy decoding
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