Move the design contract for choosing the library game folder out of the top
bar and into Settings > Library. The launcher chrome now reserves the right
edge for the kebab/menu controls, while Settings owns the required folder path
and its set/unset states.
The reference mock now persists `gameFolder: string | null` instead of a
boolean, adds an exercisable GameFolderField, and includes matching CSS so the
prototype reflects the documented interaction. This is still design/reference
only; no runtime Tauri settings code changes here.
Test Plan:
- git diff --cached --check
Refs: none
The previous design squeezed the full game-directory path into the
top-bar button as truncated `ui-monospace` (e.g.
`…s/Desktop/eti_games_AFTER_LAN_2025`). In practice the leading-ellipsis
truncation rarely showed the meaningful part of the path on real-world
configurations, ate horizontal space the new 3-zone top bar needs for
its actual primary controls, and competed with the filter / search /
sort cluster for attention.
Replace the inline path with an icon + short label + colored status
dot. The full path moves into the tooltip and `aria-label`, where it's
still one mouseover (and screen-reader friendly) away. The button now
communicates the *state* of the configuration at a glance — which is
what users actually need.
Two visual states, both 36 px tall with the same surface as the other
top-bar controls:
- **Set & valid** — label `Game folder`, green dot (`--ok`) with a
soft glow, default border, tooltip = full path.
- **Not set / invalid** — label `Set game folder`, red dot (`--danger`)
with a soft glow, a red-tinted border, and a faint red wash on
hover so the bad state reads as "this is what you need to fix".
Tooltip = `Please select a game folder`.
"Invalid" (a path is stored but doesn't exist on disk) is collapsed
into the same visual state as "not set" — the user's required action
is identical (open the picker, pick a folder), so a third state
isn't worth the visual budget yet. If we later want to surface a
*last-known* path so the user can re-attach an external drive,
introduce a distinct missing state then.
Implementation notes:
- `DirectoryButton` now takes a single `path: string | null` prop and
picks state from `!!(path && path.trim())`. Children are
`Icon.folder`, the label, and an 8 px `.dirbtn-status-dot` sibling
— the dot is an inline flex sibling, not a corner badge, because
the button is now wider than tall and a corner pin would feel
misplaced.
- `.dirbtn` is `inline-flex` with `padding: 0 14px 0 12px`, gap 8 px,
`white-space: nowrap`, and `flex-shrink: 0`. The `max-width: 360px`
cap from the path-truncation era is gone — the button is now
intrinsically sized.
- Dot glow uses `box-shadow: 0 0 6px color-mix(...)` so it still
reads through the launcher's translucent top-bar background.
- The Tweaks panel grows a dev-only `Game folder set` toggle (under
the new *Library* section) that flips a `gameFolderSet` flag wired
into the Launcher, so reviewers can see both states without
fiddling with real filesystem state. The README explicitly calls
this out as **dev-only** — production state comes from the
settings store, not a user-facing toggle.
The README gains a new *Game-folder button* section with the full
spec, a state table, and a rationale paragraph; the "Changes since v2"
list and the interactions list are updated to reflect the new label
and behavior.
Test Plan
- Open `design_reference/SoftLAN Launcher.html` and locate the Tweaks
panel's *Library → Game folder set* toggle.
- With the toggle **on**: the top-bar button shows `Game folder`
with a green dot; hovering the button reveals the full mock path
in the native tooltip.
- With the toggle **off**: the label switches to `Set game folder`,
the dot turns red, the border picks up a red tint, and hovering
the button reveals `Please select a game folder`.
- Inspect the button with a screen reader / DevTools accessibility
pane: the `aria-label` should read `Game folder: <path>` when set
and `Set game folder` when unset.
Document the profile settings added to the launcher design and the new
Start Server detail action. The settings contract now includes a persisted
username and language choice, and the game detail overlay shows Start Server
only for installed games that can host a dedicated server.
The reference mock now includes the matching Profile controls, a server icon,
server-capable sample catalog entries, and the updated detail/settings
artboards so implementation can follow the selected design direction.
Test Plan:
- git diff --cached --check
Refs: design/README.md
Document and mock the redesigned downloading state for the launcher. The
reference now replaces the action button slot with a dedicated progress
primitive, covers both card and detail-modal layouts, and records the sizing,
number formatting, container-query fallback, and sample-data expectations that
implementation work should follow.
This commit keeps the design package separate from application code so the
next UI/backend changes can be reviewed against a stable reference.
Test Plan:
- git diff --cached --check
Refs: local design reference update
Add the `design/` directory containing the design handoff document and
HTML/React reference prototypes for the planned Steam-inspired redesign
of the launcher UI.
Contents:
- `design/README.md` — handoff spec. Defines screens (main library,
game detail overlay, in-app Settings dialog), the game card anatomy,
interaction behavior, transitions, state shape, design tokens
(colors, typography, spacing, shadows) and out-of-scope items.
Selects layout variant A (single-row top bar) as the primary
direction. High-fidelity: colors / typography / spacing / animations
are decided, pixel-fidelity to the mock is the goal.
- `design/design_reference/` — Babel-in-browser React prototypes built
to communicate intended look and behavior. Includes:
* `SoftLAN Launcher.html` — entry that wires React + Babel and
mounts the design canvas with all variants side-by-side.
* `styles.css` — full visual spec as CSS custom properties + named
component classes (`.topbar`, `.seg`, `.card`, `.modal`, etc.).
* `data.jsx` — mock game catalog plus filter/sort helpers and a
mock STORAGE record used by the storage meter.
* `components.jsx` — reusable building blocks (Icon set, GameCover
placeholder generator, StateChip, ActionButton, GameCard,
SegmentedFilters, UnderlineFilters, SearchField, SortMenu,
StorageMeter, DirectoryButton, KebabMenu, GameDetailModal,
SettingsDialog).
* `launcher.jsx` — composes top bar + grid + modals into a complete
launcher screen, in both `single`-row and `two`-row chrome
variants.
These files are reference material, not production code. They are not
imported by the Vite/Tauri build and ship outside the frontend crate
(`crates/lanspread-tauri-deno-ts/`). They are committed so the design
intent is reviewable in-repo and surviving across implementations.
The accompanying production implementation against this spec is in
follow-up commits.
Trailer
-------
Refs: design/README.md (canonical handoff)