wip
This commit is contained in:
@@ -12,7 +12,6 @@ use std::{
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};
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use bytes::BytesMut;
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use lanspread_compat::eti::EtiGame;
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use lanspread_db::db::{Game, GameDB, GameFileDescription};
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use lanspread_mdns::{LANSPREAD_SERVICE_TYPE, MdnsAdvertiser, discover_service};
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use lanspread_proto::{Message, Request, Response};
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@@ -24,9 +23,6 @@ use s2n_quic::{
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provider::limits::Limits,
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stream::BidirectionalStream,
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};
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/// Handle for loading ETI games from Tauri resources
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pub type EtiGamesLoader = Arc<dyn Fn() -> eyre::Result<Vec<EtiGame>> + Send + Sync>;
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use tokio::{
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fs::OpenOptions,
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io::{AsyncSeekExt, AsyncWriteExt},
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@@ -86,15 +82,6 @@ impl From<eyre::Report> for PeerError {
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pub fn start_peer(
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game_dir: String,
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tx_notify_ui: UnboundedSender<PeerEvent>,
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) -> eyre::Result<UnboundedSender<PeerCommand>> {
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start_peer_with_eti_loader(game_dir, tx_notify_ui, None)
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}
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/// Initialize and start the peer system with ETI games loader
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pub fn start_peer_with_eti_loader(
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game_dir: String,
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tx_notify_ui: UnboundedSender<PeerEvent>,
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eti_games_loader: Option<EtiGamesLoader>,
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) -> eyre::Result<UnboundedSender<PeerCommand>> {
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log::info!("Starting peer system with game directory: {game_dir}");
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@@ -103,7 +90,7 @@ pub fn start_peer_with_eti_loader(
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// Start the peer in a background task
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let tx_control_clone = tx_control.clone();
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tokio::spawn(async move {
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if let Err(e) = run_peer_with_eti_loader(rx_control, tx_notify_ui, eti_games_loader).await {
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if let Err(e) = run_peer(rx_control, tx_notify_ui).await {
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log::error!("Peer system failed: {e}");
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}
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});
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@@ -1090,28 +1077,12 @@ async fn retry_failed_chunks(
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exhausted
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}
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/// Load games from the ETI game.db resource file
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fn load_eti_games(eti_games_loader: Option<EtiGamesLoader>) -> eyre::Result<Vec<EtiGame>> {
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if let Some(loader) = eti_games_loader {
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loader()
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} else {
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log::warn!("ETI games loader not provided - returning empty games list");
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Ok(Vec::new())
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}
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}
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/// Load local game database combining ETI games and locally installed games
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async fn load_local_game_db_with_eti(
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game_dir: &str,
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eti_games_loader: Option<EtiGamesLoader>,
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) -> eyre::Result<GameDB> {
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/// Load local game database combining locally installed games
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async fn load_local_game_db(game_dir: &str) -> eyre::Result<GameDB> {
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let game_path = PathBuf::from(game_dir);
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let mut games = Vec::new();
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// Load games from ETI database using the loader (from() sets installed=false, local_version=None)
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let eti_games = load_eti_games(eti_games_loader)?;
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let mut games: Vec<Game> = eti_games.into_iter().map(Into::into).collect();
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// Scan game directory and mark found games as installed
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// Scan game directory and create entries for installed games
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let mut entries = tokio::fs::read_dir(&game_path).await?;
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while let Some(entry) = entries.next_entry().await? {
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let path = entry.path();
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@@ -1120,31 +1091,23 @@ async fn load_local_game_db_with_eti(
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{
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// Check if this game has a version.ini file
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if let Ok(version) = lanspread_db::db::read_version_from_ini(&path) {
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// Update existing game or create new one if not found in ETI DB
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if let Some(game) = games.iter_mut().find(|g| g.id == game_id) {
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game.installed = true;
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game.local_version.clone_from(&version);
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// Keep the ETI size for informational purposes
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} else {
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// Game not found in ETI DB, create basic entry
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let size = calculate_directory_size(&path).await?;
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let game = Game {
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id: game_id.to_string(),
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name: game_id.to_string(),
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description: String::new(),
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release_year: String::new(),
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publisher: String::new(),
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max_players: 1,
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version: "1.0".to_string(),
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genre: String::new(),
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size,
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thumbnail: None,
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installed: true,
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eti_game_version: version.clone(),
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local_version: version,
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};
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games.push(game);
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}
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let size = calculate_directory_size(&path).await?;
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let game = Game {
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id: game_id.to_string(),
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name: game_id.to_string(),
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description: String::new(),
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release_year: String::new(),
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publisher: String::new(),
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max_players: 1,
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version: "1.0".to_string(),
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genre: String::new(),
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size,
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thumbnail: None,
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installed: true,
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eti_game_version: version.clone(),
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local_version: version,
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};
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games.push(game);
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}
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}
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}
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@@ -1174,14 +1137,12 @@ struct Ctx {
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game_dir: Arc<RwLock<Option<String>>>,
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local_game_db: Arc<RwLock<Option<GameDB>>>,
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peer_game_db: Arc<RwLock<PeerGameDB>>,
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eti_games_loader: Option<EtiGamesLoader>,
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}
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#[derive(Clone)]
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struct PeerCtx {
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game_dir: Arc<RwLock<Option<String>>>,
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local_game_db: Arc<RwLock<Option<GameDB>>>,
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eti_games_loader: Option<EtiGamesLoader>,
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}
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impl std::fmt::Debug for PeerCtx {
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@@ -1189,7 +1150,6 @@ impl std::fmt::Debug for PeerCtx {
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f.debug_struct("PeerCtx")
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.field("game_dir", &"...")
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.field("local_game_db", &"...")
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.field("eti_games_loader", &self.eti_games_loader.is_some())
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.finish()
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}
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}
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@@ -1201,30 +1161,19 @@ impl std::fmt::Debug for PeerCtx {
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/// This function will panic if the games folder is None after being checked for None.
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/// The panic occurs at line 908 where `games_folder.expect("checked above")` is called.
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pub async fn run_peer(
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rx_control: UnboundedReceiver<PeerCommand>,
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tx_notify_ui: UnboundedSender<PeerEvent>,
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) -> eyre::Result<()> {
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run_peer_with_eti_loader(rx_control, tx_notify_ui, None).await
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}
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/// Main peer execution loop that handles peer commands and manages the peer system with ETI games loader.
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pub async fn run_peer_with_eti_loader(
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mut rx_control: UnboundedReceiver<PeerCommand>,
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tx_notify_ui: UnboundedSender<PeerEvent>,
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eti_games_loader: Option<EtiGamesLoader>,
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) -> eyre::Result<()> {
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// peer context
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let ctx = Ctx {
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game_dir: Arc::new(RwLock::new(None)),
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local_game_db: Arc::new(RwLock::new(None)),
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peer_game_db: Arc::new(RwLock::new(PeerGameDB::new())),
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eti_games_loader,
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};
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let peer_ctx = PeerCtx {
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game_dir: ctx.game_dir.clone(),
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local_game_db: ctx.local_game_db.clone(),
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eti_games_loader: ctx.eti_games_loader.clone(),
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};
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// Start server component
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@@ -1491,9 +1440,8 @@ async fn handle_set_game_dir_command(ctx: &Ctx, game_dir: String) {
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// Load local game database when game directory is set
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let game_dir = game_dir.clone();
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let local_game_db = ctx.local_game_db.clone();
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let eti_games_loader = ctx.eti_games_loader.clone();
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tokio::spawn(async move {
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match load_local_game_db_with_eti(&game_dir, eti_games_loader).await {
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match load_local_game_db(&game_dir).await {
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Ok(db) => {
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*local_game_db.write().await = Some(db);
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log::info!("Local game database loaded successfully");
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@@ -7,7 +7,7 @@ use std::{
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use eyre::bail;
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use lanspread_compat::eti::get_games;
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use lanspread_db::db::{Game, GameDB};
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use lanspread_peer::{EtiGamesLoader, PeerCommand, PeerEvent, start_peer_with_eti_loader};
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use lanspread_peer::{PeerCommand, PeerEvent, start_peer};
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use tauri::{AppHandle, Emitter as _, Manager};
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use tauri_plugin_shell::{ShellExt, process::Command};
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use tokio::sync::{RwLock, mpsc::UnboundedSender};
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@@ -521,33 +521,39 @@ pub fn run() {
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};
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if !games_folder.is_empty() {
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// Create ETI games loader that can access the Tauri resource
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let app_handle_for_loader = app_handle_clone.clone();
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let eti_games_loader: EtiGamesLoader = Arc::new(move || {
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let app_handle = app_handle_for_loader.clone();
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// Use tokio's block_in_place to call async function from sync context
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tokio::task::block_in_place(move || {
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tokio::runtime::Handle::current().block_on(async move {
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// Resolve the game.db resource path
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match app_handle.path().resolve("game.db", tauri::path::BaseDirectory::Resource) {
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Ok(game_db_path) => {
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get_games(&game_db_path).await
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}
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Err(e) => {
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log::error!("Failed to resolve game.db resource: {e}");
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Err(eyre::eyre!("Failed to resolve game.db resource: {e}"))
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}
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}
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})
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})
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});
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// Load ETI games from the game.db resource - this MUST succeed
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let game_db_path = match app_handle_clone.path().resolve("game.db", tauri::path::BaseDirectory::Resource) {
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Ok(path) => path,
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Err(e) => {
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log::error!("Failed to resolve game.db resource: {e}");
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panic!("game.db resource is mandatory - cannot continue");
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}
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};
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let eti_games = match get_games(&game_db_path).await {
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Ok(games) => {
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log::info!("Loaded {} ETI games from game.db", games.len());
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games
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}
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Err(e) => {
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log::error!("Failed to load ETI games: {e}");
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panic!("game.db resource is mandatory - cannot continue");
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}
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};
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// Convert ETI games to GameDB and store in state
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let games: Vec<Game> = eti_games.into_iter().map(Into::into).collect();
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{
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let state = app_handle_clone.state::<LanSpreadState>();
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*state.games.write().await = GameDB::from(games);
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}
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// Only start peer system when we have a valid games directory
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match start_peer_with_eti_loader(games_folder, tx_peer_event_clone, Some(eti_games_loader)) {
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match start_peer(games_folder, tx_peer_event_clone) {
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Ok(peer_ctrl) => {
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let state = app_handle_clone.state::<LanSpreadState>();
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*state.peer_ctrl.write().await = Some(peer_ctrl);
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log::info!("Peer system initialized successfully with games directory and ETI loader");
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log::info!("Peer system initialized successfully with games directory");
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// Start peer discovery and request games from other peers
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request_games(state);
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