4fa4f8f3267c725e5f3e7586f6f5e80b2f84b065
11 Commits
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e8e7d7a93e
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feat: store launcher state outside game dirs
Move launcher-owned metadata from game roots into the configured peer state area. Peer identity, the local library index, install intent logs, and setup markers now live under app/CLI state instead of being written beside games. The Tauri shell passes its app data directory into the peer, and the peer CLI runs the same path through its explicit --state-dir. Add a dedicated pre-start migration phase for legacy files. It migrates the old global library index, per-game install intents, and the old first-start marker into app state, then deletes legacy files only after the replacement write succeeds. Normal scan, install, recovery, and transfer paths no longer read legacy state files. Rename the old first-start meaning to setup_done and only set it after launching game_setup.cmd. Start/setup scripts keep the shared argument shape, while server_start.cmd now uses cmd /k and a visible window so server logs stay open for inspection. While validating the Docker scenario matrix, make download terminal events come from the handler after local state refresh and operation cleanup. This makes download-finished/download-failed safe points for immediate follow-up CLI commands. Also update the multi-peer chunking scenario to use a sparse archive large enough to actually span multiple production chunks. Test Plan: - just fmt - just test - just frontend-test - just build - just clippy - git diff --check - python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py Refs: local app-state migration discussion |
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41e9a0efc1
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refactor(peer): split local library and operation UI events
Replace the `a9f9845` local-update dedup cache with explicit peer event semantics. Local scans now emit `LocalLibraryChanged` when the library changes, while operation mutations emit `ActiveOperationsChanged` from the mutation path. Tauri keeps joining those facts into the existing `games-list-updated` payload, so the frontend contract stays stable. This removes the cache/invalidation coupling between scan emission and operation state. The remaining forced local snapshot is explicit: accepted game directory changes can refresh the UI for an equivalent new path without sending a peer library delta. Operation guard cleanup and liveness cancellation now publish the same active operation snapshot as normal command-handler transitions. The peer CLI JSONL events follow the same split with `local-library-changed` and `active-operations-changed`. Test Plan: - `just fmt` - `CARGO_BUILD_RUSTC_WRAPPER= just test` - `CARGO_BUILD_RUSTC_WRAPPER= just clippy` - `git diff --check` Refs: CLEAN_CODE_PLAN_1.md |
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3380d137fc
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fix: ignore local watcher access events
The peer CLI could flood LocalGamesUpdated events when run from the Docker harness. The local monitor rescans game roots, and some bind-mounted filesystems report those read/close operations back as notify access events. Treating those non-mutating events as real library changes queued another rescan, making the headless CLI unusable for manual peer-to-peer testing. Ignore access events before mapping paths to game IDs. Create, modify, remove, and rename events still flow through the existing per-game rescan gate, while fallback scans continue to reconcile missed writes. Test Plan: - just fmt - just test - just clippy Refs: manual peer-cli P2P testing |
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754afd5621
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refactor(peer): drop --no-mdns toggle, mDNS is always on
The peer runtime previously accepted an `enable_mdns: bool` flag, plumbed
through `PeerStartOptions`, `spawn_peer_runtime`, `run_peer`, `Ctx`, and
`PeerCtx`. The lanspread-peer-cli harness exposed the toggle as
`--no-mdns` so test scenarios could fall back to explicit `connect`
commands when mDNS could not be relied on, in particular when multiple
peers ran inside `--network host` containers and could not advertise
independently.
That host-networking workaround no longer exists: the previous commit
moves harness containers onto a macvlan network, where each peer is a
real LAN device and mDNS just works between them. There is no scenario
left in the codebase where disabling mDNS is desirable. Per the project's
protocol policy in CLAUDE.md ("there is only one wire version, no
compatibility shims, no fallback paths"), an opt-out path with no current
caller is exactly the kind of dead code we should not carry.
Remove the flag and every plumbing point that exists only to support it:
- `PeerStartOptions::enable_mdns` and the custom `Default` impl that set
it to `true`; the struct now derives `Default` and just carries
`state_dir`.
- The `enable_mdns` parameter on `start_peer_with_options`,
`spawn_peer_runtime`, `run_peer`, and `Ctx::new`.
- The `enable_mdns` fields on `Ctx` and `PeerCtx` and the propagation
through `to_peer_ctx`.
- The `if ctx.enable_mdns` guard in `spawn_startup_services`;
`spawn_peer_discovery_service` is now always spawned.
- The `if ctx.enable_mdns { ... } else { ... }` branch in
`run_server_component`: the mDNS advertiser and event monitor are now
unconditionally started, and the no-mDNS-fallback log line that read
"mDNS disabled; direct peer address is ..." is gone. The
`direct_connect_addr` helper is kept because the mDNS-on branch still
uses it as a fallback when `local_peer_addr` has not yet been
populated.
- The internal test helpers in `handlers.rs`, `services/local_monitor.rs`,
and `services/stream.rs` that passed `true` as the trailing
`enable_mdns` arg to `Ctx::new`.
- In `lanspread-peer-cli`: the `--no-mdns` arg parsing, the
`Args::enable_mdns` field, the `mdns` key on the `cli-started` event
payload, and the `--no-mdns` mention in the help text and the crate
README.
The `Args::name` field is wired to the harness identity but is otherwise
untouched. The macvlan network created by `just peer-cli-net` is the
runtime prerequisite for this change to be observable across containers;
on a single workstation, two harness binaries on `127.0.0.1` discover
each other through mDNS on the loopback interface as before.
Test Plan:
- `just fmt`
- `just clippy`
- `just test`
- `just peer-cli-build`
- Two peers on macvlan: `just peer-cli-run alpha` and
`just peer-cli-run beta`; check that each emits `peer-discovered` and
`peer-connected` events without an explicit `connect` JSONL command.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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e711cf3454
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fix(peer): settle current-protocol local state cleanup
The follow-up backlog had drifted into three settled peer/runtime issues: the legacy game-list fallback contradicted the one-wire-version policy, the Tauri shell still re-derived local install state from disk after peer snapshots, and `Availability::Downloading` existed even though active operations are already reported through a separate operation table. Remove the legacy `AnnounceGames` request and fallback service. Discovery now ignores peers that do not advertise the current protocol and a peer id, and library changes are sent through the current delta path only. This keeps the runtime aligned with the documented current-build-only interoperability model. Make peer `LocalGamesUpdated` snapshots authoritative for local fields in the Tauri database. The GUI-side catalog still owns static metadata such as names, sizes, and descriptions, but downloaded, installed, local version, and availability now come from the peer runtime instead of a second whole-library filesystem scan. Snapshot reconciliation also pins the missing-begin and missing-finish lifecycle cases in tests. Collapse availability back to the settled `Ready` and `LocalOnly` states. Aggregation now counts only `Ready` peers as download sources, and the frontend no longer carries a dead `Downloading` enum value. The core peer also exposes the small non-GUI hooks needed by scripted callers: startup options for state and mDNS, a local-ready event, direct connection, peer snapshots, and an explicit post-download install policy. Those hooks reuse the same current protocol path and do not add compatibility shims. Test Plan: - `git diff --check` - `just fmt` - `just clippy` - `just test` Refs: BACKLOG.md, FINDINGS.md, IMPL_DECISIONS.md |
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894eb5af6a
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test(peer): consolidate temp dir helper
Move the repeated test TempDir implementations into a single peer test_support module. The shared helper keeps the existing automatic cleanup behavior and uses an atomic suffix plus timestamp so parallel tests do not collide on the same path. This is intentionally limited to test hygiene. It does not change the availability model, split download.rs, or touch production scan/install behavior beyond importing the shared helper from test modules. Test Plan: - git diff --check - just fmt - just clippy - just test Follow-up-Plan: FOLLOW_UP_2.md |
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2a94445391
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test(peer): cover local monitor rescan gating
Add dispatch-level tests for the local game monitor paths called out in FOLLOW_UP_2.md. The new coverage verifies watcher events are dropped while a game has an active operation, burst events for one game collapse through the pending set to at most one extra rescan, fallback scans pick up sideloaded catalog games, and non-catalog roots stay invisible to the library state. The non-catalog test exposed that an empty local library initialized with digest zero, while the computed digest for an empty map is nonzero. That made the first empty scan produce a meaningless empty LibraryDelta. Initialize the empty state with the computed empty digest so a non-catalog-only scan leaves no delta behind. Test Plan: - git diff --check - just fmt - just clippy - just test Follow-up-Plan: FOLLOW_UP_2.md |
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6c8a2bb9f0
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feat(peer): add transactional local game operations
Implement the peer-owned state model from PLAN.md. A root-level version.ini is now the download completion sentinel, local/ as a directory is the install predicate, and exact root-level version.ini detection prevents nested files from becoming sentinels by accident. Add the peer operation table that gates downloads, installs, updates, and uninstalls by game ID. Serving paths now reject non-catalog games, active operations, missing sentinels, and any request that points under local/. Remote aggregation treats LocalOnly peers as non-downloadable so they do not contribute peer counts, candidate source selection, or latest-version checks. Move install-side filesystem mutation into lanspread-peer::install. The new module writes atomic .lanspread.json intents, uses .local.installing and .local.backup with .lanspread_owned markers, and performs startup recovery from recorded intent plus filesystem state. Downloads now buffer version.ini chunks in memory and commit the sentinel last through .version.ini.tmp. Replace the fixed 15-second monitor with notify-backed non-recursive watches, per-ID rescan gating, and a 300-second fallback scan. The optimized rescan path updates one cached library-index entry and active operation IDs preserve their previous summary during scans. Test Plan: - just fmt - just clippy - just test - just build Refs: PLAN.md |
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2bbd2ac869
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refactor(peer): adopt structured concurrency with supervised shutdown
Replace the detached tokio::spawn pattern in the peer runtime with a
supervised model built on tokio_util's CancellationToken and TaskTracker.
Long-lived services and child tasks now have an explicit parent, a
cancellation path, and a join point. Tauri can request a clean shutdown
on app exit instead of leaking work into process termination.
Background
~~~~~~~~~~
start_peer() previously returned only a command sender. The four startup
services (QUIC server, mDNS discovery, peer liveness, local library
monitor) and their child tasks (ping workers, handshake jobs, download
workers, announcement fan-outs, connection/stream handlers) were spawned
with raw tokio::spawn and detached. Closing the command channel sent
Goodbye notifications but did not stop those services. The mDNS blocking
worker had no cancellation path at all. Active downloads were stored as
JoinHandle<()> and force-aborted, which could interrupt file writes
mid-chunk.
Supervisor
~~~~~~~~~~
The runtime now owns a CancellationToken and a TaskTracker, threaded
through Ctx and PeerCtx. Each long-lived service is spawned through a
small supervisor (spawn_supervised_service) that wraps the service in
catch_unwind and enforces an explicit SupervisionPolicy:
QuicServer: Required (fatal; cancels the runtime if it dies)
Discovery: Restart(5s) (matches the prior self-restart loop)
Liveness: Restart(5s)
LocalMonitor: BestEffort (logs and exits, no restart)
A Required failure emits a new RuntimeFailed { component, error } event
to the UI and cancels the runtime; the command loop and goodbye
notifications still run to completion. The Tauri layer forwards the
event as "peer-runtime-failed" so a future UI can surface it.
mDNS cancellation
~~~~~~~~~~~~~~~~~
MdnsBrowser previously blocked on receiver.recv() forever. It now
exposes next_service_timeout(Duration) returning an MdnsServicePoll
enum (Service/Timeout/Closed) via recv_timeout(). The discovery worker
polls at 250ms and checks the shutdown flag between ticks, so
cancellation reaches the blocking thread within one poll interval
instead of waiting for the next mDNS event.
Downloads
~~~~~~~~~
active_downloads is now HashMap<String, CancellationToken>. Each
download gets a child token of the runtime shutdown, checked at chunk
and peer-attempt boundaries (never inside file writes). When all peers
with a game disappear, liveness cancels the token and emits
DownloadGameFilesAllPeersGone; the download exits Ok(()) without
emitting a duplicate Failed event.
DownloadStateGuard (context.rs) is held inside the download task and
clears downloading_games + active_downloads on Drop, covering the happy
path, error returns, cancellation, and task abort. Drop falls back to
spawning the cleanup if write-lock contention prevents try_write.
Public API and Tauri integration
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
start_peer() now returns PeerRuntimeHandle exposing:
fn sender(&self) -> UnboundedSender<PeerCommand>
fn shutdown(&self)
async fn wait_stopped(&mut self)
The Tauri layer stores the handle in managed state and switches its
main loop from .run(ctx) to .build(ctx).run(|h, e| ...). On
RunEvent::Exit it calls handle.shutdown() and blocks up to 2s on
wait_stopped(), giving services time to cancel and Goodbye packets time
to flush over a healthy LAN while staying short enough not to delay
process exit noticeably on a dead network.
The command loop distinguishes graceful shutdown from unexpected
channel closure: if recv() returns None and shutdown.is_cancelled() is
set, the loop returns Ok(()) silently. Only an unexpected close (no
cancellation observed) still emits RuntimeFailed. This avoids a
spurious failure event on every normal app close.
User-visible behavior changes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Closing the app no longer leaks services into process termination;
Goodbye notifications are reliably attempted before exit.
- Downloads cancel cleanly (between chunks) instead of force-aborting
mid-write.
- A new "peer-runtime-failed" Tauri event fires when a Required service
cannot recover. No frontend handler exists yet — that is a follow-up.
Tradeoffs
~~~~~~~~~
- Workspace tokio-util now requires the "rt" feature for TaskTracker.
- The mDNS worker still runs in spawn_blocking and may stay parked
briefly between 250ms polls — acceptable for a desktop app.
- The 2s shutdown timeout on app exit is a deliberate compromise.
Tests
~~~~~
New unit tests:
- DownloadStateGuard clears tracking on completion, cancellation, and
parent-task abort (context.rs).
- Required failure cancels the runtime and emits RuntimeFailed
(startup.rs).
- Restart policy restarts until shutdown is requested (startup.rs).
- PeerRuntimeHandle.shutdown() observable via wait_stopped()
(startup.rs).
- Peers-gone cancellation emits only PeersGone, no duplicate Failed
(services/liveness.rs).
Test plan
~~~~~~~~~
cargo test --workspace
cargo clippy --workspace --all-targets
Manual smoke test on two peers on the same LAN:
1. Start a download, verify chunks transfer.
2. Close the receiving app mid-download — verify the sending peer
logs a Goodbye, not a connection-reset error.
3. Stop the sending peer mid-download — verify the receiver emits
DownloadGameFilesAllPeersGone, not Failed.
Follow-ups
~~~~~~~~~~
- Frontend handler for "peer-runtime-failed".
- Consider exposing the runtime handle's stopped watch to the frontend
for a reconnecting indicator on Required failures.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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87d00e7df6
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refactor(peer): make startup directory-driven
Peer startup used to bootstrap itself by spawning the runtime and immediately sending a SetGameDir command back through its own control channel. The Tauri integration then polled shared state until a directory appeared and waited two seconds before asking peers for games. That made startup ordering implicit and left a race-prone sleep in the UI bridge. Install the initial game directory directly into the peer context instead. The runtime now attempts the initial local-library scan before starting discovery, then launches the server, discovery, liveness, and local monitor services from that initialized context. Later directory changes still use SetGameDir, so the existing UI command surface stays intact. Use PathBuf and Path references across peer filesystem boundaries so directory state is represented as a path rather than an optional string. The Tauri layer now validates a selected game directory before storing it, loads the bundled catalog on first use, and starts or updates the peer runtime from one helper. Peer event fan-out is split into named handlers so the Tauri setup closure only wires state and starts the event loop. Shutdown goodbye notifications are still best-effort, but they are now awaited with a short timeout instead of being spawned and forgotten. The tradeoff is a small bounded wait during peer runtime shutdown in exchange for clearer task ownership. Test Plan: - cargo test -p lanspread-peer - cargo clippy - cargo clippy --benches - cargo clippy --tests - cargo +nightly fmt - git diff --check Refs: none |
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b4585b663a
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ChatGPT Codex 5.5 xhigh refactored even more |