new block splitting variant _fromBorders
less precise but still suitable for `fast` strategy.
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@@ -26,6 +26,16 @@ unsigned HIST_isError(size_t code) { return ERR_isError(code); }
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/*-**************************************************************
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* Histogram functions
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****************************************************************/
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void HIST_add(unsigned* count, const void* src, size_t srcSize)
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{
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const BYTE* ip = (const BYTE*)src;
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const BYTE* const end = ip + srcSize;
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while (ip<end) {
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count[*ip++]++;
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}
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}
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unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr,
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const void* src, size_t srcSize)
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{
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@@ -73,3 +73,10 @@ size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
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*/
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unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr,
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const void* src, size_t srcSize);
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/*! HIST_add() :
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* Lowest level: just add nb of occurences of characters from @src into @count.
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* @count is not reset. @count array is presumed large enough (i.e. 1 KB).
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@ This function does not need any additional stack memory.
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*/
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void HIST_add(unsigned* count, const void* src, size_t srcSize);
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@@ -4493,6 +4493,8 @@ static void ZSTD_overflowCorrectIfNeeded(ZSTD_matchState_t* ms,
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static size_t ZSTD_optimalBlockSize(ZSTD_CCtx* cctx, const void* src, size_t srcSize, size_t blockSizeMax, ZSTD_strategy strat, S64 savings)
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{
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/* split level based on compression strategy, from `fast` to `btultra2` */
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static const int splitLevels[] = { 0, 0, 1, 2, 2, 3, 3, 4, 4, 4 };
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/* note: conservatively only split full blocks (128 KB) currently.
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* While it's possible to go lower, let's keep it simple for a first implementation.
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* Besides, benefits of splitting are reduced when blocks are already small.
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@@ -4500,25 +4502,13 @@ static size_t ZSTD_optimalBlockSize(ZSTD_CCtx* cctx, const void* src, size_t src
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if (srcSize < 128 KB || blockSizeMax < 128 KB)
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return MIN(srcSize, blockSizeMax);
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/* do not split incompressible data though:
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* ensure a 3 bytes per full block overhead limit.
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* Note: as a consequence, the first full block skips the splitting detector.
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* require verified savings to allow pre-splitting.
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* Note: as a consequence, the first full block is not split.
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*/
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if (savings < 3) return 128 KB;
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/* dynamic splitting has a cpu cost for analysis,
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* due to that cost it's only used for higher levels */
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if (strat >= ZSTD_btopt)
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return ZSTD_splitBlock(src, blockSizeMax, 3, cctx->tmpWorkspace, cctx->tmpWkspSize);
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if (strat >= ZSTD_lazy2)
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return ZSTD_splitBlock(src, blockSizeMax, 2, cctx->tmpWorkspace, cctx->tmpWkspSize);
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if (strat >= ZSTD_greedy)
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return ZSTD_splitBlock(src, blockSizeMax, 1, cctx->tmpWorkspace, cctx->tmpWkspSize);
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if (strat >= ZSTD_dfast)
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return ZSTD_splitBlock(src, blockSizeMax, 0, cctx->tmpWorkspace, cctx->tmpWkspSize);
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/* blind split strategy
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* heuristic value, tested as being "generally better".
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* no cpu cost, but can over-split homegeneous data.
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*/
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return 92 KB;
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* select a variant among multiple gradual speed/accuracy tradeoffs */
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return ZSTD_splitBlock(src, blockSizeMax, splitLevels[strat], cctx->tmpWorkspace, cctx->tmpWkspSize);
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}
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/*! ZSTD_compress_frameChunk() :
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@@ -12,6 +12,7 @@
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#include "../common/mem.h" /* S64 */
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#include "../common/zstd_deps.h" /* ZSTD_memset */
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#include "../common/zstd_internal.h" /* ZSTD_STATIC_ASSERT */
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#include "hist.h" /* HIST_add */
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#include "zstd_preSplit.h"
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@@ -77,10 +78,10 @@ typedef void (*RecordEvents_f)(Fingerprint* fp, const void* src, size_t srcSize)
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#define FP_RECORD(_rate) ZSTD_recordFingerprint_##_rate
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#define ZSTD_GEN_RECORD_FINGERPRINT(_rate, _hSize) \
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#define ZSTD_GEN_RECORD_FINGERPRINT(_rate, _hSize) \
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static void FP_RECORD(_rate)(Fingerprint* fp, const void* src, size_t srcSize) \
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{ \
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recordFingerprint_generic(fp, src, srcSize, _rate, _hSize); \
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{ \
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recordFingerprint_generic(fp, src, srcSize, _rate, _hSize); \
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}
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ZSTD_GEN_RECORD_FINGERPRINT(1, 10)
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@@ -185,10 +186,52 @@ static size_t ZSTD_splitBlock_byChunks(const void* blockStart, size_t blockSize,
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(void)flushEvents; (void)removeEvents;
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}
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/* ZSTD_splitBlock_fromBorders(): very fast strategy :
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* compare fingerprint from beginning and end of the block,
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* derive from their difference if it's preferable to split in the middle,
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* repeat the process a second time, for finer grained decision.
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* 3 times did not brought improvements, so I stopped at 2.
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* Benefits are good enough for a cheap heuristic.
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* More accurate splitting saves more, but speed impact is also more perceptible.
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* For better accuracy, use more elaborate variant *_byChunks.
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*/
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static size_t ZSTD_splitBlock_fromBorders(const void* blockStart, size_t blockSize,
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void* workspace, size_t wkspSize)
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{
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#define SEGMENT_SIZE 512
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FPStats* const fpstats = (FPStats*)workspace;
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Fingerprint* middleEvents = (Fingerprint*)(void*)((char*)workspace + 512 * sizeof(unsigned));
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assert(blockSize == (128 << 10));
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assert(workspace != NULL);
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assert((size_t)workspace % ZSTD_ALIGNOF(FPStats) == 0);
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ZSTD_STATIC_ASSERT(ZSTD_SLIPBLOCK_WORKSPACESIZE >= sizeof(FPStats));
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assert(wkspSize >= sizeof(FPStats)); (void)wkspSize;
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initStats(fpstats);
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HIST_add(fpstats->pastEvents.events, blockStart, SEGMENT_SIZE);
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HIST_add(fpstats->newEvents.events, (const char*)blockStart + blockSize - SEGMENT_SIZE, SEGMENT_SIZE);
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fpstats->pastEvents.nbEvents = fpstats->newEvents.nbEvents = SEGMENT_SIZE;
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if (!compareFingerprints(&fpstats->pastEvents, &fpstats->newEvents, 0, 8))
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return blockSize;
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HIST_add(middleEvents->events, (const char*)blockStart + blockSize/2 - SEGMENT_SIZE/2, SEGMENT_SIZE);
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middleEvents->nbEvents = SEGMENT_SIZE;
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{ U64 const distFromBegin = fpDistance(&fpstats->pastEvents, middleEvents, 8);
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U64 const distFromEnd = fpDistance(&fpstats->newEvents, middleEvents, 8);
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U64 const minDistance = SEGMENT_SIZE * SEGMENT_SIZE / 3;
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if (abs64((S64)distFromBegin - (S64)distFromEnd) < minDistance)
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return 64 KB;
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return (distFromBegin > distFromEnd) ? 32 KB : 96 KB;
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}
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}
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size_t ZSTD_splitBlock(const void* blockStart, size_t blockSize,
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int level,
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void* workspace, size_t wkspSize)
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{
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assert(0<=level && level<=3);
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return ZSTD_splitBlock_byChunks(blockStart, blockSize, level, workspace, wkspSize);
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assert(0<=level && level<=4);
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if (level == 0)
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return ZSTD_splitBlock_fromBorders(blockStart, blockSize, workspace, wkspSize);
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/* level >= 1*/
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return ZSTD_splitBlock_byChunks(blockStart, blockSize, level-1, workspace, wkspSize);
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}
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