9bafd981d7ffd8b7b45b967a405e23dcf4d0a143
12 Commits
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2e7a0cff2f
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feat(ui): move game folder picker into settings
The design update moved game-folder configuration out of launcher chrome and into Settings > Library. Follow that contract in the runtime UI without changing the existing storage or Tauri directory commands. The top bar now leaves its right edge for the kebab menu. Settings owns a new Game folder row that shows a valid selected path with a neutral Change button, or the red Not set state with a stronger Choose button when no accessible directory is configured. Both the empty-library state and the Settings row still use the existing native directory picker, so existing saved paths and rescans keep their current behavior. Keep useGameDirectory as the directory-state owner and expose the shared hasGameDirectory boolean from that hook so the grid and Settings field agree on what counts as configured. Test Plan: - git diff --cached --check - just frontend-test - just build Refs: 62b409f4bfc4995c25461776107d28f52b24f30e |
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a7d99261cf
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fix(ui): reserve search clear button space
Typing the first character into the launcher search field used to insert the clear button into the flex row, which widened the field after focus. The clear button now stays mounted in the row so its slot is part of the empty field's layout, while the empty state hides and disables it. Users now get the wider steady-state search width immediately, and the control does not jump when the clear affordance becomes visible. Test Plan: - git diff --check - just frontend-test - just build Refs: user-reported search field jump |
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debb1c0c49
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feat(ui): focus search with Ctrl+F
Ctrl+F is a common search shortcut and should open the launcher search just like the existing slash shortcut. Handle it in the same SearchField keydown listener so the behavior stays scoped to the topbar search component. The shortcut is ignored while the user is already typing in another input or textarea, matching the existing slash behavior. When handled, it prevents the webview's browser find UI and focuses the app search field instead. Test Plan: - `just frontend-test` Refs: none |
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0151d7a16c
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style(ui): match game-folder topbar design
Follow the latest top-bar spec for the Game Folder control. The button stays as only the folder icon and short label, with the full path in tooltip and aria text, and now sits in the app-level control group with the kebab menu on the far-right edge of the wide top bar. This keeps Sort as the right-zone lead control next to the centered search cluster while treating Game Folder and the kebab menu as a tight trailing pair. The narrow fallback still flows in source order: sort, game folder, kebab. Test Plan: - git diff --check - rg -n "dirbtn-status-dot|status dot|green status|red status" crates/lanspread-tauri-deno-ts/src - just frontend-test - just build |
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31ace174e3
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fix(ui): treat missing game folders as unset
Validate the persisted game directory before sending it to the backend or showing library content for it. When the saved path no longer exists, the launcher keeps the top bar visible but shows the folder picker empty state and labels the Game Folder button as an unset folder. This keeps stale local data from being presented as the active library when an old path is deleted or disconnected. Test Plan: - git diff --check - just frontend-test - just build |
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059c1e7720
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feat(ui): redesign game-folder button as icon + label + dot
Implements the v2 design's game-folder button in the Tauri launcher. The previous control squeezed the full game-directory path into the top-bar button as truncated monospace (e.g. `…s/Desktop/eti_games_AFTER_LAN_2025`). In practice the leading ellipsis rarely showed the meaningful part of the path, ate horizontal space the new 3-zone top bar needs for its primary controls, and competed with the filter / search / sort cluster for attention. The button now communicates the *state* of the configuration at a glance — an icon + short label + colored status dot — while the full path moves into the native tooltip and `aria-label`, where it stays one mouseover (and screen-reader friendly) away. Two visual states, both 36 px tall and sharing the surface of the other top-bar controls: - **Set & valid** (`.dirbtn-set`) — label `Game folder`, green dot (`--ok`) with a soft glow, default border, tooltip = full path. - **Not set / invalid** (`.dirbtn-unset`) — label `Set game folder`, red dot (`--danger`) with a soft glow, a red-tinted border, and a faint red wash on hover so the bad state reads as "this is what you need to fix". Tooltip = `Please select a game folder`. `DirectoryButton` now takes `path: string | null` and picks the state from `!!(path && path.trim())`. The `aria-label` carries the full state in words (`Game folder: <path>` / `Set game folder`) so screen readers don't have to interpret the colored dot. Note: in the current `MainWindow`, `gameDir` is gated upstream — if no directory is selected, `NoDirectoryState` is shown instead of the top bar, so the unset state will only surface here if we later validate disk existence and clear `gameDir`. The button accepts a nullable path anyway, so it's ready when that check lands. `truncatePath` in `lib/format.ts` was the only caller-less helper left behind and is removed. Test Plan - `npx tsc --noEmit` from the frontend crate — clean. - `just frontend-test` — passes. - Manual: `just run`, pick a valid game directory, and confirm the top-bar button reads `Game folder` with a green dot; hovering it reveals the full path in the OS tooltip. Inspect the DOM and confirm `aria-label` reads `Game folder: <path>`. (The unset variant currently isn't surfaced by `MainWindow`; eyeball it via DevTools by toggling the `dirbtn-set` class to `dirbtn-unset`.) |
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095bc9b9ff
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feat(ui): center search in a 3-zone top bar
Implements the v2 design's top-bar reorganization in the Tauri launcher. The bar was previously a flat flex row that let the search field drift left or right depending on filter / sort widths; now it's a 3-column CSS grid with the search field pinned to the geometric center of the window. - `.topbar` becomes `display: grid` with `grid-template-columns: minmax(0, 1fr) auto minmax(0, 1fr)` and a 16 px column gap. The middle (auto) column holds only the search, capped at `flex: 0 1 360px` so it cannot push into the side columns. - The left zone is `flex; justify-content: space-between`: brand pins far-left, filter pills hug the search. The filter pills are now grouped with the search semantically (they scope it) instead of floating next to the brand. - The right zone mirrors that: sort hugs the search, kebab pins far-right, with the directory button between them. - A `@container launcher (max-width: 1100px)` rule collapses the layout back to a single nowrap flex row at narrow widths — the geometric centering doesn't read at small widths and would force awkward truncation, so we abandon it rather than fight it. The launcher root opts into container queries via `container-type: inline-size; container-name: launcher`. `TopBar.tsx` now wraps the existing children in `.topbar-left`, `.topbar-center`, `.topbar-right` (plus `.topbar-left-trail` / `.topbar-right-lead` for the inner space-between alignment), but each control component is otherwise untouched. Test Plan - `just frontend-test` — passes. - `npx tsc --noEmit` from the frontend crate — clean. - Manual: run `just run`, confirm the search input's horizontal center matches the window's horizontal center across the standard launcher width. Shrink the window below 1100 px and confirm the row collapses to a single left-to-right strip with no overlap or wrapping. |
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ebeee2d90a
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fix(settings): name descending size sort explicitly
The library sort setting used `size` for largest-first sorting while the ascending option used `sizeAsc`. That made the pair asymmetric and left the current settings model carrying a legacy-looking key. Rename the current descending key to `sizeDesc` in the type, menu, and sort logic. Stored `size` values are normalized to `sizeDesc` on read, so existing users keep the same largest-first behavior while new writes use the explicit key. Test Plan: - deno task build - RUSTC_WRAPPER= CARGO_BUILD_RUSTC_WRAPPER= just build - git diff --check Refs: local review feedback |
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50698f9a7d
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feat(ui): add search clear button
Search now exposes a small icon-only clear button whenever a query is present. Clicking it clears the term in one step and returns focus to the input so users can immediately type a replacement. The button uses the existing topbar styling language and a compact circled-x icon alongside the keyboard hint. Test Plan: - git diff --check Refs: user redesign nitpick about one-click search clearing |
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a6130fc687
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fix(ui): handle enter and escape in search
The search field should behave like a transient launcher search control. Enter now blurs the input while preserving the current term, and Escape clears the term before blurring the input. Test Plan: - git diff --check Refs: user redesign nitpick about search keyboard behavior |
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25f92c9b0b
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feat(ui): add smallest-first size sort
The redesign only offered a largest-first size sort. Keep the existing `size` preference value as largest for compatibility with saved settings and add a new ascending size key for users who want to find small downloads first. The sort menu now exposes both size directions and the sorter handles the new smallest-first option directly. Test Plan: - git diff --check Refs: user redesign nitpick about Size (smallest) sort |
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640214ec38
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feat(tauri): implement Steam-style launcher redesign per design handoff
Replace the previous monolithic 900-line `App.tsx` launcher UI with the
Steam-inspired dark redesign specified in `design/README.md` (handoff
committed in the previous commit). The new UI is split across small,
single-responsibility React modules instead of one file.
What changes from the user's perspective
----------------------------------------
- Dark, gradient-tinted background with sticky 64px top bar (glass blur
+ saturate). Single-row chrome (handoff variant A).
- Pill-style filter toggle (`All Games` / `Local` / `Installed`) with an
animated thumb that slides between options.
- Search field with magnifying-glass icon and a `/` keyboard shortcut to
focus it from anywhere outside an input.
- Sort menu (Name A–Z / Size / Status) as a dropdown.
- Game directory button shows the current path with leading-ellipsis
truncation; clicking it opens the native folder picker.
- Kebab menu hosts Settings, Refresh library, and Unpack logs (existing
companion window). The standalone Unpack-Logs button is removed from
the chrome.
- Game grid uses CSS `auto-fill` minmax with three density presets
(compact / normal / large) and three cover aspects (box / square /
banner), persisted via the Settings dialog.
- Game cards render with the real thumbnail when the backend has one
(via `get_game_thumbnail`) and fall back to a procedurally-generated
gradient + accent-blob placeholder with a Bebas Neue title burned in.
Each card carries a color-coded state chip (Installed = green,
Downloaded = amber, busy = pulsing accent), a peers chip when at
least one peer holds the game, the title, size · genre meta line, a
status line (errors in red), and a single color-coded primary action
button: Play (green gradient), Update / Install (accent), Download
(neutral), animated "busy" spinner during in-flight operations, or a
disabled "Unavailable" state when no peer has the game.
- Clicking anywhere on a card except the action button opens a detail
modal: 16:7 hero (uses the thumbnail), state chip, tag pills derived
from genre/publisher/release_year, large title, 4-cell meta grid
(size, players from `max_players`, version from `local_version` or
`eti_game_version` formatted YYYY.MM.DD, status), description, and an
action row with the primary action plus an Uninstall ghost-danger
button when the game is installed. Esc, scrim click, and the close
button all dismiss the modal.
- Settings dialog (opened from the kebab menu) lets the user change the
accent color (six swatches), background style (flat / gradient /
animated), grid density, and cover aspect. Changes apply live and
persist immediately to the Tauri store under `launcher-settings.json`
(key `ui-settings`); the existing `game-directory` key in the same
file is unchanged.
- Empty state when no directory is chosen offers a centered prompt with
a single CTA. Empty state when filters/search match nothing shows a
distinct "Nothing matches" message.
Why this approach
-----------------
The handoff selected variant A (single-row chrome) explicitly, so only
that variant is implemented; variant B underlined tabs and the
storage-meter widget are intentionally omitted (no free-space data
available from the backend yet).
Real cover art from `get_game_thumbnail` is preferred over the
placeholder generator. When a thumbnail is present, the Bebas Neue
title overlay is suppressed because shipped cover art already has its
own title. When the thumbnail is absent, the placeholder gradient (with
per-id stable hue/blob/angle) plus the burned-in title takes over —
this is the same procedural look as the design reference.
Architecture / file layout
--------------------------
The previous single-file design is decomposed top-down:
```
src/
main.tsx entry; loads tokens + launcher CSS
App.tsx thin router (main vs. unpack-logs view)
styles/
tokens.css CSS custom props + body reset
launcher.css port of the design reference styles.css
(single-row chrome only)
windows/
MainWindow.tsx composition root: top bar + grid + modals
lib/
types.ts Game, InstallStatus, GameAvailability,
ActiveOperationKind, GameFilter / GameSort,
DerivedState
gameState.ts derive() + isUnavailable + needsUpdate +
primaryActionFor + actionLabel +
mergeGameUpdate (event reconciliation) +
countByFilter + applyFilterAndSort
format.ts formatBytes, formatEtiVersion (YYYYMMDD),
truncatePath, formatPlayers
cover.ts coverColorsFor(id) — stable palette pick +
gradient angle + blob position from id
hash; titleFontSize
store.ts file + key constants for plugin-store
hooks/
useSettings.ts UISettings + accent/bg/density/aspect/
sort/filter, persisted via plugin-store
useGameDirectory.ts loads + persists the chosen directory and
pushes it to update_game_directory
useGames.ts owns the games list; listens to every
backend event (games-list-updated,
game-download-begin/finished/failed/
peers-gone, game-no-peers, game-install-
begin/finished/failed, game-uninstall-
begin/finished/failed, peer-count-updated);
exposes markChecking with a 5s fallback to
clear "Checking peers…" when nothing comes
back from the backend
useGameActions.ts play / install / update / uninstall
wrappers around the corresponding invoke
commands
useThumbnails.ts lazy per-id cache for get_game_thumbnail
components/
Icon.tsx inline SVG icon set (currentColor)
Brand.tsx brand mark + name + peer-count chip
Modal.tsx generic scrim + panel + Esc handler
StateChip.tsx corner pill with state-coded dot
ActionButton.tsx color-coded primary action; disabled when
unavailable; spinner when busy
SegmentedRadio.tsx generic 3-way segmented control
ColorSwatchPicker.tsx 6-swatch picker with check overlay
topbar/
TopBar.tsx chrome composition
SegmentedFilters.tsx All / Local / Installed with sliding thumb
SearchField.tsx input + `/` shortcut
SortMenu.tsx dropdown sort selector
DirectoryButton.tsx folder picker trigger
KebabMenu.tsx generic dropdown menu
grid/
ResultsBar.tsx "Showing N of M games"
GameGrid.tsx CSS-grid wrapper
GameCard.tsx full card composition
GameCover.tsx thumbnail OR placeholder cover art
modals/
GameDetailModal.tsx hero + meta grid + actions
SettingsDialog.tsx appearance + library preferences
empty/
NoDirectoryState.tsx onboarding CTA
EmptyResultsState.tsx "scanning" / "nothing matches"
```
`UnpackLogsWindow.tsx` and its CSS are untouched — the unpack-logs
companion window is rendered as before via the existing `?view=unpack-
logs` route in `App.tsx`.
The previous `App.css` is removed entirely (its styles are superseded
by `styles/launcher.css`).
Bebas Neue is loaded via Google Fonts in `index.html` (preconnect +
swap), used for the brand mark and the placeholder cover-art titles.
Tradeoffs and intentional omissions
-----------------------------------
- Storage meter: omitted. The handoff specifies installed/local/free
bytes, but no Tauri command currently provides free-space data.
- Variant B (two-row chrome with underline tabs): omitted; the handoff
picked variant A.
- "View files" action in the detail modal: omitted. The backend doesn't
expose per-game install paths and `shell.open` of the user-chosen
root directory would be misleading.
- "Delete from disk" ghost-danger action for `local` games: omitted.
No backend command currently distinguishes "delete downloaded
archive" from `uninstall_game`. Only installed games get an Uninstall
button.
- "Recently Played" sort: omitted (no play-time tracking yet). The sort
menu offers Name / Size / Status instead.
- Keyboard arrow grid navigation: not yet implemented (out of scope per
the handoff).
- Per-game progress bar during downloads/installs: not implemented; the
action button shows a spinner + "Downloading…" / "Installing…" label
instead, matching the existing event-driven status text.
Persistence
-----------
UI preferences (accent, bg, density, aspect, sort, filter) live in
`launcher-settings.json` under a new `ui-settings` key. The existing
`game-directory` key in the same file is preserved untouched, so users
keep their previously selected directory.
Test plan
---------
Frontend build verified locally:
cd crates/lanspread-tauri-deno-ts && deno task build
→ `tsc && vite build` completes with no diagnostics; bundle ~228 kB.
Manual verification (recommended once the app boots end-to-end):
- [ ] Launch with no directory set: only the "Pick a game directory"
empty state is visible; clicking the button opens the native
folder picker.
- [ ] Pick a directory: top bar appears, grid populates as games arrive.
- [ ] Click the All / Local / Installed pills: the thumb slides; the
count chips reflect the right subset.
- [ ] Press `/`: focus moves to the search input; type a substring and
confirm the grid filters live.
- [ ] Open the Sort menu, switch between sorts; the grid reorders.
- [ ] Open the Settings dialog from the kebab: change accent → the
thumb, brand mark, search-focus ring, and Install button all
switch color live. Change density → grid card size changes.
Change cover aspect → cards re-shape (2/3, 1/1, 16/9). Close and
reopen: choices are remembered.
- [ ] Click anywhere on a card except the action button → detail modal
opens with the right metadata; Esc / scrim click / close button
all dismiss it.
- [ ] Click the action button on an `installed` card → game launches.
- [ ] Click the action button on a `local` card → install starts;
button shows the spinner + "Installing…".
- [ ] Click on a `none` card with peer_count > 0 → download starts; the
lifecycle events update the button label correctly.
- [ ] Card for a game with peer_count == 0 and not downloaded → button
reads "Unavailable" and is disabled.
- [ ] Trigger a `game-download-failed` from the backend: the error
status line appears under the card title in red.
- [ ] Open Unpack Logs from the kebab: the companion window opens
exactly as before.
Trailer
-------
Refs: design/README.md (canonical handoff), design/design_reference/
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