directly at ZSTD_storeSeq() interface.
In the process, remove ZSTD_REP_MOVE.
This makes it possible, in future commits,
to update and effectively simplify the naming scheme
to properly label the updated processing pipeline :
offset | repcode => offBase => offCode + offBits
the new contracts seems to make more sense :
updateRep() updates an array of repeat offsets _in place_,
while newRep() generates a new structure with the updated repeat-offset array.
Most callers are actually expecting the in-place variant,
and a limited sub-section, in `zstd_opt.c` mainly, prefer `newRep()`.
to act on values stored / expressed in the sumtype numeric representation required by `storedSeq()`.
This makes it possible to abstract away this representation by using the macros to extract these values.
First user : ZSTD_updateRep() .
this meant to abstract the sumtype representation required
to transfert `offcode` to `ZSTD_storeSeq()`.
Unfortunately, the sumtype numeric representation is currently a leaky abstraction
that has permeated many other parts of the code,
especially within `zstd_lazy.c` and also within `zstd_opt.c` and `zstd_compress.c`.
While this PR makes a good job a transfering a large nb of call sites
to using the new macros, there are still a few sites where this transformation is more complex,
or where the numeric representation itself it used "as is".
One of the problematics area is the decision to use the numeric format of the sumtype
within the match finders of `zstd_lazy`.
This commit doesn't change the behavior, it only introduces and employes the macros,
but eventually the resulting code remains identical.
At target, if the numeric representation of the sumtype can be completely abstracted
and no other part of the code depends on it,
it will be possible to move it towards something slightly more efficient.
`CFLAGS=-O0 make`
will now use `-O0` instead of enforcing `-O3`
which used to be the behavior before introduction of `libzstd.mk`.
This should result in faster tests,
since a few tests depend on this capability for faster roundtrips.
since this is effectively what is stored in this field (== matchLength - MINMATCH).
This makes it clearer what needs to be done when reading from / writing to this field.
the variable has only very limited usage,
being only used once at the beginning of the block for prefetching only,
hence the error had no impact on compression ratio.
This saves some 1.7Kb in rodata section (x86_64, zstd tool),
while assembler code stays the same except
the type of a few load/extend instructions.
Should not have negative performance implications.