added "Makefile is validated"
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@@ -1,11 +1,13 @@
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# ################################################################
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# ##########################################################################
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# Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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# All rights reserved.
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#
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# This Makefile is validated for Linux, macOS, *BSD, Hurd, Solaris, MSYS2 targets
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree. An additional grant
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# of patent rights can be found in the PATENTS file in the same directory.
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# ################################################################
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# ##########################################################################
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# Version numbers
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LIBVER_MAJOR_SCRIPT:=`sed -n '/define ZSTD_VERSION_MAJOR/s/.*[[:blank:]]\([0-9][0-9]*\).*/\1/p' < ./zstd.h`
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+1
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@@ -370,7 +370,7 @@ typedef struct {
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typedef struct {
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unsigned contentSizeFlag; /**< 1: content size will be in frame header (if known). */
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unsigned checksumFlag; /**< 1: will generate a 22-bits checksum at end of frame, to be used for error detection by decompressor */
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unsigned checksumFlag; /**< 1: will generate a 32-bits checksum at end of frame, to be used for error detection by decompressor */
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unsigned noDictIDFlag; /**< 1: no dict ID will be saved into frame header (if dictionary compression) */
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} ZSTD_frameParameters;
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@@ -2,6 +2,8 @@
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# Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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# All rights reserved.
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#
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# This Makefile is validated for Linux, macOS, *BSD, Hurd, Solaris, MSYS2 targets
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree. An additional grant
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# of patent rights can be found in the PATENTS file in the same directory.
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@@ -2,6 +2,8 @@
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# Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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# All rights reserved.
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#
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# This Makefile is validated for Linux, macOS, *BSD, Hurd, Solaris, MSYS2 targets
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree. An additional grant
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# of patent rights can be found in the PATENTS file in the same directory.
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