37899da18a95caca7b9aba3ab185f755fcc01a89
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Commits
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9171560ad4 |
fix(launcher): authorize window destruction after close drains
A native WM_DELETE_WINDOW reproduction completed the frontend drain and then failed with "window.destroy not allowed". All three windows lacked the destroy permission used by Tauri's onCloseRequested wrapper. Removing the listener had previously let a second click bypass that denied IPC; retaining the listener made every click fail. The frontend was not stuck waiting on its own listener. Grant window destruction to the three configured application windows. Keep the existing frontend drains, early peer cancellation, and final runtime/task joins. Test the application's actual generated RuntimeAuthority, including expanded plugin defaults, instead of assuming a mocked successful destroy proves access. Explicitly include generated capabilities and ACL manifests in the context constructor's rustc dependencies. The configured compiler cache reused the old library after a permission-only edit because Tauri's macro reads these files without recording compiler dependencies. A remove/restore native probe now rebuilds with the correct permission in both directions. Document the complete ownership chain and failure evidence. Add a PID-checked X11 WM_DELETE_WINDOW helper for repeatable close-button probes without killing the process or bypassing the frontend boundary. Test Plan: - Native baseline: destroy denied and process remained alive after one request. - Resolved-ACL regression failed before the permission fix and passes afterward. - Native main/companion close probes: one request per window; normal process exit. - Permission-only rebuild with compiler cache: normal exit in 197 ms. - Production executable: normal exit in 43 ms; QUIC port released and rebound. - just test: 797 passed on unchanged rerun after one initial subprocess fixture startup-marker timeout, before that test exercised cancellation. - just frontend-test: 99 passed. - just fmt, just clippy, just build, and git diff --cached --check: passed. - Native helper compiled with -Wall -Wextra -Werror. - Native probes ran on Linux X11/XWayland; Windows/macOS were not measured. |
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b35755f4e6
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feat(tauri): add unpack logs viewer for unrar attempts
Captures stdout, stderr, exit status and start/finish timestamps for every unrar sidecar invocation and exposes them through a dedicated "Unpack Logs" window. Triggered by the need to debug why a particular game's archive failed to extract -- previously the only artifact of a failed unpack was a log line in the Tauri process stdout, which is awkward to inspect on an end-user machine. Implementation: * `LanSpreadState` gains an in-memory ring buffer (`unpack_logs`) capped at `MAX_UNPACK_LOGS` (100). The previous monolithic `do_unrar` is split into `prepare_unrar_paths` and `run_unrar_sidecar` so every failure path (mkdir failure, canonicalize failure, non-UTF-8 destination, sidecar spawn error, non-zero exit) records an `UnpackLogEntry` before bailing. * A `get_unpack_logs` Tauri command returns the current snapshot; an `unpack-logs-updated` event is emitted after every write so the viewer can refresh without polling. * The React `App` component now routes on `?view=unpack-logs` and renders a dedicated `UnpackLogsWindow`. The main window opens the viewer via `WebviewWindow` with label `unpack-logs`; an existing window is focused instead of being recreated. Capability scoping: the new window is given its own capability file (`capabilities/unpack-logs.json`) granting only `core:default`. The main capability is unchanged in window scope and only gains the two permissions the main window itself needs (`core:window:allow-set-focus` to focus an existing log window, `core:webview:allow-create-webview-window` to spawn it). Splitting the capability keeps the log window from inheriting `shell:allow-open`, `dialog:default` and `store:default`, which it has no reason to use. Known limitations (intentionally out of scope here): * Logs are process-local; they vanish on app restart. Persistence can be added later if it turns out users want to inspect failures across runs. * Entries are presented as a flat chronological list identified by archive path. No per-game grouping or filtering yet -- the archive filename is usually enough to identify the game in practice. * The `unpack-logs-updated` event carries no payload; the viewer re-fetches the full snapshot on every notification. Acceptable given the 100-entry cap, but a payload-bearing event would be cheaper if the cap grows. Test plan: * `just clippy` and `just build` are clean. * Manual: start the GUI, point it at a games directory containing at least one peer-hosted game, trigger an install, then click "Unpack Logs". The window should show one entry per unrar invocation with stdout, stderr, status code and timestamps; stderr/error lines render in the warning color. Triggering further unpacks should update the open window live via the `unpack-logs-updated` event without manual refresh. * Negative path: rename or remove the archive between handshake and extraction to force a canonicalize failure; confirm a failed entry with the corresponding stderr appears in the viewer. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |