peer count in UI
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@@ -208,6 +208,23 @@ async fn update_game(id: String, state: tauri::State<'_, LanSpreadState>) -> tau
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}
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}
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#[tauri::command]
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async fn get_peer_count(state: tauri::State<'_, LanSpreadState>) -> tauri::Result<usize> {
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let peer_ctrl_arc = state.inner().peer_ctrl.clone();
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let peer_ctrl = peer_ctrl_arc.read().await.clone();
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if let Some(peer_ctrl) = peer_ctrl {
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// Send a request to get peer count
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if let Err(e) = peer_ctrl.send(PeerCommand::GetPeerCount) {
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log::error!("Failed to send GetPeerCount message to peer: {e:?}");
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}
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}
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// For now, we'll return 0 and rely on the event-based updates
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// The UI will get the actual count through peer-count-updated events
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Ok(0)
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}
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#[cfg(target_os = "windows")]
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fn run_as_admin(file: &str, params: &str, dir: &str) -> bool {
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use std::{ffi::OsStr, os::windows::ffi::OsStrExt};
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@@ -602,7 +619,8 @@ pub fn run() {
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install_game,
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run_game,
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update_game_directory,
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update_game
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update_game,
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get_peer_count
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])
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.manage(lanspread_state)
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.setup({
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@@ -847,6 +865,12 @@ pub fn run() {
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log::error!("Failed to emit peer-lost event: {e}");
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}
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}
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PeerEvent::PeerCountUpdated(count) => {
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log::info!("Peer count updated: {count}");
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if let Err(e) = app_handle.emit("peer-count-updated", Some(count)) {
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log::error!("Failed to emit peer-count-updated event: {e}");
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}
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}
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}
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}
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});
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@@ -284,3 +284,10 @@ h1.align-center {
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font-weight: bold;
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color: #4866b9;
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}
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.top-left-peer-count {
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position: absolute;
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top: 20px;
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left: 20px;
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z-index: 1001;
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}
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@@ -44,6 +44,7 @@ const App = () => {
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const [searchTerm, setSearchTerm] = useState('');
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const [gameDir, setGameDir] = useState('');
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const [currentFilter, setCurrentFilter] = useState<GameFilter>('available');
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const [totalPeerCount, setTotalPeerCount] = useState(0);
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const checkingPeersTimeouts = useRef<Record<string, ReturnType<typeof setTimeout>>>({});
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const getFilteredGames = (games: Game[], filter: GameFilter): Game[] => {
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@@ -154,6 +155,17 @@ const App = () => {
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setupDownloadFailedListener();
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setupNoPeersListener();
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const setupPeerCountListener = async () => {
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const unlisten = await listen('peer-count-updated', (event) => {
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const count = event.payload as number;
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console.log(`🗲 peer-count-updated ${count} event received`);
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setTotalPeerCount(count);
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});
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return unlisten;
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};
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setupPeerCountListener();
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}, [gameDir]);
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useEffect(() => {
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@@ -427,6 +439,13 @@ const App = () => {
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return (
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<main className="container">
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<div className="fixed-header">
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<div className="top-left-peer-count">
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{totalPeerCount > 0 && (
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<span className="peer-count">
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👥 {totalPeerCount}
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</span>
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)}
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</div>
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<h1 className="align-center">SoftLAN Launcher</h1>
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<div className="main-header">
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{gameDir ? (
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