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zstd-rs/contrib/declib/examples/README.md
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Carl Woffenden a57de4ac89 Added test script; tidied and documented
The test script combines the sources then builds and runs an example. A futher example is built if the Emscripten compiler is available on the system. Documentation covers building.
2019-08-27 15:36:06 +02:00

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# Single File ZStandard Examples
The examples `#include` the generated `zstddeclib.c` directly but work equally as well when including `zstd.h` and compiling the amalgamated source separately.
`simple.c` is the most basic example of decompressing content and verifying the result.
`emscripten.c` is a bare-bones [Emscripten](https://github.com/emscripten-core/emscripten) compiled WebGL demo using Zstd to further compress a DXT1 texture. The 256x256 texture would normally be 32kB, but even when bundled with the Zstd decompressor the resulting WebAssembly weighs in at 45kB.