Updated the changelog and other documents for the upcoming 2.3 release.
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## 2.3.0 ##
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* Added a command for setting the exit and opening a gate at once.
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*  Enabled the ability to change the gate block material.
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*  Added a command printing all nearby gates while highlighting them.
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*  Changed the info command to highlight gates.
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*  Updated the info command to print information about the nearest gate if no gate name got supplied.
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## 2.2.1 ##
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* Changed priority of some event listeners to solve problems with WorldGuard and other protection plugins.
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@@ -7,6 +7,9 @@ Removes the gate from the game.
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* __/gate exit, e [id]__
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Changes the location where the gate will teleport players to your current location.
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* __/gate exitopen, eo [id]__
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Changes the location where the gate will teleport players to your current location. Also tries to open that gate afterwards.
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* __/gate help, ? [page]__ 
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Prints help pages.
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@@ -14,7 +17,7 @@ Prints help pages.
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Makes a gate NOT consist of gate blocks while open.
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* __/gate info, i [id]__
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Prints details about a certain gate.
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Prints details about a certain gate. Will print information about the nearest gate if no _id_ is supplied. Also highlights the gate you're requesting information about.
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* __/gate list, ls [page]__
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Prints all available gates.
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@@ -22,6 +25,9 @@ Prints all available gates.
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* __/gate location, lo [id]__
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Sets the entrance of the gate to your current location.
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* __/gate nearby, nb__
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Prints the name of nearby gates. Also highlights them.
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* __/gate new, n [id]__
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Creates a gate at your current location.
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@@ -49,3 +49,7 @@ is set to _true_.
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* __showTeleportNoPermissionMessage__
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A boolean (_true_ or _false_) determining wether the _no permission message_ will 
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be displayed.
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* __gateMaterial__
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A String representing the material all gates will consist of. Have a look at our [_Gate Material Page_](http://dev.bukkit.org/bukkit-plugins/craftinc-gates/pages/gate-materials/)  for all possible values.
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								doc/Gate Materials.md
									
									
									
									
									
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								doc/Gate Materials.md
									
									
									
									
									
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Starting with version 2.3.0 different gate materials can be used. You can set them via the configuration file. The following Materials are currently defined:
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* sapling
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* water
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* lava
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* cobweb
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* grass
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* dead bush
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* dandelion
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* poppy
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* brown mushroom
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* red mushroom
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* torch
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* redstone torch (off)
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* redstone torch (on)
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* fence
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* nether portal
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* iron bars
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* glass pane
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* fence gate
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* nether brick fence
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* nether wart
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* end portal
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* cobblestone wall
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Your favorite material is missing? Please contact us and we will see if we can add it.
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