Add an Application Logs window backed by a bounded persistent main log file.
The viewer loads history from lanspread.log, subscribes to live INFO/WARN/ERROR
log events, supports filtering/copy/pause controls, and keeps the menu/window
routing separate from the unpack log viewer.
The backend sink now owns serialized access to the log file. History reads and
append-time trimming use the same sink lock, so opening the logs window cannot
race with a concurrent write and rewrite away a freshly appended line. The sink
also keeps a persistent file handle instead of reopening the file for each
captured event.
Live log events carry sink-local sequence ids. The frontend uses the history
watermark plus returned history line counts to suppress live events that were
already included in the history response, while preserving buffered rows that
were trimmed out of the history file. Auto-scroll now follows the last visible
row identity, so it continues following after the in-memory cap keeps the row
count stable.
No timestamp code change was needed. On the Linux dev host, a temporary probe
showed time::OffsetDateTime::now_local() returning +02:00 while UTC was +00:00,
matching the host CEST offset.
Test Plan:
- just fmt
- just frontend-test
- just test
- just clippy
- just build
- git diff --cached --check
- temporary Linux probe of OffsetDateTime::now_local() showed local +02:00
Refs: none
Captures stdout, stderr, exit status and start/finish timestamps for every
unrar sidecar invocation and exposes them through a dedicated "Unpack Logs"
window. Triggered by the need to debug why a particular game's archive
failed to extract -- previously the only artifact of a failed unpack was a
log line in the Tauri process stdout, which is awkward to inspect on an
end-user machine.
Implementation:
* `LanSpreadState` gains an in-memory ring buffer (`unpack_logs`) capped at
`MAX_UNPACK_LOGS` (100). The previous monolithic `do_unrar` is split into
`prepare_unrar_paths` and `run_unrar_sidecar` so every failure path (mkdir
failure, canonicalize failure, non-UTF-8 destination, sidecar spawn error,
non-zero exit) records an `UnpackLogEntry` before bailing.
* A `get_unpack_logs` Tauri command returns the current snapshot; an
`unpack-logs-updated` event is emitted after every write so the viewer can
refresh without polling.
* The React `App` component now routes on `?view=unpack-logs` and renders a
dedicated `UnpackLogsWindow`. The main window opens the viewer via
`WebviewWindow` with label `unpack-logs`; an existing window is focused
instead of being recreated.
Capability scoping: the new window is given its own capability file
(`capabilities/unpack-logs.json`) granting only `core:default`. The main
capability is unchanged in window scope and only gains the two permissions
the main window itself needs (`core:window:allow-set-focus` to focus an
existing log window, `core:webview:allow-create-webview-window` to spawn
it). Splitting the capability keeps the log window from inheriting
`shell:allow-open`, `dialog:default` and `store:default`, which it has no
reason to use.
Known limitations (intentionally out of scope here):
* Logs are process-local; they vanish on app restart. Persistence can be
added later if it turns out users want to inspect failures across runs.
* Entries are presented as a flat chronological list identified by archive
path. No per-game grouping or filtering yet -- the archive filename is
usually enough to identify the game in practice.
* The `unpack-logs-updated` event carries no payload; the viewer re-fetches
the full snapshot on every notification. Acceptable given the 100-entry
cap, but a payload-bearing event would be cheaper if the cap grows.
Test plan:
* `just clippy` and `just build` are clean.
* Manual: start the GUI, point it at a games directory containing at least
one peer-hosted game, trigger an install, then click "Unpack Logs". The
window should show one entry per unrar invocation with stdout, stderr,
status code and timestamps; stderr/error lines render in the warning
color. Triggering further unpacks should update the open window live via
the `unpack-logs-updated` event without manual refresh.
* Negative path: rename or remove the archive between handshake and
extraction to force a canonicalize failure; confirm a failed entry with
the corresponding stderr appears in the viewer.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>