not sure why, but msan fires an "unitialized variable" error
when time gets properly initialized by timespec_get().
Maybe in some cases, not all bytes of the structure are initialized ?
Or maybe msan fails to detect the initialization ?
Anyway, pre-initializing the variable before passing it to timespec_get() works.
C11 mandates the definition of timespec_get() and TIME_UTC.
However, FreeBSD11 announce C11 compliance, but does not provifr timespec_get(),
breaking link stage for benchfn.
Since it does not provide TIME_UTC either, which is also required by C11,
test this macro: this will automatically rule out FreeBSD 11 for this code path
(it will use the backup C90 path instead, based on clock_t).
The issue seeems fixed in FreeBSD 12.
benchfn used to rely on mem.h, and util,
which in turn relied on platform.h.
Using benchfn outside of zstd required to bring all these dependencies.
Now, dependency is reduced to timefn only.
This required to create a separate timefn from util,
and rewrite benchfn and timefn to no longer need mem.h.
Separating timefn from util has a wide effect accross the code base,
as usage of time functions is widespread.
A lot of build scripts had to be updated to also include timefn.
was broken by #1505.
I'm surprised it passed CI tests.
LZ4 tests are part of the "Extended" tests on Travis CI,
which are run on "master" and in "cron" jobs.
Since latest cron job did not failed,
especially this one : https://travis-ci.org/facebook/zstd/jobs/484365040
it suggests cron jobs are no longer using `dev` branch.
To be investigated
due to bad support of inode identifiers.
On Visual, option is limited to same file name,
which is imperfect, but way better than disabling the feature entirely.
It's enough to pass associated tests.
On Windows, the equivalent of `/dev/null` is `NUL`.
When tests are run under msys2/minGW,
the environment identifies itself as Windows,
hence the script uses `NUL` instead of `/dev/null`
but the environment will consider `NUL` to be a regular file name.
Consequently, `NUL` will be overwritten during tests,
triggering an error.
This patch uses flag `-f` to force such overwrite
passing the test.
It's incorrect to mix targets `all` and `check` with directive -j.
They will be build in parallel
and resulting artifacts will fight each other
with different sets of build options (such as DEBUGLEVEL).
as suggested in #1441.
generally U32 and unsigned are the same thing,
except when they are not ...
case : 32-bit compilation for MIPS (uint32_t == unsigned long)
A vast majority of transformation consists in transforming U32 into unsigned.
In rare cases, it's the other way around (typically for internal code, such as seeds).
Among a few issues this patches solves :
- some parameters were declared with type `unsigned` in *.h,
but with type `U32` in their implementation *.c .
- some parameters have type unsigned*,
but the caller user a pointer to U32 instead.
These fixes are useful.
However, the bulk of changes is about %u formating,
which requires unsigned type,
but generally receives U32 values instead,
often just for brevity (U32 is shorter than unsigned).
These changes are generally minor, or even annoying.
As a consequence, the amount of code changed is larger than I would expect for such a patch.
Testing is also a pain :
it requires manually modifying `mem.h`,
in order to lie about `U32`
and force it to be an `unsigned long` typically.
On a 64-bit system, this will break the equivalence unsigned == U32.
Unfortunately, it will also break a few static_assert(), controlling structure sizes.
So it also requires modifying `debug.h` to make `static_assert()` a noop.
And then reverting these changes.
So it's inconvenient, and as a consequence,
this property is currently not checked during CI tests.
Therefore, these problems can emerge again in the future.
I wonder if it is worth ensuring proper distinction of U32 != unsigned in CI tests.
It's another restriction for coding, adding more frustration during merge tests,
since most platforms don't need this distinction (hence contributor will not see it),
and while this can matter in theory, the number of platforms impacted seems minimal.
Thoughts ?
The problem was already masked,
due to no longer accepting tiny blocks for statistics.
But in case it could still happen with not-so-tiny blocks,
there is a stricter control which ensures that
nothing was already loaded prior to statistics collection.
depending on initialization,
the first byte of a new frame was invalidated or not.
As a consequence, one match opportunity was available or not,
resulting in slightly different compressed sizes
(on average, 1 or 2 bytes once every 20 frames).
It impacted ratio comparison between one-shot and streaming modes.
This fix makes the first byte of a new frame always a valid match.
Now compressed size is always the same.
It also improves compressed size by a negligible amount.
When srcSize is small,
the nb of symbols produced is likely too small to warrant dedicated probability tables.
In which case, predefined distribution tables will be used instead.
There is a cheap algorithm in btultra initialization :
it presumes default distribution will be used if srcSize <= 1024.
btultra2 now uses the same threshold to shut down probability estimation,
since measured frequencies won't be used at entropy stage,
and therefore relying on them to determine sequence cost is misleading,
resulting in worse compression ratios.
This fixes btultra2 performance issue on very small input.
Note that, a proper way should be
to determine which symbol is going to use predefined probaility
and which symbol is going to use dynamic ones.
But the current algorithm is unable to make a "per-symbol" decision.
So this will require significant modifications.
from overlapSizeLog.
Reasoning :
`overlapLog` is already used everwhere, in the code, command line and documentation.
`ZSTD_c_overlapSizeLog` feels unnecessarily different.