Move the design contract for choosing the library game folder out of the top
bar and into Settings > Library. The launcher chrome now reserves the right
edge for the kebab/menu controls, while Settings owns the required folder path
and its set/unset states.
The reference mock now persists `gameFolder: string | null` instead of a
boolean, adds an exercisable GameFolderField, and includes matching CSS so the
prototype reflects the documented interaction. This is still design/reference
only; no runtime Tauri settings code changes here.
Test Plan:
- git diff --cached --check
Refs: none
The previous design squeezed the full game-directory path into the
top-bar button as truncated `ui-monospace` (e.g.
`…s/Desktop/eti_games_AFTER_LAN_2025`). In practice the leading-ellipsis
truncation rarely showed the meaningful part of the path on real-world
configurations, ate horizontal space the new 3-zone top bar needs for
its actual primary controls, and competed with the filter / search /
sort cluster for attention.
Replace the inline path with an icon + short label + colored status
dot. The full path moves into the tooltip and `aria-label`, where it's
still one mouseover (and screen-reader friendly) away. The button now
communicates the *state* of the configuration at a glance — which is
what users actually need.
Two visual states, both 36 px tall with the same surface as the other
top-bar controls:
- **Set & valid** — label `Game folder`, green dot (`--ok`) with a
soft glow, default border, tooltip = full path.
- **Not set / invalid** — label `Set game folder`, red dot (`--danger`)
with a soft glow, a red-tinted border, and a faint red wash on
hover so the bad state reads as "this is what you need to fix".
Tooltip = `Please select a game folder`.
"Invalid" (a path is stored but doesn't exist on disk) is collapsed
into the same visual state as "not set" — the user's required action
is identical (open the picker, pick a folder), so a third state
isn't worth the visual budget yet. If we later want to surface a
*last-known* path so the user can re-attach an external drive,
introduce a distinct missing state then.
Implementation notes:
- `DirectoryButton` now takes a single `path: string | null` prop and
picks state from `!!(path && path.trim())`. Children are
`Icon.folder`, the label, and an 8 px `.dirbtn-status-dot` sibling
— the dot is an inline flex sibling, not a corner badge, because
the button is now wider than tall and a corner pin would feel
misplaced.
- `.dirbtn` is `inline-flex` with `padding: 0 14px 0 12px`, gap 8 px,
`white-space: nowrap`, and `flex-shrink: 0`. The `max-width: 360px`
cap from the path-truncation era is gone — the button is now
intrinsically sized.
- Dot glow uses `box-shadow: 0 0 6px color-mix(...)` so it still
reads through the launcher's translucent top-bar background.
- The Tweaks panel grows a dev-only `Game folder set` toggle (under
the new *Library* section) that flips a `gameFolderSet` flag wired
into the Launcher, so reviewers can see both states without
fiddling with real filesystem state. The README explicitly calls
this out as **dev-only** — production state comes from the
settings store, not a user-facing toggle.
The README gains a new *Game-folder button* section with the full
spec, a state table, and a rationale paragraph; the "Changes since v2"
list and the interactions list are updated to reflect the new label
and behavior.
Test Plan
- Open `design_reference/SoftLAN Launcher.html` and locate the Tweaks
panel's *Library → Game folder set* toggle.
- With the toggle **on**: the top-bar button shows `Game folder`
with a green dot; hovering the button reveals the full mock path
in the native tooltip.
- With the toggle **off**: the label switches to `Set game folder`,
the dot turns red, the border picks up a red tint, and hovering
the button reveals `Please select a game folder`.
- Inspect the button with a screen reader / DevTools accessibility
pane: the `aria-label` should read `Game folder: <path>` when set
and `Set game folder` when unset.
Document the profile settings added to the launcher design and the new
Start Server detail action. The settings contract now includes a persisted
username and language choice, and the game detail overlay shows Start Server
only for installed games that can host a dedicated server.
The reference mock now includes the matching Profile controls, a server icon,
server-capable sample catalog entries, and the updated detail/settings
artboards so implementation can follow the selected design direction.
Test Plan:
- git diff --cached --check
Refs: design/README.md
The download progress "peers" chip previously rendered as
`[icon] from N peers` — a full mini-sentence sitting between the speed
and ETA stats. With four groups already separated by middots, the extra
preposition and unit made the row read as prose rather than a stat
strip, and the singular/plural switch added a second source of layout
jitter on top of the digit-width change.
Update the design reference (README, components.jsx, styles.css) so the
chip shows just the users glyph and the count, matching the visual
weight of the other stat groups. The full sentence
("Downloading from N peers on the LAN") moves to the `title` tooltip,
which keeps the affordance discoverable without spending row width on
it. The count adopts `var(--t-1)` + 600 + tabular-nums directly on
`.dl-peers` (no inner `<strong>` needed), so the chip is a single span.
Also tighten the container-query breakpoints. Removing the prose makes
the chip much narrower, so the previous 300px cutoff for hiding peers
and 380px cutoff for hiding ETA were over-eager — both stats now fit
comfortably in narrower modals. Drop them to 240px (peers) and 320px
(ETA). The pct/cancel column still never collapses.
Test Plan
- Visual review of the design reference HTML at component widths
240px / 320px / 380px to confirm peers and ETA drop at the new
thresholds rather than the old ones.
- Confirm the chip's tooltip still spells out the full sentence.
Update the launcher design reference so active downloads show how many LAN
peers are currently seeding the transfer. The reference now places the peer
chip between speed and ETA, describes the singular/plural copy, and records
how the ETA and peer count collapse in narrow modal layouts.
Test Plan:
- git diff --cached --check
Document and mock the redesigned downloading state for the launcher. The
reference now replaces the action button slot with a dedicated progress
primitive, covers both card and detail-modal layouts, and records the sizing,
number formatting, container-query fallback, and sample-data expectations that
implementation work should follow.
This commit keeps the design package separate from application code so the
next UI/backend changes can be reviewed against a stable reference.
Test Plan:
- git diff --cached --check
Refs: local design reference update
Add the `design/` directory containing the design handoff document and
HTML/React reference prototypes for the planned Steam-inspired redesign
of the launcher UI.
Contents:
- `design/README.md` — handoff spec. Defines screens (main library,
game detail overlay, in-app Settings dialog), the game card anatomy,
interaction behavior, transitions, state shape, design tokens
(colors, typography, spacing, shadows) and out-of-scope items.
Selects layout variant A (single-row top bar) as the primary
direction. High-fidelity: colors / typography / spacing / animations
are decided, pixel-fidelity to the mock is the goal.
- `design/design_reference/` — Babel-in-browser React prototypes built
to communicate intended look and behavior. Includes:
* `SoftLAN Launcher.html` — entry that wires React + Babel and
mounts the design canvas with all variants side-by-side.
* `styles.css` — full visual spec as CSS custom properties + named
component classes (`.topbar`, `.seg`, `.card`, `.modal`, etc.).
* `data.jsx` — mock game catalog plus filter/sort helpers and a
mock STORAGE record used by the storage meter.
* `components.jsx` — reusable building blocks (Icon set, GameCover
placeholder generator, StateChip, ActionButton, GameCard,
SegmentedFilters, UnderlineFilters, SearchField, SortMenu,
StorageMeter, DirectoryButton, KebabMenu, GameDetailModal,
SettingsDialog).
* `launcher.jsx` — composes top bar + grid + modals into a complete
launcher screen, in both `single`-row and `two`-row chrome
variants.
These files are reference material, not production code. They are not
imported by the Vite/Tauri build and ship outside the frontend crate
(`crates/lanspread-tauri-deno-ts/`). They are committed so the design
intent is reviewable in-repo and surviving across implementations.
The accompanying production implementation against this spec is in
follow-up commits.
Trailer
-------
Refs: design/README.md (canonical handoff)