ddidderr 4f6a8f0185 feat(rust): port divsufsort
Move the dictionary builder's suffix-array construction from
lib/dictBuilder/divsufsort.c to rust/src/divsufsort.rs, the first
dictBuilder module to migrate.  It rides on the dict-builder cargo
feature dimension introduced by the previous commit.

divsufsort() is a self-contained algorithm (two-stage sort of type-B*
substrings via sssort, rank refinement via trsort, then induced sorting
of the full array), so its context-free signature allows a direct symbol
takeover: the Rust #[no_mangle] export provides the existing `divsufsort`
symbol and the C file becomes a declaration-only shim that just keeps the
header's prototypes in the build.  Only divsufsort() moved; divbwt() has
no callers anywhere in zstd, so it is now declaration-only, keeping the
Rust export surface minimal.  The unused openMP parameter is retained for
signature compatibility (zstd never defines LIBBSC_OPENMP).

The port is a mechanical translation of the exact configuration zstd
compiles: ALPHABET_SIZE=256, SS_INSERTIONSORT_THRESHOLD=8,
SS_BLOCKSIZE=1024, SS_MISORT_STACKSIZE=16, SS_SMERGE_STACKSIZE=32,
TR_STACKSIZE=64.  Every C `int*` cursor into the SA buffer becomes an
`isize` index into a single `&mut [i32]` slice, preserving the pointer
arithmetic (including transient one-before-the-range cursors and the
bitwise-complement rank marking) while staying bounds-checked; all value
arithmetic keeps C int semantics.  The C -1/-2 error results are
preserved, with Vec::try_reserve_exact standing in for the bucket-array
malloc failure path.  Behavior is bit-identical by construction and by
measurement (see test plan); runtime on an 11 MB training buffer is
within ~5% of the C build end-to-end.

Users see no behavioral change: dictionaries trained through
ZDICT_trainFromBuffer_legacy() are byte-identical to the C build.  The
only external difference is that the never-called `divbwt` symbol is no
longer defined in the library.

Test plan:
- cd rust && cargo fmt --check && cargo clippy --all-targets
  -- -D warnings && cargo test --all-targets && cargo build --release
  (125 tests pass; new unit tests cover empty/one/two-byte inputs,
  all-equal bytes, an exact hand-computed "abracadabra" SA, and
  fixed-seed LCG buffers at 256-, 4-, and 2-symbol alphabets verified
  against a naive reference sort plus permutation/sorted invariants)
- Feature matrix: cargo build --release --no-default-features
  --features compression,decompression (and decompression-only,
  compression-only, compression,dict-builder); `divsufsort` is exported
  only when dict-builder is enabled
- make -C tests fuzzer && ./tests/fuzzer -i1 --no-big-tests (includes
  ZDICT training tests): pass
- make -C tests test-rust-lib-smoke: pass
- make -C tests test-invalidDictionaries: pass
- make -C programs zstd zstd-dictBuilder zstd-small zstd-compress
  zstd-decompress: build; compress/decompress round-trip verified
- Byte-identity vs pristine C build (commit 959e4852): a harness calling
  ZDICT_trainFromBuffer_legacy() (the only zstd path reaching
  divsufsort) and divsufsort() directly, linked against both libzstd.a
  builds, produces byte-identical dictionaries (80,288 B and full
  112,640 B capacity) and byte-identical suffix arrays on a 1 MB source
  set and an 11 MB binary/repetitive set; a differential driver over 148
  random and structured buffers (sizes 3..6000, alphabets 1..256,
  Fibonacci word, sawtooth, 6 KB near-constant) shows zero mismatches.
  The CLI --train path could not be exercised because the Rust CLI
  frontend rejects --train in both the pristine and ported builds (a
  pre-existing migration gap unrelated to this change).
2026-07-11 14:21:09 +02:00
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Zstandard

Zstandard, or zstd as short version, is a fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios. It's backed by a very fast entropy stage, provided by Huff0 and FSE library.

Zstandard's format is stable and documented in RFC8878. Multiple independent implementations are already available. This repository represents the reference implementation, provided as an open-source dual BSD OR GPLv2 licensed C library, and a command line utility producing and decoding .zst, .gz, .xz and .lz4 files. Should your project require another programming language, a list of known ports and bindings is provided on Zstandard homepage.

Development branch status:

Build Status Build status Build status Fuzzing Status

Benchmarks

For reference, several fast compression algorithms were tested and compared on a desktop featuring a Core i7-9700K CPU @ 4.9GHz and running Ubuntu 20.04 (Linux ubu20 5.15.0-101-generic), using lzbench, an open-source in-memory benchmark by @inikep compiled with gcc 9.4.0, on the Silesia compression corpus.

Compressor name Ratio Compression Decompress.
zstd 1.5.6 -1 2.887 510 MB/s 1580 MB/s
zlib 1.2.11 -1 2.743 95 MB/s 400 MB/s
brotli 1.0.9 -0 2.702 395 MB/s 430 MB/s
zstd 1.5.6 --fast=1 2.437 545 MB/s 1890 MB/s
zstd 1.5.6 --fast=3 2.239 650 MB/s 2000 MB/s
quicklz 1.5.0 -1 2.238 525 MB/s 750 MB/s
lzo1x 2.10 -1 2.106 650 MB/s 825 MB/s
lz4 1.9.4 2.101 700 MB/s 4000 MB/s
lzf 3.6 -1 2.077 420 MB/s 830 MB/s
snappy 1.1.9 2.073 530 MB/s 1660 MB/s

The negative compression levels, specified with --fast=#, offer faster compression and decompression speed at the cost of compression ratio.

Zstd can also offer stronger compression ratios at the cost of compression speed. Speed vs Compression trade-off is configurable by small increments. Decompression speed is preserved and remains roughly the same at all settings, a property shared by most LZ compression algorithms, such as zlib or lzma.

The following tests were run on a server running Linux Debian (Linux version 4.14.0-3-amd64) with a Core i7-6700K CPU @ 4.0GHz, using lzbench, an open-source in-memory benchmark by @inikep compiled with gcc 7.3.0, on the Silesia compression corpus.

Compression Speed vs Ratio Decompression Speed
Compression Speed vs Ratio Decompression Speed

A few other algorithms can produce higher compression ratios at slower speeds, falling outside of the graph. For a larger picture including slow modes, click on this link.

The case for Small Data compression

Previous charts provide results applicable to typical file and stream scenarios (several MB). Small data comes with different perspectives.

The smaller the amount of data to compress, the more difficult it is to compress. This problem is common to all compression algorithms, and reason is, compression algorithms learn from past data how to compress future data. But at the beginning of a new data set, there is no "past" to build upon.

To solve this situation, Zstd offers a training mode, which can be used to tune the algorithm for a selected type of data. Training Zstandard is achieved by providing it with a few samples (one file per sample). The result of this training is stored in a file called "dictionary", which must be loaded before compression and decompression. Using this dictionary, the compression ratio achievable on small data improves dramatically.

The following example uses the github-users sample set, created from github public API. It consists of roughly 10K records weighing about 1KB each.

Compression Ratio Compression Speed Decompression Speed
Compression Ratio Compression Speed Decompression Speed

These compression gains are achieved while simultaneously providing faster compression and decompression speeds.

Training works if there is some correlation in a family of small data samples. The more data-specific a dictionary is, the more efficient it is (there is no universal dictionary). Hence, deploying one dictionary per type of data will provide the greatest benefits. Dictionary gains are mostly effective in the first few KB. Then, the compression algorithm will gradually use previously decoded content to better compress the rest of the file.

Dictionary compression How To:

  1. Create the dictionary

    zstd --train FullPathToTrainingSet/* -o dictionaryName

  2. Compress with dictionary

    zstd -D dictionaryName FILE

  3. Decompress with dictionary

    zstd -D dictionaryName --decompress FILE.zst

Build instructions

make is the officially maintained build system of this project. All other build systems are "compatible" and 3rd-party maintained, they may feature small differences in advanced options. When your system allows it, prefer using make to build zstd and libzstd.

Makefile

If your system is compatible with standard make (or gmake), invoking make in root directory will generate zstd cli in root directory. It will also create libzstd into lib/.

Other available options include:

  • make install : create and install zstd cli, library and man pages
  • make check : create and run zstd, test its behavior on local platform

The Makefile follows the GNU Standard Makefile conventions, allowing staged install, standard flags, directory variables and command variables.

For advanced use cases, specialized compilation flags which control binary generation are documented in lib/README.md for the libzstd library and in programs/README.md for the zstd CLI.

cmake

A cmake project generator is provided within build/cmake. It can generate Makefiles or other build scripts to create zstd binary, and libzstd dynamic and static libraries.

By default, CMAKE_BUILD_TYPE is set to Release.

Support for Fat (Universal2) Output

zstd can be built and installed with support for both Apple Silicon (M1/M2) as well as Intel by using CMake's Universal2 support. To perform a Fat/Universal2 build and install use the following commands:

cmake -B build-cmake-debug -S build/cmake -G Ninja -DCMAKE_OSX_ARCHITECTURES="x86_64;x86_64h;arm64"
cd build-cmake-debug
ninja
sudo ninja install

Meson

A Meson project is provided within build/meson. Follow build instructions in that directory.

You can also take a look at .travis.yml file for an example about how Meson is used to build this project.

Note that default build type is release.

VCPKG

You can build and install zstd vcpkg dependency manager:

git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install zstd

The zstd port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.

Conan

You can install pre-built binaries for zstd or build it from source using Conan. Use the following command:

conan install --requires="zstd/[*]" --build=missing

The zstd Conan recipe is kept up to date by Conan maintainers and community contributors. If the version is out of date, please create an issue or pull request on the ConanCenterIndex repository.

Visual Studio (Windows)

Going into build directory, you will find additional possibilities:

  • Projects for Visual Studio 2005, 2008 and 2010.
    • VS2010 project is compatible with VS2012, VS2013, VS2015 and VS2017.
  • Automated build scripts for Visual compiler by @KrzysFR, in build/VS_scripts, which will build zstd cli and libzstd library without any need to open Visual Studio solution.

Buck

You can build the zstd binary via buck by executing: buck build programs:zstd from the root of the repo. The output binary will be in buck-out/gen/programs/.

Bazel

You easily can integrate zstd into your Bazel project by using the module hosted on the Bazel Central Repository.

Testing

You can run quick local smoke tests by running make check. If you can't use make, execute the playTest.sh script from the src/tests directory. Two env variables $ZSTD_BIN and $DATAGEN_BIN are needed for the test script to locate the zstd and datagen binary. For information on CI testing, please refer to TESTING.md.

Status

Zstandard is currently deployed within Facebook and many other large cloud infrastructures. It is run continuously to compress large amounts of data in multiple formats and use cases. Zstandard is considered safe for production environments.

License

Zstandard is dual-licensed under BSD OR GPLv2.

Contributing

The dev branch is the one where all contributions are merged before reaching release. If you plan to propose a patch, please commit into the dev branch, or its own feature branch. Direct commit to release are not permitted. For more information, please read CONTRIBUTING.

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