fix(call-to-play): compact terminal histories

The 4,096-event store retained every completed call forever and local commands
only reported that they reached the queue. Once the bound was reached, GUI
actions could therefore fail with no user-visible result. The CLI snapshot wait
could also be satisfied by an unrelated live event.

Keep the complete event and chat history for every active call so late joiners
receive full context. When the creator starts or cancels a call, replace its
history with a single terminal tombstone; this bounds retained payload while
still healing peers that missed the live terminal action. Publish commands now
reply with the actual store result, and CLI snapshots use a direct reply.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, including full-cap terminal compaction
- `just build` -- passed
- `just peer-cli-tests S48` -- passed
- `git diff --cached --check` -- passed
This commit is contained in:
2026-07-21 22:48:19 +02:00
parent 29eacabcc0
commit 4b7725db16
5 changed files with 198 additions and 43 deletions
+17 -18
View File
@@ -47,7 +47,7 @@ use lanspread_peer_cli::{
use serde_json::{Value, json};
use tokio::{
io::{AsyncBufReadExt, BufReader},
sync::{Notify, RwLock, mpsc},
sync::{Notify, RwLock, mpsc, oneshot},
};
#[derive(Debug)]
@@ -103,7 +103,6 @@ struct CliState {
unavailable_games: HashSet<String>,
downloads: HashMap<String, DownloadMeasurement>,
call_to_play_events: Vec<CallToPlayEvent>,
call_to_play_generation: u64,
}
#[derive(Clone, serde::Serialize)]
@@ -247,24 +246,25 @@ async fn handle_command(
CliCommand::ListPeers => list_peers(shared).await,
CliCommand::ListGames => list_games(shared).await,
CliCommand::ListCallToPlay => {
let generation = shared.state.read().await.call_to_play_generation;
sender.send(PeerCommand::GetCallToPlayEvents)?;
tokio::time::timeout(Duration::from_secs(1), async {
loop {
if shared.state.read().await.call_to_play_generation > generation {
break;
}
shared.notify.notified().await;
}
})
.await
.wrap_err("timed out waiting for Call to Play history")?;
let events = shared.state.read().await.call_to_play_events.clone();
let (reply, result) = oneshot::channel();
sender.send(PeerCommand::GetCallToPlayEvents { reply: Some(reply) })?;
let events = tokio::time::timeout(Duration::from_secs(1), result)
.await
.wrap_err("timed out waiting for Call to Play history")?
.wrap_err("peer stopped before returning Call to Play history")?;
Ok(json!({ "events": events }))
}
CliCommand::PublishCallToPlay { event } => {
sender.send(PeerCommand::PublishCallToPlay(event.clone()))?;
Ok(json!({"queued": true, "event_id": event.id}))
let (reply, result) = oneshot::channel();
sender.send(PeerCommand::PublishCallToPlay {
event: event.clone(),
reply,
})?;
result
.await
.wrap_err("peer stopped before publishing Call to Play event")?
.map_err(eyre::Report::msg)?;
Ok(json!({"published": true, "event_id": event.id}))
}
CliCommand::SetGameDir { path } => {
sender.send(PeerCommand::SetGameDir(path.clone()))?;
@@ -534,7 +534,6 @@ async fn update_state_from_event(shared: &SharedState, event: PeerEvent) -> (&'s
.filter(|event| known.insert(event.id.clone()))
.cloned(),
);
state.call_to_play_generation = state.call_to_play_generation.saturating_add(1);
("call-to-play-events", json!({ "events": events }))
}
PeerEvent::GotGameFiles {
+11 -4
View File
@@ -49,10 +49,17 @@ When a peer is discovered:
### Call to Play replication
Call to Play is transient peer-session state rather than database state. The
peer keeps a bounded event history, deduplicated by event ID. A local action is
applied to that history, sent to the UI, and broadcast to every currently known
peer. An incoming live event is applied once and sent to the UI without being
rebroadcast, which prevents forwarding loops.
peer keeps a bounded event history, deduplicated by event ID. Every event and
chat message remains in the snapshot for the full lifetime of an active call,
so a peer joining mid-call receives the complete context. A creator's `Start`
or `Cancel` event replaces that terminal call with one small tombstone; this
lets a peer that missed the live action heal on its next handshake without
retaining the inactive call's full history. Active calls are never partially
trimmed. If genuinely active history reaches the bound, local publishes return
an error to the caller instead of appearing to succeed. A
local action is applied to that history, sent to the UI, and broadcast to every
currently known peer. An incoming live event is applied once and sent to the UI
without being rebroadcast, which prevents forwarding loops.
Actors are keyed by the peer's stable ID and carry a separate display name. The
origin peer overwrites the actor ID on local actions, and live-event envelopes
+140 -9
View File
@@ -1,6 +1,6 @@
//! Replicated event history for Call to Play coordination.
use std::collections::HashSet;
use std::collections::{HashMap, HashSet};
use lanspread_proto::{CallToPlayAction, CallToPlayEvent};
use tokio::sync::mpsc::UnboundedSender;
@@ -29,12 +29,16 @@ impl CallToPlayStore {
if self.event_ids.contains(&event.id) {
return Ok(false);
}
if self.events.len() >= MAX_EVENTS {
let event_id = event.id.clone();
self.event_ids.insert(event_id.clone());
self.events.push(event);
self.evict_terminal_calls();
if self.events.len() > MAX_EVENTS {
self.events.retain(|event| event.id != event_id);
self.event_ids.remove(&event_id);
return Err("Call to Play event history is full");
}
self.event_ids.insert(event.id.clone());
self.events.push(event);
Ok(true)
}
@@ -49,19 +53,66 @@ impl CallToPlayStore {
}
accepted
}
fn evict_terminal_calls(&mut self) {
let mut creators = HashMap::<String, (i64, String, String)>::new();
for event in &self.events {
if !matches!(event.action, CallToPlayAction::Create { .. }) {
continue;
}
let candidate = (event.at, event.id.clone(), event.actor_id.clone());
creators
.entry(event.call_id.clone())
.and_modify(|current| {
if (candidate.0, &candidate.1) < (current.0, &current.1) {
current.clone_from(&candidate);
}
})
.or_insert(candidate);
}
let mut terminal_events = HashMap::<String, (i64, String)>::new();
for event in &self.events {
let Some((created_at, create_id, creator_id)) = creators.get(&event.call_id) else {
continue;
};
if !matches!(
event.action,
CallToPlayAction::Cancel | CallToPlayAction::Start
) || event.actor_id != *creator_id
|| (event.at, &event.id) <= (*created_at, create_id)
{
continue;
}
let candidate = (event.at, event.id.clone());
terminal_events
.entry(event.call_id.clone())
.and_modify(|current| {
if (candidate.0, &candidate.1) < (current.0, &current.1) {
current.clone_from(&candidate);
}
})
.or_insert(candidate);
}
self.events.retain(|event| {
terminal_events
.get(&event.call_id)
.is_none_or(|(_, terminal_id)| event.id == *terminal_id)
});
}
}
pub(crate) async fn publish(
ctx: &Ctx,
tx_notify_ui: &UnboundedSender<PeerEvent>,
mut event: CallToPlayEvent,
) {
) -> Result<(), &'static str> {
event.actor_id.clone_from(ctx.peer_id.as_ref());
match ctx.call_to_play.write().await.insert(event.clone()) {
Ok(false) => return,
Ok(false) => return Ok(()),
Err(err) => {
log::warn!("Rejecting local Call to Play event {}: {err}", event.id);
return;
return Err(err);
}
Ok(true) => {}
}
@@ -87,6 +138,7 @@ pub(crate) async fn publish(
});
futures::future::join_all(deliveries).await;
});
Ok(())
}
fn validate_event(event: &CallToPlayEvent) -> Result<(), &'static str> {
@@ -154,7 +206,7 @@ fn validate_nonempty(
mod tests {
use lanspread_proto::{CallToPlayAction, CallToPlayEvent};
use super::CallToPlayStore;
use super::{CallToPlayStore, MAX_EVENTS};
fn create_event(id: &str) -> CallToPlayEvent {
CallToPlayEvent {
@@ -172,6 +224,17 @@ mod tests {
}
}
fn action_event(id: &str, call_id: &str, action: CallToPlayAction) -> CallToPlayEvent {
CallToPlayEvent {
id: id.to_string(),
call_id: call_id.to_string(),
actor_id: "peer-alice".to_string(),
actor_name: "Alice".to_string(),
at: 2_000,
action,
}
}
#[test]
fn deduplicates_events_without_reordering_history() {
let mut store = CallToPlayStore::default();
@@ -229,4 +292,72 @@ mod tests {
assert_eq!(accepted, [create_event("event-2")]);
}
#[test]
fn terminal_action_evicts_the_whole_call_even_at_capacity() {
let mut store = CallToPlayStore::default();
store
.insert(create_event("create"))
.expect("create should fit");
for index in 1..MAX_EVENTS {
store
.insert(action_event(
&format!("event-{index}"),
"call-1",
CallToPlayAction::Rsvp,
))
.expect("active history should fit through the cap");
}
assert!(
store
.insert(action_event("start", "call-1", CallToPlayAction::Start))
.expect("terminal action should compact the full call")
);
let snapshot = store.snapshot();
assert_eq!(snapshot.len(), 1);
assert_eq!(snapshot[0].id, "start");
}
#[test]
fn terminal_action_keeps_unrelated_active_calls() {
let mut store = CallToPlayStore::default();
store
.insert(create_event("call-1-create"))
.expect("first call should fit");
let mut other_create = create_event("call-2-create");
other_create.call_id = "call-2".to_string();
store.insert(other_create).expect("second call should fit");
store
.insert(action_event("cancel", "call-1", CallToPlayAction::Cancel))
.expect("cancel should compact the first call");
let snapshot = store.snapshot();
assert_eq!(snapshot.len(), 2);
assert!(snapshot.iter().any(|event| event.id == "cancel"));
assert!(snapshot.iter().any(|event| event.call_id == "call-2"));
}
#[test]
fn full_active_history_returns_an_error() {
let mut store = CallToPlayStore::default();
store
.insert(create_event("create"))
.expect("create should fit");
for index in 1..MAX_EVENTS {
store
.insert(action_event(
&format!("event-{index}"),
"call-1",
CallToPlayAction::Rsvp,
))
.expect("active history should fit through the cap");
}
assert_eq!(
store.insert(action_event("overflow", "call-1", CallToPlayAction::Rsvp)),
Err("Call to Play event history is full")
);
assert_eq!(store.snapshot().len(), MAX_EVENTS);
}
}
+19 -7
View File
@@ -60,6 +60,7 @@ pub use peer_db::{
use tokio::sync::{
RwLock,
mpsc::{UnboundedReceiver, UnboundedSender},
oneshot,
};
use tokio_util::{sync::CancellationToken, task::TaskTracker};
@@ -228,7 +229,7 @@ pub enum ActiveOperationKind {
}
/// Commands sent to the peer system from the UI.
#[derive(Clone, Debug)]
#[derive(Debug)]
pub enum PeerCommand {
/// Request a list of all available games.
ListGames,
@@ -264,9 +265,14 @@ pub enum PeerCommand {
/// Connect directly to a peer address without waiting for mDNS discovery.
ConnectPeer(SocketAddr),
/// Publish one local Call to Play action to this peer and the LAN.
PublishCallToPlay(CallToPlayEvent),
PublishCallToPlay {
event: CallToPlayEvent,
reply: oneshot::Sender<Result<(), String>>,
},
/// Request the complete in-memory Call to Play history.
GetCallToPlayEvents,
GetCallToPlayEvents {
reply: Option<oneshot::Sender<Vec<CallToPlayEvent>>>,
},
}
/// Optional startup settings for non-GUI callers and tests.
@@ -497,12 +503,18 @@ async fn handle_peer_commands(
PeerCommand::ConnectPeer(addr) => {
handle_connect_peer_command(ctx, tx_notify_ui, addr).await;
}
PeerCommand::PublishCallToPlay(event) => {
call_to_play::publish(ctx, tx_notify_ui, event).await;
PeerCommand::PublishCallToPlay { event, reply } => {
let result = call_to_play::publish(ctx, tx_notify_ui, event)
.await
.map_err(str::to_owned);
let _ = reply.send(result);
}
PeerCommand::GetCallToPlayEvents => {
PeerCommand::GetCallToPlayEvents { reply } => {
let events = ctx.call_to_play.read().await.snapshot();
events::send(tx_notify_ui, PeerEvent::CallToPlayEvents(events));
events::send(tx_notify_ui, PeerEvent::CallToPlayEvents(events.clone()));
if let Some(reply) = reply {
let _ = reply.send(events);
}
}
}
}
@@ -40,6 +40,7 @@ use tauri_plugin_shell::{
use tokio::sync::{
RwLock,
mpsc::{UnboundedReceiver, UnboundedSender},
oneshot,
};
use tracing::{Event, Level, Metadata, Subscriber, field::Visit};
use tracing_subscriber::{
@@ -285,7 +286,10 @@ async fn request_call_to_play_events(
return Ok(None);
};
if peer_ctrl.send(PeerCommand::GetCallToPlayEvents).is_err() {
if peer_ctrl
.send(PeerCommand::GetCallToPlayEvents { reply: None })
.is_err()
{
return Ok(None);
}
Ok(state.inner().local_peer_id.read().await.clone())
@@ -295,16 +299,18 @@ async fn request_call_to_play_events(
async fn publish_call_to_play(
event: CallToPlayEvent,
state: tauri::State<'_, LanSpreadState>,
) -> tauri::Result<bool> {
) -> Result<bool, String> {
let peer_ctrl = state.inner().peer_ctrl.read().await.clone();
let Some(peer_ctrl) = peer_ctrl else {
log::warn!("Peer system not initialized yet");
return Ok(false);
};
Ok(peer_ctrl
.send(PeerCommand::PublishCallToPlay(event))
.is_ok())
let (reply, result) = oneshot::channel();
peer_ctrl
.send(PeerCommand::PublishCallToPlay { event, reply })
.map_err(|err| err.to_string())?;
result.await.map_err(|err| err.to_string())?.map(|()| true)
}
#[tauri::command]